Summary: | games-fps/quake3-*: Quake 3 Engine "remapShader" Command Buffer Overflow | ||
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Product: | Gentoo Security | Reporter: | Raphael Marichez (Falco) (RETIRED) <falco> |
Component: | Vulnerabilities | Assignee: | Gentoo Security <security> |
Status: | RESOLVED FIXED | ||
Severity: | normal | CC: | games, l.mierzwa, polynomial-c |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
URL: | http://secunia.com/advisories/19984/ | ||
Whiteboard: | B2 [glsa] | ||
Package list: | Runtime testing required: | --- |
Description
Raphael Marichez (Falco) (RETIRED)
2006-05-05 13:32:04 UTC
Affects also Enemy Territory according to heise.de. right can we group games-fps/enemy-territory* and games-fps/quake3* into this unique bug ? Well, since it looks like we won't be getting updated versions of these, I'm going to try to see if there's any unofficial patches which resovle this bug, then mask, if not. http://www.bluesnews.com/plans/476/ Even better... id Software has released new versions of all of these binaries. I'll be creating some new ebuilds this evening for them all. Thanks Chris *** Bug 132781 has been marked as a duplicate of this bug. *** These are all in the tree now: enemy-territory 2.60b quake3-bin 1.32c rtcw 1.41b They are already tested and marked stable on x86 and amd64. The older versions have been masked, and will probably stay that way for a few days. Everything should be ready for a GLSA now. =] Yep, thx GLSA-200605-12 , thanks jaervosz |