Summary: | dev-games/ode-0.5-r3 (with shared lib support) | ||
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Product: | Gentoo Linux | Reporter: | Andrew Kirilenko <andrew.kirilenko> |
Component: | New packages | Assignee: | Gentoo Games <games> |
Status: | RESOLVED LATER | ||
Severity: | enhancement | CC: | vdmitri |
Priority: | High | ||
Version: | unspecified | ||
Hardware: | All | ||
OS: | Linux | ||
Whiteboard: | |||
Package list: | Runtime testing required: | --- | |
Attachments: |
ebuild
patch |
Description
Andrew Kirilenko
2005-10-30 15:38:10 UTC
Created attachment 71762 [details]
ebuild
Created attachment 71763 [details, diff]
patch
why is it needed ? 1. because new xmoto needs it 2. having .so is usually good idea you have yet to say why xmoto needs it You should ask xmoto's dev. AC_CHECK_LIB(ode,dJointAttach, [], [ echo "libode required!" exit -1 ]) (c) xmoto's configure.in no, that isnt exactly the reason for the failure force this into the xmoto configure.ac for now: save_LIBS=$LIBS LIBS="$LIBS -lstdc++ -lm" AC_CHECK_LIB(ode,dJointAttach,...) LIBS=$save_LIBS |