Summary: | Intense flashing with OpenGL, mga (Matrox G400) in Quake, d2x | ||
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Product: | Gentoo Linux | Reporter: | Kimmo Sundqvist <kimmo.sundqvist> |
Component: | [OLD] Games | Assignee: | Gentoo X packagers <x11> |
Status: | RESOLVED NEEDINFO | ||
Severity: | major | ||
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- |
Description
Kimmo Sundqvist
2006-02-04 02:57:21 UTC
Upgrading to unofficial monolithic new X didn't help: [ebuild R ] x11-base/xorg-x11-6.9.0-r1 -3dfx -bitmap-fonts -cjk -debug -doc -font-server -insecure-drivers +ipv6 -minimal +nls -nocxx +opengl +pam -sdk -static +truetype-fonts +type1-fonts (-uclibc) -xprint +xv 0 kB [1] With DRI disabled, I get 1 to 2 FPS in nprquake-sdl and d2x, and the picture doesn't flash. d2x's menus have totally disappeared if direct rendering is enabled, i.e. I can navigate the menus blindly, start a game or quit, but the window (or screen, in fullscreen mode) stays totally black. And once I get to the actual game, if dri is enabled, everything flashes really fast. doomsday works fine, with no flashing, as does prboom in opengl mode. Something within the last year must have broken something in drm or the mga driver or somewhere else. Have you given X 7.0 or 7.1 a try? Let us know if it fixed your problem. |