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(-)source/s_al.cpp (-3 / +7 lines)
Lines 39-44 Link Here
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#include "gamedefs.h"
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#include "gamedefs.h"
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#include "s_local.h"
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#include "s_local.h"
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#ifndef AL_VERSION_1_1
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typedef ALchar ALubyte;
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#endif
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class VOpenALDevice : public VSoundDevice
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class VOpenALDevice : public VSoundDevice
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{
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{
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private:
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private:
Lines 165-175 Link Here
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	}
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	}
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	Z_Free(sbuf);
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	Z_Free(sbuf);
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	if (alIsExtensionPresent((ALubyte *)"EAX"))
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	if (alIsExtensionPresent((ALchar*)"EAX"))
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	{
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	{
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		GCon->Log(NAME_Init, "EAX 2.0 supported");
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		GCon->Log(NAME_Init, "EAX 2.0 supported");
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		pEAXSet = (EAXSet)alGetProcAddress((ALubyte *)"EAXSet");
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		pEAXSet = (EAXSet)alGetProcAddress((ALchar*)"EAXSet");
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		pEAXGet = (EAXGet)alGetProcAddress((ALubyte *)"EAXGet");
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		pEAXGet = (EAXGet)alGetProcAddress((ALchar*)"EAXGet");
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		supportEAX = true;
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		supportEAX = true;
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	}
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	}
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