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(-)attal-src-0.9.4-orig/libCommon/creature.h (+1 lines)
Lines 38-43 Link Here
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class CreatureHandler;
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class CreatureHandler;
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class GenericFightUnit;
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class GenericFightUnit;
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int computeSequence( GenericFightUnit * unit );
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/** Manage a creature */
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/** Manage a creature */
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enum CreatureAnimationType {
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enum CreatureAnimationType {
(-)attal-src-0.10.1-old/libClient/ressourceWin.cpp (-1 / +1 lines)
Lines 43-49 extern DataTheme DataTheme; Link Here
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extern ImageTheme ImageTheme;
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extern ImageTheme ImageTheme;
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/** add comments here */
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/** add comments here */
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	RessourceWin::RessourceWin( QWidget * parent, const char * name , WinResType type  = RS_GRID)
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	RessourceWin::RessourceWin( QWidget * parent, const char * name , WinResType type  )
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:QWidget( parent, name )
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:QWidget( parent, name )
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{
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{
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	_player = 0;
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	_player = 0;
(-)attal-src-0.10.1-old/libClient/ressourceWin.h (-1 / +1 lines)
Lines 54-60 class RessourceWin : public QWidget Link Here
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public:
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public:
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	/** Construtcor */
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	/** Construtcor */
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	RessourceWin( QWidget * parent = 0, const char * name = 0, WinResType type );
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	RessourceWin( QWidget * parent = 0, const char * name = 0, WinResType type = RS_GRID );
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	/** Initialize player */
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	/** Initialize player */
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	void setPlayer( GenericPlayer * );
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	void setPlayer( GenericPlayer * );
(-)attal-src-0.10.1-old/server/serverInterface.h (-1 / +1 lines)
Lines 135-141 private: Link Here
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	void initStatusBar();
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	void initStatusBar();
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	/** Add new action */
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	/** Add new action */
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	QAction * ServerInterface::addAction( const QString & label, MENU_ACTIONS id, QSignalMapper * sigmap );
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	QAction * addAction( const QString & label, MENU_ACTIONS id, QSignalMapper * sigmap );
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	void addAI(bool hide);
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	void addAI(bool hide);
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