Summary: | games-rpg/nwn-1.66 segfaults | ||
---|---|---|---|
Product: | Gentoo Linux | Reporter: | Sebastian Bergmann (RETIRED) <sebastian> |
Component: | [OLD] Games | Assignee: | Gentoo Games <games> |
Status: | VERIFIED FIXED | ||
Severity: | normal | CC: | |
Priority: | High | ||
Version: | 2006.0 | ||
Hardware: | x86 | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: | diff -u /opt/nwn /usr/local/games/nwn |
Description
Sebastian Bergmann (RETIRED)
![]() I followed some advice I found on the forums and installed Neverwinter Nights manually to /usr/local/games, following the official Bioware installation notes -- and it works. I'm guessing that you're using modular X, correct? Can you attach a .diff from what "emerge nwn" installs versus what is installed into /usr/local? Created attachment 84876 [details]
diff -u /opt/nwn /usr/local/games/nwn
I have this error too: after enter nwn, first the monitor gets dark for 2 seconds, then my KDE appears again and I see the error: apalos@zicke ~ $ nwn Fatal signal: Segmentation Fault (SDL Parachute Deployed) /opt/nwn/nwn: line 18: 1199 Segmentation fault ./nwmain $@ OK... I just updated the nwn-1.66 ebuild in the tree. I tested it locally, and it works perfectly. Please try this new ebuild and see if it works for you. The updated ebuild works fine for me, too. Thanks! Wich version of the ebuild is this? I made emerge --sync emerge nwn -s and I see the installed version is similar to the available version. Nevertheless I reemerge nwn and try to run it. same error. The installed version of nwn is 1.66-r1. For one, 1.66-r1 is *not* the same as 1.66... ;] Anyway, I've updated 1.66-r1 now, too. The machine where I was able to reproduce this is no longer having issues. I would suggest you sync up again and reinstall both nwn-data and nwn, since you're using the split ebuilds. I have experienced the same message: "Fatal signal: Segmentation Fault (SDL Parachute Deployed)" I am running nwn-1.67. I recently updated some of the dependencies: gettext-0.14.5 shared-mime-info-0.17-r2 I ran those updates because the problem I was having previously is that when the game tried to open up the game screen it crashed. Tried re-emerging nwn. I do not get the segfault but nwn still crashes just after "Loading Area". See bug 141481 Those dependencies have nothing to do with NWN, so they won't make a difference. Likely, the only things that would affect NWN is NWN itself, libsdl, or emul-linux-x86-sdl if you're on AMD64. The SDL Parachute message is always a problem with the SDL loading on the system. I cannot reproduce this problem on the new ebuilds, so I'd suggest trying again, specifically with the ~arch versions of the ebuilds. If you're still having problems, then file a new bug. Even though the error message is the same, this isn't the same bug. Trust me on this. |