--- source/game/g_items.c.old 2006-09-11 03:12:51.000000000 +0200 +++ source/game/g_items.c 2006-09-11 03:14:29.000000000 +0200 @@ -41,9 +41,6 @@ gitem_armor_t combatarmor_info = { 50, 100, .60, .30, ARMOR_COMBAT}; gitem_armor_t bodyarmor_info = {100, 200, .80, .60, ARMOR_BODY}; -static int jacket_armor_index; -static int combat_armor_index; -static int body_armor_index; static int power_screen_index; static int power_shield_index; --- source/ref_gl/r_model.c.old 2006-09-11 03:00:12.000000000 +0200 +++ source/ref_gl/r_model.c 2006-09-11 03:05:30.000000000 +0200 @@ -367,7 +367,7 @@ while (img != NULL) { strcpy(rs,mod->skins[i]->name); rs[strlen(rs)-4]=0; - (struct rscript_s *)mod->script[i] = RS_FindScript(rs); + mod->script[i] = RS_FindScript(rs); if (mod->script[i]) RS_ReadyScript((rscript_t *)mod->script[i]); i++; @@ -1426,7 +1426,7 @@ rs[strlen(rs)-4]=0; - (struct rscript_s *)mod->script[i] = RS_FindScript(rs); + mod->script[i] = RS_FindScript(rs); if (mod->script[i]) RS_ReadyScript((rscript_t *)mod->script[i]); }