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Gentoo's Bugzilla – Attachment 896311 Details for
Bug 753026
dev-python/pygame-1.9.6-r1 - fails test_aapolygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest), test_from_surface__different_alphas_32bit (pygame.tests.mask_test.MaskModuleTest)
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build.log (ppc, 2.5.2-r3)
pygame-2.5.2-r3:20240623-220123.log (text/plain), 473.01 KB, created by
ernsteiswuerfel
on 2024-06-23 22:08:18 UTC
(
hide
)
Description:
build.log (ppc, 2.5.2-r3)
Filename:
MIME Type:
Creator:
ernsteiswuerfel
Created:
2024-06-23 22:08:18 UTC
Size:
473.01 KB
patch
obsolete
>[32m * [39;49;00mPackage: dev-python/pygame-2.5.2-r3:0 >[32m * [39;49;00mRepository: gentoo >[32m * [39;49;00mMaintainer: python@gentoo.org >[32m * [39;49;00mUSE: X elibc_glibc kernel_linux opengl ppc python_targets_python3_12 test >[32m * [39;49;00mFEATURES: network-sandbox preserve-libs sandbox test userpriv usersandbox >>>> Unpacking source... >>>> Unpacking pygame-2.5.2.gh.tar.gz to /var/tmp/portage/dev-python/pygame-2.5.2-r3/work >>>> Source unpacked in /var/tmp/portage/dev-python/pygame-2.5.2-r3/work >>>> Preparing source in /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2 ... > [32m*[0m Applying pygame-2.5.2-error.patch ... >[A[92C [34;01m[ [32;01mok[34;01m ][0m > [32m*[0m Applying pygame-2.5.2-gcc-14.patch ... >[A[92C [34;01m[ [32;01mok[34;01m ][0m > [32m*[0m Applying pygame-2.5.2-numpy-2.patch ... >[A[92C [34;01m[ [32;01mok[34;01m ][0m > [32m*[0m Build system packages: > [32m*[0m dev-python/gpep517 : 16 > [32m*[0m dev-python/installer : 0.7.0 > [32m*[0m dev-python/cython : 3.0.10 > [32m*[0m dev-python/setuptools : 70.0.0 > [32m*[0m dev-python/setuptools-rust : > [32m*[0m dev-python/setuptools-scm : 8.1.0 > [32m*[0m dev-python/wheel : 0.43.0 >>>> Source prepared. >>>> Configuring source in /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2 ... > [32m*[0m python3_12: running distutils-r1_run_phase python_configure >Using UNIX configuration... > >/bin/sh: 1: dpkg-architecture: not found > >Hunting dependencies... >SDL : found 2.28.5 >FONT : found >IMAGE : found >MIXER : found >PNG : found >JPEG : found >SCRAP : found >PORTMIDI: found >PORTTIME: found >FREETYPE: found 26.1.20 > >If you get compiler errors during install, double-check >the compiler flags in the "Setup" file. > > [32m*[0m Using python3.12 in global scope > [32m*[0m python3_12: running distutils-r1_run_phase python_configure_all >Skipping Cython compilation >Compiling src_c/cython/pygame/_sprite.pyx because it changed. >Compiling src_c/cython/pygame/pypm.pyx because it changed. >Compiling src_c/cython/pygame/_sdl2/video.pyx because it changed. >Compiling src_c/cython/pygame/_sdl2/sdl2.pyx because it changed. >Compiling src_c/cython/pygame/_sdl2/controller.pyx because it changed. >Compiling src_c/cython/pygame/_sdl2/audio.pyx because it changed. >Compiling src_c/cython/pygame/_sdl2/mixer.pyx because it changed. >[1/7] Cythonizing src_c/cython/pygame/_sprite.pyx >[2/7] Cythonizing src_c/cython/pygame/pypm.pyx >[3/7] Cythonizing src_c/cython/pygame/_sdl2/video.pyx >[4/7] Cythonizing src_c/cython/pygame/_sdl2/sdl2.pyx >[5/7] Cythonizing src_c/cython/pygame/_sdl2/controller.pyx >[6/7] Cythonizing src_c/cython/pygame/_sdl2/audio.pyx >[7/7] Cythonizing src_c/cython/pygame/_sdl2/mixer.pyx >>>> Source configured. >>>> Compiling source in /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2 ... > [32m*[0m python3_12: running distutils-r1_run_phase distutils-r1_python_compile > [32m*[0m Building the wheel for pygame-2.5.2 via setuptools.build_meta:__legacy__ >python3.12 -m gpep517 build-wheel --prefix=/usr --backend setuptools.build_meta:__legacy__ --output-fd 3 --wheel-dir /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/wheel >2024-06-24 00:01:51,526 gpep517 INFO Building wheel via backend setuptools.build_meta:__legacy__ >2024-06-24 00:01:51,827 root INFO running bdist_wheel >2024-06-24 00:01:52,204 root INFO running build >2024-06-24 00:01:52,205 root INFO running build_py >2024-06-24 00:01:52,242 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build >2024-06-24 00:01:52,243 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312 >2024-06-24 00:01:52,243 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,244 root INFO copying src_py/sprite.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,245 root INFO copying src_py/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,246 root INFO copying src_py/camera.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,247 root INFO copying src_py/version.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,247 root INFO copying src_py/draw_py.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,248 root INFO copying src_py/colordict.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,249 root INFO copying src_py/freetype.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,250 root INFO copying src_py/ftfont.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,251 root INFO copying src_py/midi.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,252 root INFO copying src_py/fastevent.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,253 root INFO copying src_py/surfarray.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,254 root INFO copying src_py/cursors.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,255 root INFO copying src_py/macosx.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,255 root INFO copying src_py/_camera_opencv.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,256 root INFO copying src_py/locals.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,257 root INFO copying src_py/sysfont.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,258 root INFO copying src_py/sndarray.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,259 root INFO copying src_py/_camera_vidcapture.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,260 root INFO copying src_py/pkgdata.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame >2024-06-24 00:01:52,261 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/threads >2024-06-24 00:01:52,261 root INFO copying src_py/threads/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/threads >2024-06-24 00:01:52,263 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2 >2024-06-24 00:01:52,263 root INFO copying src_py/_sdl2/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2 >2024-06-24 00:01:52,266 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,267 root INFO copying test/scrap_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,268 root INFO copying test/surfarray_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,269 root INFO copying test/surfarray_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,270 root INFO copying test/time_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,271 root INFO copying test/surflock_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,271 root INFO copying test/image__save_gl_surface_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,272 root INFO copying test/locals_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,273 root INFO copying test/midi_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,274 root INFO copying test/mixer_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,275 root INFO copying test/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,276 root INFO copying test/video_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,277 root INFO copying test/display_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,278 root INFO copying test/key_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,278 root INFO copying test/sndarray_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,279 root INFO copying test/docs_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,280 root INFO copying test/ftfont_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,281 root INFO copying test/version_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,282 root INFO copying test/mixer_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,283 root INFO copying test/imageext_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,284 root INFO copying test/threads_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,285 root INFO copying test/draw_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,287 root INFO copying test/blit_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,288 root INFO copying test/font_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,289 root INFO copying test/cursors_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,289 root INFO copying test/freetype_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,290 root INFO copying test/gfxdraw_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,291 root INFO copying test/camera_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,292 root INFO copying test/controller_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,293 root INFO copying test/freetype_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,294 root INFO copying test/surface_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,296 root INFO copying test/sprite_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,297 root INFO copying test/transform_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,298 root INFO copying test/mixer_music_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,299 root INFO copying test/sndarray_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,300 root INFO copying test/constants_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,301 root INFO copying test/mask_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,303 root INFO copying test/event_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,304 root INFO copying test/image_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,305 root INFO copying test/rwobject_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,306 root INFO copying test/image_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,307 root INFO copying test/sysfont_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,308 root INFO copying test/mixer_music_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,309 root INFO copying test/imageext_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests >2024-06-24 00:01:52,310 root INFO copying test/scrap_tags.py -> 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>2024-06-24 00:01:52,932 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include -I/usr/include -I/usr/include/python3.12 -c src_c/pypm.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pypm.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:52,900 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/key.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/key.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:52,919 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare 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-maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/mouse.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/mouse.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:52,931 root INFO building 'pygame._sdl2.sdl2' extension >2024-06-24 00:01:52,950 root INFO building 'pygame._sdl2.video' extension >2024-06-24 00:01:52,954 root INFO building 'pygame._sdl2.mixer' extension >2024-06-24 00:01:52,956 root INFO building 'pygame.rect' extension >2024-06-24 00:01:52,877 root INFO building 'pygame.event' extension >2024-06-24 00:01:52,981 root INFO building 'pygame._sdl2.audio' extension >2024-06-24 00:01:53,023 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2 >2024-06-24 00:01:52,985 root INFO building 'pygame._sdl2.touch' extension >2024-06-24 00:01:52,987 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2 >2024-06-24 00:01:52,996 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2 >2024-06-24 00:01:53,001 root INFO building 'pygame.rwobject' extension >2024-06-24 00:01:53,009 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2 >2024-06-24 00:01:53,010 root INFO building 'pygame.gfxdraw' extension >2024-06-24 00:01:53,013 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/rect.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/rect.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,014 root INFO building 'pygame.surface' extension >2024-06-24 00:01:53,038 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/alphablit.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/alphablit.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,015 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/event.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/event.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,015 root INFO building 'pygame._freetype' extension >2024-06-24 00:01:53,018 root INFO building 'pygame.color' extension >2024-06-24 00:01:53,020 root INFO building 'pygame.surflock' extension >2024-06-24 00:01:53,021 root INFO building 'pygame.base' extension >2024-06-24 00:01:53,021 root INFO building 'pygame.time' extension >2024-06-24 00:01:53,022 root INFO building 'pygame.draw' extension >2024-06-24 00:01:52,987 root INFO building 'pygame._sdl2.controller' extension >2024-06-24 00:01:53,025 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/_sdl2/touch.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/touch.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,027 root INFO building 'pygame.transform' extension >2024-06-24 00:01:53,027 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/_sdl2/audio.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/audio.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,028 root INFO building 'pygame.mask' extension >2024-06-24 00:01:53,029 root INFO building 'pygame.bufferproxy' extension >2024-06-24 00:01:53,030 root INFO building 'pygame.pixelarray' extension >2024-06-24 00:01:53,032 root INFO building 'pygame.math' extension >2024-06-24 00:01:53,033 root INFO building 'pygame.joystick' extension >2024-06-24 00:01:53,033 root INFO building 'pygame.image' extension >2024-06-24 00:01:53,034 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/_sdl2/video.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/video.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,034 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/_sdl2/sdl2.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/sdl2.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,034 root INFO building 'pygame.pixelcopy' extension >2024-06-24 00:01:53,035 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/rwobject.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/rwobject.o -Wall -Wno-error=unknown-pragmas -Wno-error=deprecated-declarations >2024-06-24 00:01:53,036 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/_sdl2/mixer.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/mixer.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,036 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/SDL_gfx >2024-06-24 00:01:53,014 root INFO building 'pygame._sprite' extension >2024-06-24 00:01:53,063 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype >2024-06-24 00:01:53,070 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/color.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/color.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,071 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/surflock.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/surflock.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,072 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/base.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/base.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,073 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/time.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/time.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,074 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/draw.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/draw.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,075 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/_sdl2/controller.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/controller.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,080 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/rotozoom.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/rotozoom.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,081 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/bitmask.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/bitmask.o -Wall -Wno-error=unknown-pragmas >src_c/mixer.c: In function '_format_view_to_audio': >src_c/mixer.c:257:50: warning: comparison of integer expressions of different signedness: 'PG_sample_format_t' {aka 'unsigned int'} and 'Py_ssize_t' {aka 'int'} [-Wsign-compare] > 257 | if (view->itemsize && PG_SAMPLE_SIZE(format) != view->itemsize) { > | ^~ >2024-06-24 00:01:53,081 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/bufferproxy.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/bufferproxy.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,105 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/pixelarray.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pixelarray.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,107 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/math.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/math.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,108 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/joystick.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/joystick.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,109 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/image.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/image.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,110 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/pixelcopy.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pixelcopy.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,152 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/SDL_gfx/SDL_gfxPrimitives.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/SDL_gfx/SDL_gfxPrimitives.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,175 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/_sprite.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sprite.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,256 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/freetype2 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/python3.12 -c src_c/_freetype.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_freetype.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >src_c/bitmask.c: In function 'bitcount': >src_c/bitmask.c:76:16: warning: right shift count >= width of type [-Wshift-count-overflow] > 76 | n += n >> 32; > | ^~ >src_c/display.c: In function 'pg_GetVideoInfo': >src_c/display.c:399: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 399 | #pragma PG_WARN(hardcoding wm_available to 1) > | >src_c/display.c:400: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 400 | #pragma PG_WARN(setting available video RAM to 0 KB) > | >src_c/display.c: In function 'pg_set_mode': >src_c/display.c:975: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 975 | #pragma PG_WARN(Not setting bpp ?) > | >src_c/display.c:976: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 976 | #pragma PG_WARN(Add mode stuff.) > | >src_c/display.c:1089:48: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] > 1089 | win = SDL_CreateWindowFrom((const void *)win_long); > | ^ >src_c/display.c: In function 'pg_mode_ok': >src_c/display.c:1414: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 1414 | #pragma PG_WARN(Ignoring most flags) > | >src_c/display.c: In function 'pg_list_modes': >src_c/display.c:1468: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 1468 | #pragma PG_WARN(Ignoring flags) > | >src_c/display.c: At top level: >src_c/rwobject.c: In function 'pg_EncodeFilePath': >src_c/rwobject.c:245:5: warning: 'Py_FileSystemDefaultEncoding' is deprecated [-Wdeprecated-declarations] > 245 | PyObject *result = pg_EncodeString(obj, Py_FileSystemDefaultEncoding, > | ^~~~~~~~ >In file included from /usr/include/python3.12/Python.h:72, > from src_c/_pygame.h:35, > from src_c/pygame.h:30, > from src_c/rwobject.c:28: >/usr/include/python3.12/fileobject.h:22:46: note: declared here > 22 | Py_DEPRECATED(3.12) PyAPI_DATA(const char *) Py_FileSystemDefaultEncoding; > | ^~~~~~~~~~~~~~~~~~~~~~~~~~~~ >src_c/display.c:2617: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 2617 | #pragma PG_WARN(At some point should add GC slot functions.) > | >src_c/pypm.c: In function '__Pyx_PyInt_AndObjC': >src_c/pypm.c:12517:36: warning: comparison of integer expressions of different signedness: 'long unsigned int' and 'long int' [-Wsign-compare] >12517 | if ((intval & PyLong_MASK) == intval) { > | ^~ >src_c/pypm.c:12519:71: warning: operand of '?:' changes signedness from 'long int' to 'long unsigned int' due to unsignedness of other operand [-Wsign-compare] >12519 | long result = intval & (likely(__Pyx_PyLong_IsPos(op1)) ? last_digit : (PyLong_MASK - last_digit + 1)); > | ^~~~~~~~~~ >src_c/SDL_gfx/SDL_gfxPrimitives.c: In function '_filledRectAlpha': >src_c/SDL_gfx/SDL_gfxPrimitives.c:558:27: warning: unused variable 'sA' [-Wunused-variable] > 558 | Uint8 sR, sG, sB, sA; > | ^~ >src_c/SDL_gfx/SDL_gfxPrimitives.c: In function '_aalineColor': >src_c/SDL_gfx/SDL_gfxPrimitives.c:2505:32: warning: variable 'wgtcompmask' set but not used [-Wunused-but-set-variable] > 2505 | Uint32 erracctmp, wgt, wgtcompmask; > | ^~~~~~~~~~~ >src_c/SDL_gfx/SDL_gfxPrimitives.c: In function 'arcColor': >src_c/SDL_gfx/SDL_gfxPrimitives.c:3100:9: warning: multi-line comment [-Wcomment] > 3100 | // /|\ > | ^ >src_c/SDL_gfx/SDL_gfxPrimitives.c:3102:9: warning: multi-line comment [-Wcomment] > 3102 | // / | \ > | ^ >2024-06-24 00:01:53,757 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/scrap.o -L/usr/lib -L/usr/lib -L/usr/lib -lSDL2 -lX11 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/scrap.cpython-312-powerpc-linux-gnu.so >src_c/_sdl2/video.c: In function '__pyx_pf_6pygame_5_sdl2_5video_6Window_from_window': >src_c/_sdl2/video.c:7450:23: warning: cast to pointer from integer of different size [-Wint-to-pointer-cast] > 7450 | __pyx_v_data_ptr = ((void *)__pyx_v_data); > | ^ >2024-06-24 00:01:53,866 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/key.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/key.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:53,869 root INFO building 'pygame.newbuffer' extension >2024-06-24 00:01:53,872 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/newbuffer.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/newbuffer.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,895 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/touch.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/touch.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:53,902 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/imageext.o -L/usr/lib -L/usr/lib -L/usr/lib -L/usr/lib -L/usr/lib -lSDL2 -lSDL2_image -lpng -ljpeg -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/imageext.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:53,932 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/surflock.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/surflock.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:53,964 root INFO building 'pygame._camera' extension >2024-06-24 00:01:53,965 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/_camera.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_camera.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:53,981 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/rwobject.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/rwobject.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:54,005 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 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-mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/scale2x.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/scale2x.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:54,064 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/font.o -L/usr/lib -L/usr/lib -L/usr/lib -lSDL2 -lSDL2_ttf -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/font.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:54,267 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG 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/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/joystick.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/joystick.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:54,302 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/bufferproxy.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/bufferproxy.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:54,720 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/scale_mmx.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/scale_mmx.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:54,778 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/transform.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/transform.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:54,818 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/color.o -L/usr/lib -L/usr/lib 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src_c/freetype/ft_cache.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_cache.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >2024-06-24 00:01:55,457 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/event.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/event.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:55,651 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/freetype2 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/python3.12 -c src_c/freetype/ft_layout.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_layout.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >2024-06-24 00:01:55,918 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/camera_v4l2.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/camera_v4l2.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:56,144 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/sdl2.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/sdl2.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:56,208 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/draw.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/draw.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:56,288 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/freetype2 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/python3.12 -c src_c/freetype/ft_render.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_render.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >2024-06-24 00:01:56,425 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/gfxdraw.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/gfxdraw.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:01:56,592 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_camera.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/camera_v4l2.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_camera.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:56,605 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pixelarray.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/pixelarray.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:56,865 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 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INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/freetype2 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/python3.12 -c src_c/freetype/ft_render_cb.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_render_cb.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >2024-06-24 00:01:57,397 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/rotozoom.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/scale2x.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/scale_mmx.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/transform.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/transform.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:57,490 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/SDL_gfx/SDL_gfxPrimitives.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/gfxdraw.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/gfxdraw.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:57,964 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/constants.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/constants.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:01:58,780 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/freetype2 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/python3.12 -c src_c/freetype/ft_unicode.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_unicode.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >2024-06-24 00:01:59,218 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/freetype2 -I/usr/include/harfbuzz -I/usr/include/glib-2.0 -I/usr/lib/glib-2.0/include -I/usr/include/python3.12 -c src_c/freetype/ft_wrap.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_wrap.o -Wall -Wno-error=unknown-pragmas -Wno-error=unused-but-set-variable >2024-06-24 00:01:59,826 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_freetype.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_cache.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_layout.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_render.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_render_cb.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_unicode.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/freetype/ft_wrap.o -L/usr/lib -L/usr/lib -lSDL2 -lfreetype -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_freetype.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:02,207 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pypm.o -L/usr/lib -L/usr/lib -L/usr/lib -L/usr/lib -lSDL2 -lportmidi -lportmidi -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/pypm.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:03,105 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/controller.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/controller.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:05,802 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/simd_blitters_avx2.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/simd_blitters_avx2.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:02:06,177 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/simd_blitters_sse2.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/simd_blitters_sse2.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:02:06,526 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/surface.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/surface.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:02:06,646 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/mixer.o -L/usr/lib -L/usr/lib -L/usr/lib -lSDL2 -lSDL2_mixer -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/mixer.cpython-312-powerpc-linux-gnu.so >src_c/surface.c: In function 'surf_convert_alpha': >src_c/surface.c:1674: warning: ignoring '#pragma PG_WARN ' [-Wunknown-pragmas] > 1674 | #pragma PG_WARN("srcsurf doesn't actually do anything?") > | >2024-06-24 00:02:08,944 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -I/usr/include/python3.12 -c src_c/surface_fill.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/surface_fill.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:02:09,618 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/audio.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/audio.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:12,240 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/alphablit.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/simd_blitters_avx2.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/simd_blitters_sse2.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/surface.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/surface_fill.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/surface.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:16,591 root INFO powerpc-unknown-linux-gnu-gcc -fno-strict-overflow -Wsign-compare -DNDEBUG -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG -fPIC -D_REENTRANT -I/usr/X11R6/include -I/usr/include/SDL2 -Isrc_c -I/usr/include/python3.12 -c src_c/pgcompat.c -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pgcompat.o -Wall -Wno-error=unknown-pragmas >2024-06-24 00:02:16,784 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sdl2/video.o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/pgcompat.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/video.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:25,637 root INFO powerpc-unknown-linux-gnu-gcc -shared -Wl,-O1 -Wl,--as-needed -O2 -pipe -mcpu=7450 -mtune=7450 -maltivec -mabi=altivec -DNDEBUG /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/temp.linux-ppc-cpython-312/src_c/_sprite.o -L/usr/lib -L/usr/lib -lSDL2 -o /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sprite.cpython-312-powerpc-linux-gnu.so >2024-06-24 00:02:25,801 wheel INFO installing to /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel >2024-06-24 00:02:25,801 root INFO running install >2024-06-24 00:02:25,862 root INFO running install_lib >2024-06-24 00:02:25,898 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc >2024-06-24 00:02:25,899 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel >2024-06-24 00:02:25,900 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,900 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/font.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,902 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/display.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,903 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/rect.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,904 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/sprite.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,905 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,906 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_freetype.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,908 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/camera.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,909 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/__pyinstaller >2024-06-24 00:02:25,910 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/__pyinstaller/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/__pyinstaller >2024-06-24 00:02:25,910 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/__pyinstaller/hook-pygame.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/__pyinstaller >2024-06-24 00:02:25,911 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/version.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,912 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/mixer.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,914 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_camera.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,915 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/draw_py.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,916 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/colordict.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,917 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/surflock.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,918 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/mixer_music.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,920 root INFO copying 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/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,929 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/mixer.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,931 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/video.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,934 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/touch.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,935 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/controller.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,937 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/sdl2.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,938 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_sdl2/audio.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/_sdl2 >2024-06-24 00:02:25,941 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/ftfont.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,942 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/event.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,943 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/joystick.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,944 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/bufferproxy.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,946 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/midi.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,947 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/fastevent.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,948 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/surfarray.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:25,949 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,949 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/scrap_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,950 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/surfarray_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,951 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/surfarray_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,952 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/time_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,953 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/surflock_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,954 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/image__save_gl_surface_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,955 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/locals_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,956 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/midi_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,957 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/mixer_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,958 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,959 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/video_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,960 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/display_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,961 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/key_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,962 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/sndarray_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,963 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/docs_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,964 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/ftfont_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,965 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/version_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,966 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/mixer_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,967 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/imageext_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,968 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/threads_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,969 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,969 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,970 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/endian.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,971 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/png.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,973 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/test_runner.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,974 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/test_machinery.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,975 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/buftools.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,976 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/run_tests.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,977 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/async_sub.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,978 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/test_utils/arrinter.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/test_utils >2024-06-24 00:02:25,979 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/draw_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,981 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/blit_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,982 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/font_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,983 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/cursors_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,984 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/freetype_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,985 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/gfxdraw_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,986 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/camera_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,987 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/controller_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,988 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/freetype_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,990 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/surface_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,991 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/sprite_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,993 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/transform_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,994 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/mixer_music_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,995 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/sndarray_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,996 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/constants_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,997 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/mask_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:25,999 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/event_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,000 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/image_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,001 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/rwobject_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,002 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/image_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,003 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/sysfont_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,004 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/mixer_music_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,005 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests >2024-06-24 00:02:26,005 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/infinite_loop >2024-06-24 00:02:26,006 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/infinite_loop/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/infinite_loop >2024-06-24 00:02:26,007 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/infinite_loop/fake_1_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/infinite_loop >2024-06-24 00:02:26,008 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/infinite_loop/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/infinite_loop >2024-06-24 00:02:26,009 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests >2024-06-24 00:02:26,010 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete >2024-06-24 00:02:26,011 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/incomplete/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete >2024-06-24 00:02:26,012 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/incomplete/fake_3_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete >2024-06-24 00:02:26,013 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/incomplete/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete >2024-06-24 00:02:26,014 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/exclude >2024-06-24 00:02:26,015 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/exclude/magic_tag_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/exclude >2024-06-24 00:02:26,016 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/exclude/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/exclude >2024-06-24 00:02:26,016 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/exclude/invisible_tag_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/exclude >2024-06-24 00:02:26,017 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/exclude/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/exclude >2024-06-24 00:02:26,019 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete_todo >2024-06-24 00:02:26,019 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/incomplete_todo/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete_todo >2024-06-24 00:02:26,020 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/incomplete_todo/fake_3_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete_todo >2024-06-24 00:02:26,021 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/incomplete_todo/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/incomplete_todo >2024-06-24 00:02:26,022 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stdout >2024-06-24 00:02:26,023 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stdout/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stdout >2024-06-24 00:02:26,024 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stdout/fake_4_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stdout >2024-06-24 00:02:26,025 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stdout/fake_3_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stdout >2024-06-24 00:02:26,026 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stdout/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stdout >2024-06-24 00:02:26,027 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/everything >2024-06-24 00:02:26,027 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/everything/magic_tag_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/everything >2024-06-24 00:02:26,028 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/everything/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/everything >2024-06-24 00:02:26,029 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/everything/incomplete_todo_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/everything >2024-06-24 00:02:26,030 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/everything/sleep_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/everything >2024-06-24 00:02:26,031 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/everything/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/everything >2024-06-24 00:02:26,032 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/failures1 >2024-06-24 00:02:26,033 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/failures1/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/failures1 >2024-06-24 00:02:26,034 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/failures1/fake_4_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/failures1 >2024-06-24 00:02:26,035 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/failures1/fake_3_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/failures1 >2024-06-24 00:02:26,036 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/failures1/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/failures1 >2024-06-24 00:02:26,037 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stderr >2024-06-24 00:02:26,037 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stderr/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stderr >2024-06-24 00:02:26,038 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stderr/fake_4_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stderr >2024-06-24 00:02:26,039 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stderr/fake_3_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stderr >2024-06-24 00:02:26,040 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/print_stderr/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/print_stderr >2024-06-24 00:02:26,041 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,042 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,043 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/fake_5_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,044 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/fake_6_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,045 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/no_assertions__ret_code_of_1__test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,046 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/zero_tests_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,047 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/fake_4_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,048 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/fake_3_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,049 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/all_ok/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/all_ok >2024-06-24 00:02:26,050 root INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/timeout >2024-06-24 00:02:26,051 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/timeout/__init__.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/timeout >2024-06-24 00:02:26,052 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/timeout/sleep_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/timeout >2024-06-24 00:02:26,053 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/timeout/fake_2_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests/timeout >2024-06-24 00:02:26,054 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/run_tests__tests/run_tests__test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests/run_tests__tests >2024-06-24 00:02:26,055 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/imageext_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,056 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/scrap_tags.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,056 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/tests/rect_test.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/tests >2024-06-24 00:02:26,058 root INFO copying 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copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/scrap.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:26,077 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/_camera_opencv.py -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:26,078 root INFO copying /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/lib.linux-ppc-cpython-312/pygame/math.cpython-312-powerpc-linux-gnu.so -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame >2024-06-24 00:02:26,079 root INFO copying 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/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,301 root INFO copying examples/data/green.pcx -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,302 root INFO copying examples/data/house_lo.wav -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,304 root INFO copying examples/data/background.gif -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,304 root INFO copying examples/data/city.png -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,306 root INFO copying examples/data/punch.wav -> 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/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,317 root INFO copying examples/data/BGR.png -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,318 root INFO copying examples/data/alien3.gif -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,319 root INFO copying examples/data/car_door.wav -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples/data >2024-06-24 00:02:26,320 root INFO copying examples/README.rst -> /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame/examples >2024-06-24 00:02:26,320 root INFO running install_egg_info >2024-06-24 00:02:26,358 root INFO running egg_info >2024-06-24 00:02:26,359 root INFO creating pygame.egg-info >2024-06-24 00:02:26,393 root INFO writing pygame.egg-info/PKG-INFO >2024-06-24 00:02:26,395 root INFO writing dependency_links to pygame.egg-info/dependency_links.txt >2024-06-24 00:02:26,396 root INFO writing entry points to pygame.egg-info/entry_points.txt >2024-06-24 00:02:26,397 root INFO writing top-level names to pygame.egg-info/top_level.txt >2024-06-24 00:02:26,397 root INFO writing manifest file 'pygame.egg-info/SOURCES.txt' >ERROR setuptools_scm._file_finders.git listing git files failed - pretending there aren't any >2024-06-24 00:02:26,567 root INFO reading manifest file 'pygame.egg-info/SOURCES.txt' >2024-06-24 00:02:26,583 root INFO writing manifest file 'pygame.egg-info/SOURCES.txt' >2024-06-24 00:02:26,584 root INFO Copying pygame.egg-info to /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame-2.5.2-py3.12.egg-info >2024-06-24 00:02:26,589 root INFO running install_scripts >2024-06-24 00:02:26,601 wheel INFO creating /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel/pygame-2.5.2.dist-info/WHEEL >2024-06-24 00:02:26,603 wheel INFO creating '/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/wheel/.tmp-x7gf3cx8/pygame-2.5.2-cp312-cp312-linux_ppc.whl' and adding '/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel' to it >2024-06-24 00:02:26,605 wheel INFO adding 'pygame/__init__.py' >2024-06-24 00:02:26,606 wheel INFO adding 'pygame/__init__.pyi' >2024-06-24 00:02:26,607 wheel INFO adding 'pygame/_camera.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,608 wheel INFO adding 'pygame/_camera_opencv.py' >2024-06-24 00:02:26,609 wheel INFO adding 'pygame/_camera_vidcapture.py' >2024-06-24 00:02:26,609 wheel INFO adding 'pygame/_common.pyi' >2024-06-24 00:02:26,610 wheel INFO adding 'pygame/_freetype.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,615 wheel INFO adding 'pygame/_sprite.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,618 wheel INFO adding 'pygame/base.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,619 wheel INFO adding 'pygame/base.pyi' >2024-06-24 00:02:26,620 wheel INFO adding 'pygame/bufferproxy.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,621 wheel INFO adding 'pygame/bufferproxy.pyi' >2024-06-24 00:02:26,622 wheel INFO adding 'pygame/camera.py' >2024-06-24 00:02:26,622 wheel INFO adding 'pygame/camera.pyi' >2024-06-24 00:02:26,623 wheel INFO adding 'pygame/color.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,624 wheel INFO adding 'pygame/color.pyi' >2024-06-24 00:02:26,625 wheel INFO adding 'pygame/colordict.py' >2024-06-24 00:02:26,626 wheel INFO adding 'pygame/constants.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,628 wheel INFO adding 'pygame/constants.pyi' >2024-06-24 00:02:26,628 wheel INFO adding 'pygame/cursors.py' >2024-06-24 00:02:26,629 wheel INFO adding 'pygame/cursors.pyi' >2024-06-24 00:02:26,630 wheel INFO adding 'pygame/display.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,631 wheel INFO adding 'pygame/display.pyi' >2024-06-24 00:02:26,632 wheel INFO adding 'pygame/draw.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,633 wheel INFO adding 'pygame/draw.pyi' >2024-06-24 00:02:26,634 wheel INFO adding 'pygame/draw_py.py' >2024-06-24 00:02:26,635 wheel INFO adding 'pygame/event.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,636 wheel INFO adding 'pygame/event.pyi' >2024-06-24 00:02:26,637 wheel INFO adding 'pygame/fastevent.py' >2024-06-24 00:02:26,637 wheel INFO adding 'pygame/fastevent.pyi' >2024-06-24 00:02:26,638 wheel INFO adding 'pygame/font.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,639 wheel INFO adding 'pygame/font.pyi' >2024-06-24 00:02:26,640 wheel INFO adding 'pygame/freesansbold.ttf' >2024-06-24 00:02:26,641 wheel INFO adding 'pygame/freetype.py' >2024-06-24 00:02:26,642 wheel INFO adding 'pygame/freetype.pyi' >2024-06-24 00:02:26,643 wheel INFO adding 'pygame/ftfont.py' >2024-06-24 00:02:26,644 wheel INFO adding 'pygame/gfxdraw.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,645 wheel INFO adding 'pygame/gfxdraw.pyi' >2024-06-24 00:02:26,646 wheel INFO adding 'pygame/image.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,647 wheel INFO adding 'pygame/image.pyi' >2024-06-24 00:02:26,648 wheel INFO adding 'pygame/imageext.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,649 wheel INFO adding 'pygame/joystick.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,650 wheel INFO adding 'pygame/joystick.pyi' >2024-06-24 00:02:26,651 wheel INFO adding 'pygame/key.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,652 wheel INFO adding 'pygame/key.pyi' >2024-06-24 00:02:26,653 wheel INFO adding 'pygame/locals.py' >2024-06-24 00:02:26,654 wheel INFO adding 'pygame/locals.pyi' >2024-06-24 00:02:26,654 wheel INFO adding 'pygame/macosx.py' >2024-06-24 00:02:26,655 wheel INFO adding 'pygame/mask.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,656 wheel INFO adding 'pygame/mask.pyi' >2024-06-24 00:02:26,658 wheel INFO adding 'pygame/math.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,659 wheel INFO adding 'pygame/math.pyi' >2024-06-24 00:02:26,660 wheel INFO adding 'pygame/midi.py' >2024-06-24 00:02:26,660 wheel INFO adding 'pygame/midi.pyi' >2024-06-24 00:02:26,661 wheel INFO adding 'pygame/mixer.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,662 wheel INFO adding 'pygame/mixer.pyi' >2024-06-24 00:02:26,663 wheel INFO adding 'pygame/mixer_music.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,664 wheel INFO adding 'pygame/mixer_music.pyi' >2024-06-24 00:02:26,665 wheel INFO adding 'pygame/mouse.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,666 wheel INFO adding 'pygame/mouse.pyi' >2024-06-24 00:02:26,667 wheel INFO adding 'pygame/newbuffer.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,668 wheel INFO adding 'pygame/pixelarray.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,669 wheel INFO adding 'pygame/pixelarray.pyi' >2024-06-24 00:02:26,670 wheel INFO adding 'pygame/pixelcopy.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,671 wheel INFO adding 'pygame/pixelcopy.pyi' >2024-06-24 00:02:26,672 wheel INFO adding 'pygame/pkgdata.py' >2024-06-24 00:02:26,673 wheel INFO adding 'pygame/py.typed' >2024-06-24 00:02:26,674 wheel INFO adding 'pygame/pygame.ico' >2024-06-24 00:02:26,675 wheel INFO adding 'pygame/pygame_icon.bmp' >2024-06-24 00:02:26,677 wheel INFO adding 'pygame/pygame_icon.icns' >2024-06-24 00:02:26,680 wheel INFO adding 'pygame/pygame_icon_mac.bmp' >2024-06-24 00:02:26,683 wheel INFO adding 'pygame/pypm.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,684 wheel INFO adding 'pygame/rect.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,685 wheel INFO adding 'pygame/rect.pyi' >2024-06-24 00:02:26,686 wheel INFO adding 'pygame/rwobject.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,687 wheel INFO adding 'pygame/rwobject.pyi' >2024-06-24 00:02:26,688 wheel INFO adding 'pygame/scrap.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,689 wheel INFO adding 'pygame/scrap.pyi' >2024-06-24 00:02:26,690 wheel INFO adding 'pygame/sndarray.py' >2024-06-24 00:02:26,690 wheel INFO adding 'pygame/sndarray.pyi' >2024-06-24 00:02:26,691 wheel INFO adding 'pygame/sprite.py' >2024-06-24 00:02:26,692 wheel INFO adding 'pygame/sprite.pyi' >2024-06-24 00:02:26,694 wheel INFO adding 'pygame/surface.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,696 wheel INFO adding 'pygame/surface.pyi' >2024-06-24 00:02:26,697 wheel INFO adding 'pygame/surfarray.py' >2024-06-24 00:02:26,697 wheel INFO adding 'pygame/surfarray.pyi' >2024-06-24 00:02:26,698 wheel INFO adding 'pygame/surflock.cpython-312-powerpc-linux-gnu.so' >2024-06-24 00:02:26,699 wheel 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'pygame-2.5.2.data/headers/pgopengl.h' >2024-06-24 00:02:26,900 wheel INFO adding 'pygame-2.5.2.data/headers/pgplatform.h' >2024-06-24 00:02:26,901 wheel INFO adding 'pygame-2.5.2.data/headers/pygame.h' >2024-06-24 00:02:26,901 wheel INFO adding 'pygame-2.5.2.data/headers/scrap.h' >2024-06-24 00:02:26,902 wheel INFO adding 'pygame-2.5.2.data/headers/simd_blitters.h' >2024-06-24 00:02:26,903 wheel INFO adding 'pygame-2.5.2.data/headers/surface.h' >2024-06-24 00:02:26,904 wheel INFO adding 'pygame-2.5.2.data/headers/include/_pygame.h' >2024-06-24 00:02:26,905 wheel INFO adding 'pygame-2.5.2.data/headers/include/bitmask.h' >2024-06-24 00:02:26,905 wheel INFO adding 'pygame-2.5.2.data/headers/include/pgcompat.h' >2024-06-24 00:02:26,906 wheel INFO adding 'pygame-2.5.2.data/headers/include/pgimport.h' >2024-06-24 00:02:26,907 wheel INFO adding 'pygame-2.5.2.data/headers/include/pgplatform.h' >2024-06-24 00:02:26,907 wheel INFO adding 'pygame-2.5.2.data/headers/include/pygame.h' >2024-06-24 00:02:26,908 wheel INFO adding 'pygame-2.5.2.data/headers/include/pygame_bufferproxy.h' >2024-06-24 00:02:26,909 wheel INFO adding 'pygame-2.5.2.data/headers/include/pygame_font.h' >2024-06-24 00:02:26,909 wheel INFO adding 'pygame-2.5.2.data/headers/include/pygame_freetype.h' >2024-06-24 00:02:26,910 wheel INFO adding 'pygame-2.5.2.data/headers/include/pygame_mask.h' >2024-06-24 00:02:26,910 wheel INFO adding 'pygame-2.5.2.data/headers/include/pygame_mixer.h' >2024-06-24 00:02:26,912 wheel INFO adding 'pygame-2.5.2.data/headers/include/sse2neon.h' >2024-06-24 00:02:26,914 wheel INFO adding 'pygame-2.5.2.dist-info/METADATA' >2024-06-24 00:02:26,915 wheel INFO adding 'pygame-2.5.2.dist-info/WHEEL' >2024-06-24 00:02:26,915 wheel INFO adding 'pygame-2.5.2.dist-info/entry_points.txt' >2024-06-24 00:02:26,916 wheel INFO adding 'pygame-2.5.2.dist-info/top_level.txt' >2024-06-24 00:02:26,919 wheel INFO adding 'pygame-2.5.2.dist-info/RECORD' >2024-06-24 00:02:26,925 wheel INFO removing /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/build/bdist.linux-ppc/wheel >2024-06-24 00:02:26,975 gpep517 INFO The backend produced /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/wheel/pygame-2.5.2-cp312-cp312-linux_ppc.whl > [32m*[0m Installing pygame-2.5.2-cp312-cp312-linux_ppc.whl to /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/install >python3.12 -m gpep517 install-wheel --destdir=/var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/install --interpreter=/usr/bin/python3.12 --prefix=/usr --optimize=all /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/wheel/pygame-2.5.2-cp312-cp312-linux_ppc.whl >2024-06-24 00:02:27,356 gpep517 INFO Installing /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/wheel/pygame-2.5.2-cp312-cp312-linux_ppc.whl into /var/tmp/portage/dev-python/pygame-2.5.2-r3/work/pygame-2.5.2-python3_12/install >2024-06-24 00:02:33,697 gpep517 INFO Installation complete >>>> Source compiled. >>>> Test phase: dev-python/pygame-2.5.2-r3 > [32m*[0m python3_12: running distutils-r1_run_phase python_test >pygame 2.5.2 (SDL 2.28.5, Python 3.12.3) >Hello from the pygame community. https://www.pygame.org/contribute.html >skipping pygame.tests.scrap_test (tag 'ignore') >loading pygame.tests.base_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_GetView_array_struct (pygame.tests.base_test.BaseModuleTest.test_GetView_array_struct) ... ok >test_PgDict_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgDict_AsBuffer_PyBUF_flags) ... ok >test_PgObject_AsBuffer_PyBUF_flags (pygame.tests.base_test.BaseModuleTest.test_PgObject_AsBuffer_PyBUF_flags) ... ok >test_PgObject_GetBuffer_array_interface (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_array_interface) ... ok >test_PgObject_GetBuffer_exception (pygame.tests.base_test.BaseModuleTest.test_PgObject_GetBuffer_exception) ... ok >test_bad_format (pygame.tests.base_test.BaseModuleTest.test_bad_format) ... ok >test_get_error (pygame.tests.base_test.BaseModuleTest.test_get_error) ... ok >test_get_init (pygame.tests.base_test.BaseModuleTest.test_get_init) ... ok >test_get_init__after_init (pygame.tests.base_test.BaseModuleTest.test_get_init__after_init) ... ok >test_get_init__after_quit (pygame.tests.base_test.BaseModuleTest.test_get_init__after_quit) ... ok >test_get_sdl_byteorder (pygame.tests.base_test.BaseModuleTest.test_get_sdl_byteorder) >Ensure the SDL byte order is valid ... ok >test_get_sdl_version (pygame.tests.base_test.BaseModuleTest.test_get_sdl_version) >Ensure the SDL version is valid ... ok >test_init (pygame.tests.base_test.BaseModuleTest.test_init) >Ensures init() works properly. ... ok >test_newbuf (pygame.tests.base_test.BaseModuleTest.test_newbuf) ... ok >test_quit__and_init (pygame.tests.base_test.BaseModuleTest.test_quit__and_init) ... ok >test_register_quit (pygame.tests.base_test.BaseModuleTest.test_register_quit) >Ensure that a registered function is called on quit() ... ok >test_set_error (pygame.tests.base_test.BaseModuleTest.test_set_error) ... ok >test_unicode_error (pygame.tests.base_test.BaseModuleTest.test_unicode_error) ... ok > >---------------------------------------------------------------------- >Ran 18 tests in 1.266s > >OK > >loading pygame.tests.blit_test >test_BLEND (pygame.tests.blit_test.BlitTest.test_BLEND) >BLEND_ tests. ... ok >test_SRCALPHA (pygame.tests.blit_test.BlitTest.test_SRCALPHA) >SRCALPHA tests. ... ok >test_blits (pygame.tests.blit_test.BlitTest.test_blits) ... ok >test_blits_bad_dest (pygame.tests.blit_test.BlitTest.test_blits_bad_dest) ... ok >test_blits_bad_surf_args (pygame.tests.blit_test.BlitTest.test_blits_bad_surf_args) ... ok >test_blits_not_sequence (pygame.tests.blit_test.BlitTest.test_blits_not_sequence) ... ok >test_blits_wrong_length (pygame.tests.blit_test.BlitTest.test_blits_wrong_length) ... ok > >---------------------------------------------------------------------- >Ran 7 tests in 0.016s > >OK > >loading pygame.tests.bufferproxy_test >test_length (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_length) ... ok >test_raw (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_raw) ... ok >test_write (pygame.tests.bufferproxy_test.BufferProxyLegacyTest.test_write) ... ok >test___array_interface___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_interface___property) ... ok >test___array_struct___property (pygame.tests.bufferproxy_test.BufferProxyTest.test___array_struct___property) ... ok >test_after (pygame.tests.bufferproxy_test.BufferProxyTest.test_after) ... ok >test_attribute (pygame.tests.bufferproxy_test.BufferProxyTest.test_attribute) ... ok >test_before (pygame.tests.bufferproxy_test.BufferProxyTest.test_before) ... ok >test_c_api (pygame.tests.bufferproxy_test.BufferProxyTest.test_c_api) ... ok >test_class_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_class_name) ... ok >test_gc (pygame.tests.bufferproxy_test.BufferProxyTest.test_gc) >refcount agnostic check that contained objects are freed ... ok >test_module_name (pygame.tests.bufferproxy_test.BufferProxyTest.test_module_name) ... ok >test_parent_property (pygame.tests.bufferproxy_test.BufferProxyTest.test_parent_property) ... ok >test_repr (pygame.tests.bufferproxy_test.BufferProxyTest.test_repr) ... ok >test_subclassing (pygame.tests.bufferproxy_test.BufferProxyTest.test_subclassing) ... ok >test_weakref (pygame.tests.bufferproxy_test.BufferProxyTest.test_weakref) ... ok > >---------------------------------------------------------------------- >Ran 16 tests in 0.108s > >OK > >loading pygame.tests.camera_test > >---------------------------------------------------------------------- >Ran 0 tests in 0.000s > >NO TESTS RAN > >loading pygame.tests.color_test >test_Color_type_works_for_Surface_get_and_set_colorkey (pygame.tests.color_test.ColorTypeTest.test_Color_type_works_for_Surface_get_and_set_colorkey) ... ok >test_add (pygame.tests.color_test.ColorTypeTest.test_add) ... ok >test_arraystruct (pygame.tests.color_test.ColorTypeTest.test_arraystruct) ... ok >test_case_insensitivity_of_string_args (pygame.tests.color_test.ColorTypeTest.test_case_insensitivity_of_string_args) ... ok >test_cmy__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_cmy__all_elements_within_limits) ... ok >test_cmy__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_equate_bar_rounding) ... ok >test_cmy__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_cmy__sanity_testing_converted_should_not_raise) ... ok >test_collection_abc (pygame.tests.color_test.ColorTypeTest.test_collection_abc) ... ok >test_color (pygame.tests.color_test.ColorTypeTest.test_color) >Ensures Color objects can be created. ... ok >test_color__color_object_arg (pygame.tests.color_test.ColorTypeTest.test_color__color_object_arg) >Ensures Color objects can be created using Color objects. ... ok >test_color__hex_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__hex_str_arg) >Ensures Color objects can be created using hex strings. ... ok >test_color__html_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__html_str_arg) >Ensures Color objects can be created using html strings. ... ok >test_color__int_arg (pygame.tests.color_test.ColorTypeTest.test_color__int_arg) >Ensures Color objects can be created using one int value. ... ok >test_color__int_arg_invalid (pygame.tests.color_test.ColorTypeTest.test_color__int_arg_invalid) >Ensures invalid int values are detected when creating Color objects. ... ok >test_color__name_str_arg (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg) >Ensures Color objects can be created using str names. ... ok >test_color__name_str_arg_from_colordict (pygame.tests.color_test.ColorTypeTest.test_color__name_str_arg_from_colordict) >Ensures Color objects can be created using str names ... ok >test_color__rgba_int_args (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args) >Ensures Color objects can be created using ints. ... ok >test_color__rgba_int_args_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value) >Ensures invalid values are detected when creating Color objects. ... ok >test_color__rgba_int_args_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_invalid_value_without_alpha) >Ensures invalid values are detected when creating Color objects ... ok >test_color__rgba_int_args_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__rgba_int_args_without_alpha) >Ensures Color objects can be created without providing alpha. ... ok >test_color__sequence_arg (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg) >Ensures Color objects can be created using tuples/lists. ... ok >test_color__sequence_arg_invalid_format (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_format) >Ensures invalid sequences are detected when creating Color objects ... ok >test_color__sequence_arg_invalid_value (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value) >Ensures invalid sequences are detected when creating Color objects. ... ok >test_color__sequence_arg_invalid_value_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_invalid_value_without_alpha) >Ensures invalid sequences are detected when creating Color objects ... ok >test_color__sequence_arg_without_alpha (pygame.tests.color_test.ColorTypeTest.test_color__sequence_arg_without_alpha) >Ensures Color objects can be created using tuples/lists ... ok >test_color_contains (pygame.tests.color_test.ColorTypeTest.test_color_contains) ... ok >test_color_iter (pygame.tests.color_test.ColorTypeTest.test_color_iter) ... ok >test_comparison (pygame.tests.color_test.ColorTypeTest.test_comparison) ... ok >test_correct_gamma__verified_against_python_implementation (pygame.tests.color_test.ColorTypeTest.test_correct_gamma__verified_against_python_implementation) >|tags:slow| ... ok >test_div (pygame.tests.color_test.ColorTypeTest.test_div) ... ok >test_float (pygame.tests.color_test.ColorTypeTest.test_float) ... ok >test_get_item (pygame.tests.color_test.ColorTypeTest.test_get_item) ... ok >test_grayscale (pygame.tests.color_test.ColorTypeTest.test_grayscale) ... ok >test_hex (pygame.tests.color_test.ColorTypeTest.test_hex) ... ok >test_hex_digits (pygame.tests.color_test.ColorTypeTest.test_hex_digits) ... ok >test_hsla__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsla__all_elements_within_limits) ... ok >test_hsla__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_equate_bar_rounding) ... ok >test_hsla__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsla__sanity_testing_converted_should_not_raise) ... ok >test_hsva__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_hsva__all_elements_within_limits) ... ok >test_hsva__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_equate_bar_rounding) ... ok >test_hsva__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_hsva__sanity_testing_converted_should_not_raise) ... ok >test_i1i2i3__all_elements_within_limits (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__all_elements_within_limits) ... ok >test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_equate_bar_rounding) ... ok >test_i1i2i3__sanity_testing_converted_should_not_raise (pygame.tests.color_test.ColorTypeTest.test_i1i2i3__sanity_testing_converted_should_not_raise) ... ok >test_ignore_whitespace (pygame.tests.color_test.ColorTypeTest.test_ignore_whitespace) ... ok >test_init (pygame.tests.color_test.ColorTypeTest.test_init) ... ok >test_int (pygame.tests.color_test.ColorTypeTest.test_int) ... ok >test_invalid_html_hex_codes (pygame.tests.color_test.ColorTypeTest.test_invalid_html_hex_codes) ... ok >test_issue_269 (pygame.tests.color_test.ColorTypeTest.test_issue_269) >PyColor OverflowError on HSVA with hue value of 360 ... ok >test_len (pygame.tests.color_test.ColorTypeTest.test_len) ... ok >test_length (pygame.tests.color_test.ColorTypeTest.test_length) ... ok >test_lerp (pygame.tests.color_test.ColorTypeTest.test_lerp) ... ok >test_long (pygame.tests.color_test.ColorTypeTest.test_long) ... ok >test_mod (pygame.tests.color_test.ColorTypeTest.test_mod) ... ok >test_mul (pygame.tests.color_test.ColorTypeTest.test_mul) ... ok >test_new (pygame.tests.color_test.ColorTypeTest.test_new) ... ok >test_newbuf (pygame.tests.color_test.ColorTypeTest.test_newbuf) ... ok >test_normalize (pygame.tests.color_test.ColorTypeTest.test_normalize) ... ok >test_oct (pygame.tests.color_test.ColorTypeTest.test_oct) ... ok >test_pickle (pygame.tests.color_test.ColorTypeTest.test_pickle) ... ok >test_premul_alpha (pygame.tests.color_test.ColorTypeTest.test_premul_alpha) ... ok >test_repr (pygame.tests.color_test.ColorTypeTest.test_repr) ... ok >test_rgba (pygame.tests.color_test.ColorTypeTest.test_rgba) ... ok >test_set_item (pygame.tests.color_test.ColorTypeTest.test_set_item) ... ok >test_slice (pygame.tests.color_test.ColorTypeTest.test_slice) ... ok >test_sub (pygame.tests.color_test.ColorTypeTest.test_sub) ... ok >test_unpack (pygame.tests.color_test.ColorTypeTest.test_unpack) ... ok >test_update (pygame.tests.color_test.ColorTypeTest.test_update) ... ok >test_webstyle (pygame.tests.color_test.ColorTypeTest.test_webstyle) ... ok >test_add (pygame.tests.color_test.SubclassTest.test_add) ... ok >test_collection_abc (pygame.tests.color_test.SubclassTest.test_collection_abc) ... ok >test_correct_gamma (pygame.tests.color_test.SubclassTest.test_correct_gamma) ... ok >test_div (pygame.tests.color_test.SubclassTest.test_div) ... ok >test_inv (pygame.tests.color_test.SubclassTest.test_inv) ... ok >test_mod (pygame.tests.color_test.SubclassTest.test_mod) ... ok >test_mul (pygame.tests.color_test.SubclassTest.test_mul) ... ok >test_sub (pygame.tests.color_test.SubclassTest.test_sub) ... ok > >---------------------------------------------------------------------- >Ran 77 tests in 0.414s > >OK > >loading pygame.tests.constants_test >test_k__existence (pygame.tests.constants_test.KConstantsTests.test_k__existence) >Ensures K constants exist. ... ok >test_k__type (pygame.tests.constants_test.KConstantsTests.test_k__type) >Ensures K constants are the correct type. ... ok >test_k__value_overlap (pygame.tests.constants_test.KConstantsTests.test_k__value_overlap) >Ensures no unexpected K constant values overlap. ... ok >test_kmod__bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__bitwise_overlap) >Ensures certain KMOD constants have overlapping bits. ... ok >test_kmod__existence (pygame.tests.constants_test.KmodConstantsTests.test_kmod__existence) >Ensures KMOD constants exist. ... ok >test_kmod__no_bitwise_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__no_bitwise_overlap) >Ensures certain KMOD constants have no overlapping bits. ... ok >test_kmod__type (pygame.tests.constants_test.KmodConstantsTests.test_kmod__type) >Ensures KMOD constants are the correct type. ... ok >test_kmod__value_overlap (pygame.tests.constants_test.KmodConstantsTests.test_kmod__value_overlap) >Ensures no unexpected KMOD constant values overlap. ... ok >test_kscan__existence (pygame.tests.constants_test.KscanConstantsTests.test_kscan__existence) >Ensures KSCAN constants exist. ... ok >test_kscan__type (pygame.tests.constants_test.KscanConstantsTests.test_kscan__type) >Ensures KSCAN constants are the correct type. ... ok >test_kscan__value_overlap (pygame.tests.constants_test.KscanConstantsTests.test_kscan__value_overlap) >Ensures no unexpected KSCAN constant values overlap. ... ok > >---------------------------------------------------------------------- >Ran 11 tests in 0.004s > >OK > >loading pygame.tests.controller_test >test_get_count (pygame.tests.controller_test.ControllerModuleTest.test_get_count) ... ok >test_get_eventstate (pygame.tests.controller_test.ControllerModuleTest.test_get_eventstate) ... ok >test_get_init (pygame.tests.controller_test.ControllerModuleTest.test_get_init) ... ok >test_init (pygame.tests.controller_test.ControllerModuleTest.test_init) ... ok >test_init__multiple (pygame.tests.controller_test.ControllerModuleTest.test_init__multiple) ... ok >test_is_controller (pygame.tests.controller_test.ControllerModuleTest.test_is_controller) ... ok >test_name_forindex (pygame.tests.controller_test.ControllerModuleTest.test_name_forindex) ... ok >test_quit (pygame.tests.controller_test.ControllerModuleTest.test_quit) ... ok >test_quit__multiple (pygame.tests.controller_test.ControllerModuleTest.test_quit__multiple) ... ok >test__auto_init (pygame.tests.controller_test.ControllerTypeTest.test__auto_init) ... skipped 'No controller connected' >test_as_joystick (pygame.tests.controller_test.ControllerTypeTest.test_as_joystick) ... skipped 'No controller connected' >test_construction (pygame.tests.controller_test.ControllerTypeTest.test_construction) ... skipped 'No controller connected' >test_from_joystick (pygame.tests.controller_test.ControllerTypeTest.test_from_joystick) ... skipped 'No controller connected' >test_get_init (pygame.tests.controller_test.ControllerTypeTest.test_get_init) ... skipped 'No controller connected' >test_get_mapping (pygame.tests.controller_test.ControllerTypeTest.test_get_mapping) ... skipped 'No controller connected' >test_set_mapping (pygame.tests.controller_test.ControllerTypeTest.test_set_mapping) ... skipped 'No controller connected' > >---------------------------------------------------------------------- >Ran 16 tests in 2.803s > >OK (skipped=7) > >loading pygame.tests.cursors_test >test_Cursor (pygame.tests.cursors_test.CursorsModuleTest.test_Cursor) >Ensure that the cursor object parses information properly ... ok >test_compile (pygame.tests.cursors_test.CursorsModuleTest.test_compile) ... ok >test_load_xbm (pygame.tests.cursors_test.CursorsModuleTest.test_load_xbm) ... ok > >---------------------------------------------------------------------- >Ran 3 tests in 0.239s > >OK > >loading pygame.tests.display_test >test_Info (pygame.tests.display_test.DisplayModuleTest.test_Info) ... ok >test_caption_unicode (pygame.tests.display_test.DisplayModuleTest.test_caption_unicode) ... ok >test_flip (pygame.tests.display_test.DisplayModuleTest.test_flip) ... ok >test_get_active (pygame.tests.display_test.DisplayModuleTest.test_get_active) >Test the get_active function ... ok >test_get_active_iconify (pygame.tests.display_test.DisplayModuleTest.test_get_active_iconify) >Test the get_active function after an iconify ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value' >test_get_caption (pygame.tests.display_test.DisplayModuleTest.test_get_caption) ... ok >test_get_driver (pygame.tests.display_test.DisplayModuleTest.test_get_driver) ... ok >test_get_init (pygame.tests.display_test.DisplayModuleTest.test_get_init) >Ensures the module's initialization state can be retrieved. ... ok >test_get_num_displays (pygame.tests.display_test.DisplayModuleTest.test_get_num_displays) ... ok >test_get_surface (pygame.tests.display_test.DisplayModuleTest.test_get_surface) >Ensures get_surface gets the current display surface. ... skipped 'SDL2 issues' >test_get_surface__mode_not_set (pygame.tests.display_test.DisplayModuleTest.test_get_surface__mode_not_set) >Ensures get_surface handles the display mode not being set. ... ok >test_get_wm_info (pygame.tests.display_test.DisplayModuleTest.test_get_wm_info) ... ok >test_gl_get_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER' >test_gl_get_attribute_kwargs (pygame.tests.display_test.DisplayModuleTest.test_gl_get_attribute_kwargs) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER' >test_gl_set_attribute (pygame.tests.display_test.DisplayModuleTest.test_gl_set_attribute) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER' >test_gl_set_attribute_kwargs (pygame.tests.display_test.DisplayModuleTest.test_gl_set_attribute_kwargs) ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER' >test_iconify (pygame.tests.display_test.DisplayModuleTest.test_iconify) ... skipped 'iconify is only supported on some video drivers/platforms' >test_init (pygame.tests.display_test.DisplayModuleTest.test_init) >Ensures the module is initialized after init called. ... ok >test_init__multiple (pygame.tests.display_test.DisplayModuleTest.test_init__multiple) >Ensures the module is initialized after multiple init calls. ... ok >test_list_modes (pygame.tests.display_test.DisplayModuleTest.test_list_modes) ... ok >test_mode_ok (pygame.tests.display_test.DisplayModuleTest.test_mode_ok) ... ok >test_mode_ok_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_fullscreen) ... ok >test_mode_ok_scaled (pygame.tests.display_test.DisplayModuleTest.test_mode_ok_scaled) ... ok >test_quit (pygame.tests.display_test.DisplayModuleTest.test_quit) >Ensures the module is not initialized after quit called. ... ok >test_quit__multiple (pygame.tests.display_test.DisplayModuleTest.test_quit__multiple) >Ensures the module is not initialized after multiple quit calls. ... ok >test_screensaver_support (pygame.tests.display_test.DisplayModuleTest.test_screensaver_support) ... ok >test_set_caption (pygame.tests.display_test.DisplayModuleTest.test_set_caption) ... ok >test_set_caption_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_caption_kwargs) ... ok >test_set_gamma (pygame.tests.display_test.DisplayModuleTest.test_set_gamma) ... skipped 'Needs a not dummy videodriver' >test_set_gamma__tuple (pygame.tests.display_test.DisplayModuleTest.test_set_gamma__tuple) ... skipped 'Needs a not dummy videodriver' >test_set_gamma_ramp (pygame.tests.display_test.DisplayModuleTest.test_set_gamma_ramp) ... ok >test_set_mode_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_mode_kwargs) ... ok >test_set_mode_scaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_scaled) ... ok >test_set_mode_unscaled (pygame.tests.display_test.DisplayModuleTest.test_set_mode_unscaled) >Ensures a window created with SCALED can become smaller. ... ok >test_set_mode_vector2 (pygame.tests.display_test.DisplayModuleTest.test_set_mode_vector2) ... ok >test_set_palette (pygame.tests.display_test.DisplayModuleTest.test_set_palette) ... skipped 'set_palette() not supported in SDL2' >test_set_palette_kwargs (pygame.tests.display_test.DisplayModuleTest.test_set_palette_kwargs) ... skipped 'set_palette() not supported in SDL2' >test_toggle_fullscreen (pygame.tests.display_test.DisplayModuleTest.test_toggle_fullscreen) >Test for toggle fullscreen ... skipped 'requires the SDL_VIDEODRIVER to be non dummy' >test_screen_size_opengl (pygame.tests.display_test.DisplayOpenGLTest.test_screen_size_opengl) >returns a surface with the same size requested. ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER' >test_update_args (pygame.tests.display_test.DisplayUpdateTest.test_update_args) >updates the display using the args as a rect. ... ok >test_update_incorrect_args (pygame.tests.display_test.DisplayUpdateTest.test_update_incorrect_args) >raises a ValueError when inputs are wrong. ... ok >test_update_negative (pygame.tests.display_test.DisplayUpdateTest.test_update_negative) >takes rects with negative values. ... ok >test_update_no_args (pygame.tests.display_test.DisplayUpdateTest.test_update_no_args) >does NOT update the display. ... ok >test_update_no_init (pygame.tests.display_test.DisplayUpdateTest.test_update_no_init) >raises a pygame.error. ... ok >test_update_none (pygame.tests.display_test.DisplayUpdateTest.test_update_none) >does NOT update the display. ... ok >test_update_none_skipped (pygame.tests.display_test.DisplayUpdateTest.test_update_none_skipped) >None is skipped inside sequences. ... ok >test_update_sequence (pygame.tests.display_test.DisplayUpdateTest.test_update_sequence) >only updates the part of the display given by the rects. ... ok >test_x11_set_mode_crash_gh1654 (pygame.tests.display_test.X11CrashTest.test_x11_set_mode_crash_gh1654) ... ok > >---------------------------------------------------------------------- >Ran 48 tests in 4.515s > >OK (skipped=13) > >loading pygame.tests.docs_test >test_doc_import_works (pygame.tests.docs_test.DocsIncludedTest.test_doc_import_works) ... ok >test_docs_command (pygame.tests.docs_test.DocsIncludedTest.test_docs_command) ... skipped 'Docs not required for local builds' >test_docs_included (pygame.tests.docs_test.DocsIncludedTest.test_docs_included) ... skipped 'Docs not required for local builds' > >---------------------------------------------------------------------- >Ran 3 tests in 0.010s > >OK (skipped=2) > >loading pygame.tests.draw_test >test_aaline__arg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__arg_invalid_types) >Ensures draw aaline detects invalid arg types. ... ok >test_aaline__args (pygame.tests.draw_test.DrawAALineTest.test_aaline__args) >Ensures draw aaline accepts the correct args. ... ok >test_aaline__args_and_kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_and_kwargs) >Ensures draw aaline accepts a combination of args/kwargs ... ok >test_aaline__args_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_missing) >Ensures draw aaline detects any missing required args. ... ok >test_aaline__args_without_blend (pygame.tests.draw_test.DrawAALineTest.test_aaline__args_without_blend) >Ensures draw aaline accepts the args without a blend. ... ok >test_aaline__blend_warning (pygame.tests.draw_test.DrawAALineTest.test_aaline__blend_warning) >From pygame 2, blend=False should raise DeprecationWarning. ... ok >test_aaline__bounding_rect (pygame.tests.draw_test.DrawAALineTest.test_aaline__bounding_rect) >Ensures draw aaline returns the correct bounding rect. ... ok >test_aaline__color (pygame.tests.draw_test.DrawAALineTest.test_aaline__color) >Tests if the aaline drawn is the correct color. ... ok >test_aaline__gaps (pygame.tests.draw_test.DrawAALineTest.test_aaline__gaps) >Tests if the aaline drawn contains any gaps. ... ok >test_aaline__invalid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_color_formats) >Ensures draw aaline handles invalid color formats correctly. ... ok >test_aaline__invalid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_end_pos_formats) >Ensures draw aaline handles invalid end_pos formats correctly. ... ok >test_aaline__invalid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__invalid_start_pos_formats) >Ensures draw aaline handles invalid start_pos formats correctly. ... ok >test_aaline__kwarg_invalid_name (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_name) >Ensures draw aaline detects invalid kwarg names. ... ok >test_aaline__kwarg_invalid_types (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwarg_invalid_types) >Ensures draw aaline detects invalid kwarg types. ... ok >test_aaline__kwargs (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs) >Ensures draw aaline accepts the correct kwargs ... ok >test_aaline__kwargs_missing (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_missing) >Ensures draw aaline detects any missing required kwargs. ... ok >test_aaline__kwargs_order_independent (pygame.tests.draw_test.DrawAALineTest.test_aaline__kwargs_order_independent) >Ensures draw aaline's kwargs are not order dependent. ... ok >test_aaline__surface_clip (pygame.tests.draw_test.DrawAALineTest.test_aaline__surface_clip) >Ensures draw aaline respects a surface's clip area. ... ok >test_aaline__valid_color_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_color_formats) >Ensures draw aaline accepts different color formats. ... ok >test_aaline__valid_end_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_end_pos_formats) >Ensures draw aaline accepts different end_pos formats. ... ok >test_aaline__valid_start_pos_formats (pygame.tests.draw_test.DrawAALineTest.test_aaline__valid_start_pos_formats) >Ensures draw aaline accepts different start_pos formats. ... ok >test_aaline_endianness (pygame.tests.draw_test.DrawAALineTest.test_aaline_endianness) >test color component order ... ok >test_anti_aliasing_at_and_outside_the_border (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_at_and_outside_the_border) >Ensures antialiasing works correct at a surface's borders. ... ok >test_anti_aliasing_float_coordinates (pygame.tests.draw_test.DrawAALineTest.test_anti_aliasing_float_coordinates) >Float coordinates should be blended smoothly. ... ok >test_short_line_anti_aliasing (pygame.tests.draw_test.DrawAALineTest.test_short_line_anti_aliasing) ... ok >test_short_non_antialiased_lines (pygame.tests.draw_test.DrawAALineTest.test_short_non_antialiased_lines) >test very short not anti aliased lines in all directions. ... ok >test_aalines__arg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__arg_invalid_types) >Ensures draw aalines detects invalid arg types. ... ok >test_aalines__args (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args) >Ensures draw aalines accepts the correct args. ... ok >test_aalines__args_and_kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_and_kwargs) >Ensures draw aalines accepts a combination of args/kwargs ... ok >test_aalines__args_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_missing) >Ensures draw aalines detects any missing required args. ... ok >test_aalines__args_without_blend (pygame.tests.draw_test.DrawAALinesTest.test_aalines__args_without_blend) >Ensures draw aalines accepts the args without a blend. ... ok >test_aalines__blend_warning (pygame.tests.draw_test.DrawAALinesTest.test_aalines__blend_warning) >From pygame 2, blend=False should raise DeprecationWarning. ... ok >test_aalines__bounding_rect (pygame.tests.draw_test.DrawAALinesTest.test_aalines__bounding_rect) >Ensures draw aalines returns the correct bounding rect. ... ok >test_aalines__color (pygame.tests.draw_test.DrawAALinesTest.test_aalines__color) >Tests if the aalines drawn are the correct color. ... ok >test_aalines__gaps (pygame.tests.draw_test.DrawAALinesTest.test_aalines__gaps) >Tests if the aalines drawn contain any gaps. ... ok >test_aalines__invalid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_color_formats) >Ensures draw aalines handles invalid color formats correctly. ... ok >test_aalines__invalid_points_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_formats) >Ensures draw aalines handles invalid points formats correctly. ... ok >test_aalines__invalid_points_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__invalid_points_values) >Ensures draw aalines handles invalid points values correctly. ... ok >test_aalines__kwarg_invalid_name (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_name) >Ensures draw aalines detects invalid kwarg names. ... ok >test_aalines__kwarg_invalid_types (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwarg_invalid_types) >Ensures draw aalines detects invalid kwarg types. ... ok >test_aalines__kwargs (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs) >Ensures draw aalines accepts the correct kwargs. ... ok >test_aalines__kwargs_missing (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_missing) >Ensures draw aalines detects any missing required kwargs. ... ok >test_aalines__kwargs_order_independent (pygame.tests.draw_test.DrawAALinesTest.test_aalines__kwargs_order_independent) >Ensures draw aalines's kwargs are not order dependent. ... ok >test_aalines__surface_clip (pygame.tests.draw_test.DrawAALinesTest.test_aalines__surface_clip) >Ensures draw aalines respects a surface's clip area. ... ok >test_aalines__valid_closed_values (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_closed_values) >Ensures draw aalines accepts different closed values. ... ok >test_aalines__valid_color_formats (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_color_formats) >Ensures draw aalines accepts different color formats. ... ok >test_aalines__valid_points_format (pygame.tests.draw_test.DrawAALinesTest.test_aalines__valid_points_format) >Ensures draw aalines accepts different points formats. ... ok >test_arc (pygame.tests.draw_test.DrawArcTest.test_arc) >Ensure draw arc works correctly. ... ok >test_arc__arg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__arg_invalid_types) >Ensures draw arc detects invalid arg types. ... ok >test_arc__args (pygame.tests.draw_test.DrawArcTest.test_arc__args) >Ensures draw arc accepts the correct args. ... ok >test_arc__args_and_kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__args_and_kwargs) >Ensures draw arc accepts a combination of args/kwargs ... ok >test_arc__args_missing (pygame.tests.draw_test.DrawArcTest.test_arc__args_missing) >Ensures draw arc detects any missing required args. ... ok >test_arc__args_with_negative_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_negative_width) >Ensures draw arc accepts the args with negative width. ... ok >test_arc__args_with_width_gt_radius (pygame.tests.draw_test.DrawArcTest.test_arc__args_with_width_gt_radius) >Ensures draw arc accepts the args with ... ok >test_arc__args_without_width (pygame.tests.draw_test.DrawArcTest.test_arc__args_without_width) >Ensures draw arc accepts the args without a width. ... ok >test_arc__bounding_rect (pygame.tests.draw_test.DrawArcTest.test_arc__bounding_rect) >Ensures draw arc returns the correct bounding rect. ... ok >test_arc__invalid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__invalid_color_formats) >Ensures draw arc handles invalid color formats correctly. ... ok >test_arc__kwarg_invalid_name (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_name) >Ensures draw arc detects invalid kwarg names. ... ok >test_arc__kwarg_invalid_types (pygame.tests.draw_test.DrawArcTest.test_arc__kwarg_invalid_types) >Ensures draw arc detects invalid kwarg types. ... ok >test_arc__kwargs (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs) >Ensures draw arc accepts the correct kwargs ... ok >test_arc__kwargs_missing (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_missing) >Ensures draw arc detects any missing required kwargs. ... ok >test_arc__kwargs_order_independent (pygame.tests.draw_test.DrawArcTest.test_arc__kwargs_order_independent) >Ensures draw arc's kwargs are not order dependent. ... ok >test_arc__surface_clip (pygame.tests.draw_test.DrawArcTest.test_arc__surface_clip) >Ensures draw arc respects a surface's clip area. ... ok >test_arc__valid_color_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_color_formats) >Ensures draw arc accepts different color formats. ... ok >test_arc__valid_rect_formats (pygame.tests.draw_test.DrawArcTest.test_arc__valid_rect_formats) >Ensures draw arc accepts different rect formats. ... ok >test_arc__valid_start_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_start_angle_values) >Ensures draw arc accepts different start_angle values. ... ok >test_arc__valid_stop_angle_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_stop_angle_values) >Ensures draw arc accepts different stop_angle values. ... ok >test_arc__valid_width_values (pygame.tests.draw_test.DrawArcTest.test_arc__valid_width_values) >Ensures draw arc accepts different width values. ... ok >test_circle__arg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__arg_invalid_types) >Ensures draw circle detects invalid arg types. ... ok >test_circle__args (pygame.tests.draw_test.DrawCircleTest.test_circle__args) >Ensures draw circle accepts the correct args. ... ok >test_circle__args_and_kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__args_and_kwargs) >Ensures draw circle accepts a combination of args/kwargs ... ok >test_circle__args_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__args_missing) >Ensures draw circle detects any missing required args. ... ok >test_circle__args_with_negative_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_negative_width) >Ensures draw circle accepts the args with negative width. ... ok >test_circle__args_with_width_gt_radius (pygame.tests.draw_test.DrawCircleTest.test_circle__args_with_width_gt_radius) >Ensures draw circle accepts the args with width > radius. ... ok >test_circle__args_without_width (pygame.tests.draw_test.DrawCircleTest.test_circle__args_without_width) >Ensures draw circle accepts the args without a width and ... ok >test_circle__bounding_rect (pygame.tests.draw_test.DrawCircleTest.test_circle__bounding_rect) >Ensures draw circle returns the correct bounding rect. ... ok >test_circle__diameter (pygame.tests.draw_test.DrawCircleTest.test_circle__diameter) >Ensures draw circle is twice size of radius high and wide. ... ok >test_circle__floats (pygame.tests.draw_test.DrawCircleTest.test_circle__floats) >Ensure that floats are accepted. ... ok >test_circle__invalid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__invalid_color_formats) >Ensures draw circle handles invalid color formats correctly. ... ok >test_circle__kwarg_invalid_name (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_name) >Ensures draw circle detects invalid kwarg names. ... ok >test_circle__kwarg_invalid_types (pygame.tests.draw_test.DrawCircleTest.test_circle__kwarg_invalid_types) >Ensures draw circle detects invalid kwarg types. ... ok >test_circle__kwargs (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs) >Ensures draw circle accepts the correct kwargs ... ok >test_circle__kwargs_missing (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_missing) >Ensures draw circle detects any missing required kwargs. ... ok >test_circle__kwargs_order_independent (pygame.tests.draw_test.DrawCircleTest.test_circle__kwargs_order_independent) >Ensures draw circle's kwargs are not order dependent. ... ok >test_circle__surface_clip (pygame.tests.draw_test.DrawCircleTest.test_circle__surface_clip) >Ensures draw circle respects a surface's clip area. ... ok >test_circle__valid_center_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_center_formats) >Ensures draw circle accepts different center formats. ... ok >test_circle__valid_color_formats (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_color_formats) >Ensures draw circle accepts different color formats. ... ok >test_circle__valid_radius_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_radius_values) >Ensures draw circle accepts different radius values. ... ok >test_circle__valid_width_values (pygame.tests.draw_test.DrawCircleTest.test_circle__valid_width_values) >Ensures draw circle accepts different width values. ... ok >test_circle_negative_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_negative_radius) >Ensures negative radius circles return zero sized bounding rect. ... ok >test_circle_shape (pygame.tests.draw_test.DrawCircleTest.test_circle_shape) >Ensures there are no holes in the circle, and no overdrawing. ... ok >test_circle_zero_radius (pygame.tests.draw_test.DrawCircleTest.test_circle_zero_radius) >Ensures zero radius circles does not draw a center pixel. ... ok >test_x_bounds (pygame.tests.draw_test.DrawCircleTest.test_x_bounds) >ensures a circle is drawn properly when there is a negative x, or a big x. ... ok >test_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse) >Tests ellipses of differing sizes on surfaces of differing sizes. ... ok >test_ellipse__1_pixel_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height) >Ensures an ellipse with a height of 1 is drawn correctly. ... ok >test_ellipse__1_pixel_height_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_height_spanning_surface) >Ensures an ellipse with a height of 1 is drawn correctly ... ok >test_ellipse__1_pixel_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width) >Ensures an ellipse with a width of 1 is drawn correctly. ... ok >test_ellipse__1_pixel_width_and_height (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_and_height) >Ensures an ellipse with a width and height of 1 is drawn correctly. ... ok >test_ellipse__1_pixel_width_spanning_surface (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__1_pixel_width_spanning_surface) >Ensures an ellipse with a width of 1 is drawn correctly ... ok >test_ellipse__arg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__arg_invalid_types) >Ensures draw ellipse detects invalid arg types. ... ok >test_ellipse__args (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args) >Ensures draw ellipse accepts the correct args. ... ok >test_ellipse__args_and_kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_and_kwargs) >Ensures draw ellipse accepts a combination of args/kwargs ... ok >test_ellipse__args_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_missing) >Ensures draw ellipse detects any missing required args. ... ok >test_ellipse__args_with_negative_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_negative_width) >Ensures draw ellipse accepts the args with negative width. ... ok >test_ellipse__args_with_width_gt_radius (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_with_width_gt_radius) >Ensures draw ellipse accepts the args with ... ok >test_ellipse__args_without_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__args_without_width) >Ensures draw ellipse accepts the args without a width. ... ok >test_ellipse__big_ellipse (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__big_ellipse) >Test for big ellipse that could overflow in algorithm ... ok >test_ellipse__bounding_rect (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__bounding_rect) >Ensures draw ellipse returns the correct bounding rect. ... ok >test_ellipse__invalid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__invalid_color_formats) >Ensures draw ellipse handles invalid color formats correctly. ... ok >test_ellipse__kwarg_invalid_name (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_name) >Ensures draw ellipse detects invalid kwarg names. ... ok >test_ellipse__kwarg_invalid_types (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwarg_invalid_types) >Ensures draw ellipse detects invalid kwarg types. ... ok >test_ellipse__kwargs (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs) >Ensures draw ellipse accepts the correct kwargs ... ok >test_ellipse__kwargs_missing (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_missing) >Ensures draw ellipse detects any missing required kwargs. ... ok >test_ellipse__kwargs_order_independent (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__kwargs_order_independent) >Ensures draw ellipse's kwargs are not order dependent. ... ok >test_ellipse__max_width (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__max_width) >Ensures an ellipse with max width (and greater) is drawn correctly. ... ok >test_ellipse__no_holes (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__no_holes) ... ok >test_ellipse__surface_clip (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__surface_clip) >Ensures draw ellipse respects a surface's clip area. ... ok >test_ellipse__thick_line (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__thick_line) >Ensures a thick lined ellipse is drawn correctly. ... ok >test_ellipse__valid_color_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_color_formats) >Ensures draw ellipse accepts different color formats. ... ok >test_ellipse__valid_rect_formats (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_rect_formats) >Ensures draw ellipse accepts different rect formats. ... ok >test_ellipse__valid_width_values (pygame.tests.draw_test.DrawEllipseTest.test_ellipse__valid_width_values) >Ensures draw ellipse accepts different width values. ... ok >test_line (pygame.tests.draw_test.DrawLineTest.test_line) ... ok >test_line__arg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__arg_invalid_types) >Ensures draw line detects invalid arg types. ... ok >test_line__args (pygame.tests.draw_test.DrawLineTest.test_line__args) >Ensures draw line accepts the correct args. ... ok >test_line__args_and_kwargs (pygame.tests.draw_test.DrawLineTest.test_line__args_and_kwargs) >Ensures draw line accepts a combination of args/kwargs ... ok >test_line__args_missing (pygame.tests.draw_test.DrawLineTest.test_line__args_missing) >Ensures draw line detects any missing required args. ... ok >test_line__args_without_width (pygame.tests.draw_test.DrawLineTest.test_line__args_without_width) >Ensures draw line accepts the args without a width. ... ok >test_line__bounding_rect (pygame.tests.draw_test.DrawLineTest.test_line__bounding_rect) >Ensures draw line returns the correct bounding rect. ... ok >test_line__color (pygame.tests.draw_test.DrawLineTest.test_line__color) >Tests if the line drawn is the correct color. ... ok >test_line__color_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__color_with_thickness) >Ensures a thick line is drawn using the correct color. ... ok >test_line__gaps (pygame.tests.draw_test.DrawLineTest.test_line__gaps) >Tests if the line drawn contains any gaps. ... ok >test_line__gaps_with_thickness (pygame.tests.draw_test.DrawLineTest.test_line__gaps_with_thickness) >Ensures a thick line is drawn without any gaps. ... ok >test_line__invalid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_color_formats) >Ensures draw line handles invalid color formats correctly. ... ok >test_line__invalid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_end_pos_formats) >Ensures draw line handles invalid end_pos formats correctly. ... ok >test_line__invalid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__invalid_start_pos_formats) >Ensures draw line handles invalid start_pos formats correctly. ... ok >test_line__kwarg_invalid_name (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_name) >Ensures draw line detects invalid kwarg names. ... ok >test_line__kwarg_invalid_types (pygame.tests.draw_test.DrawLineTest.test_line__kwarg_invalid_types) >Ensures draw line detects invalid kwarg types. ... ok >test_line__kwargs (pygame.tests.draw_test.DrawLineTest.test_line__kwargs) >Ensures draw line accepts the correct kwargs ... ok >test_line__kwargs_missing (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_missing) >Ensures draw line detects any missing required kwargs. ... ok >test_line__kwargs_order_independent (pygame.tests.draw_test.DrawLineTest.test_line__kwargs_order_independent) >Ensures draw line's kwargs are not order dependent. ... ok >test_line__surface_clip (pygame.tests.draw_test.DrawLineTest.test_line__surface_clip) >Ensures draw line respects a surface's clip area. ... ok >test_line__valid_color_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_color_formats) >Ensures draw line accepts different color formats. ... ok >test_line__valid_end_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_end_pos_formats) >Ensures draw line accepts different end_pos formats. ... ok >test_line__valid_start_pos_formats (pygame.tests.draw_test.DrawLineTest.test_line__valid_start_pos_formats) >Ensures draw line accepts different start_pos formats. ... ok >test_line__valid_width_values (pygame.tests.draw_test.DrawLineTest.test_line__valid_width_values) >Ensures draw line accepts different width values. ... ok >test_line_endianness (pygame.tests.draw_test.DrawLineTest.test_line_endianness) >test color component order ... ok >test_line_for_gaps (pygame.tests.draw_test.DrawLineTest.test_line_for_gaps) ... ok >test_lines__arg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__arg_invalid_types) >Ensures draw lines detects invalid arg types. ... ok >test_lines__args (pygame.tests.draw_test.DrawLinesTest.test_lines__args) >Ensures draw lines accepts the correct args. ... ok >test_lines__args_and_kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__args_and_kwargs) >Ensures draw lines accepts a combination of args/kwargs ... ok >test_lines__args_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__args_missing) >Ensures draw lines detects any missing required args. ... ok >test_lines__args_without_width (pygame.tests.draw_test.DrawLinesTest.test_lines__args_without_width) >Ensures draw lines accepts the args without a width. ... ok >test_lines__bounding_rect (pygame.tests.draw_test.DrawLinesTest.test_lines__bounding_rect) >Ensures draw lines returns the correct bounding rect. ... ok >test_lines__color (pygame.tests.draw_test.DrawLinesTest.test_lines__color) >Tests if the lines drawn are the correct color. ... ok >test_lines__color_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__color_with_thickness) >Ensures thick lines are drawn using the correct color. ... ok >test_lines__gaps (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps) >Tests if the lines drawn contain any gaps. ... ok >test_lines__gaps_with_thickness (pygame.tests.draw_test.DrawLinesTest.test_lines__gaps_with_thickness) >Ensures thick lines are drawn without any gaps. ... ok >test_lines__invalid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_color_formats) >Ensures draw lines handles invalid color formats correctly. ... ok >test_lines__invalid_points_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_formats) >Ensures draw lines handles invalid points formats correctly. ... ok >test_lines__invalid_points_values (pygame.tests.draw_test.DrawLinesTest.test_lines__invalid_points_values) >Ensures draw lines handles invalid points values correctly. ... ok >test_lines__kwarg_invalid_name (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_name) >Ensures draw lines detects invalid kwarg names. ... ok >test_lines__kwarg_invalid_types (pygame.tests.draw_test.DrawLinesTest.test_lines__kwarg_invalid_types) >Ensures draw lines detects invalid kwarg types. ... ok >test_lines__kwargs (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs) >Ensures draw lines accepts the correct kwargs ... ok >test_lines__kwargs_missing (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_missing) >Ensures draw lines detects any missing required kwargs. ... ok >test_lines__kwargs_order_independent (pygame.tests.draw_test.DrawLinesTest.test_lines__kwargs_order_independent) >Ensures draw lines's kwargs are not order dependent. ... ok >test_lines__surface_clip (pygame.tests.draw_test.DrawLinesTest.test_lines__surface_clip) >Ensures draw lines respects a surface's clip area. ... ok >test_lines__valid_closed_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_closed_values) >Ensures draw lines accepts different closed values. ... ok >test_lines__valid_color_formats (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_color_formats) >Ensures draw lines accepts different color formats. ... ok >test_lines__valid_points_format (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_points_format) >Ensures draw lines accepts different points formats. ... ok >test_lines__valid_width_values (pygame.tests.draw_test.DrawLinesTest.test_lines__valid_width_values) >Ensures draw lines accepts different width values. ... ok >test_color_validation (pygame.tests.draw_test.DrawModuleTest.test_color_validation) ... ok >test_path_data_validation (pygame.tests.draw_test.DrawModuleTest.test_path_data_validation) >Test validation of multi-point drawing methods. ... ok >test_1_pixel_high_or_wide_shapes (pygame.tests.draw_test.DrawPolygonTest.test_1_pixel_high_or_wide_shapes) ... ok >test_draw_diamond (pygame.tests.draw_test.DrawPolygonTest.test_draw_diamond) ... ok >test_draw_square (pygame.tests.draw_test.DrawPolygonTest.test_draw_square) ... ok >test_draw_symetric_cross (pygame.tests.draw_test.DrawPolygonTest.test_draw_symetric_cross) >non-regression on issue #234 : x and y where handled inconsistently. ... ok >test_illumine_shape (pygame.tests.draw_test.DrawPolygonTest.test_illumine_shape) >non-regression on issue #313 ... ok >test_invalid_points (pygame.tests.draw_test.DrawPolygonTest.test_invalid_points) ... ok >test_polygon__arg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__arg_invalid_types) >Ensures draw polygon detects invalid arg types. ... ok >test_polygon__args (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args) >Ensures draw polygon accepts the correct args. ... ok >test_polygon__args_and_kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_and_kwargs) >Ensures draw polygon accepts a combination of args/kwargs ... ok >test_polygon__args_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_missing) >Ensures draw polygon detects any missing required args. ... ok >test_polygon__args_without_width (pygame.tests.draw_test.DrawPolygonTest.test_polygon__args_without_width) >Ensures draw polygon accepts the args without a width. ... ok >test_polygon__bounding_rect (pygame.tests.draw_test.DrawPolygonTest.test_polygon__bounding_rect) >Ensures draw polygon returns the correct bounding rect. ... ok >test_polygon__invalid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_color_formats) >Ensures draw polygon handles invalid color formats correctly. ... ok >test_polygon__invalid_points_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_formats) >Ensures draw polygon handles invalid points formats correctly. ... ok >test_polygon__invalid_points_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__invalid_points_values) >Ensures draw polygon handles invalid points values correctly. ... ok >test_polygon__kwarg_invalid_name (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_name) >Ensures draw polygon detects invalid kwarg names. ... ok >test_polygon__kwarg_invalid_types (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwarg_invalid_types) >Ensures draw polygon detects invalid kwarg types. ... ok >test_polygon__kwargs (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs) >Ensures draw polygon accepts the correct kwargs ... ok >test_polygon__kwargs_missing (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_missing) >Ensures draw polygon detects any missing required kwargs. ... ok >test_polygon__kwargs_order_independent (pygame.tests.draw_test.DrawPolygonTest.test_polygon__kwargs_order_independent) >Ensures draw polygon's kwargs are not order dependent. ... ok >test_polygon__surface_clip (pygame.tests.draw_test.DrawPolygonTest.test_polygon__surface_clip) >Ensures draw polygon respects a surface's clip area. ... ok >test_polygon__valid_color_formats (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_color_formats) >Ensures draw polygon accepts different color formats. ... ok >test_polygon__valid_points_format (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_points_format) >Ensures draw polygon accepts different points formats. ... ok >test_polygon__valid_width_values (pygame.tests.draw_test.DrawPolygonTest.test_polygon__valid_width_values) >Ensures draw polygon accepts different width values. ... ok >test_rect__arg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__arg_invalid_types) >Ensures draw rect detects invalid arg types. ... ok >test_rect__args (pygame.tests.draw_test.DrawRectTest.test_rect__args) >Ensures draw rect accepts the correct args. ... ok >test_rect__args_and_kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__args_and_kwargs) >Ensures draw rect accepts a combination of args/kwargs ... ok >test_rect__args_missing (pygame.tests.draw_test.DrawRectTest.test_rect__args_missing) >Ensures draw rect detects any missing required args. ... ok >test_rect__args_without_width (pygame.tests.draw_test.DrawRectTest.test_rect__args_without_width) >Ensures draw rect accepts the args without a width and borders. ... ok >test_rect__bounding_rect (pygame.tests.draw_test.DrawRectTest.test_rect__bounding_rect) >Ensures draw rect returns the correct bounding rect. ... ok >test_rect__draw_line_width (pygame.tests.draw_test.DrawRectTest.test_rect__draw_line_width) ... ok >test_rect__fill (pygame.tests.draw_test.DrawRectTest.test_rect__fill) ... ok >test_rect__invalid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_color_formats) >Ensures draw rect handles invalid color formats correctly. ... ok >test_rect__invalid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__invalid_rect_formats) >Ensures draw rect handles invalid rect formats correctly. ... ok >test_rect__kwarg_invalid_name (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_name) >Ensures draw rect detects invalid kwarg names. ... ok >test_rect__kwarg_invalid_types (pygame.tests.draw_test.DrawRectTest.test_rect__kwarg_invalid_types) >Ensures draw rect detects invalid kwarg types. ... ok >test_rect__kwargs (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs) >Ensures draw rect accepts the correct kwargs ... ok >test_rect__kwargs_missing (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_missing) >Ensures draw rect detects any missing required kwargs. ... ok >test_rect__kwargs_order_independent (pygame.tests.draw_test.DrawRectTest.test_rect__kwargs_order_independent) >Ensures draw rect's kwargs are not order dependent. ... ok >test_rect__one_pixel_lines (pygame.tests.draw_test.DrawRectTest.test_rect__one_pixel_lines) ... ok >test_rect__surface_clip (pygame.tests.draw_test.DrawRectTest.test_rect__surface_clip) >Ensures draw rect respects a surface's clip area. ... ok >test_rect__valid_color_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_color_formats) >Ensures draw rect accepts different color formats. ... ok >test_rect__valid_rect_formats (pygame.tests.draw_test.DrawRectTest.test_rect__valid_rect_formats) >Ensures draw rect accepts different rect formats. ... ok >test_rect__valid_width_values (pygame.tests.draw_test.DrawRectTest.test_rect__valid_width_values) >Ensures draw rect accepts different width values. ... ok > >---------------------------------------------------------------------- >Ran 216 tests in 27.222s > >OK > >loading pygame.tests.event_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_custom_type (pygame.tests.event_test.EventCustomTypeTest.test_custom_type) ... ok >test_custom_type__end_boundary (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__end_boundary) >Ensure custom_type() raises error when no more custom types. ... ok >test_custom_type__reset (pygame.tests.event_test.EventCustomTypeTest.test_custom_type__reset) >Ensure custom events get 'deregistered' by quit(). ... ok >test_clear (pygame.tests.event_test.EventModuleArgsTest.test_clear) ... ok >test_get (pygame.tests.event_test.EventModuleArgsTest.test_get) ... ok >test_peek (pygame.tests.event_test.EventModuleArgsTest.test_peek) ... ok >test_clear (pygame.tests.event_test.EventModuleTest.test_clear) >Ensure clear() removes all the events on the queue. ... ok >test_clear__empty_queue (pygame.tests.event_test.EventModuleTest.test_clear__empty_queue) >Ensure clear() works correctly on an empty queue. ... ok >test_clear__event_sequence (pygame.tests.event_test.EventModuleTest.test_clear__event_sequence) >Ensure a sequence of event types can be cleared from the queue. ... ok >test_event_attribute (pygame.tests.event_test.EventModuleTest.test_event_attribute) ... ok >test_event_name (pygame.tests.event_test.EventModuleTest.test_event_name) >Ensure event_name() returns the correct event name. ... ok >test_event_name__kwargs (pygame.tests.event_test.EventModuleTest.test_event_name__kwargs) >Ensure event_name() returns the correct event name when kwargs used. ... ok >test_event_name__userevent_boundary (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_boundary) >Ensures event_name() does not return 'UserEvent' for events ... ok >test_event_name__userevent_range (pygame.tests.event_test.EventModuleTest.test_event_name__userevent_range) >Ensures event_name() returns the correct name for user events. ... ok >test_event_numevents (pygame.tests.event_test.EventModuleTest.test_event_numevents) >Ensures NUMEVENTS does not exceed the maximum SDL number of events. ... ok >test_get (pygame.tests.event_test.EventModuleTest.test_get) >Ensure get() retrieves all the events on the queue. ... ok >test_get__empty_queue (pygame.tests.event_test.EventModuleTest.test_get__empty_queue) >Ensure get() works correctly on an empty queue. ... ok >test_get__event_sequence (pygame.tests.event_test.EventModuleTest.test_get__event_sequence) >Ensure get() can handle a sequence of event types. ... ok >test_get_blocked (pygame.tests.event_test.EventModuleTest.test_get_blocked) >Ensure an event's blocked state can be retrieved. ... ok >test_get_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_get_blocked__event_sequence) >Ensure get_blocked() can handle a sequence of event types. ... ok >test_get_clears_queue (pygame.tests.event_test.EventModuleTest.test_get_clears_queue) >Ensure get() clears the event queue after a call ... ok >test_get_exclude (pygame.tests.event_test.EventModuleTest.test_get_exclude) ... ok >test_get_exclude_throw (pygame.tests.event_test.EventModuleTest.test_get_exclude_throw) ... ok >test_get_grab (pygame.tests.event_test.EventModuleTest.test_get_grab) >Ensure get_grab() works as expected ... skipped 'flaky test, and broken on 2.0.18 windows' >test_get_type (pygame.tests.event_test.EventModuleTest.test_get_type) ... ok >test_peek (pygame.tests.event_test.EventModuleTest.test_peek) >Ensure queued events can be peeked at. ... ok >test_peek__empty_queue (pygame.tests.event_test.EventModuleTest.test_peek__empty_queue) >Ensure peek() works correctly on an empty queue. ... ok >test_peek__event_sequence (pygame.tests.event_test.EventModuleTest.test_peek__event_sequence) >Ensure peek() can handle a sequence of event types. ... ok >test_poll (pygame.tests.event_test.EventModuleTest.test_poll) >Ensure poll() works as expected ... ok >test_post__and_poll (pygame.tests.event_test.EventModuleTest.test_post__and_poll) >Ensure events can be posted to the queue. ... ok >test_post_and_get_keydown (pygame.tests.event_test.EventModuleTest.test_post_and_get_keydown) >Ensure keydown events can be posted to the queue. ... ok >test_post_blocked (pygame.tests.event_test.EventModuleTest.test_post_blocked) >Test blocked events are not posted. Also test whether post() ... ok >test_post_large_user_event (pygame.tests.event_test.EventModuleTest.test_post_large_user_event) ... ok >test_pump (pygame.tests.event_test.EventModuleTest.test_pump) >Ensure pump() functions properly. ... ok >test_set_allowed (pygame.tests.event_test.EventModuleTest.test_set_allowed) >Ensure a blocked event type can be unblocked/allowed. ... ok >test_set_allowed__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_allowed__event_sequence) >Ensure a sequence of blocked event types can be unblocked/allowed. ... ok >test_set_allowed_all (pygame.tests.event_test.EventModuleTest.test_set_allowed_all) >Ensure all events can be unblocked/allowed at once. ... ok >test_set_blocked (pygame.tests.event_test.EventModuleTest.test_set_blocked) >Ensure events can be blocked from the queue. ... ok >test_set_blocked__event_sequence (pygame.tests.event_test.EventModuleTest.test_set_blocked__event_sequence) >Ensure a sequence of event types can be blocked. ... ok >test_set_blocked_all (pygame.tests.event_test.EventModuleTest.test_set_blocked_all) >Ensure all events can be unblocked at once. ... ok >test_set_grab__and_get_symmetric (pygame.tests.event_test.EventModuleTest.test_set_grab__and_get_symmetric) >Ensure event grabbing can be enabled and disabled. ... skipped 'flaky test, and broken on 2.0.18 windows' >test_set_keyboard_grab_and_get_keyboard_grab (pygame.tests.event_test.EventModuleTest.test_set_keyboard_grab_and_get_keyboard_grab) >Ensure set_keyboard_grab() and get_keyboard_grab() work as expected ... skipped 'requires the SDL_VIDEODRIVER to be a non dummy value' >test_event_wait (pygame.tests.event_test.EventModuleTestsWithTiming.test_event_wait) >Ensure wait() waits for an event on the queue. ... ok >test_Event (pygame.tests.event_test.EventTypeTest.test_Event) >Ensure an Event object can be created. ... ok >test_as_str (pygame.tests.event_test.EventTypeTest.test_as_str) ... ok >test_event_bool (pygame.tests.event_test.EventTypeTest.test_event_bool) ... ok >test_event_equality (pygame.tests.event_test.EventTypeTest.test_event_equality) >Ensure that events can be compared correctly. ... ok > >---------------------------------------------------------------------- >Ran 47 tests in 7.137s > >OK (skipped=3) > >loading pygame.tests.font_test >test_SysFont (pygame.tests.font_test.FontModuleTest.test_SysFont) ... ok >test_get_default_font (pygame.tests.font_test.FontModuleTest.test_get_default_font) ... ok >test_get_fonts (pygame.tests.font_test.FontModuleTest.test_get_fonts) ... ok >test_get_fonts_returns_something (pygame.tests.font_test.FontModuleTest.test_get_fonts_returns_something) ... ok >test_get_init (pygame.tests.font_test.FontModuleTest.test_get_init) ... ok >test_get_sdl_ttf_version (pygame.tests.font_test.FontModuleTest.test_get_sdl_ttf_version) ... ok >test_init (pygame.tests.font_test.FontModuleTest.test_init) ... ok >test_issue_742 (pygame.tests.font_test.FontModuleTest.test_issue_742) >that the font background does not crash. ... ok >test_issue_font_alphablit (pygame.tests.font_test.FontModuleTest.test_issue_font_alphablit) >Check that blitting anti-aliased text doesn't ... ok >test_match_font_all_exist (pygame.tests.font_test.FontModuleTest.test_match_font_all_exist) ... ok >test_match_font_bold (pygame.tests.font_test.FontModuleTest.test_match_font_bold) ... ok >test_match_font_italic (pygame.tests.font_test.FontModuleTest.test_match_font_italic) ... ok >test_match_font_name (pygame.tests.font_test.FontModuleTest.test_match_font_name) >That match_font accepts names of various types ... ok >test_not_match_font_name (pygame.tests.font_test.FontModuleTest.test_not_match_font_name) >match_font return None when names of various types do not exist ... ok >test_quit (pygame.tests.font_test.FontModuleTest.test_quit) ... ok >test_segfault_after_reinit (pygame.tests.font_test.FontModuleTest.test_segfault_after_reinit) >Reinitialization of font module should not cause ... ok >test_render_args (pygame.tests.font_test.FontTest.test_render_args) ... ok >test_bold_attr (pygame.tests.font_test.FontTypeTest.test_bold_attr) ... ok >test_default_parameters (pygame.tests.font_test.FontTypeTest.test_default_parameters) ... ok >test_font_file_not_found (pygame.tests.font_test.FontTypeTest.test_font_file_not_found) ... ok >test_font_set_script (pygame.tests.font_test.FontTypeTest.test_font_set_script) ... ok >test_get_ascent (pygame.tests.font_test.FontTypeTest.test_get_ascent) ... ok >test_get_descent (pygame.tests.font_test.FontTypeTest.test_get_descent) ... ok >test_get_height (pygame.tests.font_test.FontTypeTest.test_get_height) ... ok >test_get_linesize (pygame.tests.font_test.FontTypeTest.test_get_linesize) ... ok >test_issue_3144 (pygame.tests.font_test.FontTypeTest.test_issue_3144) ... ok >test_load_default_font_filename (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename) ... ok >test_load_default_font_filename_default (pygame.tests.font_test.FontTypeTest.test_load_default_font_filename_default) ... ok >test_load_from_file (pygame.tests.font_test.FontTypeTest.test_load_from_file) ... ok >test_load_from_file_bytes (pygame.tests.font_test.FontTypeTest.test_load_from_file_bytes) ... ok >test_load_from_file_default (pygame.tests.font_test.FontTypeTest.test_load_from_file_default) ... ok >test_load_from_file_obj (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj) ... ok >test_load_from_file_obj_default (pygame.tests.font_test.FontTypeTest.test_load_from_file_obj_default) ... ok >test_load_from_file_unicode_0 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_0) >ASCII string as a unicode object ... ok >test_load_from_file_unicode_1 (pygame.tests.font_test.FontTypeTest.test_load_from_file_unicode_1) ... ok >test_load_from_pathlib (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib) ... ok >test_load_from_pathlib_default (pygame.tests.font_test.FontTypeTest.test_load_from_pathlib_default) ... ok >test_metrics (pygame.tests.font_test.FontTypeTest.test_metrics) ... ok >test_render (pygame.tests.font_test.FontTypeTest.test_render) ... ok >test_render_ucs2_ucs4 (pygame.tests.font_test.FontTypeTest.test_render_ucs2_ucs4) >that it renders without raising if there is a new enough SDL_ttf. ... ok >test_set_bold (pygame.tests.font_test.FontTypeTest.test_set_bold) ... ok >test_set_italic (pygame.tests.font_test.FontTypeTest.test_set_italic) ... ok >test_set_italic_property (pygame.tests.font_test.FontTypeTest.test_set_italic_property) ... ok >test_set_strikethrough (pygame.tests.font_test.FontTypeTest.test_set_strikethrough) ... ok >test_set_strikethrough_property (pygame.tests.font_test.FontTypeTest.test_set_strikethrough_property) ... ok >test_set_underline (pygame.tests.font_test.FontTypeTest.test_set_underline) ... ok >test_set_underline_property (pygame.tests.font_test.FontTypeTest.test_set_underline_property) ... ok >test_size (pygame.tests.font_test.FontTypeTest.test_size) ... ok > >---------------------------------------------------------------------- >Ran 48 tests in 0.263s > >OK > >loading pygame.tests.freetype_test > >---------------------------------------------------------------------- >Ran 0 tests in 0.000s > >NO TESTS RAN > >loading pygame.tests.ftfont_test >test_SysFont (pygame.tests.ftfont_test.FtFontModuleTest.test_SysFont) ... ok >test_get_default_font (pygame.tests.ftfont_test.FtFontModuleTest.test_get_default_font) ... ok >test_get_fonts (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts) ... ok >test_get_fonts_returns_something (pygame.tests.ftfont_test.FtFontModuleTest.test_get_fonts_returns_something) ... ok >test_get_init (pygame.tests.ftfont_test.FtFontModuleTest.test_get_init) ... ok >test_get_sdl_ttf_version (pygame.tests.ftfont_test.FtFontModuleTest.test_get_sdl_ttf_version) ... ok >test_init (pygame.tests.ftfont_test.FtFontModuleTest.test_init) ... ok >test_issue_742 (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_742) >that the font background does not crash. ... ok >test_issue_font_alphablit (pygame.tests.ftfont_test.FtFontModuleTest.test_issue_font_alphablit) >Check that blitting anti-aliased text doesn't ... ok >test_match_font_all_exist (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_all_exist) ... ok >test_match_font_bold (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_bold) ... ok >test_match_font_italic (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_italic) ... ok >test_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_match_font_name) >That match_font accepts names of various types ... ok >test_not_match_font_name (pygame.tests.ftfont_test.FtFontModuleTest.test_not_match_font_name) >match_font return None when names of various types do not exist ... ok >test_quit (pygame.tests.ftfont_test.FtFontModuleTest.test_quit) ... ok >test_segfault_after_reinit (pygame.tests.ftfont_test.FtFontModuleTest.test_segfault_after_reinit) >Reinitialization of font module should not cause ... ok >test_render_args (pygame.tests.ftfont_test.FtFontTest.test_render_args) ... ok >test_bold_attr (pygame.tests.ftfont_test.FtFontTypeTest.test_bold_attr) ... ok >test_default_parameters (pygame.tests.ftfont_test.FtFontTypeTest.test_default_parameters) ... ok >test_font_file_not_found (pygame.tests.ftfont_test.FtFontTypeTest.test_font_file_not_found) ... ok >test_font_set_script (pygame.tests.ftfont_test.FtFontTypeTest.test_font_set_script) ... ok >test_get_ascent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_ascent) ... ok >test_get_descent (pygame.tests.ftfont_test.FtFontTypeTest.test_get_descent) ... ok >test_get_height (pygame.tests.ftfont_test.FtFontTypeTest.test_get_height) ... ok >test_get_linesize (pygame.tests.ftfont_test.FtFontTypeTest.test_get_linesize) ... ok >test_issue_3144 (pygame.tests.ftfont_test.FtFontTypeTest.test_issue_3144) ... ok >test_load_default_font_filename (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename) ... ok >test_load_default_font_filename_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_default_font_filename_default) ... ok >test_load_from_file (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file) ... ok >test_load_from_file_bytes (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_bytes) ... ok >test_load_from_file_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_default) ... ok >test_load_from_file_obj (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj) ... ok >test_load_from_file_obj_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_obj_default) ... ok >test_load_from_file_unicode_0 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_0) >ASCII string as a unicode object ... ok >test_load_from_file_unicode_1 (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_file_unicode_1) ... ok >test_load_from_pathlib (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib) ... ok >test_load_from_pathlib_default (pygame.tests.ftfont_test.FtFontTypeTest.test_load_from_pathlib_default) ... ok >test_metrics (pygame.tests.ftfont_test.FtFontTypeTest.test_metrics) ... ok >test_render (pygame.tests.ftfont_test.FtFontTypeTest.test_render) ... ok >test_render_ucs2_ucs4 (pygame.tests.ftfont_test.FtFontTypeTest.test_render_ucs2_ucs4) >that it renders without raising if there is a new enough SDL_ttf. ... ok >test_set_bold (pygame.tests.ftfont_test.FtFontTypeTest.test_set_bold) ... ok >test_set_italic (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic) ... ok >test_set_italic_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_italic_property) ... ok >test_set_strikethrough (pygame.tests.ftfont_test.FtFontTypeTest.test_set_strikethrough) ... ok >test_set_strikethrough_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_strikethrough_property) ... ok >test_set_underline (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline) ... ok >test_set_underline_property (pygame.tests.ftfont_test.FtFontTypeTest.test_set_underline_property) ... ok >test_size (pygame.tests.ftfont_test.FtFontTypeTest.test_size) ... ok > >---------------------------------------------------------------------- >Ran 48 tests in 0.062s > >OK > >loading pygame.tests.gfxdraw_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_aacircle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aacircle) >aacircle(surface, x, y, r, color): return None ... ok >test_aaellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aaellipse) >aaellipse(surface, x, y, rx, ry, color): return None ... ok >test_aapolygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon) >aapolygon(surface, points, color): return None ... ok >test_aapolygon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aapolygon__with_horizontal_edge) >Ensure aapolygon draws horizontal edges correctly. ... ok >test_aatrigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon) >aatrigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok >test_aatrigon__with_horizontal_edge (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_aatrigon__with_horizontal_edge) >Ensure aatrigon draws horizontal edges correctly. ... ok >test_arc (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_arc) >arc(surface, x, y, r, start, end, color): return None ... ok >test_bezier (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_bezier) >bezier(surface, points, steps, color): return None ... ok >test_box (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_box) >box(surface, rect, color): return None ... ok >test_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_circle) >circle(surface, x, y, r, color): return None ... ok >test_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_ellipse) >ellipse(surface, x, y, rx, ry, color): return None ... ok >test_filled_circle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_circle) >filled_circle(surface, x, y, r, color): return None ... ok >test_filled_ellipse (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_ellipse) >filled_ellipse(surface, x, y, rx, ry, color): return None ... ok >test_filled_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_polygon) >filled_polygon(surface, points, color): return None ... ok >test_filled_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_filled_trigon) >filled_trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok >test_gfxdraw__subclassed_surface (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_gfxdraw__subclassed_surface) >Ensure pygame.gfxdraw works on subclassed surfaces. ... ok >test_hline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_hline) >hline(surface, x1, x2, y, color): return None ... ok >test_line (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_line) >line(surface, x1, y1, x2, y2, color): return None ... ok >test_pie (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pie) >pie(surface, x, y, r, start, end, color): return None ... ok >test_pixel (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_pixel) >pixel(surface, x, y, color): return None ... ok >test_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_polygon) >polygon(surface, points, color): return None ... ok >test_rectangle (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_rectangle) >rectangle(surface, rect, color): return None ... ok >test_textured_polygon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_textured_polygon) >textured_polygon(surface, points, texture, tx, ty): return None ... ok >test_trigon (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_trigon) >trigon(surface, x1, y1, x2, y2, x3, y3, color): return None ... ok >test_vline (pygame.tests.gfxdraw_test.GfxdrawDefaultTest.test_vline) >vline(surface, x, y1, y2, color): return None ... ok > >---------------------------------------------------------------------- >Ran 25 tests in 0.340s > >OK > >loading pygame.tests.image__save_gl_surface_test >test_image_save_works_with_opengl_surfaces (pygame.tests.image__save_gl_surface_test.GL_ImageSave.test_image_save_works_with_opengl_surfaces) >|tags:display,slow,opengl| ... skipped 'OpenGL requires a non-"dummy" SDL_VIDEODRIVER' > >---------------------------------------------------------------------- >Ran 1 test in 0.000s > >OK (skipped=1) > >loading pygame.tests.image_test >testLoadBytesIO (pygame.tests.image_test.ImageModuleTest.testLoadBytesIO) >to see if we can load images with BytesIO. ... ok >testLoadIcon (pygame.tests.image_test.ImageModuleTest.testLoadIcon) >see if we can load the pygame icon. ... ok >testLoadJPG (pygame.tests.image_test.ImageModuleTest.testLoadJPG) >to see if we can load a jpg. ... ok >testLoadPNG (pygame.tests.image_test.ImageModuleTest.testLoadPNG) >see if we can load a png with color values in the proper channels. ... ok >testSaveJPG (pygame.tests.image_test.ImageModuleTest.testSaveJPG) >JPG equivalent to issue #211 - color channel swapping ... ok >testSavePNG24 (pygame.tests.image_test.ImageModuleTest.testSavePNG24) >see if we can save a png with color values in the proper channels. ... ok >testSavePNG32 (pygame.tests.image_test.ImageModuleTest.testSavePNG32) >see if we can save a png with color values in the proper channels. ... ok >testSavePNG8 (pygame.tests.image_test.ImageModuleTest.testSavePNG8) >see if we can save an 8 bit png correctly ... ok >testSavePaletteAsPNG8 (pygame.tests.image_test.ImageModuleTest.testSavePaletteAsPNG8) >see if we can save a png with color values in the proper channels. ... ok >test_from_to_bytes_exists (pygame.tests.image_test.ImageModuleTest.test_from_to_bytes_exists) ... ok >test_frombuffer_8bit (pygame.tests.image_test.ImageModuleTest.test_frombuffer_8bit) >test reading pixel data from a bytes buffer ... ok >test_frombuffer_ARGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_ARGB) ... ok >test_frombuffer_BGR (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGR) ... ok >test_frombuffer_BGRA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_BGRA) ... ok >test_frombuffer_RGB (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGB) ... ok >test_frombuffer_RGBA (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBA) ... ok >test_frombuffer_RGBX (pygame.tests.image_test.ImageModuleTest.test_frombuffer_RGBX) ... ok >test_fromstring__and_tostring (pygame.tests.image_test.ImageModuleTest.test_fromstring__and_tostring) >Ensure methods tostring() and fromstring() are symmetric. ... ok >test_get_extended (pygame.tests.image_test.ImageModuleTest.test_get_extended) ... ok >test_get_sdl_image_version (pygame.tests.image_test.ImageModuleTest.test_get_sdl_image_version) ... ok >test_load_basic (pygame.tests.image_test.ImageModuleTest.test_load_basic) >to see if we can load bmp from files and/or file-like objects in memory ... ok >test_load_bmp_threads (pygame.tests.image_test.ImageModuleTest.test_load_bmp_threads) ... ok >test_load_extended (pygame.tests.image_test.ImageModuleTest.test_load_extended) >can load different format images. ... ok >test_load_gif_threads (pygame.tests.image_test.ImageModuleTest.test_load_gif_threads) ... ok >test_load_jpg_threads (pygame.tests.image_test.ImageModuleTest.test_load_jpg_threads) ... ok >test_load_pathlib (pygame.tests.image_test.ImageModuleTest.test_load_pathlib) >works loading using a Path argument. ... ok >test_load_png_threads (pygame.tests.image_test.ImageModuleTest.test_load_png_threads) ... ok >test_load_unicode_path (pygame.tests.image_test.ImageModuleTest.test_load_unicode_path) ... ok >test_save (pygame.tests.image_test.ImageModuleTest.test_save) ... ok >test_save__to_fileobject_w_namehint_argument (pygame.tests.image_test.ImageModuleTest.test_save__to_fileobject_w_namehint_argument) ... ok >test_save_colorkey (pygame.tests.image_test.ImageModuleTest.test_save_colorkey) >make sure the color key is not changed when saving. ... ok >test_save_extended (pygame.tests.image_test.ImageModuleTest.test_save_extended) ... ok >test_save_pathlib (pygame.tests.image_test.ImageModuleTest.test_save_pathlib) ... ok >test_save_tga (pygame.tests.image_test.ImageModuleTest.test_save_tga) ... ok >test_save_to_fileobject (pygame.tests.image_test.ImageModuleTest.test_save_to_fileobject) ... ok >test_save_unicode_path (pygame.tests.image_test.ImageModuleTest.test_save_unicode_path) >save unicode object with non-ASCII chars ... ok >test_to_string__premultiplied (pygame.tests.image_test.ImageModuleTest.test_to_string__premultiplied) >test to make sure we can export a surface to a premultiplied alpha string ... ok >test_tostring_depth_24 (pygame.tests.image_test.ImageModuleTest.test_tostring_depth_24) ... ok > >---------------------------------------------------------------------- >Ran 38 tests in 4.416s > >OK > >loading pygame.tests.imageext_test >test_load_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_load_bad_filename) ... skipped 'SDL silently removes invalid characters' >test_load_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_non_string_file) ... ok >test_load_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_0) ... ok >test_load_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_load_unicode_path_1) >non-ASCII unicode ... ok >test_load_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_extension) ... ok >test_load_unknown_file (pygame.tests.imageext_test.ImageextModuleTest.test_load_unknown_file) ... ok >test_save_bad_filename (pygame.tests.imageext_test.ImageextModuleTest.test_save_bad_filename) ... skipped 'SDL silently removes invalid characters' >test_save_non_string_file (pygame.tests.imageext_test.ImageextModuleTest.test_save_non_string_file) ... ok >test_save_unicode_path_0 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_0) >unicode object with ASCII chars ... ok >test_save_unicode_path_1 (pygame.tests.imageext_test.ImageextModuleTest.test_save_unicode_path_1) ... ok >test_save_unknown_extension (pygame.tests.imageext_test.ImageextModuleTest.test_save_unknown_extension) ... ok > >---------------------------------------------------------------------- >Ran 11 tests in 0.005s > >OK (skipped=2) > >loading pygame.tests.joystick_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_get_count (pygame.tests.joystick_test.JoystickModuleTest.test_get_count) ... ok >test_get_init (pygame.tests.joystick_test.JoystickModuleTest.test_get_init) ... ok >test_init (pygame.tests.joystick_test.JoystickModuleTest.test_init) >This unit test is for joystick.init() ... ok >test_quit (pygame.tests.joystick_test.JoystickModuleTest.test_quit) >Test if joystick.quit works. ... ok > >---------------------------------------------------------------------- >Ran 4 tests in 0.764s > >OK > >loading pygame.tests.key_test >test_get_focused (pygame.tests.key_test.KeyModuleTest.test_get_focused) ... skipped 'flaky test, and broken on 2.0.18 windows' >test_get_pressed (pygame.tests.key_test.KeyModuleTest.test_get_pressed) ... ok >test_import (pygame.tests.key_test.KeyModuleTest.test_import) >does it import? ... ok >test_name_and_key_code (pygame.tests.key_test.KeyModuleTest.test_name_and_key_code) ... ok >test_set_and_get_mods (pygame.tests.key_test.KeyModuleTest.test_set_and_get_mods) ... ok >test_set_and_get_repeat (pygame.tests.key_test.KeyModuleTest.test_set_and_get_repeat) ... ok > >---------------------------------------------------------------------- >Ran 6 tests in 0.158s > >OK (skipped=1) > >loading pygame.tests.locals_test >test_locals_has_all_constants (pygame.tests.locals_test.LocalsTest.test_locals_has_all_constants) ... ok > >---------------------------------------------------------------------- >Ran 1 test in 0.000s > >OK > >loading pygame.tests.mask_test >test_buffer_interface (pygame.tests.mask_test.MaskModuleTest.test_buffer_interface) ... ok >test_from_surface (pygame.tests.mask_test.MaskModuleTest.test_from_surface) >Ensures from_surface creates a mask with the correct bits set. ... ok >test_from_surface__different_alphas_16bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_16bit) >Ensures from_surface creates a mask with the correct bits set ... ok >test_from_surface__different_alphas_32bit (pygame.tests.mask_test.MaskModuleTest.test_from_surface__different_alphas_32bit) >Ensures from_surface creates a mask with the correct bits set ... ok >test_from_surface__with_colorkey_mask_cleared (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_cleared) >Ensures from_surface creates a mask with the correct bits set ... ok >test_from_surface__with_colorkey_mask_filled (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_filled) >Ensures from_surface creates a mask with the correct bits set ... ok >test_from_surface__with_colorkey_mask_pattern (pygame.tests.mask_test.MaskModuleTest.test_from_surface__with_colorkey_mask_pattern) >Ensures from_surface creates a mask with the correct bits set ... ok >test_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_from_threshold) >Does mask.from_threshold() work correctly? ... ok >test_zero_size_from_surface (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_surface) >Ensures from_surface can create masks from zero sized surfaces. ... ok >test_zero_size_from_threshold (pygame.tests.mask_test.MaskModuleTest.test_zero_size_from_threshold) ... ok >test_subclass_angle (pygame.tests.mask_test.MaskSubclassTest.test_subclass_angle) >Ensures angle works for subclassed Masks. ... ok >test_subclass_centroid (pygame.tests.mask_test.MaskSubclassTest.test_subclass_centroid) >Ensures centroid works for subclassed Masks. ... ok >test_subclass_clear (pygame.tests.mask_test.MaskSubclassTest.test_subclass_clear) >Ensures clear works for subclassed Masks. ... ok >test_subclass_connected_component (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_component) >Ensures connected_component works for subclassed Masks. ... ok >test_subclass_connected_components (pygame.tests.mask_test.MaskSubclassTest.test_subclass_connected_components) >Ensures connected_components works for subclassed Masks. ... ok >test_subclass_convolve (pygame.tests.mask_test.MaskSubclassTest.test_subclass_convolve) >Ensures convolve works for subclassed Masks. ... ok >test_subclass_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy) >Ensures copy works for subclassed Masks. ... ok >test_subclass_copy__override_both_copy_methods (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_both_copy_methods) >Ensures copy works for subclassed Masks overriding copy/__copy__. ... ok >test_subclass_copy__override_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_copy) >Ensures copy works for subclassed Masks overriding copy. ... ok >test_subclass_copy__override_dunder_copy (pygame.tests.mask_test.MaskSubclassTest.test_subclass_copy__override_dunder_copy) >Ensures copy works for subclassed Masks overriding __copy__. ... ok >test_subclass_count (pygame.tests.mask_test.MaskSubclassTest.test_subclass_count) >Ensures count works for subclassed Masks. ... ok >test_subclass_draw (pygame.tests.mask_test.MaskSubclassTest.test_subclass_draw) >Ensures draw works for subclassed Masks. ... ok >test_subclass_erase (pygame.tests.mask_test.MaskSubclassTest.test_subclass_erase) >Ensures erase works for subclassed Masks. ... ok >test_subclass_fill (pygame.tests.mask_test.MaskSubclassTest.test_subclass_fill) >Ensures fill works for subclassed Masks. ... ok >test_subclass_get_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_at) >Ensures get_at works for subclassed Masks. ... ok >test_subclass_get_bounding_rects (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_bounding_rects) >Ensures get_bounding_rects works for subclassed Masks. ... ok >test_subclass_get_size (pygame.tests.mask_test.MaskSubclassTest.test_subclass_get_size) >Ensures get_size works for subclassed Masks. ... ok >test_subclass_invert (pygame.tests.mask_test.MaskSubclassTest.test_subclass_invert) >Ensures invert works for subclassed Masks. ... ok >test_subclass_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask) >Ensures the Mask class can be subclassed. ... ok >test_subclass_mask_get_rect (pygame.tests.mask_test.MaskSubclassTest.test_subclass_mask_get_rect) >Ensures get_rect works for subclassed Masks. ... ok >test_subclass_outline (pygame.tests.mask_test.MaskSubclassTest.test_subclass_outline) >Ensures outline works for subclassed Masks. ... ok >test_subclass_overlap (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap) >Ensures overlap works for subclassed Masks. ... ok >test_subclass_overlap_area (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_area) >Ensures overlap_area works for subclassed Masks. ... ok >test_subclass_overlap_mask (pygame.tests.mask_test.MaskSubclassTest.test_subclass_overlap_mask) >Ensures overlap_mask works for subclassed Masks. ... ok >test_subclass_scale (pygame.tests.mask_test.MaskSubclassTest.test_subclass_scale) >Ensures scale works for subclassed Masks. ... ok >test_subclass_set_at (pygame.tests.mask_test.MaskSubclassTest.test_subclass_set_at) >Ensures set_at works for subclassed Masks. ... ok >test_subclass_to_surface (pygame.tests.mask_test.MaskSubclassTest.test_subclass_to_surface) >Ensures to_surface works for subclassed Masks. ... ok >test_angle (pygame.tests.mask_test.MaskTypeTest.test_angle) >Ensure a mask's orientation angle is correctly calculated. ... ok >test_angle__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_angle__empty_mask) >Ensure an empty mask's angle is correctly calculated. ... ok >test_centroid (pygame.tests.mask_test.MaskTypeTest.test_centroid) >Ensure a filled mask's centroid is correctly calculated. ... ok >test_centroid__all_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__all_corners) >Ensure a mask's centroid is correctly calculated ... ok >test_centroid__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_centroid__empty_mask) >Ensure an empty mask's centroid is correctly calculated. ... ok >test_centroid__single_column (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_column) >Ensure a mask's centroid is correctly calculated ... ok >test_centroid__single_row (pygame.tests.mask_test.MaskTypeTest.test_centroid__single_row) >Ensure a mask's centroid is correctly calculated ... ok >test_centroid__two_columns (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_columns) >Ensure a mask's centroid is correctly calculated ... ok >test_centroid__two_corners (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_corners) >Ensure a mask's centroid is correctly calculated ... ok >test_centroid__two_rows (pygame.tests.mask_test.MaskTypeTest.test_centroid__two_rows) >Ensure a mask's centroid is correctly calculated ... ok >test_clear (pygame.tests.mask_test.MaskTypeTest.test_clear) >Ensure a mask can be cleared. ... ok >test_clear__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_clear__bit_boundaries) >Ensures masks of different sizes are cleared correctly. ... ok >test_connected_component (pygame.tests.mask_test.MaskTypeTest.test_connected_component) >Ensure a mask's connected component is correctly calculated. ... ok >test_connected_component__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__empty_mask) >Ensure a mask's connected component is correctly calculated ... ok >test_connected_component__full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_component__full_mask) >Ensure a mask's connected component is correctly calculated ... ok >test_connected_component__multi_set_bits (pygame.tests.mask_test.MaskTypeTest.test_connected_component__multi_set_bits) >Ensure a mask's connected component is correctly calculated ... ok >test_connected_component__one_set_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__one_set_bit) >Ensure a mask's connected component is correctly calculated ... ok >test_connected_component__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_connected_component__out_of_bounds) >Ensure connected_component() checks bounds. ... ok >test_connected_component__unset_bit (pygame.tests.mask_test.MaskTypeTest.test_connected_component__unset_bit) >Ensure a mask's connected component is correctly calculated ... ok >test_connected_components (pygame.tests.mask_test.MaskTypeTest.test_connected_components) ... ok >test_connected_components__negative_min_with_empty_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_empty_mask) >Ensures connected_components() properly handles negative min values ... ok >test_connected_components__negative_min_with_full_mask (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_full_mask) >Ensures connected_components() properly handles negative min values ... ok >test_connected_components__negative_min_with_some_bits_set (pygame.tests.mask_test.MaskTypeTest.test_connected_components__negative_min_with_some_bits_set) >Ensures connected_components() properly handles negative min values ... ok >test_convolve (pygame.tests.mask_test.MaskTypeTest.test_convolve) >Tests the definition of convolution ... ok >test_convolve__out_of_range (pygame.tests.mask_test.MaskTypeTest.test_convolve__out_of_range) ... ok >test_convolve__point_identities (pygame.tests.mask_test.MaskTypeTest.test_convolve__point_identities) >Convolving with a single point is the identity, while convolving a point with something flips it. ... ok >test_convolve__size (pygame.tests.mask_test.MaskTypeTest.test_convolve__size) ... ok >test_convolve__with_output (pygame.tests.mask_test.MaskTypeTest.test_convolve__with_output) >checks that convolution modifies only the correct portion of the output ... ok >test_copy (pygame.tests.mask_test.MaskTypeTest.test_copy) >Ensures copy works correctly with some bits set and unset. ... ok >test_copy__empty (pygame.tests.mask_test.MaskTypeTest.test_copy__empty) >Ensures copy works correctly on an empty mask. ... ok >test_copy__full (pygame.tests.mask_test.MaskTypeTest.test_copy__full) >Ensures copy works correctly on a filled masked. ... ok >test_copy__independent (pygame.tests.mask_test.MaskTypeTest.test_copy__independent) >Ensures copy makes an independent copy of the mask. ... ok >test_count (pygame.tests.mask_test.MaskTypeTest.test_count) >Ensure a mask's set bits are correctly counted. ... ok >test_count__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_count__bit_boundaries) >Ensures the set bits of different sized masks are counted correctly. ... ok >test_count__empty_mask (pygame.tests.mask_test.MaskTypeTest.test_count__empty_mask) >Ensure an empty mask's set bits are correctly counted. ... ok >test_count__full_mask (pygame.tests.mask_test.MaskTypeTest.test_count__full_mask) >Ensure a full mask's set bits are correctly counted. ... ok >test_draw (pygame.tests.mask_test.MaskTypeTest.test_draw) >Ensure a mask can be drawn onto another mask. ... ok >test_draw__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_draw__bit_boundaries) >Ensures draw handles masks of different sizes correctly. ... ok >test_draw__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_mask_arg) >Ensure draw handles invalid mask arguments correctly. ... ok >test_draw__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_draw__invalid_offset_arg) >Ensure draw handles invalid offset arguments correctly. ... ok >test_draw__offset (pygame.tests.mask_test.MaskTypeTest.test_draw__offset) >Ensure an offset mask can be drawn onto another mask. ... ok >test_draw__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_draw__offset_boundary) >Ensures draw handles offsets and boundaries correctly. ... ok >test_draw__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_draw__specific_offsets) >Ensure an offset mask can be drawn onto another mask. ... ok >test_drawing (pygame.tests.mask_test.MaskTypeTest.test_drawing) >Test fill, clear, invert, draw, erase ... ok >test_erase (pygame.tests.mask_test.MaskTypeTest.test_erase) >Ensure a mask can erase another mask. ... ok >test_erase__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_erase__bit_boundaries) >Ensures erase handles masks of different sizes correctly. ... ok >test_erase__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_mask_arg) >Ensure erase handles invalid mask arguments correctly. ... ok >test_erase__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_erase__invalid_offset_arg) >Ensure erase handles invalid offset arguments correctly. ... ok >test_erase__offset (pygame.tests.mask_test.MaskTypeTest.test_erase__offset) >Ensure an offset mask can erase another mask. ... ok >test_erase__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_erase__offset_boundary) >Ensures erase handles offsets and boundaries correctly. ... ok >test_erase__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_erase__specific_offsets) >Ensure an offset mask can erase another mask. ... ok >test_fill (pygame.tests.mask_test.MaskTypeTest.test_fill) >Ensure a mask can be filled. ... ok >test_fill__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_fill__bit_boundaries) >Ensures masks of different sizes are filled correctly. ... ok >test_get_at (pygame.tests.mask_test.MaskTypeTest.test_get_at) >Ensure individual mask bits are correctly retrieved. ... ok >test_get_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_get_at__out_of_bounds) >Ensure get_at() checks bounds. ... ok >test_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_get_bounding_rects) >Ensures get_bounding_rects works correctly. ... ok >test_get_rect (pygame.tests.mask_test.MaskTypeTest.test_get_rect) >Ensures get_rect works correctly. ... ok >test_get_rect__invalid_kwarg_format (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_format) >Ensures get_rect detects invalid kwarg formats. ... ok >test_get_rect__invalid_kwarg_name (pygame.tests.mask_test.MaskTypeTest.test_get_rect__invalid_kwarg_name) >Ensures get_rect detects invalid kwargs. ... ok >test_get_rect__multiple_kwargs (pygame.tests.mask_test.MaskTypeTest.test_get_rect__multiple_kwargs) >Ensures get_rect supports multiple rect attribute kwargs. ... ok >test_get_rect__no_arg_support (pygame.tests.mask_test.MaskTypeTest.test_get_rect__no_arg_support) >Ensures get_rect only supports kwargs. ... ok >test_get_rect__one_kwarg (pygame.tests.mask_test.MaskTypeTest.test_get_rect__one_kwarg) >Ensures get_rect supports a single rect attribute kwarg. ... ok >test_get_size (pygame.tests.mask_test.MaskTypeTest.test_get_size) >Ensure a mask's size is correctly retrieved. ... ok >test_invert (pygame.tests.mask_test.MaskTypeTest.test_invert) >Ensure a mask can be inverted. ... ok >test_invert__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_invert__bit_boundaries) >Ensures masks of different sizes are inverted correctly. ... ok >test_invert__empty (pygame.tests.mask_test.MaskTypeTest.test_invert__empty) >Ensure an empty mask can be inverted. ... ok >test_invert__full (pygame.tests.mask_test.MaskTypeTest.test_invert__full) >Ensure a full mask can be inverted. ... ok >test_mask (pygame.tests.mask_test.MaskTypeTest.test_mask) >Ensure masks are created correctly without fill parameter. ... ok >test_mask__fill_arg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_arg) >Ensure masks are created correctly using a fill arg. ... ok >test_mask__fill_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg) >Ensure masks are created correctly using the fill keyword. ... ok >test_mask__fill_kwarg_bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_mask__fill_kwarg_bit_boundaries) >Ensures masks are created correctly using the fill keyword ... ok >test_mask__negative_size (pygame.tests.mask_test.MaskTypeTest.test_mask__negative_size) >Ensure the mask constructor handles negative sizes correctly. ... ok >test_mask__size_kwarg (pygame.tests.mask_test.MaskTypeTest.test_mask__size_kwarg) >Ensure masks are created correctly using the size keyword. ... ok >test_mask_access (pygame.tests.mask_test.MaskTypeTest.test_mask_access) >do the set_at, and get_at parts work correctly? ... ok >test_outline (pygame.tests.mask_test.MaskTypeTest.test_outline) ... ok >test_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap) >Ensure the overlap intersection is correctly calculated. ... ok >test_overlap__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap__bit_boundaries) >Ensures overlap handles masks of different sizes correctly. ... ok >test_overlap__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_mask_arg) >Ensure overlap handles invalid mask arguments correctly. ... ok >test_overlap__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap__invalid_offset_arg) >Ensure overlap handles invalid offset arguments correctly. ... ok >test_overlap__no_overlap (pygame.tests.mask_test.MaskTypeTest.test_overlap__no_overlap) >Ensure an offset overlap intersection is correctly calculated ... ok >test_overlap__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset) >Ensure an offset overlap intersection is correctly calculated. ... ok >test_overlap__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_boundary) >Ensures overlap handles offsets and boundaries correctly. ... ok >test_overlap__offset_with_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_overlap__offset_with_unset_bits) >Ensure an offset overlap intersection is correctly calculated ... ok >test_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_overlap_area) >Ensure the overlap_area is correctly calculated. ... ok >test_overlap_area__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__bit_boundaries) >Ensures overlap_area handles masks of different sizes correctly. ... ok >test_overlap_area__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_mask_arg) >Ensure overlap_area handles invalid mask arguments correctly. ... ok >test_overlap_area__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__invalid_offset_arg) >Ensure overlap_area handles invalid offset arguments correctly. ... ok >test_overlap_area__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset) >Ensure an offset overlap_area is correctly calculated. ... ok >test_overlap_area__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_area__offset_boundary) >Ensures overlap_area handles offsets and boundaries correctly. ... ok >test_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask) >Ensure overlap_mask's mask has correct bits set. ... ok >test_overlap_mask__bit_boundaries (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bit_boundaries) >Ensures overlap_mask handles masks of different sizes correctly. ... ok >test_overlap_mask__bits_set (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__bits_set) >Ensure overlap_mask's mask has correct bits set. ... ok >test_overlap_mask__invalid_mask_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_mask_arg) >Ensure overlap_mask handles invalid mask arguments correctly. ... ok >test_overlap_mask__invalid_offset_arg (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__invalid_offset_arg) >Ensure overlap_mask handles invalid offset arguments correctly. ... ok >test_overlap_mask__offset (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset) >Ensure an offset overlap_mask's mask is correctly calculated. ... ok >test_overlap_mask__offset_boundary (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__offset_boundary) >Ensures overlap_mask handles offsets and boundaries correctly. ... ok >test_overlap_mask__specific_offsets (pygame.tests.mask_test.MaskTypeTest.test_overlap_mask__specific_offsets) >Ensure an offset overlap_mask's mask is correctly calculated. ... ok >test_scale (pygame.tests.mask_test.MaskTypeTest.test_scale) >Ensure a mask can be scaled. ... ok >test_scale__negative_size (pygame.tests.mask_test.MaskTypeTest.test_scale__negative_size) >Ensure scale handles negative sizes correctly. ... ok >test_set_at (pygame.tests.mask_test.MaskTypeTest.test_set_at) >Ensure individual mask bits are set to 1. ... ok >test_set_at__default_value (pygame.tests.mask_test.MaskTypeTest.test_set_at__default_value) >Ensure individual mask bits are set using the default value. ... ok >test_set_at__out_of_bounds (pygame.tests.mask_test.MaskTypeTest.test_set_at__out_of_bounds) >Ensure set_at() checks bounds. ... ok >test_set_at__to_0 (pygame.tests.mask_test.MaskTypeTest.test_set_at__to_0) >Ensure individual mask bits are set to 0. ... ok >test_to_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface) >Ensures empty and full masks can be drawn onto surfaces. ... ok >test_to_surface__all_surfaces_different_sizes_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__all_surfaces_different_sizes_than_mask) >Ensures that all the surface parameters can be of different sizes. ... ok >test_to_surface__area_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_default) >Ensures the default area is correct. ... ok >test_to_surface__area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_locations) >Ensures area rects can be different locations on/off the mask. ... expected failure >test_to_surface__area_off_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask) >Ensures area values off the mask work correctly ... expected failure >test_to_surface__area_off_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_off_mask_with_setsurface_unsetsurface) >Ensures area values off the mask work correctly ... expected failure >test_to_surface__area_on_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask) >Ensures area values on the mask work correctly ... expected failure >test_to_surface__area_on_mask_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_on_mask_with_setsurface_unsetsurface) >Ensures area values on the mask work correctly ... expected failure >test_to_surface__area_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_param) >Ensures to_surface accepts an area arg/kwarg. ... expected failure >test_to_surface__area_sizes (pygame.tests.mask_test.MaskTypeTest.test_to_surface__area_sizes) >Ensures area rects can be different sizes. ... expected failure >test_to_surface__args_and_kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_and_kwargs) >Ensures to_surface accepts a combination of args/kwargs ... ok >test_to_surface__args_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__args_invalid_types) >Ensures to_surface detects invalid kwarg types. ... ok >test_to_surface__color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__color_alphas) >Ensures the setcolor/unsetcolor alpha values are respected. ... ok >test_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__create_surface) >Ensures empty and full masks can be drawn onto a created surface. ... ok >test_to_surface__default_surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__default_surface_with_param_combinations) >Ensures to_surface works with a default surface value ... ok >test_to_surface__depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__depths) >Ensures to_surface works correctly with supported surface depths. ... ok >test_to_surface__dest_and_area_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_and_area_locations) >Ensures dest/area values can be different locations on/off the ... expected failure >test_to_surface__dest_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_default) >Ensures the default dest is correct. ... ok >test_to_surface__dest_locations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_locations) >Ensures dest values can be different locations on/off the surface. ... ok >test_to_surface__dest_off_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface) >Ensures dest values off the surface work correctly ... ok >test_to_surface__dest_off_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_off_surface_with_setsurface_unsetsurface) >Ensures dest values off the surface work correctly ... ok >test_to_surface__dest_on_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface) >Ensures dest values on the surface work correctly ... ok >test_to_surface__dest_on_surface_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_on_surface_with_setsurface_unsetsurface) >Ensures dest values on the surface work correctly ... ok >test_to_surface__dest_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__dest_param) >Ensures to_surface accepts a dest arg/kwarg. ... ok >test_to_surface__different_depths (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths) >Ensures an exception is raised when surfaces have different depths. ... ok >test_to_surface__different_depths_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_depths_with_created_surfaces) >Ensures an exception is raised when surfaces have different depths ... ok >test_to_surface__different_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas) >Ensures an exception is raised when surfaces have different SRCALPHA ... ok >test_to_surface__different_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__different_srcalphas_with_created_surfaces) >Ensures an exception is raised when surfaces have different SRCALPHA ... ok >test_to_surface__invalid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_area_formats) >Ensures to_surface handles invalid area formats correctly. ... expected failure >test_to_surface__invalid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_dest_formats) >Ensures to_surface handles invalid dest formats correctly. ... ok >test_to_surface__invalid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_setcolor_formats) >Ensures to_surface handles invalid setcolor formats correctly. ... ok >test_to_surface__invalid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__invalid_unsetcolor_formats) >Ensures to_surface handles invalid unsetcolor formats correctly. ... ok >test_to_surface__kwargs (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs) >Ensures to_surface accepts the correct kwargs. ... ok >test_to_surface__kwargs_create_surface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_create_surface) >Ensures to_surface accepts the correct kwargs ... ok >test_to_surface__kwargs_invalid_name (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_name) >Ensures to_surface detects invalid kwarg names. ... ok >test_to_surface__kwargs_invalid_types (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_invalid_types) >Ensures to_surface detects invalid kwarg types. ... ok >test_to_surface__kwargs_order_independent (pygame.tests.mask_test.MaskTypeTest.test_to_surface__kwargs_order_independent) >Ensures to_surface kwargs are not order dependent. ... ok >test_to_surface__negative_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_area_rect) >Ensures to_surface correctly handles negative sized area rects. ... expected failure >test_to_surface__negative_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__negative_sized_dest_rect) >Ensures to_surface correctly handles negative sized dest rects. ... ok >test_to_surface__same_srcalphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas) >Ensures to_surface works correctly when the SRCALPHA flag is set or not. ... ok >test_to_surface__same_srcalphas_with_created_surfaces (pygame.tests.mask_test.MaskTypeTest.test_to_surface__same_srcalphas_with_created_surfaces) >Ensures to_surface works correctly when it creates a surface ... ok >test_to_surface__set_and_unset_bits (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits) >Ensures that to_surface works correctly with with set/unset bits ... ok >test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface (pygame.tests.mask_test.MaskTypeTest.test_to_surface__set_and_unset_bits_with_setsurface_unsetsurface) >Ensures that to_surface works correctly with with set/unset bits ... ok >test_to_surface__setcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_default) >Ensures the default setcolor is correct. ... ok >test_to_surface__setcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setcolor_param) >Ensures to_surface accepts a setcolor arg/kwarg. ... ok >test_to_surface__setsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_shorter_than_mask) >Ensures that setsurfaces narrower and shorter than the mask work ... ok >test_to_surface__setsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_and_taller_than_mask) >Ensures that setsurfaces narrower and taller than the mask work ... ok >test_to_surface__setsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask) >Ensures that setsurfaces narrower than the mask work correctly. ... ok >test_to_surface__setsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_narrower_than_mask_and_colors_none) >Ensures that setsurfaces narrower than the mask work correctly ... ok >test_to_surface__setsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_param) >Ensures to_surface accepts a setsurface arg/kwarg. ... ok >test_to_surface__setsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask) >Ensures that setsurfaces shorter than the mask work correctly. ... ok >test_to_surface__setsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_shorter_than_mask_and_colors_none) >Ensures that setsurfaces shorter than the mask work correctly ... ok >test_to_surface__setsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_taller_than_mask) >Ensures that setsurfaces taller than the mask work correctly. ... ok >test_to_surface__setsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_shorter_than_mask) >Ensures that setsurfaces wider and shorter than the mask work ... ok >test_to_surface__setsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_and_taller_than_mask) >Ensures that setsurfaces wider and taller than the mask work ... ok >test_to_surface__setsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_wider_than_mask) >Ensures that setsurfaces wider than the mask work correctly. ... ok >test_to_surface__setsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__setsurface_with_zero_size) >Ensures zero sized setsurfaces are handled correctly. ... ok >test_to_surface__surface_color_alphas (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_color_alphas) >Ensures the setsurface/unsetsurface color alpha values are respected. ... ok >test_to_surface__surface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_shorter_than_mask) >Ensures that surfaces narrower and shorter than the mask work ... ok >test_to_surface__surface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_and_taller_than_mask) >Ensures that surfaces narrower and taller than the mask work ... ok >test_to_surface__surface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_narrower_than_mask) >Ensures that surfaces narrower than the mask work correctly. ... ok >test_to_surface__surface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_param) >Ensures to_surface accepts a surface arg/kwarg. ... ok >test_to_surface__surface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_shorter_than_mask) >Ensures that surfaces shorter than the mask work correctly. ... ok >test_to_surface__surface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_taller_than_mask) >Ensures that surfaces taller than the mask work correctly. ... ok >test_to_surface__surface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_shorter_than_mask) >Ensures that surfaces wider and shorter than the mask work ... ok >test_to_surface__surface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_and_taller_than_mask) >Ensures that surfaces wider and taller than the mask work correctly. ... ok >test_to_surface__surface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_wider_than_mask) >Ensures that surfaces wider than the mask work correctly. ... ok >test_to_surface__surface_with_param_combinations (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_param_combinations) >Ensures to_surface works with a surface value ... ok >test_to_surface__surface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__surface_with_zero_size) >Ensures zero sized surfaces are handled correctly. ... ok >test_to_surface__unsetcolor_default (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_default) >Ensures the default unsetcolor is correct. ... ok >test_to_surface__unsetcolor_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetcolor_param) >Ensures to_surface accepts a unsetcolor arg/kwarg. ... ok >test_to_surface__unsetsurface_narrower_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_shorter_than_mask) >Ensures that unsetsurfaces narrower and shorter than the mask work ... ok >test_to_surface__unsetsurface_narrower_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_and_taller_than_mask) >Ensures that unsetsurfaces narrower and taller than the mask work ... ok >test_to_surface__unsetsurface_narrower_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask) >Ensures that unsetsurfaces narrower than the mask work correctly. ... ok >test_to_surface__unsetsurface_narrower_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_narrower_than_mask_and_colors_none) >Ensures that unsetsurfaces narrower than the mask work correctly ... ok >test_to_surface__unsetsurface_param (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_param) >Ensures to_surface accepts a unsetsurface arg/kwarg. ... ok >test_to_surface__unsetsurface_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask) >Ensures that unsetsurfaces shorter than the mask work correctly. ... ok >test_to_surface__unsetsurface_shorter_than_mask_and_colors_none (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_shorter_than_mask_and_colors_none) >Ensures that unsetsurfaces shorter than the mask work correctly ... ok >test_to_surface__unsetsurface_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_taller_than_mask) >Ensures that unsetsurfaces taller than the mask work correctly. ... ok >test_to_surface__unsetsurface_wider_and_shorter_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_shorter_than_mask) >Ensures that unsetsurfaces wider and shorter than the mask work ... ok >test_to_surface__unsetsurface_wider_and_taller_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_and_taller_than_mask) >Ensures that unsetsurfaces wider and taller than the mask work ... ok >test_to_surface__unsetsurface_wider_than_mask (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_wider_than_mask) >Ensures that unsetsurfaces wider than the mask work correctly. ... ok >test_to_surface__unsetsurface_with_zero_size (pygame.tests.mask_test.MaskTypeTest.test_to_surface__unsetsurface_with_zero_size) >Ensures zero sized unsetsurfaces are handled correctly. ... ok >test_to_surface__valid_area_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_area_formats) >Ensures to_surface handles valid area formats correctly. ... expected failure >test_to_surface__valid_dest_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_dest_formats) >Ensures to_surface handles valid dest formats correctly. ... ok >test_to_surface__valid_setcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_setcolor_formats) >Ensures to_surface handles valid setcolor formats correctly. ... ok >test_to_surface__valid_unsetcolor_formats (pygame.tests.mask_test.MaskTypeTest.test_to_surface__valid_unsetcolor_formats) >Ensures to_surface handles valid unsetcolor formats correctly. ... ok >test_to_surface__zero_sized_area_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_area_rect) >Ensures to_surface correctly handles zero sized area rects. ... expected failure >test_to_surface__zero_sized_dest_rect (pygame.tests.mask_test.MaskTypeTest.test_to_surface__zero_sized_dest_rect) >Ensures to_surface correctly handles zero sized dest rects. ... ok >test_zero_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask) >Ensures masks can be created with zero sizes. ... ok >test_zero_mask_angle (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_angle) ... ok >test_zero_mask_centroid (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_centroid) ... ok >test_zero_mask_clear (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_clear) ... ok >test_zero_mask_connected_component (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component) >Ensures connected_component correctly handles zero sized masks. ... ok >test_zero_mask_connected_component__indexed (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_component__indexed) >Ensures connected_component correctly handles zero sized masks ... ok >test_zero_mask_connected_components (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_connected_components) >Ensures connected_components correctly handles zero sized masks. ... ok >test_zero_mask_convolve (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve) >Ensures convolve correctly handles zero sized masks. ... ok >test_zero_mask_convolve__with_output_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_convolve__with_output_mask) >Ensures convolve correctly handles zero sized masks ... ok >test_zero_mask_copy (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_copy) >Ensures copy correctly handles zero sized masks. ... ok >test_zero_mask_count (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_count) ... ok >test_zero_mask_draw (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_draw) >Ensures draw correctly handles zero sized masks. ... ok >test_zero_mask_erase (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_erase) >Ensures erase correctly handles zero sized masks. ... ok >test_zero_mask_fill (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_fill) >Ensures fill correctly handles zero sized masks. ... ok >test_zero_mask_flip (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_flip) ... ok >test_zero_mask_get_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_at) >Ensures get_at correctly handles zero sized masks. ... ok >test_zero_mask_get_bounding_rects (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_bounding_rects) >Ensures get_bounding_rects correctly handles zero sized masks. ... ok >test_zero_mask_get_rect (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_rect) >Ensures get_rect correctly handles zero sized masks. ... ok >test_zero_mask_get_size (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_get_size) >Ensures get_size correctly handles zero sized masks. ... ok >test_zero_mask_outline (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline) >Ensures outline correctly handles zero sized masks. ... ok >test_zero_mask_outline__with_arg (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_outline__with_arg) >Ensures outline correctly handles zero sized masks ... ok >test_zero_mask_overlap (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap) >Ensures overlap correctly handles zero sized masks. ... ok >test_zero_mask_overlap_area (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_area) >Ensures overlap_area correctly handles zero sized masks. ... ok >test_zero_mask_overlap_mask (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_overlap_mask) >Ensures overlap_mask correctly handles zero sized masks. ... ok >test_zero_mask_scale (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_scale) ... ok >test_zero_mask_set_at (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_set_at) >Ensures set_at correctly handles zero sized masks. ... ok >test_zero_mask_to_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface) >Ensures to_surface correctly handles zero sized masks and surfaces. ... ok >test_zero_mask_to_surface__create_surface (pygame.tests.mask_test.MaskTypeTest.test_zero_mask_to_surface__create_surface) >Ensures to_surface correctly handles zero sized masks and surfaces ... ok > >---------------------------------------------------------------------- >Ran 257 tests in 1.617s > >OK (expected failures=12) > >loading pygame.tests.math_test >test_clamp (pygame.tests.math_test.MathModuleTest.test_clamp) >Test clamp function. ... ok >test_lerp (pygame.tests.math_test.MathModuleTest.test_lerp) ... ok >testAdd (pygame.tests.math_test.Vector2TypeTest.testAdd) ... ok >testAttributeAccess (pygame.tests.math_test.Vector2TypeTest.testAttributeAccess) ... ok >testBool (pygame.tests.math_test.Vector2TypeTest.testBool) ... ok >testCompare (pygame.tests.math_test.Vector2TypeTest.testCompare) ... ok >testConstructionDefault (pygame.tests.math_test.Vector2TypeTest.testConstructionDefault) ... ok >testConstructionKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionKeywords) ... ok >testConstructionList (pygame.tests.math_test.Vector2TypeTest.testConstructionList) ... ok >testConstructionScalar (pygame.tests.math_test.Vector2TypeTest.testConstructionScalar) ... ok >testConstructionScalarKeywords (pygame.tests.math_test.Vector2TypeTest.testConstructionScalarKeywords) ... ok >testConstructionTuple (pygame.tests.math_test.Vector2TypeTest.testConstructionTuple) ... ok >testConstructionVector2 (pygame.tests.math_test.Vector2TypeTest.testConstructionVector2) ... ok >testConstructionXY (pygame.tests.math_test.Vector2TypeTest.testConstructionXY) ... ok >testCopy (pygame.tests.math_test.Vector2TypeTest.testCopy) ... ok >testExtendedSlicing (pygame.tests.math_test.Vector2TypeTest.testExtendedSlicing) ... ok >testIter (pygame.tests.math_test.Vector2TypeTest.testIter) ... ok >testRepr (pygame.tests.math_test.Vector2TypeTest.testRepr) ... ok >testScalarDivision (pygame.tests.math_test.Vector2TypeTest.testScalarDivision) ... ok >testScalarMultiplication (pygame.tests.math_test.Vector2TypeTest.testScalarMultiplication) ... ok >testSequence (pygame.tests.math_test.Vector2TypeTest.testSequence) ... ok >testStr (pygame.tests.math_test.Vector2TypeTest.testStr) ... ok >testSub (pygame.tests.math_test.Vector2TypeTest.testSub) ... ok >testUnary (pygame.tests.math_test.Vector2TypeTest.testUnary) ... ok >test___round___basic (pygame.tests.math_test.Vector2TypeTest.test___round___basic) ... ok >test_angle_to (pygame.tests.math_test.Vector2TypeTest.test_angle_to) ... ok >test_clamp_mag_v2_edge_cases (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_edge_cases) ... ok >test_clamp_mag_v2_errors (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_errors) ... ok >test_clamp_mag_v2_max (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_max) ... ok >test_clamp_mag_v2_min (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_min) ... ok >test_clamp_mag_v2_no_change (pygame.tests.math_test.Vector2TypeTest.test_clamp_mag_v2_no_change) ... ok >test_collection_abc (pygame.tests.math_test.Vector2TypeTest.test_collection_abc) ... ok >test_contains (pygame.tests.math_test.Vector2TypeTest.test_contains) ... ok >test_cross (pygame.tests.math_test.Vector2TypeTest.test_cross) ... ok >test_distance_squared_to (pygame.tests.math_test.Vector2TypeTest.test_distance_squared_to) ... ok >test_distance_to (pygame.tests.math_test.Vector2TypeTest.test_distance_to) ... ok >test_dot (pygame.tests.math_test.Vector2TypeTest.test_dot) ... ok >test_elementwise (pygame.tests.math_test.Vector2TypeTest.test_elementwise) ... ok >test_is_normalized (pygame.tests.math_test.Vector2TypeTest.test_is_normalized) ... ok >test_length (pygame.tests.math_test.Vector2TypeTest.test_length) ... ok >test_length_squared (pygame.tests.math_test.Vector2TypeTest.test_length_squared) ... ok >test_lerp (pygame.tests.math_test.Vector2TypeTest.test_lerp) ... ok >test_move_away (pygame.tests.math_test.Vector2TypeTest.test_move_away) ... ok >test_move_nowhere (pygame.tests.math_test.Vector2TypeTest.test_move_nowhere) ... ok >test_move_towards_basic (pygame.tests.math_test.Vector2TypeTest.test_move_towards_basic) ... ok >test_move_towards_errors (pygame.tests.math_test.Vector2TypeTest.test_move_towards_errors) ... ok >test_move_towards_max_distance (pygame.tests.math_test.Vector2TypeTest.test_move_towards_max_distance) ... ok >test_move_towards_self (pygame.tests.math_test.Vector2TypeTest.test_move_towards_self) ... ok >test_normalize (pygame.tests.math_test.Vector2TypeTest.test_normalize) ... ok >test_normalize_ip (pygame.tests.math_test.Vector2TypeTest.test_normalize_ip) ... ok >test_polar (pygame.tests.math_test.Vector2TypeTest.test_polar) ... ok >test_project_v2_onto_other (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other) >Project onto other vector. ... ok >test_project_v2_onto_other_as_list (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_list) >Project onto other list as vector. ... ok >test_project_v2_onto_other_as_tuple (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_other_as_tuple) >Project onto other tuple as vector. ... ok >test_project_v2_onto_x_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_x_axis) >Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok >test_project_v2_onto_y_axis (pygame.tests.math_test.Vector2TypeTest.test_project_v2_onto_y_axis) >Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok >test_project_v2_raises_if_other_has_zero_length (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_has_zero_length) >Check if exception is raise when projected on vector has zero length. ... ok >test_project_v2_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector2TypeTest.test_project_v2_raises_if_other_is_not_iterable) >Check if exception is raise when projected on vector is not iterable. ... ok >test_reflect (pygame.tests.math_test.Vector2TypeTest.test_reflect) ... ok >test_reflect_ip (pygame.tests.math_test.Vector2TypeTest.test_reflect_ip) ... ok >test_rotate (pygame.tests.math_test.Vector2TypeTest.test_rotate) ... ok >test_rotate_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_ip) ... ok >test_rotate_rad (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad) ... ok >test_rotate_rad_ip (pygame.tests.math_test.Vector2TypeTest.test_rotate_rad_ip) ... ok >test_scale_to_length (pygame.tests.math_test.Vector2TypeTest.test_scale_to_length) ... ok >test_slerp (pygame.tests.math_test.Vector2TypeTest.test_slerp) ... ok >test_subclass_operation (pygame.tests.math_test.Vector2TypeTest.test_subclass_operation) ... ok >test_subclassing_v2 (pygame.tests.math_test.Vector2TypeTest.test_subclassing_v2) >Check if Vector2 is subclassable ... ok >test_swizzle (pygame.tests.math_test.Vector2TypeTest.test_swizzle) ... ok >test_swizzle_return_types (pygame.tests.math_test.Vector2TypeTest.test_swizzle_return_types) ... ok >test_update (pygame.tests.math_test.Vector2TypeTest.test_update) ... ok >testAdd (pygame.tests.math_test.Vector3TypeTest.testAdd) ... ok >testAttributeAccess (pygame.tests.math_test.Vector3TypeTest.testAttributeAccess) ... ok >testBool (pygame.tests.math_test.Vector3TypeTest.testBool) ... ok >testCompare (pygame.tests.math_test.Vector3TypeTest.testCompare) ... ok >testConstructionDefault (pygame.tests.math_test.Vector3TypeTest.testConstructionDefault) ... ok >testConstructionKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionKeywords) ... ok >testConstructionList (pygame.tests.math_test.Vector3TypeTest.testConstructionList) ... ok >testConstructionMissing (pygame.tests.math_test.Vector3TypeTest.testConstructionMissing) ... ok >testConstructionScalar (pygame.tests.math_test.Vector3TypeTest.testConstructionScalar) ... ok >testConstructionScalarKeywords (pygame.tests.math_test.Vector3TypeTest.testConstructionScalarKeywords) ... ok >testConstructionTuple (pygame.tests.math_test.Vector3TypeTest.testConstructionTuple) ... ok >testConstructionVector3 (pygame.tests.math_test.Vector3TypeTest.testConstructionVector3) ... ok >testConstructionXYZ (pygame.tests.math_test.Vector3TypeTest.testConstructionXYZ) ... ok >testCopy (pygame.tests.math_test.Vector3TypeTest.testCopy) ... ok >testExtendedSlicing (pygame.tests.math_test.Vector3TypeTest.testExtendedSlicing) ... ok >testIter (pygame.tests.math_test.Vector3TypeTest.testIter) ... ok >testRepr (pygame.tests.math_test.Vector3TypeTest.testRepr) ... ok >testScalarDivision (pygame.tests.math_test.Vector3TypeTest.testScalarDivision) ... ok >testScalarMultiplication (pygame.tests.math_test.Vector3TypeTest.testScalarMultiplication) ... ok >testSequence (pygame.tests.math_test.Vector3TypeTest.testSequence) ... ok >testStr (pygame.tests.math_test.Vector3TypeTest.testStr) ... ok >testSub (pygame.tests.math_test.Vector3TypeTest.testSub) ... ok >testUnary (pygame.tests.math_test.Vector3TypeTest.testUnary) ... ok >test___round___basic (pygame.tests.math_test.Vector3TypeTest.test___round___basic) ... ok >test_angle_to (pygame.tests.math_test.Vector3TypeTest.test_angle_to) ... ok >test_clamp_mag_v3_edge_cases (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_edge_cases) ... ok >test_clamp_mag_v3_errors (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_errors) ... ok >test_clamp_mag_v3_max (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_max) ... ok >test_clamp_mag_v3_min (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_min) ... ok >test_clamp_mag_v3_no_change (pygame.tests.math_test.Vector3TypeTest.test_clamp_mag_v3_no_change) ... ok >test_collection_abc (pygame.tests.math_test.Vector3TypeTest.test_collection_abc) ... ok >test_contains (pygame.tests.math_test.Vector3TypeTest.test_contains) ... ok >test_cross (pygame.tests.math_test.Vector3TypeTest.test_cross) ... ok >test_dir_works (pygame.tests.math_test.Vector3TypeTest.test_dir_works) ... ok >test_distance_squared_to (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to) ... ok >test_distance_squared_to_exceptions (pygame.tests.math_test.Vector3TypeTest.test_distance_squared_to_exceptions) ... ok >test_distance_to (pygame.tests.math_test.Vector3TypeTest.test_distance_to) ... ok >test_distance_to_exceptions (pygame.tests.math_test.Vector3TypeTest.test_distance_to_exceptions) ... ok >test_dot (pygame.tests.math_test.Vector3TypeTest.test_dot) ... ok >test_elementwise (pygame.tests.math_test.Vector3TypeTest.test_elementwise) ... ok >test_inplace_operators (pygame.tests.math_test.Vector3TypeTest.test_inplace_operators) ... ok >test_invalid_swizzle (pygame.tests.math_test.Vector3TypeTest.test_invalid_swizzle) ... ok >test_is_normalized (pygame.tests.math_test.Vector3TypeTest.test_is_normalized) ... ok >test_length (pygame.tests.math_test.Vector3TypeTest.test_length) ... ok >test_length_squared (pygame.tests.math_test.Vector3TypeTest.test_length_squared) ... ok >test_lerp (pygame.tests.math_test.Vector3TypeTest.test_lerp) ... ok >test_move_away (pygame.tests.math_test.Vector3TypeTest.test_move_away) ... ok >test_move_nowhere (pygame.tests.math_test.Vector3TypeTest.test_move_nowhere) ... ok >test_move_towards_basic (pygame.tests.math_test.Vector3TypeTest.test_move_towards_basic) ... ok >test_move_towards_errors (pygame.tests.math_test.Vector3TypeTest.test_move_towards_errors) ... ok >test_move_towards_max_distance (pygame.tests.math_test.Vector3TypeTest.test_move_towards_max_distance) ... ok >test_move_towards_self (pygame.tests.math_test.Vector3TypeTest.test_move_towards_self) ... ok >test_normalize (pygame.tests.math_test.Vector3TypeTest.test_normalize) ... ok >test_normalize_ip (pygame.tests.math_test.Vector3TypeTest.test_normalize_ip) ... ok >test_pickle (pygame.tests.math_test.Vector3TypeTest.test_pickle) ... ok >test_project_v3_onto_other (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other) >Project onto other vector. ... ok >test_project_v3_onto_other_as_list (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_list) >Project onto other list as vector. ... ok >test_project_v3_onto_other_as_tuple (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_other_as_tuple) >Project onto other tuple as vector. ... ok >test_project_v3_onto_x_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_x_axis) >Project onto x-axis, e.g. get the component pointing in the x-axis direction. ... ok >test_project_v3_onto_y_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_y_axis) >Project onto y-axis, e.g. get the component pointing in the y-axis direction. ... ok >test_project_v3_onto_z_axis (pygame.tests.math_test.Vector3TypeTest.test_project_v3_onto_z_axis) >Project onto z-axis, e.g. get the component pointing in the z-axis direction. ... ok >test_project_v3_raises_if_other_has_zero_length (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_has_zero_length) >Check if exception is raise when projected on vector has zero length. ... ok >test_project_v3_raises_if_other_is_not_iterable (pygame.tests.math_test.Vector3TypeTest.test_project_v3_raises_if_other_is_not_iterable) >Check if exception is raise when projected on vector is not iterable. ... ok >test_reflect (pygame.tests.math_test.Vector3TypeTest.test_reflect) ... ok >test_reflect_ip (pygame.tests.math_test.Vector3TypeTest.test_reflect_ip) ... ok >test_rotate (pygame.tests.math_test.Vector3TypeTest.test_rotate) ... ok >test_rotate_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_ip) ... ok >test_rotate_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad) ... ok >test_rotate_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_rad_ip) ... ok >test_rotate_x (pygame.tests.math_test.Vector3TypeTest.test_rotate_x) ... ok >test_rotate_x_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_ip) ... ok >test_rotate_x_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad) ... ok >test_rotate_x_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_x_rad_ip) ... ok >test_rotate_y (pygame.tests.math_test.Vector3TypeTest.test_rotate_y) ... ok >test_rotate_y_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_ip) ... ok >test_rotate_y_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad) ... ok >test_rotate_y_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_y_rad_ip) ... ok >test_rotate_z (pygame.tests.math_test.Vector3TypeTest.test_rotate_z) ... ok >test_rotate_z_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_ip) ... ok >test_rotate_z_rad (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad) ... ok >test_rotate_z_rad_ip (pygame.tests.math_test.Vector3TypeTest.test_rotate_z_rad_ip) ... ok >test_scale_to_length (pygame.tests.math_test.Vector3TypeTest.test_scale_to_length) ... ok >test_slerp (pygame.tests.math_test.Vector3TypeTest.test_slerp) ... ok >test_spherical (pygame.tests.math_test.Vector3TypeTest.test_spherical) ... ok >test_subclass_operation (pygame.tests.math_test.Vector3TypeTest.test_subclass_operation) ... ok >test_subclassing_v3 (pygame.tests.math_test.Vector3TypeTest.test_subclassing_v3) >Check if Vector3 is subclassable ... ok >test_swizzle (pygame.tests.math_test.Vector3TypeTest.test_swizzle) ... ok >test_swizzle_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_constants) >We can get constant values from a swizzle. ... ok >test_swizzle_four_constants (pygame.tests.math_test.Vector3TypeTest.test_swizzle_four_constants) >We can get 4 constant values from a swizzle. ... ok >test_swizzle_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_oob) >An out-of-bounds swizzle raises an AttributeError. ... ok >test_swizzle_return_types (pygame.tests.math_test.Vector3TypeTest.test_swizzle_return_types) ... ok >test_swizzle_set_oob (pygame.tests.math_test.Vector3TypeTest.test_swizzle_set_oob) >An out-of-bounds swizzle set raises an AttributeError. ... ok > >---------------------------------------------------------------------- >Ran 163 tests in 0.041s > >OK > >loading pygame.tests.midi_test >test_MidiException (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_MidiException) >Ensures the MidiException is raised as expected. ... ok >test_conversions (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_conversions) >of frequencies to midi note numbers and ansi note names. ... ok >test_midiin (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiin) >Ensures the MIDIIN event id exists in the midi module. ... ok >test_midiout (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midiout) >Ensures the MIDIOUT event id exists in the midi module. ... ok >test_midis2events (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events) >Ensures midi events are properly converted to pygame events. ... ok >test_midis2events__extra_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data) >Ensures midi events with extra values are handled properly. ... ok >test_midis2events__extra_event_data_missing_timestamp (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__extra_event_data_missing_timestamp) >Ensures midi events with extra data and no timestamps are handled ... ok >test_midis2events__missing_event_data (pygame.tests.midi_test.MidiModuleNonInteractiveTest.test_midis2events__missing_event_data) >Ensures midi events with missing values are handled properly. ... ok > >---------------------------------------------------------------------- >Ran 8 tests in 0.007s > >OK > >loading pygame.tests.mixer_music_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_get_busy (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_busy) ... ok >test_get_volume (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_get_volume) ... ok >test_init (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_init) >issue #955. unload music whenever mixer.quit() is called ... ok >test_load_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_mp3) >|tags:music| ... ok >test_load_object (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_object) >test loading music from file-like objects. ... ok >test_load_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_ogg) >|tags:music| ... ok >test_load_unicode (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_unicode) >test non-ASCII unicode path ... ok >test_load_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_load_wav) >|tags:music| ... ok >test_music_pause__unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_music_pause__unpause) >Ensure music has the correct position immediately after unpausing ... ok >test_object_namehint (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_object_namehint) >test loading & queuing music from file-like objects with namehint argument. ... ok >test_pause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_pause) ... ok >test_play (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play) ... ok >test_play__start_time (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_play__start_time) ... skipped 'disk audio driver "playback" writing to disk is slow' >test_queue__arguments (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__arguments) >Ensures queue() can be called with proper arguments. ... ok >test_queue__invalid_filename (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_filename) >Ensures queue() correctly handles invalid filenames. ... ok >test_queue__invalid_sound_type (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__invalid_sound_type) >Ensures queue() correctly handles invalid file types. ... ok >test_queue__multiple_calls (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__multiple_calls) >Ensures queue() can be called multiple times. ... ok >test_queue__no_file (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue__no_file) >Ensures queue() correctly handles missing the file argument. ... ok >test_queue_mp3 (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_mp3) >Ensures queue() accepts mp3 files. ... ok >test_queue_ogg (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_ogg) >Ensures queue() accepts ogg files. ... ok >test_queue_wav (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_queue_wav) >Ensures queue() accepts wav files. ... ok >test_set_volume (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_set_volume) ... ok >test_stop (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_stop) ... ok >test_unload (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unload) ... ok >test_unpause (pygame.tests.mixer_music_test.MixerMusicModuleTest.test_unpause) ... ok > >---------------------------------------------------------------------- >Ran 25 tests in 0.597s > >OK (skipped=1) > >loading pygame.tests.mixer_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_get_endevent (pygame.tests.mixer_test.ChannelEndEventTest.test_get_endevent) >Ensure Channel.get_endevent() returns the correct event type. ... ok >test_set_volume_with_one_argument (pygame.tests.mixer_test.ChannelSetVolumeTest.test_set_volume_with_one_argument) ... ok >test_set_volume_with_two_arguments (pygame.tests.mixer_test.ChannelSetVolumeTest.test_set_volume_with_two_arguments) ... expected failure >test_channel (pygame.tests.mixer_test.ChannelTypeTest.test_channel) >Ensure Channel() creation works. ... ok >test_channel__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_channel__before_init) >Ensure exception for Channel() creation with non-init mixer. ... ok >test_channel__invalid_id (pygame.tests.mixer_test.ChannelTypeTest.test_channel__invalid_id) >Ensure exception for Channel() creation with an invalid id. ... ok >test_channel__without_arg (pygame.tests.mixer_test.ChannelTypeTest.test_channel__without_arg) >Ensure exception for Channel() creation with no argument. ... ok >test_fadeout (pygame.tests.mixer_test.ChannelTypeTest.test_fadeout) >Ensure Channel.fadeout() stops playback after fading out. ... ok >test_get_busy (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy) >Ensure an idle channel's busy state is correct. ... ok >test_get_busy__active (pygame.tests.mixer_test.ChannelTypeTest.test_get_busy__active) >Ensure an active channel's busy state is correct. ... ok >test_get_queue (pygame.tests.mixer_test.ChannelTypeTest.test_get_queue) >Ensure Channel.get_queue() returns any queued Sound. ... ok >test_get_sound (pygame.tests.mixer_test.ChannelTypeTest.test_get_sound) >Ensure Channel.get_sound() returns the currently playing Sound. ... ok >test_get_volume (pygame.tests.mixer_test.ChannelTypeTest.test_get_volume) >Ensure a channel's volume can be retrieved. ... ok >test_pause_unpause (pygame.tests.mixer_test.ChannelTypeTest.test_pause_unpause) >Test if the Channel can be paused and unpaused. ... ok >test_pause_unpause__before_init (pygame.tests.mixer_test.ChannelTypeTest.test_pause_unpause__before_init) >Ensure exception for Channel.pause() with non-init mixer. ... ok >test_stop (pygame.tests.mixer_test.ChannelTypeTest.test_stop) ... ok >test_array_interface (pygame.tests.mixer_test.MixerModuleTest.test_array_interface) ... ok >test_array_keyword (pygame.tests.mixer_test.MixerModuleTest.test_array_keyword) ... skipped 'this test fails without real sound card' >test_fadeout (pygame.tests.mixer_test.MixerModuleTest.test_fadeout) >Ensure pygame.mixer.fadeout() stops playback after fading out the sound. ... ok >test_find_channel (pygame.tests.mixer_test.MixerModuleTest.test_find_channel) ... ok >test_get_init__returns_None_if_mixer_not_initialized (pygame.tests.mixer_test.MixerModuleTest.test_get_init__returns_None_if_mixer_not_initialized) ... ok >test_get_num_channels__defaults_eight_after_init (pygame.tests.mixer_test.MixerModuleTest.test_get_num_channels__defaults_eight_after_init) ... ok >test_get_sdl_mixer_version (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version) >Ensures get_sdl_mixer_version works correctly with no args. ... ok >test_get_sdl_mixer_version__args (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__args) >Ensures get_sdl_mixer_version works correctly using args. ... ok >test_get_sdl_mixer_version__invalid_args_kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__invalid_args_kwargs) >Ensures get_sdl_mixer_version handles invalid args and kwargs. ... ok >test_get_sdl_mixer_version__kwargs (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__kwargs) >Ensures get_sdl_mixer_version works correctly using kwargs. ... ok >test_get_sdl_mixer_version__linked_equals_compiled (pygame.tests.mixer_test.MixerModuleTest.test_get_sdl_mixer_version__linked_equals_compiled) >Ensures get_sdl_mixer_version's linked/compiled versions are equal. ... ok >test_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_init__keyword_args) ... ok >test_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_init__zero_values) ... ok >test_newbuf__one_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__one_channel) ... ok >test_newbuf__twho_channel (pygame.tests.mixer_test.MixerModuleTest.test_newbuf__twho_channel) ... ok >test_pause (pygame.tests.mixer_test.MixerModuleTest.test_pause) >Ensure pygame.mixer.pause() temporarily stops playback of all sound channels. ... expected failure >test_pre_init__keyword_args (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__keyword_args) ... ok >test_pre_init__zero_values (pygame.tests.mixer_test.MixerModuleTest.test_pre_init__zero_values) ... ok >test_quit (pygame.tests.mixer_test.MixerModuleTest.test_quit) >get_num_channels() Should throw pygame.error if uninitialized ... ok >test_set_num_channels (pygame.tests.mixer_test.MixerModuleTest.test_set_num_channels) ... ok >test_set_reserved (pygame.tests.mixer_test.MixerModuleTest.test_set_reserved) >Ensure pygame.mixer.set_reserved() reserves the given number of channels. ... ok >test_sound_args (pygame.tests.mixer_test.MixerModuleTest.test_sound_args) ... ok >test_sound_unicode (pygame.tests.mixer_test.MixerModuleTest.test_sound_unicode) >test non-ASCII unicode path ... ok >test_stop (pygame.tests.mixer_test.MixerModuleTest.test_stop) >Stops playback of all active sound channels. ... ok >test_correct_subclassing (pygame.tests.mixer_test.SoundTypeTest.test_correct_subclassing) ... ok >test_get_length (pygame.tests.mixer_test.SoundTypeTest.test_get_length) >Tests if get_length returns a correct length. ... ok >test_get_num_channels (pygame.tests.mixer_test.SoundTypeTest.test_get_num_channels) >Tests if Sound.get_num_channels returns the correct number ... ok >test_get_raw (pygame.tests.mixer_test.SoundTypeTest.test_get_raw) >Ensure get_raw returns the correct bytestring. ... ok >test_get_volume (pygame.tests.mixer_test.SoundTypeTest.test_get_volume) >Ensure a sound's volume can be retrieved. ... ok >test_get_volume__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_get_volume__while_playing) >Ensure a sound's volume can be retrieved while playing. ... ok >test_incorrect_subclassing (pygame.tests.mixer_test.SoundTypeTest.test_incorrect_subclassing) ... ok >test_samples_address (pygame.tests.mixer_test.SoundTypeTest.test_samples_address) >Test the _samples_address getter. ... ok >test_set_volume (pygame.tests.mixer_test.SoundTypeTest.test_set_volume) >Ensure a sound's volume can be set. ... ok >test_set_volume__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_set_volume__while_playing) >Ensure a sound's volume can be set while playing. ... ok >test_sound (pygame.tests.mixer_test.SoundTypeTest.test_sound) >Ensure Sound() creation with a filename works. ... ok >test_sound__before_init (pygame.tests.mixer_test.SoundTypeTest.test_sound__before_init) >Ensure exception raised for Sound() creation with non-init mixer. ... ok >test_sound__from_file_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_file_object) >Ensure Sound() creation with a file object works. ... ok >test_sound__from_pathlib (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_pathlib) >Ensure Sound() creation with a pathlib.Path object works. ... ok >test_sound__from_sound_object (pygame.tests.mixer_test.SoundTypeTest.test_sound__from_sound_object) >Ensure Sound() creation with a Sound() object works. ... ok >test_sound__without_arg (pygame.tests.mixer_test.SoundTypeTest.test_sound__without_arg) >Ensure exception raised for Sound() creation with no argument. ... ok >test_stop (pygame.tests.mixer_test.SoundTypeTest.test_stop) >Ensure stop can be called while not playing a sound. ... ok >test_stop__while_playing (pygame.tests.mixer_test.SoundTypeTest.test_stop__while_playing) >Ensure stop stops a playing sound. ... ok >test_all_sounds_stopped (pygame.tests.mixer_test.TestGetBusy.test_all_sounds_stopped) >Test that get_busy returns False when all sounds are stopped. ... ok >test_all_sounds_stopped_with_fadeout (pygame.tests.mixer_test.TestGetBusy.test_all_sounds_stopped_with_fadeout) >Test that get_busy returns False when all sounds are stopped with ... ok >test_multiple_sounds_playing (pygame.tests.mixer_test.TestGetBusy.test_multiple_sounds_playing) >Test that get_busy returns True when multiple sounds are playing. ... ok >test_no_sound_playing (pygame.tests.mixer_test.TestGetBusy.test_no_sound_playing) >Test that get_busy returns False when no sound is playing. ... ok >test_one_sound_playing (pygame.tests.mixer_test.TestGetBusy.test_one_sound_playing) >Test that get_busy returns True when one sound is playing. ... ok >test_sound_fading_out (pygame.tests.mixer_test.TestGetBusy.test_sound_fading_out) >Tests that get_busy() returns True when a sound is fading out ... ok >test_fadeout_with_valid_time (pygame.tests.mixer_test.TestSoundFadeout.test_fadeout_with_valid_time) >Tests if fadeout stops sound playback after fading it out over the time argument in milliseconds. ... ok >test_play_indefinitely (pygame.tests.mixer_test.TestSoundPlay.test_play_indefinitely) >Test playing a sound indefinitely. ... ok >test_play_multiple_times (pygame.tests.mixer_test.TestSoundPlay.test_play_multiple_times) >Test playing a sound multiple times. ... ok >test_play_once (pygame.tests.mixer_test.TestSoundPlay.test_play_once) >Test playing a sound once. ... ok >test_play_with_fade_ms (pygame.tests.mixer_test.TestSoundPlay.test_play_with_fade_ms) >Test playing a sound with fade_ms. ... ok >test_play_with_invalid_fade_ms (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_fade_ms) >Test playing a sound with invalid fade_ms. ... ok >test_play_with_invalid_loops (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_loops) >Test playing a sound with invalid loops. ... ok >test_play_with_invalid_maxtime (pygame.tests.mixer_test.TestSoundPlay.test_play_with_invalid_maxtime) >Test playing a sound with invalid maxtime. ... ok >test_play_with_maxtime (pygame.tests.mixer_test.TestSoundPlay.test_play_with_maxtime) >Test playing a sound with maxtime. ... ok > >---------------------------------------------------------------------- >Ran 73 tests in 12.392s > >OK (skipped=1, expected failures=2) > >loading pygame.tests.mouse_test >test_get_cursor (pygame.tests.mouse_test.MouseModuleTest.test_get_cursor) >Ensures get_cursor works correctly. ... skipped 'Cursors not supported on headless test machines' >test_get_focused (pygame.tests.mouse_test.MouseModuleTest.test_get_focused) >Ensures get_focused returns the correct type. ... ok >test_get_pos (pygame.tests.mouse_test.MouseModuleTest.test_get_pos) >Ensures get_pos returns the correct types. ... ok >test_get_pressed (pygame.tests.mouse_test.MouseModuleTest.test_get_pressed) >Ensures get_pressed returns the correct types. ... ok >test_get_rel (pygame.tests.mouse_test.MouseModuleTest.test_get_rel) >Ensures get_rel returns the correct types. ... ok >test_get_visible (pygame.tests.mouse_test.MouseModuleTest.test_get_visible) >Ensures get_visible works correctly. ... ok >test_set_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_cursor) >Ensures set_cursor works correctly. ... skipped 'Cursors not supported on headless test machines' >test_set_pos__invalid_pos (pygame.tests.mouse_test.MouseModuleTest.test_set_pos__invalid_pos) >Ensures set_pos handles invalid positions correctly. ... ok >test_set_system_cursor (pygame.tests.mouse_test.MouseModuleTest.test_set_system_cursor) >Ensures set_system_cursor works correctly. ... skipped 'mouse.set_system_cursor only available in SDL2' >test_set_visible (pygame.tests.mouse_test.MouseModuleTest.test_set_visible) >Ensures set_visible returns the correct values. ... ok >test_set_visible__invalid_value (pygame.tests.mouse_test.MouseModuleTest.test_set_visible__invalid_value) >Ensures set_visible handles invalid positions correctly. ... ok > >---------------------------------------------------------------------- >Ran 11 tests in 0.121s > >OK (skipped=3) > >loading pygame.tests.pixelarray_test >test_basic (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_basic) ... ok >test_flags (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_flags) ... ok >test_itemsize (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_itemsize) ... ok >test_shape (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_shape) ... ok >test_slicing (pygame.tests.pixelarray_test.PixelArrayArrayInterfaceTest.test_slicing) ... ok >test_newbuf_1D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_1D) ... ok >test_newbuf_2D (pygame.tests.pixelarray_test.PixelArrayNewBufferTest.test_newbuf_2D) ... ok >test_2dslice_assignment (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_2dslice_assignment) ... ok >test_array_properties (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_array_properties) ... ok >test_as_class (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_as_class) ... ok >test_ass_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_ass_subscript) ... ok >test_assign_size_mismatch (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_assign_size_mismatch) ... ok >test_close (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close) >does not crash when it is deleted. ... ok >test_close_raises (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_close_raises) >when you try to do an operation after it is closed. ... ok >test_color_value (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_color_value) ... ok >test_compare (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare) ... ok >test_compare__different_colors_not_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_not_within_distance) >Ensures compare works correctly with different colored surfaces ... ok >test_compare__different_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__different_colors_within_distance) >Ensures compare works correctly with different colored surfaces ... ok >test_compare__same_colors_within_distance (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_compare__same_colors_within_distance) >Ensures compare works correctly with same colored surfaces. ... ok >test_contains (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_contains) ... ok >test_context_manager (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_context_manager) >closes properly. ... ok >test_extract (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_extract) ... ok >test_get_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_column) ... ok >test_get_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_pixel) ... ok >test_get_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_slice) ... ok >test_get_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface) ... ok >test_get_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_get_surface__subclassed_surface) >Ensure the surface attribute can handle subclassed surfaces. ... ok >test_iter (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_iter) ... ok >test_length_1_dimension_broadcast (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_length_1_dimension_broadcast) ... ok >test_make_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface) ... ok >test_make_surface__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_make_surface__subclassed_surface) >Ensure make_surface can handle subclassed surfaces. ... ok >test_pixel_array (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixel_array) ... ok >test_pixelarray__subclassed_surface (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixelarray__subclassed_surface) >Ensure the PixelArray constructor accepts subclassed surfaces. ... ok >test_pixels_field (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_pixels_field) ... ok >test_replace (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_replace) ... ok >test_repr (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_repr) ... ok >test_self_assign (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_self_assign) ... ok >test_set_column (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_column) ... ok >test_set_pixel (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_pixel) ... ok >test_set_slice (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_set_slice) ... ok >test_subscript (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_subscript) ... ok >test_transpose (pygame.tests.pixelarray_test.PixelArrayTypeTest.test_transpose) ... ok > >---------------------------------------------------------------------- >Ran 42 tests in 0.131s > >OK > >loading pygame.tests.pixelcopy_test >test_array_to_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_array_to_surface_newbuf) ... ok >test_format_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_format_newbuf) ... ok >test_make_surface_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_make_surface_newbuf) ... ok >test_map_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_map_array_newbuf) ... ok >test_surface_to_array_newbuf (pygame.tests.pixelcopy_test.PixelCopyTestWithArrayNewBuf.test_surface_to_array_newbuf) ... ok >test_array_to_surface_broadcasting (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_array_to_surface_broadcasting) ... ok >test_map_array (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_map_array) ... ok >test_surface_to_array_2d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_2d) ... ok >test_surface_to_array_3d (pygame.tests.pixelcopy_test.PixelcopyModuleTest.test_surface_to_array_3d) ... ok > >---------------------------------------------------------------------- >Ran 9 tests in 0.486s > >OK > >loading pygame.tests.rect_test >testCalculatedAttributes (pygame.tests.rect_test.RectTypeTest.testCalculatedAttributes) ... ok >testConstructionTopLeftSize (pygame.tests.rect_test.RectTypeTest.testConstructionTopLeftSize) ... ok >testConstructionXYWidthHeight (pygame.tests.rect_test.RectTypeTest.testConstructionXYWidthHeight) ... ok >testEquals (pygame.tests.rect_test.RectTypeTest.testEquals) >check to see how the rect uses __eq__ ... ok >test_ass_subscript (pygame.tests.rect_test.RectTypeTest.test_ass_subscript) ... ok >test_ass_subscript_deletion (pygame.tests.rect_test.RectTypeTest.test_ass_subscript_deletion) ... ok >test_bottom (pygame.tests.rect_test.RectTypeTest.test_bottom) >Changing the bottom attribute moves the rect and does not change ... ok >test_bottom__del (pygame.tests.rect_test.RectTypeTest.test_bottom__del) >Ensures the bottom attribute can't be deleted. ... ok >test_bottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottom__invalid_value) >Ensures the bottom attribute handles invalid values correctly. ... ok >test_bottomleft (pygame.tests.rect_test.RectTypeTest.test_bottomleft) >Changing the bottomleft attribute moves the rect and does not change ... ok >test_bottomleft__del (pygame.tests.rect_test.RectTypeTest.test_bottomleft__del) >Ensures the bottomleft attribute can't be deleted. ... ok >test_bottomleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomleft__invalid_value) >Ensures the bottomleft attribute handles invalid values correctly. ... ok >test_bottomright (pygame.tests.rect_test.RectTypeTest.test_bottomright) >Changing the bottomright attribute moves the rect and does not change ... ok >test_bottomright__del (pygame.tests.rect_test.RectTypeTest.test_bottomright__del) >Ensures the bottomright attribute can't be deleted. ... ok >test_bottomright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_bottomright__invalid_value) >Ensures the bottomright attribute handles invalid values correctly. ... ok >test_center (pygame.tests.rect_test.RectTypeTest.test_center) >Changing the center attribute moves the rect and does not change ... ok >test_center__del (pygame.tests.rect_test.RectTypeTest.test_center__del) >Ensures the center attribute can't be deleted. ... ok >test_center__invalid_value (pygame.tests.rect_test.RectTypeTest.test_center__invalid_value) >Ensures the center attribute handles invalid values correctly. ... ok >test_centerx (pygame.tests.rect_test.RectTypeTest.test_centerx) >Changing the centerx attribute moves the rect and does not change ... ok >test_centerx__del (pygame.tests.rect_test.RectTypeTest.test_centerx__del) >Ensures the centerx attribute can't be deleted. ... ok >test_centerx__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centerx__invalid_value) >Ensures the centerx attribute handles invalid values correctly. ... ok >test_centery (pygame.tests.rect_test.RectTypeTest.test_centery) >Changing the centery attribute moves the rect and does not change ... ok >test_centery__del (pygame.tests.rect_test.RectTypeTest.test_centery__del) >Ensures the centery attribute can't be deleted. ... ok >test_centery__invalid_value (pygame.tests.rect_test.RectTypeTest.test_centery__invalid_value) >Ensures the centery attribute handles invalid values correctly. ... ok >test_clamp (pygame.tests.rect_test.RectTypeTest.test_clamp) ... ok >test_clamp_ip (pygame.tests.rect_test.RectTypeTest.test_clamp_ip) ... ok >test_clip (pygame.tests.rect_test.RectTypeTest.test_clip) ... ok >test_clipline (pygame.tests.rect_test.RectTypeTest.test_clipline) >Ensures clipline handles four int parameters. ... ok >test_clipline__both_endpoints_inside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_inside) >Ensures lines that overlap the rect are clipped. ... ok >test_clipline__both_endpoints_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__both_endpoints_outside) >Ensures lines that overlap the rect are clipped. ... ok >test_clipline__edges (pygame.tests.rect_test.RectTypeTest.test_clipline__edges) >Ensures clipline properly clips line that are along the rect edges. ... ok >test_clipline__endpoints_inside_and_outside (pygame.tests.rect_test.RectTypeTest.test_clipline__endpoints_inside_and_outside) >Ensures lines that overlap the rect are clipped. ... ok >test_clipline__equal_endpoints_no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_no_overlap) >Ensures clipline handles lines with both endpoints the same. ... ok >test_clipline__equal_endpoints_with_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__equal_endpoints_with_overlap) >Ensures clipline handles lines with both endpoints the same. ... ok >test_clipline__floats (pygame.tests.rect_test.RectTypeTest.test_clipline__floats) >Ensures clipline handles float parameters. ... ok >test_clipline__floats_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__floats_kwargs) >Ensures clipline handles four float parameters. ... ok >test_clipline__invalid_line (pygame.tests.rect_test.RectTypeTest.test_clipline__invalid_line) >Ensures clipline handles invalid lines correctly. ... ok >test_clipline__kwarg_exceptions (pygame.tests.rect_test.RectTypeTest.test_clipline__kwarg_exceptions) >Ensure clipline handles incorrect keyword arguments ... ok >test_clipline__negative_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__negative_size_rect) >Ensures clipline handles negative sized rects correctly. ... ok >test_clipline__no_overlap (pygame.tests.rect_test.RectTypeTest.test_clipline__no_overlap) >Ensures lines that do not overlap the rect are not clipped. ... ok >test_clipline__sequence_of_four_ints (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints) >Ensures clipline handles a sequence of four ints. ... ok >test_clipline__sequence_of_four_ints_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_four_ints_kwargs) >Ensures clipline handles a sequence of four ints using kwargs. ... ok >test_clipline__sequence_of_two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences) >Ensures clipline handles a sequence of two sequences. ... ok >test_clipline__sequence_of_two_sequences_kwargs (pygame.tests.rect_test.RectTypeTest.test_clipline__sequence_of_two_sequences_kwargs) >Ensures clipline handles a sequence of two sequences using kwargs. ... ok >test_clipline__two_sequences (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences) >Ensures clipline handles a sequence of two sequences. ... ok >test_clipline__two_sequences_kwarg (pygame.tests.rect_test.RectTypeTest.test_clipline__two_sequences_kwarg) >Ensures clipline handles a sequence of two sequences using kwargs. ... ok >test_clipline__zero_size_rect (pygame.tests.rect_test.RectTypeTest.test_clipline__zero_size_rect) >Ensures clipline handles zero sized rects correctly. ... ok >test_collection_abc (pygame.tests.rect_test.RectTypeTest.test_collection_abc) ... ok >test_collidedict (pygame.tests.rect_test.RectTypeTest.test_collidedict) >Ensures collidedict detects collisions. ... ok >test_collidedict__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedict__barely_touching) >Ensures collidedict works correctly for rects that barely touch. ... ok >test_collidedict__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_format) >Ensures collidedict correctly handles invalid dict parameters. ... ok >test_collidedict__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_key_format) >Ensures collidedict correctly handles dicts with invalid keys. ... ok >test_collidedict__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_dict_value_format) >Ensures collidedict correctly handles dicts with invalid values. ... ok >test_collidedict__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedict__invalid_use_values_format) >Ensures collidedict correctly handles invalid use_values parameters. ... ok >test_collidedict__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidedict__kwargs) >Ensures collidedict detects collisions via keyword arguments. ... ok >test_collidedict__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects) >Ensures collidedict works correctly with negative sized rects. ... ok >test_collidedict__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__negative_sized_rects_as_args) >Ensures collidedict works correctly with negative sized rect args. ... ok >test_collidedict__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedict__no_collision) >Ensures collidedict returns None when no collisions. ... ok >test_collidedict__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects) >Ensures collidedict works correctly with zero sized rects. ... ok >test_collidedict__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedict__zero_sized_rects_as_args) >Ensures collidedict works correctly with zero sized rects as args. ... ok >test_collidedictall (pygame.tests.rect_test.RectTypeTest.test_collidedictall) >Ensures collidedictall detects collisions. ... ok >test_collidedictall__barely_touching (pygame.tests.rect_test.RectTypeTest.test_collidedictall__barely_touching) >Ensures collidedictall works correctly for rects that barely touch. ... ok >test_collidedictall__invalid_dict_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_format) >Ensures collidedictall correctly handles invalid dict parameters. ... ok >test_collidedictall__invalid_dict_key_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_key_format) >Ensures collidedictall correctly handles dicts with invalid keys. ... ok >test_collidedictall__invalid_dict_value_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_dict_value_format) >Ensures collidedictall correctly handles dicts with invalid values. ... ok >test_collidedictall__invalid_use_values_format (pygame.tests.rect_test.RectTypeTest.test_collidedictall__invalid_use_values_format) >Ensures collidedictall correctly handles invalid use_values ... ok >test_collidedictall__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidedictall__kwargs) >Ensures collidedictall detects collisions via keyword arguments. ... ok >test_collidedictall__negative_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects) >Ensures collidedictall works correctly with negative sized rects. ... ok >test_collidedictall__negative_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__negative_sized_rects_as_args) >Ensures collidedictall works correctly with negative sized rect ... ok >test_collidedictall__no_collision (pygame.tests.rect_test.RectTypeTest.test_collidedictall__no_collision) >Ensures collidedictall returns an empty list when no collisions. ... ok >test_collidedictall__zero_sized_rects (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects) >Ensures collidedictall works correctly with zero sized rects. ... ok >test_collidedictall__zero_sized_rects_as_args (pygame.tests.rect_test.RectTypeTest.test_collidedictall__zero_sized_rects_as_args) >Ensures collidedictall works correctly with zero sized rects ... ok >test_collidelist (pygame.tests.rect_test.RectTypeTest.test_collidelist) ... ok >test_collidelist__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidelist__kwargs) ... ok >test_collidelistall (pygame.tests.rect_test.RectTypeTest.test_collidelistall) ... ok >test_collidelistall__kwargs (pygame.tests.rect_test.RectTypeTest.test_collidelistall__kwargs) ... ok >test_collidelistall_list_of_lists (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_lists) ... ok >test_collidelistall_list_of_object_with_callable_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_callable_rect_attribute) ... ok >test_collidelistall_list_of_object_with_callable_rect_returning_object_with_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_callable_rect_returning_object_with_rect_attribute) ... ok >test_collidelistall_list_of_object_with_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_rect_attribute) ... ok >test_collidelistall_list_of_object_with_rect_property (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_object_with_rect_property) ... ok >test_collidelistall_list_of_tuples (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_tuples) ... ok >test_collidelistall_list_of_two_tuples (pygame.tests.rect_test.RectTypeTest.test_collidelistall_list_of_two_tuples) ... ok >test_collidelistall_returns_empty_list (pygame.tests.rect_test.RectTypeTest.test_collidelistall_returns_empty_list) ... ok >test_collideobjects_call_variants (pygame.tests.rect_test.RectTypeTest.test_collideobjects_call_variants) ... ok >test_collideobjects_list_of_object_with_multiple_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collideobjects_list_of_object_with_multiple_rect_attribute) ... ok >test_collideobjects_without_key (pygame.tests.rect_test.RectTypeTest.test_collideobjects_without_key) ... ok >test_collideobjectsall (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall) ... ok >test_collideobjectsall_call_variants (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall_call_variants) ... ok >test_collideobjectsall_list_of_object_with_multiple_rect_attribute (pygame.tests.rect_test.RectTypeTest.test_collideobjectsall_list_of_object_with_multiple_rect_attribute) ... ok >test_collidepoint (pygame.tests.rect_test.RectTypeTest.test_collidepoint) ... ok >test_colliderect (pygame.tests.rect_test.RectTypeTest.test_colliderect) ... ok >test_contains (pygame.tests.rect_test.RectTypeTest.test_contains) ... ok >test_copy (pygame.tests.rect_test.RectTypeTest.test_copy) ... ok >test_fit (pygame.tests.rect_test.RectTypeTest.test_fit) ... ok >test_height (pygame.tests.rect_test.RectTypeTest.test_height) >Changing the height resizes the rect from the top-left corner ... ok >test_height__del (pygame.tests.rect_test.RectTypeTest.test_height__del) >Ensures the height attribute can't be deleted. ... ok >test_height__invalid_value (pygame.tests.rect_test.RectTypeTest.test_height__invalid_value) >Ensures the height attribute handles invalid values correctly. ... ok >test_inflate__larger (pygame.tests.rect_test.RectTypeTest.test_inflate__larger) >The inflate method inflates around the center of the rectangle ... ok >test_inflate__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate__smaller) >The inflate method inflates around the center of the rectangle ... ok >test_inflate_ip__larger (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__larger) >The inflate_ip method inflates around the center of the rectangle ... ok >test_inflate_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_inflate_ip__smaller) >The inflate method inflates around the center of the rectangle ... ok >test_left (pygame.tests.rect_test.RectTypeTest.test_left) >Changing the left attribute moves the rect and does not change ... ok >test_left__del (pygame.tests.rect_test.RectTypeTest.test_left__del) >Ensures the left attribute can't be deleted. ... ok >test_left__invalid_value (pygame.tests.rect_test.RectTypeTest.test_left__invalid_value) >Ensures the left attribute handles invalid values correctly. ... ok >test_midbottom (pygame.tests.rect_test.RectTypeTest.test_midbottom) >Changing the midbottom attribute moves the rect and does not change ... ok >test_midbottom__del (pygame.tests.rect_test.RectTypeTest.test_midbottom__del) >Ensures the midbottom attribute can't be deleted. ... ok >test_midbottom__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midbottom__invalid_value) >Ensures the midbottom attribute handles invalid values correctly. ... ok >test_midleft (pygame.tests.rect_test.RectTypeTest.test_midleft) >Changing the midleft attribute moves the rect and does not change ... ok >test_midleft__del (pygame.tests.rect_test.RectTypeTest.test_midleft__del) >Ensures the midleft attribute can't be deleted. ... ok >test_midleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midleft__invalid_value) >Ensures the midleft attribute handles invalid values correctly. ... ok >test_midright (pygame.tests.rect_test.RectTypeTest.test_midright) >Changing the midright attribute moves the rect and does not change ... ok >test_midright__del (pygame.tests.rect_test.RectTypeTest.test_midright__del) >Ensures the midright attribute can't be deleted. ... ok >test_midright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midright__invalid_value) >Ensures the midright attribute handles invalid values correctly. ... ok >test_midtop (pygame.tests.rect_test.RectTypeTest.test_midtop) >Changing the midtop attribute moves the rect and does not change ... ok >test_midtop__del (pygame.tests.rect_test.RectTypeTest.test_midtop__del) >Ensures the midtop attribute can't be deleted. ... ok >test_midtop__invalid_value (pygame.tests.rect_test.RectTypeTest.test_midtop__invalid_value) >Ensures the midtop attribute handles invalid values correctly. ... ok >test_move (pygame.tests.rect_test.RectTypeTest.test_move) ... ok >test_move_ip (pygame.tests.rect_test.RectTypeTest.test_move_ip) ... ok >test_normalize (pygame.tests.rect_test.RectTypeTest.test_normalize) >Ensures normalize works when width and height are both negative. ... ok >test_normalize__non_negative (pygame.tests.rect_test.RectTypeTest.test_normalize__non_negative) >Ensures normalize works when width and height are both non-negative. ... ok >test_normalize__positive_height (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_height) >Ensures normalize works with a negative width and a positive height. ... ok >test_normalize__positive_width (pygame.tests.rect_test.RectTypeTest.test_normalize__positive_width) >Ensures normalize works with a positive width and a negative height. ... ok >test_normalize__zero_height (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_height) >Ensures normalize works with a negative width and a zero height. ... ok >test_normalize__zero_width (pygame.tests.rect_test.RectTypeTest.test_normalize__zero_width) >Ensures normalize works with a zero width and a negative height. ... ok >test_rect_iter (pygame.tests.rect_test.RectTypeTest.test_rect_iter) ... ok >test_right (pygame.tests.rect_test.RectTypeTest.test_right) >Changing the right attribute moves the rect and does not change ... ok >test_right__del (pygame.tests.rect_test.RectTypeTest.test_right__del) >Ensures the right attribute can't be deleted. ... ok >test_right__invalid_value (pygame.tests.rect_test.RectTypeTest.test_right__invalid_value) >Ensures the right attribute handles invalid values correctly. ... ok >test_scale_by__larger (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger) >The scale method scales around the center of the rectangle ... ok >test_scale_by__larger_kwargs (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_kwargs) >The scale method scales around the center of the rectangle ... ok >test_scale_by__larger_kwargs_scale_by (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_kwargs_scale_by) >The scale method scales around the center of the rectangle ... ok >test_scale_by__larger_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_single_argument) >The scale method scales around the center of the rectangle ... ok >test_scale_by__larger_single_argument_kwarg (pygame.tests.rect_test.RectTypeTest.test_scale_by__larger_single_argument_kwarg) >The scale method scales around the center of the rectangle using ... ok >test_scale_by__smaller (pygame.tests.rect_test.RectTypeTest.test_scale_by__smaller) >The scale method scales around the center of the rectangle ... ok >test_scale_by__smaller_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by__smaller_single_argument) >The scale method scales around the center of the rectangle ... ok >test_scale_by__subzero (pygame.tests.rect_test.RectTypeTest.test_scale_by__subzero) >The scale method scales around the center of the rectangle ... ok >test_scale_by_identity (pygame.tests.rect_test.RectTypeTest.test_scale_by_identity) >The scale method scales around the center of the rectangle ... ok >test_scale_by_identity_single_argument (pygame.tests.rect_test.RectTypeTest.test_scale_by_identity_single_argument) >The scale method scales around the center of the rectangle ... ok >test_scale_by_ip__kwarg_exceptions (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__kwarg_exceptions) >The scale method scales around the center of the rectangle using ... ok >test_scale_by_ip__kwargs (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__kwargs) >The scale method scales around the center of the rectangle ... ok >test_scale_by_ip__larger (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__larger) >The scale method scales around the center of the rectangle ... ok >test_scale_by_ip__smaller (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__smaller) >The scale method scales around the center of the rectangle ... ok >test_scale_by_ip__subzero (pygame.tests.rect_test.RectTypeTest.test_scale_by_ip__subzero) >The scale method scales around the center of the rectangle ... ok >test_scale_by_negative_identity (pygame.tests.rect_test.RectTypeTest.test_scale_by_negative_identity) >The scale method scales around the center of the rectangle ... ok >test_scale_by_negative_identity_single_argment (pygame.tests.rect_test.RectTypeTest.test_scale_by_negative_identity_single_argment) >The scale method scales around the center of the rectangle ... ok >test_set_float_values (pygame.tests.rect_test.RectTypeTest.test_set_float_values) ... ok >test_set_out_of_range_number_raises_exception (pygame.tests.rect_test.RectTypeTest.test_set_out_of_range_number_raises_exception) ... ok >test_size (pygame.tests.rect_test.RectTypeTest.test_size) >Changing the size resizes the rect from the top-left corner ... ok >test_size__del (pygame.tests.rect_test.RectTypeTest.test_size__del) >Ensures the size attribute can't be deleted. ... ok >test_size__invalid_value (pygame.tests.rect_test.RectTypeTest.test_size__invalid_value) >Ensures the size attribute handles invalid values correctly. ... ok >test_subscript (pygame.tests.rect_test.RectTypeTest.test_subscript) ... ok >test_top (pygame.tests.rect_test.RectTypeTest.test_top) >Changing the top attribute moves the rect and does not change ... ok >test_top__del (pygame.tests.rect_test.RectTypeTest.test_top__del) >Ensures the top attribute can't be deleted. ... ok >test_top__invalid_value (pygame.tests.rect_test.RectTypeTest.test_top__invalid_value) >Ensures the top attribute handles invalid values correctly. ... ok >test_topleft (pygame.tests.rect_test.RectTypeTest.test_topleft) >Changing the topleft attribute moves the rect and does not change ... ok >test_topleft__del (pygame.tests.rect_test.RectTypeTest.test_topleft__del) >Ensures the topleft attribute can't be deleted. ... ok >test_topleft__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topleft__invalid_value) >Ensures the topleft attribute handles invalid values correctly. ... ok >test_topright (pygame.tests.rect_test.RectTypeTest.test_topright) >Changing the topright attribute moves the rect and does not change ... ok >test_topright__del (pygame.tests.rect_test.RectTypeTest.test_topright__del) >Ensures the topright attribute can't be deleted. ... ok >test_topright__invalid_value (pygame.tests.rect_test.RectTypeTest.test_topright__invalid_value) >Ensures the topright attribute handles invalid values correctly. ... ok >test_union (pygame.tests.rect_test.RectTypeTest.test_union) ... ok >test_union__with_identical_Rect (pygame.tests.rect_test.RectTypeTest.test_union__with_identical_Rect) ... ok >test_union_ip (pygame.tests.rect_test.RectTypeTest.test_union_ip) ... ok >test_unionall (pygame.tests.rect_test.RectTypeTest.test_unionall) ... ok >test_unionall__invalid_rect_format (pygame.tests.rect_test.RectTypeTest.test_unionall__invalid_rect_format) >Ensures unionall correctly handles invalid rect parameters. ... ok >test_unionall__kwargs (pygame.tests.rect_test.RectTypeTest.test_unionall__kwargs) ... ok >test_unionall_ip (pygame.tests.rect_test.RectTypeTest.test_unionall_ip) ... ok >test_unionall_ip__kwargs (pygame.tests.rect_test.RectTypeTest.test_unionall_ip__kwargs) ... ok >test_update_XYWidthHeight (pygame.tests.rect_test.RectTypeTest.test_update_XYWidthHeight) >Test update with 4 int values(x, y, w, h) ... ok >test_update__List (pygame.tests.rect_test.RectTypeTest.test_update__List) >Test update with list ... ok >test_update__RectObject (pygame.tests.rect_test.RectTypeTest.test_update__RectObject) >Test update with other rect object ... ok >test_update__TopLeftSize (pygame.tests.rect_test.RectTypeTest.test_update__TopLeftSize) >Test update with 2 tuples((x, y), (w, h)) ... ok >test_width (pygame.tests.rect_test.RectTypeTest.test_width) >Changing the width resizes the rect from the top-left corner ... ok >test_width__del (pygame.tests.rect_test.RectTypeTest.test_width__del) >Ensures the width attribute can't be deleted. ... ok >test_width__invalid_value (pygame.tests.rect_test.RectTypeTest.test_width__invalid_value) >Ensures the width attribute handles invalid values correctly. ... ok >test_x (pygame.tests.rect_test.RectTypeTest.test_x) >Ensures changing the x attribute moves the rect and does not change ... ok >test_x__del (pygame.tests.rect_test.RectTypeTest.test_x__del) >Ensures the x attribute can't be deleted. ... ok >test_x__invalid_value (pygame.tests.rect_test.RectTypeTest.test_x__invalid_value) >Ensures the x attribute handles invalid values correctly. ... ok >test_y (pygame.tests.rect_test.RectTypeTest.test_y) >Ensures changing the y attribute moves the rect and does not change ... ok >test_y__del (pygame.tests.rect_test.RectTypeTest.test_y__del) >Ensures the y attribute can't be deleted. ... ok >test_y__invalid_value (pygame.tests.rect_test.RectTypeTest.test_y__invalid_value) >Ensures the y attribute handles invalid values correctly. ... ok >test_clamp (pygame.tests.rect_test.SubclassTest.test_clamp) ... ok >test_clip (pygame.tests.rect_test.SubclassTest.test_clip) ... ok >test_collection_abc (pygame.tests.rect_test.SubclassTest.test_collection_abc) ... ok >test_copy (pygame.tests.rect_test.SubclassTest.test_copy) ... ok >test_fit (pygame.tests.rect_test.SubclassTest.test_fit) ... ok >test_inflate (pygame.tests.rect_test.SubclassTest.test_inflate) ... ok >test_move (pygame.tests.rect_test.SubclassTest.test_move) ... ok >test_union (pygame.tests.rect_test.SubclassTest.test_union) ... ok >test_unionall (pygame.tests.rect_test.SubclassTest.test_unionall) ... ok > >---------------------------------------------------------------------- >Ran 191 tests in 0.183s > >OK > >loading pygame.tests.rwobject_test >test_encoding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_encoding) ... ok >test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_error_fowarding) ... ok >test_etype (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype) ... ok >test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_etype__invalid) >Ensures invalid etypes are properly handled. ... ok >test_path_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeFilePathTest.test_path_with_null_bytes) ... ok >test_check_defaults (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_check_defaults) ... ok >test_encode_unicode (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encode_unicode) ... ok >test_encoding_error (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_encoding_error) ... ok >test_error_fowarding (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_error_fowarding) ... ok >test_errors (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_errors) ... ok >test_etype (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype) ... ok >test_etype__invalid (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_etype__invalid) >Ensures invalid etypes are properly handled. ... ok >test_obj_None (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_None) ... ok >test_obj_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_obj_bytes) ... ok >test_pathlib_obj (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_pathlib_obj) >Test loading string representation of pathlib object ... ok >test_refcount (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_refcount) ... ok >test_returns_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_returns_bytes) ... ok >test_smp (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_smp) ... ok >test_string_with_null_bytes (pygame.tests.rwobject_test.RWopsEncodeStringTest.test_string_with_null_bytes) ... ok > >---------------------------------------------------------------------- >Ran 19 tests in 0.003s > >OK > >loading pygame.tests.sndarray_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_array (pygame.tests.sndarray_test.SndarrayTest.test_array) ... ok >test_float32 (pygame.tests.sndarray_test.SndarrayTest.test_float32) >sized arrays work with Sounds and 32bit float arrays. ... ok >test_get_arraytype (pygame.tests.sndarray_test.SndarrayTest.test_get_arraytype) ... ok >test_get_arraytypes (pygame.tests.sndarray_test.SndarrayTest.test_get_arraytypes) ... ok >test_make_sound (pygame.tests.sndarray_test.SndarrayTest.test_make_sound) ... ok >test_samples (pygame.tests.sndarray_test.SndarrayTest.test_samples) ... ok >test_use_arraytype (pygame.tests.sndarray_test.SndarrayTest.test_use_arraytype) ... ok > >---------------------------------------------------------------------- >Ran 7 tests in 1.555s > >OK > >loading pygame.tests.sprite_test >test_add (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add) ... ok >test_add_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_add_internal) ... ok >test_clear (pygame.tests.sprite_test.AbstractGroupTypeTest.test_clear) ... ok >test_draw (pygame.tests.sprite_test.AbstractGroupTypeTest.test_draw) ... ok >test_empty (pygame.tests.sprite_test.AbstractGroupTypeTest.test_empty) ... ok >test_has (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has) >See if AbstractGroup.has() works as expected. ... ok >test_has_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_has_internal) ... ok >test_remove (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove) ... ok >test_remove_internal (pygame.tests.sprite_test.AbstractGroupTypeTest.test_remove_internal) ... ok >test_sprites (pygame.tests.sprite_test.AbstractGroupTypeTest.test_sprites) ... ok >test_update (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update) ... ok >test_update_with_kwargs (pygame.tests.sprite_test.AbstractGroupTypeTest.test_update_with_kwargs) ... ok >test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtySpriteTypeTest.test___init____added_to_groups_passed) ... ok >test_add (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add) ... ok >test_add_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_add_internal) ... ok >test_alive (pygame.tests.sprite_test.DirtySpriteTypeTest.test_alive) ... ok >test_groups (pygame.tests.sprite_test.DirtySpriteTypeTest.test_groups) ... ok >test_kill (pygame.tests.sprite_test.DirtySpriteTypeTest.test_kill) ... ok >test_remove (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove) ... ok >test_remove_internal (pygame.tests.sprite_test.DirtySpriteTypeTest.test_remove_internal) ... ok >test_update (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update) ... ok >test_update_with_kwargs (pygame.tests.sprite_test.DirtySpriteTypeTest.test_update_with_kwargs) ... ok >test___init____added_to_groups_passed (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test___init____added_to_groups_passed) ... ok >test_add (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_add) ... ok >test_add_internal (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_add_internal) ... ok >test_alive (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_alive) ... ok >test_groups (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_groups) ... ok >test_kill (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_kill) ... ok >test_remove (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_remove) ... ok >test_remove_internal (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_remove_internal) ... ok >test_update (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_update) ... ok >test_update_with_kwargs (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_update_with_kwargs) ... ok >test_weak_group_ref (pygame.tests.sprite_test.DirtyWeakSpriteTypeTest.test_weak_group_ref) >We create a list of groups, add them to the sprite. ... ok >test_add (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add) ... ok >test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok >test_add__layers_are_correct (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__layers_are_correct) ... ok >test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok >test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok >test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok >test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok >test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok >test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok >test_add__spritelist (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist) ... ok >test_add__spritelist_init (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_init) ... ok >test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok >test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok >test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok >test_change_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_change_layer) ... ok >test_copy (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_copy) ... ok >test_get_bottom_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_bottom_layer) ... ok >test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok >test_get_sprites_at (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_at) ... ok >test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok >test_get_top_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_layer) ... ok >test_get_top_sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_get_top_sprite) ... ok >test_layers (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_layers) ... ok >test_move_to_back (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_back) ... ok >test_move_to_front (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_move_to_front) ... ok >test_nondirty_intersections_redrawn (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn) >Ensure non-dirty sprites are correctly redrawn ... ok >test_nondirty_intersections_redrawn__with_source_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_nondirty_intersections_redrawn__with_source_rect) >Ensure non-dirty sprites using source_rects are correctly redrawn ... ok >test_remove__sprite (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_remove__sprite) ... ok >test_repaint_rect (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect) ... ok >test_repaint_rect_with_clip (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_repaint_rect_with_clip) ... ok >test_sprites (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_sprites) ... ok >test_switch_layer (pygame.tests.sprite_test.LayeredDirtyTypeTest__DirtySprite.test_switch_layer) ... ok >test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add) ... ok >test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__adding_sprite_on_init) ... ok >test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__layers_are_correct) ... ok >test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__overriding_sprite_layer_attr) ... ok >test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__passing_layer_keyword) ... ok >test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_layer_attr) ... ok >test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_overiding_layer) ... ok >test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_init_passing_layer) ... ok >test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__sprite_with_layer_attribute) ... ok >test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist) ... ok >test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_init) ... ok >test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_overriding_layer) ... ok >test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_passing_layer) ... ok >test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_add__spritelist_with_layer_attr) ... ok >test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_change_layer) ... ok >test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_copy) ... ok >test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_bottom_layer) ... ok >test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_layer_of_sprite) ... ok >test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_at) ... ok >test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_sprites_from_layer) ... ok >test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_layer) ... ok >test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_get_top_sprite) ... ok >test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_layers) ... ok >test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_back) ... ok >test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_move_to_front) ... ok >test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_remove__sprite) ... ok >test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_sprites) ... ok >test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__DirtySprite.test_switch_layer) ... ok >test_add (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add) ... ok >test_add__adding_sprite_on_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__adding_sprite_on_init) ... ok >test_add__layers_are_correct (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__layers_are_correct) ... ok >test_add__overriding_sprite_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__overriding_sprite_layer_attr) ... ok >test_add__passing_layer_keyword (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__passing_layer_keyword) ... ok >test_add__sprite_init_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_layer_attr) ... ok >test_add__sprite_init_overiding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_overiding_layer) ... ok >test_add__sprite_init_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_init_passing_layer) ... ok >test_add__sprite_with_layer_attribute (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__sprite_with_layer_attribute) ... ok >test_add__spritelist (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist) ... ok >test_add__spritelist_init (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_init) ... ok >test_add__spritelist_overriding_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_overriding_layer) ... ok >test_add__spritelist_passing_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_passing_layer) ... ok >test_add__spritelist_with_layer_attr (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_add__spritelist_with_layer_attr) ... ok >test_change_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_change_layer) ... ok >test_copy (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_copy) ... ok >test_get_bottom_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_bottom_layer) ... ok >test_get_layer_of_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_layer_of_sprite) ... ok >test_get_sprites_at (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_at) ... ok >test_get_sprites_from_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_sprites_from_layer) ... ok >test_get_top_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_layer) ... ok >test_get_top_sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_get_top_sprite) ... ok >test_layers (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_layers) ... ok >test_move_to_back (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_back) ... ok >test_move_to_front (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_move_to_front) ... ok >test_remove__sprite (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_remove__sprite) ... ok >test_sprites (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_sprites) ... ok >test_switch_layer (pygame.tests.sprite_test.LayeredUpdatesTypeTest__SpriteTest.test_switch_layer) ... ok >test_memoryleak_bug (pygame.tests.sprite_test.SingleGroupBugsTest.test_memoryleak_bug) ... ok >test_collide_circle__no_radius_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__no_radius_set) ... ok >test_collide_circle__radius_set_by_collide_circle_ratio (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__radius_set_by_collide_circle_ratio) ... ok >test_collide_circle__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle__with_radii_set) ... ok >test_collide_circle_ratio__no_radius_and_ratio_of_one (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_one) ... ok >test_collide_circle_ratio__no_radius_and_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_twenty) ... ok >test_collide_circle_ratio__no_radius_and_ratio_of_two_twice (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__no_radius_and_ratio_of_two_twice) ... ok >test_collide_circle_ratio__with_radii_set (pygame.tests.sprite_test.SpriteCollideTest.test_collide_circle_ratio__with_radii_set) ... ok >test_collide_mask__opaque (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__opaque) ... ok >test_collide_mask__transparent (pygame.tests.sprite_test.SpriteCollideTest.test_collide_mask__transparent) ... ok >test_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect) ... ok >test_collide_rect_ratio__collides_all_at_ratio_of_twenty (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__collides_all_at_ratio_of_twenty) ... ok >test_collide_rect_ratio__ratio_of_one_like_default (pygame.tests.sprite_test.SpriteCollideTest.test_collide_rect_ratio__ratio_of_one_like_default) ... ok >test_groupcollide__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__with_collided_callback) ... ok >test_groupcollide__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_groupcollide__without_collided_callback) ... ok >test_spritecollide__collided_defaults_to_collide_rect (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_defaults_to_collide_rect) ... ok >test_spritecollide__collided_must_be_a_callable (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__collided_must_be_a_callable) ... ok >test_spritecollide__works_if_collided_cb_is_None (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_is_None) ... ok >test_spritecollide__works_if_collided_cb_not_passed (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollide__works_if_collided_cb_not_passed) ... ok >test_spritecollideany__with_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__with_collided_callback) ... ok >test_spritecollideany__without_collided_callback (pygame.tests.sprite_test.SpriteCollideTest.test_spritecollideany__without_collided_callback) ... ok >test___init____added_to_groups_passed (pygame.tests.sprite_test.SpriteTypeTest.test___init____added_to_groups_passed) ... ok >test_add (pygame.tests.sprite_test.SpriteTypeTest.test_add) ... ok >test_add_internal (pygame.tests.sprite_test.SpriteTypeTest.test_add_internal) ... ok >test_alive (pygame.tests.sprite_test.SpriteTypeTest.test_alive) ... ok >test_groups (pygame.tests.sprite_test.SpriteTypeTest.test_groups) ... ok >test_kill (pygame.tests.sprite_test.SpriteTypeTest.test_kill) ... ok >test_remove (pygame.tests.sprite_test.SpriteTypeTest.test_remove) ... ok >test_remove_internal (pygame.tests.sprite_test.SpriteTypeTest.test_remove_internal) ... ok >test_update (pygame.tests.sprite_test.SpriteTypeTest.test_update) ... ok >test_update_with_kwargs (pygame.tests.sprite_test.SpriteTypeTest.test_update_with_kwargs) ... ok >test___init____added_to_groups_passed (pygame.tests.sprite_test.WeakSpriteTypeTest.test___init____added_to_groups_passed) ... ok >test_add (pygame.tests.sprite_test.WeakSpriteTypeTest.test_add) ... ok >test_add_internal (pygame.tests.sprite_test.WeakSpriteTypeTest.test_add_internal) ... ok >test_alive (pygame.tests.sprite_test.WeakSpriteTypeTest.test_alive) ... ok >test_groups (pygame.tests.sprite_test.WeakSpriteTypeTest.test_groups) ... ok >test_kill (pygame.tests.sprite_test.WeakSpriteTypeTest.test_kill) ... ok >test_remove (pygame.tests.sprite_test.WeakSpriteTypeTest.test_remove) ... ok >test_remove_internal (pygame.tests.sprite_test.WeakSpriteTypeTest.test_remove_internal) ... ok >test_update (pygame.tests.sprite_test.WeakSpriteTypeTest.test_update) ... ok >test_update_with_kwargs (pygame.tests.sprite_test.WeakSpriteTypeTest.test_update_with_kwargs) ... ok >test_weak_group_ref (pygame.tests.sprite_test.WeakSpriteTypeTest.test_weak_group_ref) >We create a list of groups, add them to the sprite. ... ok > >---------------------------------------------------------------------- >Ran 163 tests in 0.088s > >OK > >loading pygame.tests.surface_test >test_convert__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert__pixel_format_as_surface_subclass) >Ensure convert accepts a Surface subclass argument. ... ok >test_convert_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha) >Ensure the surface returned by surf.convert_alpha ... ok >test_convert_alpha_SRCALPHA (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_SRCALPHA) >Ensure that the surface returned by surf.convert_alpha() ... ok >test_convert_alpha__pixel_format_as_surface_subclass (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha__pixel_format_as_surface_subclass) >Ensure convert_alpha accepts a Surface subclass argument. ... ok >test_convert_alpha_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_alpha_init) >Ensure initialization exceptions are raised ... ok >test_convert_init (pygame.tests.surface_test.GeneralSurfaceTests.test_convert_init) >Ensure initialization exceptions are raised ... ok >test_get_abs_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_offset) ... ok >test_get_abs_parent (pygame.tests.surface_test.GeneralSurfaceTests.test_get_abs_parent) ... ok >test_get_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at) ... ok >test_get_at_mapped (pygame.tests.surface_test.GeneralSurfaceTests.test_get_at_mapped) ... ok >test_get_bitsize (pygame.tests.surface_test.GeneralSurfaceTests.test_get_bitsize) ... ok >test_get_clip (pygame.tests.surface_test.GeneralSurfaceTests.test_get_clip) ... ok >test_get_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_get_colorkey) ... ok >test_get_height (pygame.tests.surface_test.GeneralSurfaceTests.test_get_height) ... ok >test_get_locked (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locked) ... ok >test_get_locks (pygame.tests.surface_test.GeneralSurfaceTests.test_get_locks) ... ok >test_get_losses (pygame.tests.surface_test.GeneralSurfaceTests.test_get_losses) >Ensure a surface's losses can be retrieved ... ok >test_get_masks__no_surface (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__no_surface) >Ensure that after display.quit, calling get_masks raises pygame.error. ... ok >test_get_masks__rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgb) >Ensure that get_mask can return RGB mask. ... ok >test_get_masks__rgba (pygame.tests.surface_test.GeneralSurfaceTests.test_get_masks__rgba) >Ensure that get_mask can return RGBA mask. ... ok >test_get_offset (pygame.tests.surface_test.GeneralSurfaceTests.test_get_offset) >get_offset returns the (0,0) if surface is not a child ... ok >test_get_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette) ... ok >test_get_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_get_palette_at) ... ok >test_get_pitch (pygame.tests.surface_test.GeneralSurfaceTests.test_get_pitch) ... ok >test_get_shifts (pygame.tests.surface_test.GeneralSurfaceTests.test_get_shifts) >Tests whether Surface.get_shifts returns proper ... ok >test_get_size (pygame.tests.surface_test.GeneralSurfaceTests.test_get_size) ... ok >test_image_convert_bug_131 (pygame.tests.surface_test.GeneralSurfaceTests.test_image_convert_bug_131) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER' >test_lock (pygame.tests.surface_test.GeneralSurfaceTests.test_lock) ... ok >test_map_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_map_rgb) ... ok >test_mustlock (pygame.tests.surface_test.GeneralSurfaceTests.test_mustlock) ... ok >test_opaque_destination_blit_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_opaque_destination_blit_with_set_alpha) ... ok >test_palette_colorkey (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey) >test bug discovered by robertpfeiffer ... ok >test_palette_colorkey_fill (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_fill) ... ok >test_palette_colorkey_set_px (pygame.tests.surface_test.GeneralSurfaceTests.test_palette_colorkey_set_px) ... ok >test_scroll (pygame.tests.surface_test.GeneralSurfaceTests.test_scroll) ... ok >test_sdl1_mimic_blitter_with_set_alpha (pygame.tests.surface_test.GeneralSurfaceTests.test_sdl1_mimic_blitter_with_set_alpha) >does the SDL 1 style blitter in pygame 2 work with set_alpha(), ... ok >test_set_alpha_none (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_none) >surf.set_alpha(None) disables blending ... ok >test_set_alpha_value (pygame.tests.surface_test.GeneralSurfaceTests.test_set_alpha_value) >surf.set_alpha(x), where x != None, enables blending ... ok >test_set_palette (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette) ... ok >test_set_palette__fail (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__fail) ... ok >test_set_palette__set_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette__set_at) ... ok >test_set_palette_at (pygame.tests.surface_test.GeneralSurfaceTests.test_set_palette_at) ... ok >test_src_alpha_compatible (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible) >"What pygame 1.9.x did". Is the alpha blitter as before? ... ok >test_src_alpha_compatible_16bit (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_compatible_16bit) >"What pygame 1.9.x did". Is the alpha blitter as before? ... ok >test_src_alpha_issue_1289 (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_issue_1289) >blit should be white. ... ok >test_src_alpha_sdl2_blitter (pygame.tests.surface_test.GeneralSurfaceTests.test_src_alpha_sdl2_blitter) >Checking that the BLEND_ALPHA_SDL2 flag works - this feature ... ok >test_subsurface (pygame.tests.surface_test.GeneralSurfaceTests.test_subsurface) ... ok >test_unlock (pygame.tests.surface_test.GeneralSurfaceTests.test_unlock) ... ok >test_unmap_rgb (pygame.tests.surface_test.GeneralSurfaceTests.test_unmap_rgb) ... ok >test_GET_PIXELVALS (pygame.tests.surface_test.SurfaceBlendTest.test_GET_PIXELVALS) ... ok >test_blit_blend (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend) ... ok >test_blit_blend_big_rect (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_big_rect) >test that an oversized rect works ok. ... ok >test_blit_blend_premultiplied (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_premultiplied) ... ok >test_blit_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_blit_blend_rgba) ... ok >test_fill_blend (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend) ... ok >test_fill_blend_rgba (pygame.tests.surface_test.SurfaceBlendTest.test_fill_blend_rgba) ... ok >test_surface_premul_alpha (pygame.tests.surface_test.SurfaceBlendTest.test_surface_premul_alpha) >Ensure that .premul_alpha() works correctly ... ok >test_fill (pygame.tests.surface_test.SurfaceFillTest.test_fill) ... ok >test_array_interface (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface) ... ok >test_array_interface_alpha (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_alpha) ... ok >test_array_interface_masks (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_masks) >Test non-default color byte orders on 3D views ... ok >test_array_interface_rgb (pygame.tests.surface_test.SurfaceGetBufferTest.test_array_interface_rgb) ... ok >test_newbuf_PyBUF_flags_0D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_0D) ... ok >test_newbuf_PyBUF_flags_1D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_1D) ... ok >test_newbuf_PyBUF_flags_2D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_2D) ... ok >test_newbuf_PyBUF_flags_3D (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_3D) ... ok >test_newbuf_PyBUF_flags_bytes (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_bytes) ... ok >test_newbuf_PyBUF_flags_rgba (pygame.tests.surface_test.SurfaceGetBufferTest.test_newbuf_PyBUF_flags_rgba) ... ok >test_blanket_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blanket_alpha) ... ok >test_blend (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend) ... ok >test_blend_rgba (pygame.tests.surface_test.SurfaceSelfBlitTest.test_blend_rgba) ... ok >test_colorkey (pygame.tests.surface_test.SurfaceSelfBlitTest.test_colorkey) ... ok >test_copy_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_copy_alpha) >issue 581: alpha of surface copy with SRCALPHA is set to 0. ... ok >test_overlap_check (pygame.tests.surface_test.SurfaceSelfBlitTest.test_overlap_check) ... ok >test_pixel_alpha (pygame.tests.surface_test.SurfaceSelfBlitTest.test_pixel_alpha) ... ok >test_subsurface (pygame.tests.surface_test.SurfaceSelfBlitTest.test_subsurface) ... ok >test_convert (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert) >Ensure method convert() preserves the surface's class ... ok >test_convert_alpha (pygame.tests.surface_test.SurfaceSubtypeTest.test_convert_alpha) >Ensure method convert_alpha() preserves the surface's class ... ok >test_copy (pygame.tests.surface_test.SurfaceSubtypeTest.test_copy) >Ensure method copy() preserves the surface's class ... ok >test_subsurface (pygame.tests.surface_test.SurfaceSubtypeTest.test_subsurface) >Ensure method subsurface() preserves the surface's class ... ok >test_SRCALPHA (pygame.tests.surface_test.SurfaceTypeTest.test_SRCALPHA) ... ok >test_blit_big_rects (pygame.tests.surface_test.SurfaceTypeTest.test_blit_big_rects) >SDL2 can have more than 16 bits for x, y, width, height. ... ok >test_blit_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_blit_keyword_args) ... ok >test_copy (pygame.tests.surface_test.SurfaceTypeTest.test_copy) >Ensure a surface can be copied. ... ok >test_copy_rle (pygame.tests.surface_test.SurfaceTypeTest.test_copy_rle) >Test copying a surface set to use run length encoding ... ok >test_fill (pygame.tests.surface_test.SurfaceTypeTest.test_fill) >Ensure a surface can be filled. ... ok >test_fill_keyword_args (pygame.tests.surface_test.SurfaceTypeTest.test_fill_keyword_args) >Ensure fill() accepts keyword arguments. ... ok >test_fill_negative_coordinates (pygame.tests.surface_test.SurfaceTypeTest.test_fill_negative_coordinates) ... ok >test_fill_rle (pygame.tests.surface_test.SurfaceTypeTest.test_fill_rle) >Test RLEACCEL flag with fill() ... ok >test_flags_default0_display (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_display) >is set to zero, and SRCALPH is not set by default even when the display is initialized. ... ok >test_flags_default0_nodisplay (pygame.tests.surface_test.SurfaceTypeTest.test_flags_default0_nodisplay) >is set to zero, and SRCALPHA is not set by default with no display initialized. ... ok >test_get_alpha (pygame.tests.surface_test.SurfaceTypeTest.test_get_alpha) >Ensure a surface's alpha value can be retrieved. ... ok >test_get_bounding_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_bounding_rect) ... ok >test_get_buffer (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer) ... ok >test_get_buffer_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_buffer_oldbuf) ... skipped 'old buffer not available' >test_get_bytesize (pygame.tests.surface_test.SurfaceTypeTest.test_get_bytesize) >Ensure a surface's bit and byte sizes can be retrieved. ... ok >test_get_flags (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags) >Ensure a surface's flags can be retrieved. ... ok >test_get_flags__display_surf (pygame.tests.surface_test.SurfaceTypeTest.test_get_flags__display_surf) ... skipped 'requires a non-"dummy" SDL_VIDEODRIVER' >test_get_parent (pygame.tests.surface_test.SurfaceTypeTest.test_get_parent) >Ensure a surface's parent can be retrieved. ... ok >test_get_rect (pygame.tests.surface_test.SurfaceTypeTest.test_get_rect) >Ensure a surface's rect can be retrieved. ... ok >test_get_view (pygame.tests.surface_test.SurfaceTypeTest.test_get_view) >Ensure a buffer view of the surface's pixels can be retrieved. ... ok >test_get_view_oldbuf (pygame.tests.surface_test.SurfaceTypeTest.test_get_view_oldbuf) ... skipped 'old buffer not available' >test_get_width__size_and_height (pygame.tests.surface_test.SurfaceTypeTest.test_get_width__size_and_height) >Ensure a surface's size, width and height can be retrieved. ... ok >test_keyword_arguments (pygame.tests.surface_test.SurfaceTypeTest.test_keyword_arguments) ... ok >test_masks (pygame.tests.surface_test.SurfaceTypeTest.test_masks) ... ok >test_mustlock_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_rle) >Test RLEACCEL flag with mustlock() ... ok >test_mustlock_surf_alpha_rle (pygame.tests.surface_test.SurfaceTypeTest.test_mustlock_surf_alpha_rle) >Test RLEACCEL flag with mustlock() on a surface ... ok >test_print (pygame.tests.surface_test.SurfaceTypeTest.test_print) ... ok >test_set_alpha__set_colorkey_rle (pygame.tests.surface_test.SurfaceTypeTest.test_set_alpha__set_colorkey_rle) ... ok >test_set_at (pygame.tests.surface_test.SurfaceTypeTest.test_set_at) ... ok >test_set_at__big_endian (pygame.tests.surface_test.SurfaceTypeTest.test_set_at__big_endian) >png files are loaded in big endian format (BGR rather than RGB) ... ok >test_set_clip (pygame.tests.surface_test.SurfaceTypeTest.test_set_clip) >see if surface.set_clip(None) works correctly. ... ok >test_set_colorkey (pygame.tests.surface_test.SurfaceTypeTest.test_set_colorkey) ... ok >test_set_masks (pygame.tests.surface_test.SurfaceTypeTest.test_set_masks) ... ok >test_set_shifts (pygame.tests.surface_test.SurfaceTypeTest.test_set_shifts) ... ok >test_solarwolf_rle_usage (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage) >Test for error/crash when calling set_colorkey() followed ... ok >test_solarwolf_rle_usage_2 (pygame.tests.surface_test.SurfaceTypeTest.test_solarwolf_rle_usage_2) >Test for RLE status after setting alpha ... ok >test_subsurface_rle (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle) >Ensure an RLE sub-surface works independently of its parent. ... ok >test_subsurface_rle2 (pygame.tests.surface_test.SurfaceTypeTest.test_subsurface_rle2) >Ensure an RLE sub-surface works independently of its parent. ... ok >test_surface__pixel_format_as_surface_subclass (pygame.tests.surface_test.SurfaceTypeTest.test_surface__pixel_format_as_surface_subclass) >Ensure a subclassed surface can be used for pixel format ... ok >test_surface_created_opaque_black (pygame.tests.surface_test.SurfaceTypeTest.test_surface_created_opaque_black) ... ok >test_blit__SRCALPHA32_to_8 (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA32_to_8) ... ok >test_blit__SRCALPHA_opaque_source (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_opaque_source) ... ok >test_blit__SRCALPHA_to_SRCALPHA_non_zero (pygame.tests.surface_test.TestSurfaceBlit.test_blit__SRCALPHA_to_SRCALPHA_non_zero) >Tests blitting a nonzero alpha surface to another nonzero alpha surface ... ok >test_blit__blit_to_self (pygame.tests.surface_test.TestSurfaceBlit.test_blit__blit_to_self) >Test that blit operation works on self, alpha value is ... ok >test_blit_area_contraint (pygame.tests.surface_test.TestSurfaceBlit.test_blit_area_contraint) >Testing area constraint ... ok >test_blit_overflow_coord (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_coord) >Full coverage w/ overflow, specified with Coordinate ... ok >test_blit_overflow_nonorigin (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_nonorigin) >Test Rectangle Dest, with overflow but with starting rect with top-left at (1,1) ... ok >test_blit_overflow_rect (pygame.tests.surface_test.TestSurfaceBlit.test_blit_overflow_rect) >Full coverage w/ overflow, specified with a Rect ... ok >test_blit_zero_overlap (pygame.tests.surface_test.TestSurfaceBlit.test_blit_zero_overlap) >Testing zero-overlap condition. ... ok > >---------------------------------------------------------------------- >Ran 130 tests in 9.671s > >OK (skipped=4) > >loading pygame.tests.surfarray_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_array2d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array2d) ... ok >test_array3d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array3d) ... ok >test_array_alpha (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_alpha) ... ok >test_array_blue (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_blue) ... ok >test_array_colorkey (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_colorkey) ... ok >test_array_green (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_green) ... ok >test_array_red (pygame.tests.surfarray_test.SurfarrayModuleTest.test_array_red) ... ok >test_blit_array (pygame.tests.surfarray_test.SurfarrayModuleTest.test_blit_array) ... ok >test_get_arraytype (pygame.tests.surfarray_test.SurfarrayModuleTest.test_get_arraytype) ... ok >test_get_arraytypes (pygame.tests.surfarray_test.SurfarrayModuleTest.test_get_arraytypes) ... ok >test_make_surface (pygame.tests.surfarray_test.SurfarrayModuleTest.test_make_surface) ... ok >test_map_array (pygame.tests.surfarray_test.SurfarrayModuleTest.test_map_array) ... ok >test_pixels2d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels2d) ... ok >test_pixels3d (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels3d) ... ok >test_pixels_alpha (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_alpha) ... ok >test_pixels_blue (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_blue) ... ok >test_pixels_green (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_green) ... ok >test_pixels_red (pygame.tests.surfarray_test.SurfarrayModuleTest.test_pixels_red) ... ok >test_surf_lock (pygame.tests.surfarray_test.SurfarrayModuleTest.test_surf_lock) ... ok >test_use_arraytype (pygame.tests.surfarray_test.SurfarrayModuleTest.test_use_arraytype) ... ok > >---------------------------------------------------------------------- >Ran 20 tests in 0.192s > >OK > >loading pygame.tests.surflock_test >test_buffer (pygame.tests.surflock_test.SurfaceLockTest.test_buffer) ... ok >test_lock (pygame.tests.surflock_test.SurfaceLockTest.test_lock) ... ok >test_pxarray_ref (pygame.tests.surflock_test.SurfaceLockTest.test_pxarray_ref) ... ok >test_subsurface_lock (pygame.tests.surflock_test.SurfaceLockTest.test_subsurface_lock) ... ok > >---------------------------------------------------------------------- >Ran 4 tests in 0.001s > >OK > >loading pygame.tests.sysfont_test >test_create_aliases (pygame.tests.sysfont_test.SysfontModuleTest.test_create_aliases) ... ok >test_initsysfonts (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts) ... ok >test_initsysfonts_darwin (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_darwin) ... skipped 'Not mac we skip.' >test_initsysfonts_unix (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_unix) ... ok >test_initsysfonts_win32 (pygame.tests.sysfont_test.SysfontModuleTest.test_initsysfonts_win32) ... skipped 'Not windows we skip.' >test_sysfont (pygame.tests.sysfont_test.SysfontModuleTest.test_sysfont) ... ok > >---------------------------------------------------------------------- >Ran 6 tests in 0.011s > >OK (skipped=2) > >loading pygame.tests.threads_test >test_FuncResult (pygame.tests.threads_test.ThreadsModuleTest.test_FuncResult) >Ensure FuncResult sets its result and exception attributes ... ok >test_benchmark_workers (pygame.tests.threads_test.ThreadsModuleTest.test_benchmark_workers) >Ensure benchmark_workers performance measure functions properly with both default and specified inputs ... ok >test_init (pygame.tests.threads_test.ThreadsModuleTest.test_init) >Ensure init() sets up the worker queue ... ok >test_quit (pygame.tests.threads_test.ThreadsModuleTest.test_quit) >Ensure quit() cleans up the worker queue ... ok >test_tmap (pygame.tests.threads_test.ThreadsModuleTest.test_tmap) ... ok >test_tmap__wait (pygame.tests.threads_test.ThreadsModuleTest.test_tmap__wait) ... ok >test_do (pygame.tests.threads_test.WorkerQueueTypeTest.test_do) >Tests function placement on queue and execution after blocking function completion. ... ok >test_stop (pygame.tests.threads_test.WorkerQueueTypeTest.test_stop) >Ensure stop() stops the worker queue ... ok >test_threadloop (pygame.tests.threads_test.WorkerQueueTypeTest.test_threadloop) ... ok >test_usage_with_different_functions (pygame.tests.threads_test.WorkerQueueTypeTest.test_usage_with_different_functions) ... ok >test_wait (pygame.tests.threads_test.WorkerQueueTypeTest.test_wait) ... ok > >---------------------------------------------------------------------- >Ran 11 tests in 1.451s > >OK > >loading pygame.tests.time_test >CRITICAL: You are using the SDL disk i/o audio driver! >CRITICAL: Writing to file [sdlaudio.raw]. >test_construction (pygame.tests.time_test.ClockTypeTest.test_construction) >Ensure a Clock object can be created ... ok >test_get_fps (pygame.tests.time_test.ClockTypeTest.test_get_fps) >test_get_fps tests pygame.time.get_fps() ... ok >test_get_rawtime (pygame.tests.time_test.ClockTypeTest.test_get_rawtime) ... ok >test_get_time (pygame.tests.time_test.ClockTypeTest.test_get_time) ... ok >test_tick (pygame.tests.time_test.ClockTypeTest.test_tick) >Tests time.Clock.tick() ... ok >test_tick_busy_loop (pygame.tests.time_test.ClockTypeTest.test_tick_busy_loop) >Test tick_busy_loop ... ok >test_delay (pygame.tests.time_test.TimeModuleTest.test_delay) >Tests time.delay() function. ... ok >test_get_ticks (pygame.tests.time_test.TimeModuleTest.test_get_ticks) >Tests time.get_ticks() ... ok >test_set_timer (pygame.tests.time_test.TimeModuleTest.test_set_timer) >Tests time.set_timer() ... ok >test_wait (pygame.tests.time_test.TimeModuleTest.test_wait) >Tests time.wait() function. ... ok > >---------------------------------------------------------------------- >Ran 10 tests in 19.385s > >OK > >loading pygame.tests.touch_test >test_get_device (pygame.tests.touch_test.TouchTest.test_get_device) ... skipped 'no touch devices found' >test_get_device__invalid (pygame.tests.touch_test.TouchTest.test_get_device__invalid) ... ok >test_num_devices (pygame.tests.touch_test.TouchTest.test_num_devices) ... ok >test_num_fingers (pygame.tests.touch_test.TouchTest.test_num_fingers) ... skipped 'no touch devices found' >test_num_fingers__invalid (pygame.tests.touch_test.TouchTest.test_num_fingers__invalid) ... ok > >---------------------------------------------------------------------- >Ran 5 tests in 0.122s > >OK (skipped=2) > >loading pygame.tests.transform_test >test_flip (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip) >honors the set_color key on the returned surface from flip. ... ok >test_flip_alpha (pygame.tests.transform_test.TransformDisplayModuleTest.test_flip_alpha) >returns a surface with the same properties as the input. ... ok >test_average_color (pygame.tests.transform_test.TransformModuleTest.test_average_color) ... ok >test_average_color_considering_alpha (pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha) ... ok >test_average_color_considering_alpha_all_pixels_opaque (pygame.tests.transform_test.TransformModuleTest.test_average_color_considering_alpha_all_pixels_opaque) ... ok >test_average_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces) ... ok >test_average_surfaces__24 (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24) ... ok >test_average_surfaces__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__24_big_endian) ... ok >test_average_surfaces__subclassed_destination_surface (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_destination_surface) >Ensure average_surfaces accepts a destination subclassed surface. ... ok >test_average_surfaces__subclassed_surfaces (pygame.tests.transform_test.TransformModuleTest.test_average_surfaces__subclassed_surfaces) >Ensure average_surfaces accepts subclassed surfaces. ... ok >test_chop (pygame.tests.transform_test.TransformModuleTest.test_chop) ... ok >test_get_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_get_smoothscale_backend) ... ok >test_grayscale (pygame.tests.transform_test.TransformModuleTest.test_grayscale) ... ok >test_laplacian (pygame.tests.transform_test.TransformModuleTest.test_laplacian) ... ok >test_laplacian__24_big_endian (pygame.tests.transform_test.TransformModuleTest.test_laplacian__24_big_endian) ... ok >test_rotate (pygame.tests.transform_test.TransformModuleTest.test_rotate) ... ok >test_rotate__lossless_at_90_degrees (pygame.tests.transform_test.TransformModuleTest.test_rotate__lossless_at_90_degrees) ... ok >test_rotate_of_0_sized_surface (pygame.tests.transform_test.TransformModuleTest.test_rotate_of_0_sized_surface) ... ok >test_rotozoom (pygame.tests.transform_test.TransformModuleTest.test_rotozoom) ... ok >test_scale2x (pygame.tests.transform_test.TransformModuleTest.test_scale2x) ... ok >test_scale2xraw (pygame.tests.transform_test.TransformModuleTest.test_scale2xraw) ... ok >test_scale__alpha (pygame.tests.transform_test.TransformModuleTest.test_scale__alpha) >see if set_alpha information is kept. ... ok >test_scale__destination (pygame.tests.transform_test.TransformModuleTest.test_scale__destination) >see if the destination surface can be passed in to use. ... ok >test_scale__vector2 (pygame.tests.transform_test.TransformModuleTest.test_scale__vector2) ... ok >test_scale__zero_surface_transform (pygame.tests.transform_test.TransformModuleTest.test_scale__zero_surface_transform) ... ok >test_scale_by (pygame.tests.transform_test.TransformModuleTest.test_scale_by) ... ok >test_set_smoothscale_backend (pygame.tests.transform_test.TransformModuleTest.test_set_smoothscale_backend) ... ok >test_smoothscale (pygame.tests.transform_test.TransformModuleTest.test_smoothscale) >Tests the stated boundaries, sizing, and color blending of smoothscale function ... ok >test_smoothscale_by (pygame.tests.transform_test.TransformModuleTest.test_smoothscale_by) ... ok >test_threshold__honors_third_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__honors_third_surface) ... ok >test_threshold__subclassed_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__subclassed_surface) >Ensure threshold accepts subclassed surfaces. ... ok >test_threshold__surface (pygame.tests.transform_test.TransformModuleTest.test_threshold__surface) ... ok >test_threshold__uneven_colors (pygame.tests.transform_test.TransformModuleTest.test_threshold__uneven_colors) ... ok >test_threshold_count (pygame.tests.transform_test.TransformModuleTest.test_threshold_count) >counts the colors, and not changes them. ... ok >test_threshold_dest_surf_all_changed (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_all_changed) >Lowering the threshold, expecting changed surface ... ok >test_threshold_dest_surf_not_change (pygame.tests.transform_test.TransformModuleTest.test_threshold_dest_surf_not_change) >the pixels within the threshold. ... ok >test_threshold_from_surface (pygame.tests.transform_test.TransformModuleTest.test_threshold_from_surface) >Set similar pixels in 'dest_surf' to color in the 'surf'. ... ok >test_threshold_inverse_set (pygame.tests.transform_test.TransformModuleTest.test_threshold_inverse_set) >changes the pixels within the threshold, and not outside. ... ok >test_threshold_non_src_alpha (pygame.tests.transform_test.TransformModuleTest.test_threshold_non_src_alpha) ... ok >test_threshold_search_surf (pygame.tests.transform_test.TransformModuleTest.test_threshold_search_surf) ... ok >test_threshold_set_behavior0 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior0) >raises an error when set_behavior=1 ... ok >test_threshold_set_behavior2 (pygame.tests.transform_test.TransformModuleTest.test_threshold_set_behavior2) >raises an error when set_behavior=2 and set_color is not None. ... ok > >---------------------------------------------------------------------- >Ran 42 tests in 0.626s > >OK > >loading pygame.tests.version_test >test_pg_version_consistency (pygame.tests.version_test.VersionTest.test_pg_version_consistency) ... ok >test_sdl_version (pygame.tests.version_test.VersionTest.test_sdl_version) ... ok > >---------------------------------------------------------------------- >Ran 2 tests in 0.002s > >OK > >loading pygame.tests.video_test >test_renderer_set_viewport (pygame.tests.video_test.VideoModuleTest.test_renderer_set_viewport) >works. ... skipped '32 bit SDL 2.0.16 has an issue.' > >---------------------------------------------------------------------- >Ran 1 test in 0.000s > >OK (skipped=1) > >..........................................................................................................................................sssssss.......s....s..sssss...........ss.....ssss..........ss...............................................................................................................................................................................................................................................s................ss..............................................................................................................................s......................................s.....s........s.....................................................................................................................................................xxxxxxx......x...........x........x.............................................x...x....................................................................................................................................................................................................................s..............x..............s.............x.........................................s.....s.s...........................................................................................................................................................................................................................................................................................................................................................................................................................................................................s...................................................................s..s...s......................................................s.s......................s..s.............................................s >---------------------------------------------------------------------- >Ran 1843 tests in 99.177s > >OK > >>>> Completed testing dev-python/pygame-2.5.2-r3 > >>>> Install dev-python/pygame-2.5.2-r3 into /var/tmp/portage/dev-python/pygame-2.5.2-r3/image > [32m*[0m python3_12: running distutils-r1_run_phase python_install > [32m*[0m Using python3.12 in global scope > [32m*[0m python3_12: running distutils-r1_run_phase python_install_all >>>> Completed installing dev-python/pygame-2.5.2-r3 into /var/tmp/portage/dev-python/pygame-2.5.2-r3/image > > [32m*[0m Final size of build directory: 42872 KiB (41.8 MiB) > [32m*[0m Final size of installed tree: 18944 KiB (18.5 MiB) > >[33m * [39;49;00mQA Notice: command not found: >[33m * [39;49;00m >[33m * [39;49;00m /bin/sh: 1: dpkg-architecture: not found > [32m*[0m Verifying compiled files for python3.12 >strip: powerpc-unknown-linux-gnu-strip --strip-unneeded -N __gentoo_check_ldflags__ -R .comment -R .GCC.command.line -R .note.gnu.gold-version > /usr/lib/python3.12/site-packages/pygame/_camera.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_freetype.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/mixer_music.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sprite.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/base.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/bufferproxy.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/color.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/constants.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/event.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/display.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/draw.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/font.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/gfxdraw.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/image.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/imageext.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/joystick.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/mask.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/key.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/math.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/mixer.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/mouse.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/newbuffer.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/pixelcopy.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/pixelarray.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/pypm.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/rect.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/rwobject.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/scrap.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/surface.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/time.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/surflock.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/transform.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sdl2/audio.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sdl2/controller.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sdl2/mixer.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sdl2/sdl2.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sdl2/touch.cpython-312-powerpc-linux-gnu.so > /usr/lib/python3.12/site-packages/pygame/_sdl2/video.cpython-312-powerpc-linux-gnu.so >/var/tmp/portage: 2.7 GiB (2933657600 bytes) trimmed
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