| Summary: | games-fps/quake3 unable to find dri | ||
|---|---|---|---|
| Product: | Gentoo Linux | Reporter: | mark lybarger <mlybarger> |
| Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
| Status: | RESOLVED NEEDINFO | ||
| Severity: | normal | ||
| Priority: | High | ||
| Version: | unspecified | ||
| Hardware: | AMD64 | ||
| OS: | Linux | ||
| Whiteboard: | |||
| Package list: | Runtime testing required: | --- | |
from a forum post, here's some additional output:
mark@expresso ~ $ export LIBGL_DEBUG=verbose
mark@expresso ~ $ quake3-bin
Q3 1.32c linux-i386 May 8 2006
----- FS_Startup -----
Current search path:
/home/mark/.q3a/baseq3
/opt/quake3/baseq3/pak0.pk3 (3539 files)
/opt/quake3/baseq3
./quake3.x86/baseq3
----------------------
3539 files in pk3 files
execing default.cfg
couldn't exec q3config.cfg
couldn't exec autoexec.cfg
Hunk_Clear: reset the hunk ok
------- Input Initialization -------
Joystick is not active.
------------------------------------
----- Client Initialization -----
----- Initializing Renderer ----
-------------------------------
----- Client Initialization Complete -----
----- R_Init -----
...loading libGL.so.1: Initializing OpenGL display
...setting mode 3: 640 480
Using XFree86-VidModeExtension Version 2.2
XF86DGA Mouse (Version 2.0) initialized
XFree86-VidModeExtension Activated at 640x480
libGL: XF86DRIGetClientDriverName: 4.0.1 r200 (screen 0)
libGL: OpenDriver: trying /emul/linux/x86/usr/lib/modules/dri/r200_dri.so
libGL error: dlopen /emul/linux/x86/usr/lib/modules/dri/r200_dri.so failed (/emul/linux/x86/usr/lib/modules/dri/r200_dri.so: cannot open shared object file: No such file or directory)
libGL error: unable to find driver: r200_dri.so
Using 4/4/4 Color bits, 16 depth, 0 stencil display.
GL_RENDERER: Mesa GLX Indirect
***********************************************************
You are using software Mesa (no hardware acceleration)!
Driver DLL used: libGL.so.1
If this is intentional, add
"+set r_allowSoftwareGL 1"
to the command line when starting the game.
***********************************************************
...WARNING: could not set the given mode (3)
----- CL_Shutdown -----
RE_Shutdown( 1 )
-----------------------
----- CL_Shutdown -----
-----------------------
Sys_Error: GLimp_Init() - could not load OpenGL subsystem
Have you tried games-fps/quake3 also? Is this still a problem with newer emul-libs and xorg-x11? You didn't mention if you're on AMD64 but I'm guessing that you are due to the emul libs. Have you tried any other *32-bit* opengl games? Could you also post your emerge --info here. No response... assuming reporter is MIA. Feel free to reopen this with the responses to my questions. |
quake3 is unable to find the opengl libraries. it shows: mark@expresso ~ $ quake3-bin Q3 1.32c linux-i386 May 8 2006 ----- FS_Startup ----- Current search path: /home/mark/.q3a/baseq3 /opt/quake3/baseq3/pak0.pk3 (3539 files) /opt/quake3/baseq3 ./quake3.x86/baseq3 ---------------------- 3539 files in pk3 files execing default.cfg couldn't exec q3config.cfg couldn't exec autoexec.cfg Hunk_Clear: reset the hunk ok ------- Input Initialization ------- Joystick is not active. ------------------------------------ ----- Client Initialization ----- ----- Initializing Renderer ---- ------------------------------- ----- Client Initialization Complete ----- ----- R_Init ----- ...loading libGL.so.1: Initializing OpenGL display ...setting mode 3: 640 480 Using XFree86-VidModeExtension Version 2.2 XF86DGA Mouse (Version 2.0) initialized XFree86-VidModeExtension Activated at 640x480 Using 4/4/4 Color bits, 16 depth, 0 stencil display. GL_RENDERER: Mesa GLX Indirect *********************************************************** You are using software Mesa (no hardware acceleration)! Driver DLL used: libGL.so.1 If this is intentional, add "+set r_allowSoftwareGL 1" to the command line when starting the game. *********************************************************** ...WARNING: could not set the given mode (3) ----- CL_Shutdown ----- RE_Shutdown( 1 ) ----------------------- ----- CL_Shutdown ----- ----------------------- Sys_Error: GLimp_Init() - could not load OpenGL subsystem glxinfo shows: mark@expresso ~ $ glxinfo | egrep '^direct|^OpenGL' direct rendering: Yes OpenGL vendor string: Tungsten Graphics, Inc. OpenGL renderer string: Mesa DRI R200 20040929 AGP 1x TCL OpenGL version string: 1.3 Mesa 6.2.1 OpenGL extensions: i have radeon 9250 with kernel radeon module installed and running. radeon is the xorg driver as well. tuxracer works fine, as well as other opengl games.