| Summary: | games-action/bzflag - server can be crashed remotely | ||||||
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| Product: | Gentoo Security | Reporter: | Carsten Lohrke (RETIRED) <carlo> | ||||
| Component: | Vulnerabilities | Assignee: | Gentoo Security <security> | ||||
| Status: | RESOLVED FIXED | ||||||
| Severity: | minor | CC: | bensberg, games | ||||
| Priority: | High | ||||||
| Version: | unspecified | ||||||
| Hardware: | All | ||||||
| OS: | Linux | ||||||
| URL: | http://aluigi.altervista.org/adv/bzflagboom-adv.txt | ||||||
| Whiteboard: | B3 [noglsa] jaervosz | ||||||
| Package list: | Runtime testing required: | --- | |||||
| Attachments: |
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Description
Carsten Lohrke (RETIRED)
2006-03-09 14:25:21 UTC
One more on games team plate. Too bad Luigi decided to do more auditing on games servers while our games team is silent :) it's masked. Can bzflag be split into server and client ebuilds? It sounds like this doesn't affect the client. No masking GLSA as this is not a critical security issue. Setting this to enhancement to remember to remove bzflag at some point in the future. Asking to separate between server and client should be done a separate non-security bug, assigend to teh games team. remove? For about a 4 lines patch to apply ? :( I love bzflag At comment #5: which 4-line patch, Tupone? Please attach? Created attachment 82128 [details, diff]
bzflag-callsignfix.patch
Patch to fix callsign, and others, ... overflow
Tupone: feel free to fix the package and unmask it instead, as an actual fix is *always* the preferred solution. Fixed in CVS. Please stabilize bzflag-2.0.4.20050930 I meant to stabilize bzflag-2.0.4.20050930-r1 Sorry security flaw fixed. package unmasked I've marked this stable on x86. stable on amd64. It was marked stable on ppc I think bug could be closed This one is ready for GLSA decision. I tend to vote NO. I tend to vote NO too for DoS on game server. Closing, feel free to reopen if you disagree. |