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(-)source/game/g_items.c.old (-3 lines)
Lines 41-49 Link Here
41
gitem_armor_t combatarmor_info	= { 50, 100, .60, .30, ARMOR_COMBAT};
41
gitem_armor_t combatarmor_info	= { 50, 100, .60, .30, ARMOR_COMBAT};
42
gitem_armor_t bodyarmor_info	= {100, 200, .80, .60, ARMOR_BODY};
42
gitem_armor_t bodyarmor_info	= {100, 200, .80, .60, ARMOR_BODY};
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43
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static int	jacket_armor_index;
45
static int	combat_armor_index;
46
static int	body_armor_index;
47
static int	power_screen_index;
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static int	power_screen_index;
48
static int	power_shield_index;
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static int	power_shield_index;
49
46
(-)source/ref_gl/r_model.c.old (-2 / +2 lines)
Lines 367-373 Link Here
367
				while (img != NULL) {
367
				while (img != NULL) {
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					strcpy(rs,mod->skins[i]->name);
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					strcpy(rs,mod->skins[i]->name);
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					rs[strlen(rs)-4]=0;
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					rs[strlen(rs)-4]=0;
370
					(struct rscript_s *)mod->script[i] = RS_FindScript(rs);
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					mod->script[i] = RS_FindScript(rs);
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					if (mod->script[i])
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					if (mod->script[i])
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						RS_ReadyScript((rscript_t *)mod->script[i]);
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						RS_ReadyScript((rscript_t *)mod->script[i]);
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					i++;
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					i++;
Lines 1426-1432 Link Here
1426
1426
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		rs[strlen(rs)-4]=0;
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		rs[strlen(rs)-4]=0;
1428
	
1428
	
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		(struct rscript_s *)mod->script[i] = RS_FindScript(rs);
1429
		mod->script[i] = RS_FindScript(rs);
1430
		if (mod->script[i])
1430
		if (mod->script[i])
1431
			RS_ReadyScript((rscript_t *)mod->script[i]);
1431
			RS_ReadyScript((rscript_t *)mod->script[i]);
1432
	}
1432
	}

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