Summary: | Planeshift | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Alexander Jenisch <nt> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | RESOLVED FIXED | ||
Severity: | enhancement | CC: | cbrewer, henti |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | All | ||
URL: | http://www.planeshift.it | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
Alexander Jenisch
2003-01-12 19:03:23 UTC
pretty sweet how they dont release the source in a packaged format ... or did i miss the link ? I checked the website ... screenshots looks awesome. sources are on sourceforge under : http://sourceforge.net/projects/planeshift I'm in the process of rebuilding my gentoo box at home, and will spend some time playing with it later they dont release the source, their sf project just has links to cvs it seems you are right. i really dont see the reason for this. at least the engine they are using is lgpl (iirc): crystal space. I have created a binary package ebuild for planeshift, the bug is available here, it needs testing. All I can say is that it works (though it requires about 400MB of RAM) here and on my other test box. http://bugs.gentoo.org/attachment.cgi?id=9416&action=view I am working on a planeshift-cvs ebuild as well, if anyone has a suggestion on how to deal with a lack of media files being mirrored anywhere except the binary package, please let me know. The ebuild is outdated: the 0.2.6 version is unable to connect, 0.2.10 is needed. But the package they provide for this one is kinda broken: it depends on libopengl32.so instead of libGL.so, and some annoying things like this (anyway, it crashes after trying to upload the character). Just looked at the ebuild for 0.2.10 and noticed it does inherit games without actually using any games eclass functions(Other than to prefix it with the games prefix, which is immediately defeated by moving it to /opt?). Also being installed to /opt instead of /usr/games...I only point this out as I'm currently revising some of the ebuilds for things that still don't install in /usr/games, e.g. armagetron etc. I was just curious on a couple issues.. is this script necessary because it expects to find /usr/bin/planescape, or because its being installed out of path? fixed in cvs this is rather disturbing!!! i've removed my working latest binary release and emerged the "new" app-games/planeshift ...well, let's say it so, i've never seen atomic blue up to today ...it's rather not fun :/ any ideas how that could have happened? |