Gentoo Websites Logo
Go to: Gentoo Home Documentation Forums Lists Bugs Planet Store Wiki Get Gentoo!

Bug 142392 (CVE-2006-3788)

Summary: games-strategy/ufo2000 - multiple issues (CVE-2006-{3788,3789,3790,3791,3792)
Product: Gentoo Security Reporter: Carsten Lohrke (RETIRED) <carlo>
Component: VulnerabilitiesAssignee: Gentoo Security <security>
Severity: minor CC: games, gengor, siarhei.siamashka, vladimir
Priority: High    
Version: unspecified   
Hardware: All   
OS: Linux   
Whiteboard: B3 [maskglsa]
Package list:
Runtime testing required: ---
Bug Depends on:    
Bug Blocks: 235763    
Description Flags
ufo2000-0.7.1062-r1.ebuild none

Description Carsten Lohrke (RETIRED) gentoo-dev 2006-08-01 02:23:42 UTC
A] buffer-overflow in recv_add_unit

The command used for adding units (just the first command used at the
beginning of the challenge) is affected by a buffer-overflow
vulnerability which happens during the copying of the incoming data to
the name buffer of only 26 bytes.

From multiplay.cpp:

int Net::recv_add_unit()
    int num;
    char name[26];
    int cost;

    pkt >> num;
    pkt >> name;

B] invalid memory access in decode_stringmap

When a packet is received the server calls decode_stringmap which is
used for reading the number of informations (keys and values) contained
in the incoming data block and for their subsequent reading.
Here exist two problems:
- invalid size values can lead to the reading of the unallocated memory
  after the packet and to the subsequent crash of the server (for
  example keysize says to read 100 bytes while the packet is only 2
  bytes long)
- the server terminates if keysize or valsize are too big and cannot be
  allocated with the resize function

From server_transport.cpp:

bool decode_stringmap(std::map<std::string, std::string> &info, const void *buffer)
    const unsigned char *p = (const unsigned char *)buffer;
    unsigned int num = decode_unsigned_int(p);

    while (num--) {
        unsigned int keysize = decode_unsigned_int(p);
        unsigned int valsize = decode_unsigned_int(p);
        std::string key;
        std::string val;
        for (unsigned int i = 0; i < keysize; i++)
            key[i] = decode_unsigned_char(p);
        for (unsigned int i = 0; i < valsize; i++)
            val[i] = decode_unsigned_char(p);
        info[key] = val;
    return true;

C] possible code execution through arrays

Some commands can be used for crashing the remote client/opponent
through invalid values (too big or negative) used for moving into the
internal arrays of the game.
Another effect is the possibility to execute malicious code, in fact
the game uses large numbers (usually signed 32 bit values) which can be
used to reach any location of the memory, then these commands allow
the writing of the data contained in the packet into these locations
like what happens with "pkt >> scenario->rules[index]" where our 32 bit
number (pkt >>) is copied in the location chosed by us with index.

These commands are recv_rules, recv_select_unit (select_unit checks
only if num if major not minor), recv_options and recv_unit_data (with
a negative value or minor than 19).

From multiplay.cpp:

int Net::recv_rules()
    int index;
    pkt >> index;
    pkt >> scenario->rules[index];

D] SQL injection

The server uses an internal SQL database for handling accounts and
other informations about the matches.
In the points where is used the user's input and the %s format argument
instead of %q could be possible to inject own SQL commands in the query
prepared by the server.

From server_protocol.cpp:

bool ServerClientUfo::recv_packet(NLuint id, const std::string &raw_packet)
            send_packet_back(SRV_GAME_RECOVERY_START, "1");
            try {
                debug_game_id = atol(packet.c_str());
                sqlite3::reader reader=db_conn.executereader("select command, packet_type, id from ufo2000_game_packets where game=%s order by id;", packet.c_str());

E] mapdata global buffer overflow

mapdata is a global buffer declared in main.cpp as a GEODATA structure
of 56 bytes which can be overflowed through the recv_map_data function.
The effect is the immediate crash of the opponent.

From multiplay.cpp:

int Net::recv_map_data()
    std::string map_name;
    std::string map_data;
    pkt >> map_name;
    pkt >> mapdata.x_size;
    pkt >> mapdata.y_size;
    pkt >> mapdata.z_size;
    pkt >> map_data;
    ASSERT((int)map_data.size() == mapdata.x_size * mapdata.y_size);
    memcpy(&mapdata.mapdata,, map_data.size());
Comment 1 Thierry Carrez (RETIRED) gentoo-dev 2006-08-12 07:52:05 UTC
This one has been masked.
Comment 2 Siarhei Siamashka 2006-08-12 09:20:59 UTC
A fix is here:
Comment 3 Siarhei Siamashka 2006-10-27 11:25:40 UTC
Can I query status of this issue? Is there anything special needed to unmask ufo2000 in portage?

Here is the history of this issue:


E-mail from Luigi Auriemma with the security problems report. He got reply thanking him for this information and asking not to disclose this information until the bugfix gets released.


Problems fixed in SVN, final pre-release testing in process.


Security problem disclosed (without any notice to ufo2000 developers).


Bugfix release 0.7.1062 available, links to vulnerable versions removed from download


Somebody noticed security problem announcement and reported it in the forum:
As a result, a special check preventing vulnerable versions from connecting to the server was added. E-mail asking to mask current vulnerable ufo2000 version in the portage was sent to Chris Gianelloni (the last gentoo developer who touched ufo2000 ebuild at that moment).


ufo2000 0.6.627 was masked by Chris Gianelloni


Ebuild for ufo2000 0.7.1062 added to portage (but still masked)


Mask is still here...
Comment 4 Tristan Heaven (RETIRED) gentoo-dev 2006-11-06 20:01:03 UTC
0.6.627 removed and 0.7.1062 unmasked
Comment 5 Matthias Geerdsen (RETIRED) gentoo-dev 2007-01-17 20:18:23 UTC
flew under our radar it seems

fixed version is in the tree for two months now

Calling for a vote according to the policy...
Comment 6 Vic Fryzel (shellsage) (RETIRED) gentoo-dev 2007-01-27 21:31:44 UTC
I vote yes.
Comment 7 Raphael Marichez (Falco) (RETIRED) gentoo-dev 2007-02-10 19:42:09 UTC
(In reply to comment #6)
> I vote yes.

WHy not... ok, yes. GLSA Request filed.
Comment 8 Siarhei Siamashka 2007-02-17 00:02:26 UTC
Not everything is so easy as ufo2000 is currently masked because its optional dependency (dumb library 0.9.2) was removed from the portage tree, see

This dumb 0.9.2 had some security issue also discovered by Luigi Auriemma, the problem was solved in version 0.9.3 which is unfortunately API incompatible with 0.9.2. As ufo2000 uses dumbogg plugin (discontinued by upstream) which heavily relies on dumb internals, fixing it to work with a new version seems to be a nontrivial task. So support for dumb will be most likely dropped from the future versions of ufo2000 and replaced with something else. Right now the best option probably would be to fix ufo2000 ebuild to remove this optional dumb dependency, unmask it and have this security issue finally resolved.
Comment 9 Raphael Marichez (Falco) (RETIRED) gentoo-dev 2007-02-18 00:38:51 UTC
i think this will take a lot of time, so we'll issue the GLSA telling that ufo2000 is masked and users should unmerge it due to security issues both in dumb-0.9.2 and in old ufo2000 ebuilds.
Comment 10 Raphael Marichez (Falco) (RETIRED) gentoo-dev 2007-02-25 16:13:38 UTC
GLSA 200702-10 sent, without closing the bug, in the enhancement scope waiting for a better solution.
Comment 11 Siarhei Siamashka 2007-02-25 17:08:22 UTC
Created attachment 111209 [details]
Comment 12 Siarhei Siamashka 2007-02-25 17:15:28 UTC
I'm sorry for a bit late reply, I did not get e-mail notification after comment #9 for some reason. Actually removing DUMB dependency is quite trivial, ebuild is attached.

Security impact of running ufo2000 with vulnerable version of DUMB library is extremely low. Unless the users can be convinced by some stranger to manually replace default game music soundtracks with something else, they are safe.
Comment 13 Siarhei Siamashka 2007-02-25 18:09:49 UTC
After the second thought, it will really take some more time to resolve.

In order to remain in the portage tree, ufo2000 needs a stable release that would be security problems free and remain supported for a reasonable time (half a year at least). Beta versions do not suit this purpose well. It is unrealistic to catch up with the beta releases once ufo2000 is actively developed (and a new beta 0.7.1067 is already available).

A better solution for beta versions is an upstream maintained portage overlay instead and binary builds for other linux distributions.

I'll try to come up with some way to solve this problem within a week.
Comment 14 Raphael Marichez (Falco) (RETIRED) gentoo-dev 2007-02-26 22:25:02 UTC
(In reply to comment #12)
> Security impact of running ufo2000 with vulnerable version of DUMB library is
> extremely low. Unless the users can be convinced by some stranger to manually
> replace default game music soundtracks with something else, they are safe.

You're right.

> A better solution for beta versions is an upstream maintained portage overlay
> instead and binary builds for other linux distributions.
> I'll try to come up with some way to solve this problem within a week.

thanks a lot

Comment 15 Mr. Bones. (RETIRED) gentoo-dev 2009-11-11 21:47:53 UTC
It's gone.  Please go ahead and close this out.
Comment 16 Alex Legler (RETIRED) archtester Gentoo Infrastructure gentoo-dev Security 2009-11-11 21:51:28 UTC
GLSA 200702-10