--- a/src/libslic3r/MeshBoolean.cpp +++ a/src/libslic3r/MeshBoolean.cpp @@ -152,12 +152,12 @@ indexed_triangle_set cgal_to_indexed_triangle_set(const _Mesh &cgalmesh) const auto &vertices = cgalmesh.vertices(); int vsize = int(vertices.size()); - for (auto &vi : vertices) { + for (const auto &vi : vertices) { auto &v = cgalmesh.point(vi); // Don't ask... its.vertices.emplace_back(to_vec3f(v)); } - for (auto &face : faces) { + for (const auto &face : faces) { auto vtc = cgalmesh.vertices_around_face(cgalmesh.halfedge(face)); int i = 0;