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Gentoo's Bugzilla – Attachment 91572 Details for
Bug 140124
games-fps/kmquake2-shanmaps-1.01 - a collection of high-quality map packs and some multiplayer maps for Quake 2 that work with the kmquake2 engine
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kmquake2-shanmaps-1.01.ebuild
kmquake2-shanmaps-1.01.ebuild (text/plain), 2.35 KB, created by
Paul Bredbury
on 2006-07-12 08:11:49 UTC
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Description:
kmquake2-shanmaps-1.01.ebuild
Filename:
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Creator:
Paul Bredbury
Created:
2006-07-12 08:11:49 UTC
Size:
2.35 KB
patch
obsolete
># Copyright 1999-2006 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > >inherit eutils games > >ENGINE_EXE="kmquake2" >ENGINE_NAME="KM Quake 2" >M="http://www.markshan.com/thesinraven" > >DESCRIPTION="High-quality Quake 2 map packs for use with kmquake2" >HOMEPAGE="http://www.markshan.com/thesinraven/" >SRC_URI="http://www.markshan.com/maps/paximperia.zip > http://www.markshan.com/engine/pax_101_patch.zip > ${M}/maps/the_sin_net_multiplayer_map_pack.tar.gz > ${M}/mods/1492.tar.gz > ${M}/mods/forever.tar.gz > ${M}/mods/genome.tar.gz > ${M}/mods/gladiator.tar.gz > ${M}/mods/lamber.tar.gz > ${M}/mods/return.tar.gz > ${M}/mods/xxx.tar.gz" > >LICENSE="as-is" >SLOT="0" >KEYWORDS="~x86" >IUSE="" > ># Requires the pak files from the Quake 2 CD. ># Uses some kmq2gamei386.so files from kmquake2-mods. >RDEPEND="games-fps/quake2-data > games-fps/kmquake2-mods" >DEPEND="app-arch/unzip" > >S=${WORKDIR} >dir=${GAMES_DATADIR}/quake2 >libdir=${GAMES_LIBDIR}/kmquake2 > >src_unpack() { > unpack ${A} > > mkdir pax > # default.cfg is needed for Pax to go into the first map on a new game > mv *.cfg pax*.pak readme.html levelshots sound pax > > # The .so files are for an old Quake 2 engine > find . -name '*.so' -exec rm {} \; > rm *.{bat,dll} >} > >src_install() { > local icon=${ENGINE_EXE}.png > > insinto "${dir}" > doins -r * || die "doins -r failed" > > rm "${D}/${dir}"/*.txt > dodoc *.txt > > # These map packs use code from the official expansion pack mods > local game > for game in 1492 return xxx ; do > dodir "${libdir}/${game}" > dosym "${libdir}"/rogue_xatrix/kmq2gamei386.so "${libdir}/${game}" > done > > # Pax Imperia doesn't need a map specified on the command-line > games_make_wrapper ${ENGINE_EXE}-pax "${ENGINE_EXE} +set game pax" > make_desktop_entry ${ENGINE_EXE}-pax "${ENGINE_NAME} (Pax Imperia)" "${icon}" > > for game in 1492 forever genome gladiator lamber xxx ; do > games_make_wrapper "${ENGINE_EXE}-${game}" "${ENGINE_EXE} +set game ${game} +map ${game}" > done > games_make_wrapper ${ENGINE_EXE}-return "${ENGINE_EXE} +set game return +map genome" > > prepgamesdirs >} > >pkg_postinst() { > games_pkg_postinst > > elog "These Quake 2 map packs work with the kmquake2 engine." > elog "Some of the maps will also work with other Quake 2 engines." > elog > elog "To change the skill level to easy for map packs that start immediately," > elog "use e.g.: kmquake2 +set game 1492 +set skill 0 +map 1492" > echo >}
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bug 140124
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91572
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101641
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117901