Start testing: Apr 10 07:30 CEST ---------------------------------------------------------- 1/6 Testing: TestEnumParser 1/6 Test: TestEnumParser Command: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/fo_unittest_parse" "--log_level=message" "--run_test=TestEnumParser" "--catch_system_error=yes" Directory: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build "TestEnumParser" start time: Apr 10 07:30 CEST Output: ---------------------------------------------------------- Running 13 test cases... *** No errors detected  Test time = 0.04 sec ---------------------------------------------------------- Test Passed. "TestEnumParser" end time: Apr 10 07:30 CEST "TestEnumParser" time elapsed: 00:00:00 ---------------------------------------------------------- 2/6 Testing: TestPythonParser 2/6 Test: TestPythonParser Command: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/fo_unittest_parse" "--log_level=message" "--run_test=TestPythonParser" "--catch_system_error=yes" Directory: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build "TestPythonParser" start time: Apr 10 07:30 CEST Output: ---------------------------------------------------------- Running 5 test cases... [2023-04-10 07:30:56.969432] [0x00007f55fcfcf780] [info] Initializing FreeOrion Python interface [2023-04-10 07:30:56.977993] [0x00007f55fcfcf780] [info] Python initialized [2023-04-10 07:30:56.978005] [0x00007f55fcfcf780] [info] Python version: 3.10.11 (main, Apr 10 2023, 01:47:22) [GCC 12.2.1 20230304] [2023-04-10 07:30:56.978017] [0x00007f55fcfcf780] [info] Python prefix: /usr [2023-04-10 07:30:56.978023] [0x00007f55fcfcf780] [info] Python module search path: /usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload Test scripting directory: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/test-scripting" [2023-04-10 07:30:56.979353] [0x00007f55fcfcf780] [info] Adding Double game rule with name: RULE_SHIP_HULL_COST_FACTOR, desc: RULE_SHIP_HULL_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 [2023-04-10 07:30:56.979374] [0x00007f55fcfcf780] [info] Adding Double game rule with name: RULE_SHIP_PART_COST_FACTOR, desc: RULE_SHIP_PART_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 [2023-04-10 07:30:56.979385] [0x00007f55fcfcf780] [info] Adding Double game rule with name: RULE_TECH_COST_FACTOR, desc: RULE_TECH_COST_FACTOR_DESC, default: 2, min: 0.1, max: 10 [2023-04-10 07:30:56.979393] [0x00007f55fcfcf780] [info] Adding Double game rule with name: RULE_BUILDING_COST_FACTOR, desc: RULE_BUILDING_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 [2023-04-10 07:30:56.979403] [0x00007f55fcfcf780] [info] Adding Boolean game rule with name: RULE_ENABLE_EXPERIMENTORS, desc: RULE_ENABLE_EXPERIMENTORS_DESC, default: true [2023-04-10 07:30:56.979410] [0x00007f55fcfcf780] [info] Adding Boolean game rule with name: RULE_ENABLE_SUPER_TESTER, desc: RULE_ENABLE_SUPER_TESTER_DESC, default: true [2023-04-10 07:30:56.979428] [0x00007f55fcfcf780] [info] Adding String game rule with name: RULE_TEST_STRING, desc: RULE_TEST_STRING_DESC, default: "PLAYER", allowed: "MODERATOR", "OBSERVER", "PLAYER", "AI_PLAYER", [2023-04-10 07:30:56.979440] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_TINY, desc: RULE_HABITABLE_SIZE_DESC, default: 1, min: 0, max: 999 [2023-04-10 07:30:56.979448] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_SMALL, desc: RULE_HABITABLE_SIZE_DESC, default: 2, min: 0, max: 999 [2023-04-10 07:30:56.979455] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_MEDIUM, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 [2023-04-10 07:30:56.979462] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_LARGE, desc: RULE_HABITABLE_SIZE_DESC, default: 4, min: 0, max: 999 [2023-04-10 07:30:56.979469] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_HUGE, desc: RULE_HABITABLE_SIZE_DESC, default: 5, min: 0, max: 999 [2023-04-10 07:30:56.979476] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_ASTEROIDS, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 [2023-04-10 07:30:56.979484] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_HABITABLE_SIZE_GASGIANT, desc: RULE_HABITABLE_SIZE_DESC, default: 6, min: 0, max: 999 [2023-04-10 07:30:56.979491] [0x00007f55fcfcf780] [info] Adding Boolean game rule with name: RULE_SHIP_PART_BASED_UPKEEP, desc: RULE_SHIP_PART_BASED_UPKEEP_DESC, default: false [2023-04-10 07:30:56.979498] [0x00007f55fcfcf780] [info] Adding Boolean game rule with name: RULE_ENABLE_ALLIED_REPAIR, desc: RULE_ENABLE_ALLIED_REPAIR_DESC, default: false [2023-04-10 07:30:56.979506] [0x00007f55fcfcf780] [info] Adding Integer game rule with name: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE, desc: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE_DESC, default: 3, min: 1, max: 20 [2023-04-10 07:30:56.979534] [0x00007f55fcfcf780] [info] WaitForPendingUnlocked another wait_for round [2023-04-10 07:30:56.979539] [0x00007f55fcfcf780] [info] Retrieve result of parsing "game_rules.focs.py". [2023-04-10 07:30:56.979759] [0x00007f55fcfcf780] [info] Initializing FreeOrion Python interface [2023-04-10 07:30:56.979766] [0x00007f55fcfcf780] [info] Python initialized [2023-04-10 07:30:56.979771] [0x00007f55fcfcf780] [info] Python version: 3.10.11 (main, Apr 10 2023, 01:47:22) [GCC 12.2.1 20230304] [2023-04-10 07:30:56.979777] [0x00007f55fcfcf780] [info] Python prefix: /usr [2023-04-10 07:30:56.979781] [0x00007f55fcfcf780] [info] Python module search path: /usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload Test scripting directory: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/test-scripting" fo_unittest_parse: libs/python/src/converter/registry.cpp:212: void boost::python::converter::registry::insert(boost::python::converter::to_python_function_t, boost::python::type_info, const PyTypeObject* (*)()): Assertion `slot->m_to_python == 0' failed. unknown location:0: error: fatal error: in "TestPythonParser/parse_techs": signal: SIGABRT (application abort requested) /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/parse/TestPythonParser.cpp:38: error: last checkpoint: "parse_techs" test entry unknown location:0: error: fatal error: in "TestPythonParser/parse_species": std::runtime_error: Attempted to construct a second instance of Application /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/parse/TestPythonParser.cpp:208: error: last checkpoint: "parse_species" fixture ctor unknown location:0: error: fatal error: in "TestPythonParser/parse_techs_full": std::runtime_error: Attempted to construct a second instance of Application /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/parse/TestPythonParser.cpp:423: error: last checkpoint: "parse_techs_full" fixture ctor unknown location:0: error: fatal error: in "TestPythonParser/parse_species_full": std::runtime_error: Attempted to construct a second instance of Application /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/parse/TestPythonParser.cpp:466: error: last checkpoint: "parse_species_full" fixture ctor *** 4 failures are detected in the test module "FreeOrion unit/coverage tests parser"  Test time = 0.02 sec ---------------------------------------------------------- Test Failed. "TestPythonParser" end time: Apr 10 07:30 CEST "TestPythonParser" time elapsed: 00:00:00 ---------------------------------------------------------- 3/6 Testing: SmokeTestGame 3/6 Test: SmokeTestGame Command: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/fo_systemtest_game" "--log_level=all" "--run_test=SmokeTestGame" "--catch_system_error=yes" Directory: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build "SmokeTestGame" start time: Apr 10 07:30 CEST Output: ---------------------------------------------------------- Running 1 test case... :0: error: Entering test module "FreeOrion unit/coverage tests game" /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:14: error: Entering test suite "SmokeTestGame" /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:30: error: Entering test case "host_server" 07:30:56.987587 {0x00007f9943870c00} [info] log : Logger.cpp:137 : Added logger named "log" 07:30:56.987729 {0x00007f9943870c00} [info] log : Logger.cpp:137 : Added logger named "IDallocator" 07:30:56.987741 {0x00007f9943870c00} [info] log : Logger.cpp:311 : Logger initialized at Mon Apr 10 07:30:56 2023 07:30:56.987838 {0x00007f9943870c00} [info] test : ClientAppFixture.cpp:38 : v0.5 HEAD [build 2023-03-21.50eff8b] CMake 07:30:56.987856 {0x00007f9943870c00} [debug] test : ClientAppFixture.cpp:39 : Test client initialized 07:30:56.987911 {0x00007f99437f96c0} [debug] test : ClientAppFixture.cpp:46 : Started background parser thread 07:30:56.987935 {0x00007f99437f96c0} [debug] test : PythonCommon.cpp:17 : Initializing FreeOrion Python interface 07:30:56.996242 {0x00007f99437f96c0} [debug] test : PythonCommon.cpp:43 : Python initialized 07:30:56.996260 {0x00007f99437f96c0} [debug] test : PythonCommon.cpp:44 : Python version: 3.10.11 (main, Apr 10 2023, 01:47:22) [GCC 12.2.1 20230304] 07:30:56.996268 {0x00007f99437f96c0} [debug] test : PythonCommon.cpp:45 : Python prefix: /usr 07:30:56.996279 {0x00007f99437f96c0} [debug] test : PythonCommon.cpp:46 : Python module search path: /usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload 07:30:56.996894 {0x00007f99437f96c0} [debug] test : AppInterface.cpp:63 : Start background parsing... 07:30:56.996918 {0x00007f99437f96c0} [info] test : NamedValueRefManager.cpp:44 : NamedValueRefManager::NameValueRefManager constructs singleton 0x7f994560dd80 07:30:57.016604 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : ANCIENT_RUINS_TARGET_RESEARCH_PERPOP ! ValueRef 07:30:57.016653 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : ANCIENT_RUINS_MIN_STABILITY ! ValueRef 07:30:57.016669 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : IMPERIAL_GARRISON_MAX_TROOPS_FLAT ! ValueRef 07:30:57.016710 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SHP_REINFORCED_HULL_BONUS ! ValueRef 07:30:57.016743 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_COMBAT_ROUNDS ! ValueRef 07:30:57.016773 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_COMBAT_ROUNDS_FIGHTERS ! ValueRef 07:30:57.016794 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE ! ValueRef 07:30:57.016806 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : AUGMENTATION_FULL_GROWTH_INFRASTRUCTURE_REQUIREMENT ! ValueRef 07:30:57.016846 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_REAL_COMBAT_ROUNDS_IN_CLOSE_TARGETING_RANGE ! ValueRef 07:30:57.016859 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_COLONY_SIZE ! ValueRef 07:30:57.016870 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_COLONY_HAPPINESS ! ValueRef 07:30:57.016895 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_MONSTER_DISTANCE ! ValueRef 07:30:57.016910 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_HULL_BASE ! ValueRef 07:30:57.016922 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_ARRIVAL_MALUS ! ValueRef 07:30:57.016934 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_NON_AGGRESSIVE_BONUS ! ValueRef 07:30:57.016949 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_NON_AGGRESSIVE ! ValueRef 07:30:57.016962 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_TECH_BONUS ! ValueRef 07:30:57.016972 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : PLC_LIBERTY_DISLIKE_FACTOR ! ValueRef 07:30:57.016982 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : PLC_CONFORMANCE_DISLIKE_FACTOR ! ValueRef 07:30:57.016994 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_SPEED_MALUS ! ValueRef 07:30:57.017006 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_STEALTH_BONUS ! ValueRef 07:30:57.017017 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_DETECTION_MALUS ! ValueRef 07:30:57.017029 {0x00007f99437f96c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : XENOPHOBIC_MAX_JUMPS ! ValueRef 07:30:57.017163 {0x00007f99437f96c0} [info] log : Logger.cpp:137 : Added logger named "timer" 07:30:57.017179 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : Named ValueRef Parsing time: 20.2 ms 07:30:57.017568 {0x00007f99437f96c0} [debug] test : GameRules.cpp:22 : Adding options rules 07:30:57.017593 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_NUM_COMBAT_ROUNDS with default value 4 07:30:57.017611 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_AGGRESSIVE_SHIPS_COMBAT_VISIBLE with default value false 07:30:57.017631 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_DIPLOMACY with default value RULE_DIPLOMACY_ALLOWED_FOR_ALL 07:30:57.017642 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_POLICIES with default value false 07:30:57.017651 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_STOCKPILE_IMPORT_LIMITED with default value false 07:30:57.017665 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR with default value 0 07:30:57.017676 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR with default value 0 07:30:57.017687 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION with default value false 07:30:57.017700 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_SHIP_PRODUCTION with default value false 07:30:57.017709 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_SPEED_FACTOR with default value 1 07:30:57.017718 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_STRUCTURE_FACTOR with default value 8 07:30:57.017727 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_WEAPON_DAMAGE_FACTOR with default value 6 07:30:57.017736 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_FIGHTER_DAMAGE_FACTOR with default value 6 07:30:57.017748 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_BASIC_VIS_SYSTEM_INFO_SHOWN with default value false 07:30:57.017761 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_TECH_RESEARCH with default value false 07:30:57.017769 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_RESEED_PRNG_SERVER with default value true 07:30:57.017777 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_STARLANES_EVERYWHERE with default value false 07:30:57.017786 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALL_OBJECTS_VISIBLE with default value false 07:30:57.017794 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_UNSEEN_STEALTHY_PLANETS_INVISIBLE with default value false 07:30:57.017802 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALL_SYSTEMS_VISIBLE with default value false 07:30:57.017810 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_EXTRASOLAR_SHIP_DETECTION with default value false 07:30:57.017819 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_THRESHOLD_HUMAN_PLAYER_WIN with default value 0 07:30:57.017827 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ONLY_ALLIANCE_WIN with default value true 07:30:57.017836 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALLOW_CONCEDE with default value false 07:30:57.017844 {0x00007f99437f96c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CONCEDE_COLONIES_THRESHOLD with default value 1 07:30:57.019573 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SHIP_HULL_COST_FACTOR, desc: RULE_SHIP_HULL_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:30:57.019607 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SHIP_PART_COST_FACTOR, desc: RULE_SHIP_PART_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:30:57.019624 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_TECH_COST_FACTOR, desc: RULE_TECH_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:30:57.019636 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_BUILDING_COST_FACTOR, desc: RULE_BUILDING_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:30:57.019647 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SINGULARITY_COST_FACTOR, desc: RULE_SINGULARITY_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:30:57.019657 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_EXPERIMENTORS, desc: RULE_ENABLE_EXPERIMENTORS_DESC, default: true 07:30:57.019666 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_SUPER_TESTER, desc: RULE_ENABLE_SUPER_TESTER_DESC, default: false 07:30:57.019688 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:77 : Adding String game rule with name: RULE_TEST_STRING, desc: RULE_TEST_STRING_DESC, default: "PLAYER", allowed: "MODERATOR", "OBSERVER", "PLAYER", "AI_PLAYER", 07:30:57.019702 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_TINY, desc: RULE_HABITABLE_SIZE_DESC, default: 1, min: 0, max: 999 07:30:57.019712 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_SMALL, desc: RULE_HABITABLE_SIZE_DESC, default: 2, min: 0, max: 999 07:30:57.019721 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_MEDIUM, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 07:30:57.019729 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_LARGE, desc: RULE_HABITABLE_SIZE_DESC, default: 4, min: 0, max: 999 07:30:57.019738 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_HUGE, desc: RULE_HABITABLE_SIZE_DESC, default: 5, min: 0, max: 999 07:30:57.019746 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_ASTEROIDS, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 07:30:57.019754 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_GASGIANT, desc: RULE_HABITABLE_SIZE_DESC, default: 6, min: 0, max: 999 07:30:57.019762 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_BASELINE_PLANET_STABILITY, desc: RULE_BASELINE_PLANET_STABILITY_DESC, default: 0, min: -20, max: 20 07:30:57.019771 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_PROTECTION_FOCUS_STABILITY, desc: RULE_PROTECTION_FOCUS_STABILITY_DESC, default: 15, min: -20, max: 20 07:30:57.019783 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_IMPERIAL_PALACE_INFLUENCE, desc: RULE_IMPERIAL_PALACE_INFLUENCE_DESC, default: 3, min: -20, max: 20 07:30:57.019792 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_GOOD_ENVIRONMENT_STABILITY, desc: RULE_GOOD_ENVIRONMENT_STABILITY_DESC, default: 2, min: -20, max: 20 07:30:57.019801 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_ADEQUATE_ENVIRONMENT_STABILITY, desc: RULE_ADEQUATE_ENVIRONMENT_STABILITY_DESC, default: 1, min: -20, max: 20 07:30:57.019809 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_POOR_ENVIRONMENT_STABILITY, desc: RULE_POOR_ENVIRONMENT_STABILITY_DESC, default: 0, min: -20, max: 20 07:30:57.019817 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HOSTILE_ENVIRONMENT_STABILITY, desc: RULE_HOSTILE_ENVIRONMENT_STABILITY_DESC, default: -1, min: -20, max: 20 07:30:57.019825 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_TINY_SIZE_STABILITY, desc: RULE_TINY_SIZE_STABILITY_DESC, default: 2, min: -20, max: 20 07:30:57.019834 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_SMALL_SIZE_STABILITY, desc: RULE_SMALL_SIZE_STABILITY_DESC, default: 1, min: -20, max: 20 07:30:57.019842 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_MEDIUM_SIZE_STABILITY, desc: RULE_MEDIUM_SIZE_STABILITY_DESC, default: 0, min: -20, max: 20 07:30:57.019850 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_LARGE_SIZE_STABILITY, desc: RULE_LARGE_SIZE_STABILITY_DESC, default: -1, min: -20, max: 20 07:30:57.019858 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HUGE_SIZE_STABILITY, desc: RULE_HUGE_SIZE_STABILITY_DESC, default: -2, min: -20, max: 20 07:30:57.019865 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_GAS_GIANT_SIZE_STABILITY, desc: RULE_GAS_GIANT_SIZE_STABILITY_DESC, default: 0, min: -20, max: 20 07:30:57.019874 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_SHIP_PART_BASED_UPKEEP, desc: RULE_SHIP_PART_BASED_UPKEEP_DESC, default: false 07:30:57.019882 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_ALLIED_REPAIR, desc: RULE_ENABLE_ALLIED_REPAIR_DESC, default: false 07:30:57.019891 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE, desc: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE_DESC, default: 3, min: 1, max: 20 07:30:57.019900 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ALLOW_REPEATED_SPECIES, desc: RULE_ALLOW_REPEATED_SPECIES_DESC, default: false 07:30:57.019909 {0x00007f99437f96c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL, desc: RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL_DESC, default: 3, min: 1, max: 10 07:30:57.019938 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "game_rules.focs.py" time: 2082 µs 07:30:57.022142 {0x00007f99419016c0} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:30:57.022167 {0x00007f99419016c0} [debug] test : Pending.h:70 : Dont care for result of parsing "common". Have to get() once to release shared state in pending future. 07:30:57.022182 {0x00007f99419016c0} [debug] test : Pending.h:73 : Dont care for result of parsing "common". Was already released. 07:30:57.032824 {0x00007f99317fa6c0} [debug] timer : ScopedTimer.cpp:48 : Ship Designs Parsing time: 15.2 ms 07:30:57.032906 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/base_prod.py 07:30:57.033455 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/misc.py 07:30:57.034349 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/priorities.py 07:30:57.035033 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Network.focs.py" time: 3107 µs 07:30:57.036541 {0x00007f9931ffb6c0} [debug] timer : ScopedTimer.cpp:48 : Ship Designs Parsing time: 18.9 ms 07:30:57.036600 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Garrison.focs.py" time: 1544 µs 07:30:57.037189 {0x00007f9933fff6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "PLC_RACIAL_PURITY_TARGET_STABILITY_OTHER". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:57.037211 {0x00007f9933fff6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:30:57.037776 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "BarrierShield.focs.py" time: 1153 µs 07:30:57.038696 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/defense/mines.py 07:30:57.040532 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040553 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040560 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040565 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040570 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040584 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040589 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040593 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040598 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040602 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040607 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.040612 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:30:57.041233 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041249 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041254 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041260 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041265 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041271 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041275 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041279 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041284 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041289 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041293 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041298 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:30:57.041911 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041928 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041932 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041937 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041943 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041949 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041954 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041958 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041963 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041969 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041975 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041980 {0x00007f99437f96c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:30:57.041986 {0x00007f99408ff6c0} [debug] timer : ScopedTimer.cpp:48 : Fields Parsing time: 24.5 ms 07:30:57.042001 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Defense.focs.py" time: 4205 µs 07:30:57.045692 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/species/common/population.py 07:30:57.046360 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "SHP_GAL_EXPLO.focs.py" time: 1515 µs 07:30:57.047840 {0x00007f99411006c0} [debug] timer : ScopedTimer.cpp:48 : Encyclopedia Parsing time: 30.4 ms 07:30:57.072785 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/ship_parts/fuel/fuel.py 07:30:57.074382 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/ship_weapons/ship_weapons.py 07:30:57.075552 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/techs.py 07:30:57.075978 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "SHP_ROOT_AGGRESSION.focs.py" time: 1917 µs 07:30:57.086234 {0x00007f99437f96c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/custom_sitreps.py 07:30:57.087328 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "CUSTOM_ADVISORIES.focs.py" time: 1385 µs 07:30:57.091321 {0x00007f99437f96c0} [debug] timer : ScopedTimer.cpp:48 : Techs Parsing time: 71.3 ms 07:30:57.091390 {0x00007f9943870c00} [info] log : Logger.cpp:137 : Added logger named "network" 07:30:57.091544 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:534 : Attempt to connect to server at one of these addresses: 07:30:57.091567 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:537 : host_name: 127.0.0.1 address: 127.0.0.1 port: 12346 07:30:57.091654 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.091672 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.092925 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_BANFORO' 07:30:57.121406 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SCYLIOR' 07:30:57.149767 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_NYMNMN' 07:30:57.149893 {0x00007f99419016c0} [debug] timer : ScopedTimer.cpp:48 : Policies Parsing time: 132 ms 07:30:57.170860 {0x00007f99327fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_ENDOSYMBIOTIC' 07:30:57.177586 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ABADDONI' 07:30:57.177652 {0x00007f99327fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_SYMBIOTIC' 07:30:57.189862 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:57.189891 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:30:57.191670 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:564 : ConnectToServer() : Timeout. /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:32: error: info: check !PingLocalHostServer() has passed /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/freeoriond 07:30:57.192587 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:534 : Attempt to connect to server at one of these addresses: 07:30:57.192650 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:537 : host_name: 127.0.0.1 address: 127.0.0.1 port: 12346 07:30:57.192751 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.192766 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.199177 {0x00007fd186173780} [info] log : Logger.cpp:137 : Added logger named "log" 07:30:57.199341 {0x00007fd186173780} [info] log : Logger.cpp:137 : Added logger named "IDallocator" 07:30:57.199355 {0x00007fd186173780} [info] log : Logger.cpp:311 : Logger initialized at Mon Apr 10 07:30:57 2023 07:30:57.199379 {0x00007fd186173780} [info] log : Logger.cpp:257 : Setting "log" logger threshold to "debug". 07:30:57.199393 {0x00007fd186173780} [info] log : Logger.cpp:257 : Setting "" logger threshold to "debug". 07:30:57.199405 {0x00007fd186173780} [info] log : Logger.cpp:257 : Setting "IDallocator" logger threshold to "debug". 07:30:57.199413 {0x00007fd186173780} [info] log : Logger.cpp:257 : Setting "log" logger threshold to "debug". 07:30:57.199418 {0x00007fd186173780} [info] log : LoggerWithOptionsDB.cpp:94 : Initialized OptionsDB logging configuration. 07:30:57.199438 {0x00007fd186173780} [info] server : ServerApp.cpp:101 : v0.5 HEAD [build 2023-03-21.50eff8b] CMake 07:30:57.199457 {0x00007fd186173780} [info] server : DependencyVersions.cpp:85 : Dependency versions from headers: 07:30:57.199468 {0x00007fd186173780} [info] server : DependencyVersions.cpp:88 : Boost: 1_81 07:30:57.199473 {0x00007fd186173780} [info] server : DependencyVersions.cpp:88 : Python: 3.10.11 07:30:57.199478 {0x00007fd186173780} [info] server : DependencyVersions.cpp:88 : zlib: 1.2.13 07:30:57.204465 {0x00007f99327fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_PROTOPLASMIC' 07:30:57.206762 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FIFTYSEVEN' 07:30:57.222081 {0x00007fd186173780} [info] log : Logger.cpp:137 : Added logger named "python" 07:30:57.222107 {0x00007fd186173780} [info] log : Logger.cpp:257 : Setting "python" logger threshold to "debug". 07:30:57.222301 {0x00007fd186173780} [info] python : configure_logging.py:243 : The python logger is initialized with a log level of DEBUG freeoriond": libs/python/src/converter/registry.cpp:212: void boost::python::converter::registry::insert(boost::python::converter::to_python_function_t, boost::python::type_info, const PyTypeObject* (*)()): Assertion `slot->m_to_python == 0' failed. 07:30:57.234490 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_PHINNERT' 07:30:57.237822 {0x00007f9933fff6c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "RACIAL_PURITY_SENTINEL.focs.txt" time: 202 ms 07:30:57.247372 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247392 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247398 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247403 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247408 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247413 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247418 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247423 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247427 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247432 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247437 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.247442 {0x00007f9933fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:30:57.256343 {0x00007f99327fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SMALL_ROBOTIC' to 'SH_ROBOTIC' 07:30:57.262465 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GYSACHE' 07:30:57.290329 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_UGMORS' 07:30:57.292891 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.292916 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.319021 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TRITH' 07:30:57.346574 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SSLITH' 07:30:57.372651 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_LEMBALALAM' 07:30:57.389979 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:57.392997 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.393020 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.398779 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_RAAAGH' 07:30:57.425750 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SLY' 07:30:57.452188 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CYNOS' 07:30:57.479016 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KOBUNTURA' 07:30:57.493086 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.493106 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.505929 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GISGUFGTHRIM' 07:30:57.532810 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SILEXIAN' 07:30:57.559633 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EGASSEM' 07:30:57.586022 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EXPERIMENTOR' 07:30:57.593215 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.593240 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.612799 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GEORGE' 07:30:57.639934 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ETTY' 07:30:57.666440 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SETINON' 07:30:57.692836 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_BEIGEGOO' 07:30:57.693355 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.693378 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.720187 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ACIREMA' 07:30:57.746903 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_OURBOOLS' 07:30:57.773649 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HHHOH' 07:30:57.790075 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:57.793450 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.793472 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.800080 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_LAENFA' 07:30:57.827080 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_MUURSH' 07:30:57.854193 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TAEGHIRUS' 07:30:57.881230 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_MISIORLA' 07:30:57.893541 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.893561 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:57.907533 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TRENCHERS' 07:30:57.934817 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_DERTHREAN' 07:30:57.961696 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EXOBOT' 07:30:57.988635 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KILANDOW' 07:30:57.993670 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:57.993693 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.015391 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SLEEPERS' 07:30:58.042771 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SUPER_TEST' 07:30:58.070559 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EAXAW' 07:30:58.093803 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.093828 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.097292 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_REPLICON' 07:30:58.124787 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CHATO' 07:30:58.151033 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KHAKTURIAN' 07:30:58.177719 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_VOLP' 07:30:58.193900 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.193919 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.204446 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_THENIAN' 07:30:58.230617 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FURTHEST' 07:30:58.257218 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CRAY' 07:30:58.284150 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HUMAN' 07:30:58.294010 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.294033 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.311549 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FULVER' 07:30:58.338636 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CELESTEPHYTE' 07:30:58.364052 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ANCIENT_GUARDIANS' 07:30:58.390173 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:58.391099 {0x00007f99337fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HAPPY' 07:30:58.391587 {0x00007f99337fe6c0} [debug] timer : ScopedTimer.cpp:48 : Species Parsing time: 1374 ms 07:30:58.394128 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.394149 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.494202 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.494215 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.594262 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.594275 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.694327 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.694339 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.794409 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.794433 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.894479 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.894493 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:58.994528 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:58.994539 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.094589 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.094601 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.190265 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:59.190276 {0x00007f99421026c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:30:59.190291 {0x00007f99421026c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:30:59.190298 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:59.190304 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:30:59.194646 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.194657 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.294693 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.294704 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.390373 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:59.394739 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.394749 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.494804 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.494819 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.594868 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.594883 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.694918 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.694932 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.790448 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:30:59.794973 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.794984 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.895037 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.895050 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:30:59.995087 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:30:59.995099 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.095133 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.095145 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.195192 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.195205 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.295258 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.295273 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.390531 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:00.395314 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.395326 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.495363 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.495375 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.595427 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.595442 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.695496 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.695511 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.795548 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.795560 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.895597 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.895610 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:00.995666 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:00.995682 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.095721 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.095733 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.190641 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:01.190655 {0x00007f99421026c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:01.190670 {0x00007f99421026c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:01.190682 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:01.190693 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:01.195766 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.195777 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.295837 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.295852 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.390768 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:01.395905 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.395916 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.495951 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.495962 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.595997 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.596008 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.696057 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.696070 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.790849 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:01.796113 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.796124 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.896158 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.896168 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:01.996205 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:01.996218 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.096274 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.096290 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.196329 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.196342 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.296375 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.296388 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.390934 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:02.396433 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.396445 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.496497 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.496513 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.596552 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.596563 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.696597 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.696608 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.796653 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.796669 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.896721 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.896737 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:02.996771 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:02.996783 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.096818 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.096835 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.191032 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:03.191070 {0x00007f99421026c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:03.191083 {0x00007f99421026c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:03.191446 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:03.191462 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:03.196885 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.196896 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.296949 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.296967 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.391537 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:03.397009 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.397021 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.497082 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.497098 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.597154 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.597168 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.697220 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.697235 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.791623 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:03.797278 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.797290 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.897334 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.897347 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:03.997402 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:03.997417 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.097459 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.097472 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.197541 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.197566 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.297635 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.297654 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.391714 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:04.397709 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.397722 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.497760 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.497772 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.597819 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.597832 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.697878 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.697894 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.797937 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.797949 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.897988 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.898000 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:04.998038 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:04.998051 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.098096 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.098110 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.191811 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:05.191824 {0x00007f99421026c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:05.191837 {0x00007f99421026c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:05.191848 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:05.191858 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:05.198152 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.198164 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.298202 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.298215 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.391932 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:05.398256 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.398267 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.498311 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.498325 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.598359 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.598370 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.698413 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.698428 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.792017 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:05.798468 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.798480 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.898518 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.898530 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:05.998568 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:05.998579 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.098619 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.098631 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.198674 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.198686 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.298728 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.298740 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.392091 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:06.398782 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.398793 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.498837 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.498850 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.598886 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.598898 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.698937 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.698950 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.798996 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.799008 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.899044 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.899056 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:06.999104 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:06.999118 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:07.099169 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:07.099181 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:07.192175 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:07.192190 {0x00007f99421026c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:07.192202 {0x00007f99421026c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:07.192214 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:07.192224 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:07.192748 {0x00007f9943870c00} [debug] network : ClientNetworking.cpp:564 : ConnectToServer() : Timeout. 07:31:07.192759 {0x00007f9943870c00} [info] network : ClientNetworking.cpp:393 : ConnectToServer() : failed to connect to server. /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:63: error: fatal error: in "SmokeTestGame/host_server": critical check ConnectToLocalHostServer() has failed 07:31:07.192896 {0x00007f9943870c00} [debug] test : Process.cpp:284 : Process::Impl::Kill calling kill(m_process_id, SIGKILL) 07:31:07.192913 {0x00007f9943870c00} [debug] test : Process.cpp:286 : Process::Impl::Kill calling waitpid(m_process_id, &status, 0) 07:31:07.192932 {0x00007f9943870c00} [debug] test : Process.cpp:288 : Process::Impl::Kill done /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:30: error: Leaving test case "host_server"; testing time: 10205796us /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:14: error: Leaving test suite "SmokeTestGame"; testing time: 10205809us /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:14: error: Test suite "SmokeTestHostless" is skipped because disabled /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:5: error: Test suite "TestChecksum" is skipped because disabled :0: error: Leaving test module "FreeOrion unit/coverage tests game"; testing time: 10205832us  *** 1 failure is detected in the test module "FreeOrion unit/coverage tests game" 07:31:07.392304 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:07.792398 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:08.392492 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:09.192600 {0x00007f99421026c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:09.192654 {0x00007f99421026c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:09.192666 {0x00007f99421026c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:09.193541 {0x00007f99421026c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "HYPER_DAM.focs.txt" time: 12 s 07:31:09.539902 {0x00007f99421026c0} [debug] timer : ScopedTimer.cpp:48 : Buildings Parsing time: 12 s Test time = 12.58 sec ---------------------------------------------------------- Test Failed. "SmokeTestGame" end time: Apr 10 07:31 CEST "SmokeTestGame" time elapsed: 00:00:12 ---------------------------------------------------------- 4/6 Testing: SmokeTestHostless 4/6 Test: SmokeTestHostless Command: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/fo_systemtest_game" "--log_level=all" "--run_test=SmokeTestHostless" "--catch_system_error=yes" Directory: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build "SmokeTestHostless" start time: Apr 10 07:31 CEST Output: ---------------------------------------------------------- Running 1 test case... :0: error: Entering test module "FreeOrion unit/coverage tests game" /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:14: error: Test suite "SmokeTestGame" is skipped because disabled /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:14: error: Entering test suite "SmokeTestHostless" /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:38: error: Entering test case "hostless_server" 07:31:09.566884 {0x00007f32791fac00} [info] log : Logger.cpp:137 : Added logger named "log" 07:31:09.567057 {0x00007f32791fac00} [info] log : Logger.cpp:137 : Added logger named "IDallocator" 07:31:09.567070 {0x00007f32791fac00} [info] log : Logger.cpp:311 : Logger initialized at Mon Apr 10 07:31:09 2023 07:31:09.567190 {0x00007f32791fac00} [info] test : ClientAppFixture.cpp:38 : v0.5 HEAD [build 2023-03-21.50eff8b] CMake 07:31:09.567209 {0x00007f32791fac00} [debug] test : ClientAppFixture.cpp:39 : Test client initialized 07:31:09.567273 {0x00007f32791836c0} [debug] test : ClientAppFixture.cpp:46 : Started background parser thread 07:31:09.567305 {0x00007f32791836c0} [debug] test : PythonCommon.cpp:17 : Initializing FreeOrion Python interface 07:31:09.576152 {0x00007f32791836c0} [debug] test : PythonCommon.cpp:43 : Python initialized 07:31:09.576170 {0x00007f32791836c0} [debug] test : PythonCommon.cpp:44 : Python version: 3.10.11 (main, Apr 10 2023, 01:47:22) [GCC 12.2.1 20230304] 07:31:09.576179 {0x00007f32791836c0} [debug] test : PythonCommon.cpp:45 : Python prefix: /usr 07:31:09.576194 {0x00007f32791836c0} [debug] test : PythonCommon.cpp:46 : Python module search path: /usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload 07:31:09.576851 {0x00007f32791836c0} [debug] test : AppInterface.cpp:63 : Start background parsing... 07:31:09.576876 {0x00007f32791836c0} [info] test : NamedValueRefManager.cpp:44 : NamedValueRefManager::NameValueRefManager constructs singleton 0x7f327af97d80 07:31:09.599256 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : ANCIENT_RUINS_TARGET_RESEARCH_PERPOP ! ValueRef 07:31:09.599305 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : ANCIENT_RUINS_MIN_STABILITY ! ValueRef 07:31:09.599321 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : IMPERIAL_GARRISON_MAX_TROOPS_FLAT ! ValueRef 07:31:09.599368 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SHP_REINFORCED_HULL_BONUS ! ValueRef 07:31:09.599403 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_COMBAT_ROUNDS ! ValueRef 07:31:09.599434 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_COMBAT_ROUNDS_FIGHTERS ! ValueRef 07:31:09.599454 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE ! ValueRef 07:31:09.599467 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : AUGMENTATION_FULL_GROWTH_INFRASTRUCTURE_REQUIREMENT ! ValueRef 07:31:09.599501 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_REAL_COMBAT_ROUNDS_IN_CLOSE_TARGETING_RANGE ! ValueRef 07:31:09.599514 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_COLONY_SIZE ! ValueRef 07:31:09.599524 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_COLONY_HAPPINESS ! ValueRef 07:31:09.599548 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_MONSTER_DISTANCE ! ValueRef 07:31:09.599563 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_HULL_BASE ! ValueRef 07:31:09.599575 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_ARRIVAL_MALUS ! ValueRef 07:31:09.599587 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_NON_AGGRESSIVE_BONUS ! ValueRef 07:31:09.599602 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_NON_AGGRESSIVE ! ValueRef 07:31:09.599615 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_TECH_BONUS ! ValueRef 07:31:09.599625 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : PLC_LIBERTY_DISLIKE_FACTOR ! ValueRef 07:31:09.599636 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : PLC_CONFORMANCE_DISLIKE_FACTOR ! ValueRef 07:31:09.599648 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_SPEED_MALUS ! ValueRef 07:31:09.599659 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_STEALTH_BONUS ! ValueRef 07:31:09.599671 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_DETECTION_MALUS ! ValueRef 07:31:09.599683 {0x00007f32791836c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : XENOPHOBIC_MAX_JUMPS ! ValueRef 07:31:09.599830 {0x00007f32791836c0} [info] log : Logger.cpp:137 : Added logger named "timer" 07:31:09.599847 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : Named ValueRef Parsing time: 22.9 ms 07:31:09.600276 {0x00007f32791836c0} [debug] test : GameRules.cpp:22 : Adding options rules 07:31:09.600302 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_NUM_COMBAT_ROUNDS with default value 4 07:31:09.600323 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_AGGRESSIVE_SHIPS_COMBAT_VISIBLE with default value false 07:31:09.600339 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_DIPLOMACY with default value RULE_DIPLOMACY_ALLOWED_FOR_ALL 07:31:09.600350 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_POLICIES with default value false 07:31:09.600365 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_STOCKPILE_IMPORT_LIMITED with default value false 07:31:09.600378 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR with default value 0 07:31:09.600392 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR with default value 0 07:31:09.600402 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION with default value false 07:31:09.600412 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_SHIP_PRODUCTION with default value false 07:31:09.600423 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_SPEED_FACTOR with default value 1 07:31:09.600432 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_STRUCTURE_FACTOR with default value 8 07:31:09.600441 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_WEAPON_DAMAGE_FACTOR with default value 6 07:31:09.600451 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_FIGHTER_DAMAGE_FACTOR with default value 6 07:31:09.600463 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_BASIC_VIS_SYSTEM_INFO_SHOWN with default value false 07:31:09.600474 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_TECH_RESEARCH with default value false 07:31:09.600482 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_RESEED_PRNG_SERVER with default value true 07:31:09.600491 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_STARLANES_EVERYWHERE with default value false 07:31:09.600511 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALL_OBJECTS_VISIBLE with default value false 07:31:09.600521 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_UNSEEN_STEALTHY_PLANETS_INVISIBLE with default value false 07:31:09.600530 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALL_SYSTEMS_VISIBLE with default value false 07:31:09.600540 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_EXTRASOLAR_SHIP_DETECTION with default value false 07:31:09.600550 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_THRESHOLD_HUMAN_PLAYER_WIN with default value 0 07:31:09.600557 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ONLY_ALLIANCE_WIN with default value true 07:31:09.600566 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALLOW_CONCEDE with default value false 07:31:09.600574 {0x00007f32791836c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CONCEDE_COLONIES_THRESHOLD with default value 1 07:31:09.601733 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SHIP_HULL_COST_FACTOR, desc: RULE_SHIP_HULL_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:09.601763 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SHIP_PART_COST_FACTOR, desc: RULE_SHIP_PART_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:09.601778 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_TECH_COST_FACTOR, desc: RULE_TECH_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:09.601788 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_BUILDING_COST_FACTOR, desc: RULE_BUILDING_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:09.601799 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SINGULARITY_COST_FACTOR, desc: RULE_SINGULARITY_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:09.601809 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_EXPERIMENTORS, desc: RULE_ENABLE_EXPERIMENTORS_DESC, default: true 07:31:09.601818 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_SUPER_TESTER, desc: RULE_ENABLE_SUPER_TESTER_DESC, default: false 07:31:09.601842 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:77 : Adding String game rule with name: RULE_TEST_STRING, desc: RULE_TEST_STRING_DESC, default: "PLAYER", allowed: "MODERATOR", "OBSERVER", "PLAYER", "AI_PLAYER", 07:31:09.601857 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_TINY, desc: RULE_HABITABLE_SIZE_DESC, default: 1, min: 0, max: 999 07:31:09.601867 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_SMALL, desc: RULE_HABITABLE_SIZE_DESC, default: 2, min: 0, max: 999 07:31:09.601875 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_MEDIUM, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 07:31:09.601884 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_LARGE, desc: RULE_HABITABLE_SIZE_DESC, default: 4, min: 0, max: 999 07:31:09.601892 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_HUGE, desc: RULE_HABITABLE_SIZE_DESC, default: 5, min: 0, max: 999 07:31:09.601901 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_ASTEROIDS, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 07:31:09.601910 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_GASGIANT, desc: RULE_HABITABLE_SIZE_DESC, default: 6, min: 0, max: 999 07:31:09.601917 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_BASELINE_PLANET_STABILITY, desc: RULE_BASELINE_PLANET_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:09.601925 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_PROTECTION_FOCUS_STABILITY, desc: RULE_PROTECTION_FOCUS_STABILITY_DESC, default: 15, min: -20, max: 20 07:31:09.601935 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_IMPERIAL_PALACE_INFLUENCE, desc: RULE_IMPERIAL_PALACE_INFLUENCE_DESC, default: 3, min: -20, max: 20 07:31:09.601944 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_GOOD_ENVIRONMENT_STABILITY, desc: RULE_GOOD_ENVIRONMENT_STABILITY_DESC, default: 2, min: -20, max: 20 07:31:09.601951 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_ADEQUATE_ENVIRONMENT_STABILITY, desc: RULE_ADEQUATE_ENVIRONMENT_STABILITY_DESC, default: 1, min: -20, max: 20 07:31:09.601961 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_POOR_ENVIRONMENT_STABILITY, desc: RULE_POOR_ENVIRONMENT_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:09.601972 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HOSTILE_ENVIRONMENT_STABILITY, desc: RULE_HOSTILE_ENVIRONMENT_STABILITY_DESC, default: -1, min: -20, max: 20 07:31:09.601980 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_TINY_SIZE_STABILITY, desc: RULE_TINY_SIZE_STABILITY_DESC, default: 2, min: -20, max: 20 07:31:09.601987 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_SMALL_SIZE_STABILITY, desc: RULE_SMALL_SIZE_STABILITY_DESC, default: 1, min: -20, max: 20 07:31:09.601994 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_MEDIUM_SIZE_STABILITY, desc: RULE_MEDIUM_SIZE_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:09.602003 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_LARGE_SIZE_STABILITY, desc: RULE_LARGE_SIZE_STABILITY_DESC, default: -1, min: -20, max: 20 07:31:09.602011 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HUGE_SIZE_STABILITY, desc: RULE_HUGE_SIZE_STABILITY_DESC, default: -2, min: -20, max: 20 07:31:09.602020 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_GAS_GIANT_SIZE_STABILITY, desc: RULE_GAS_GIANT_SIZE_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:09.602028 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_SHIP_PART_BASED_UPKEEP, desc: RULE_SHIP_PART_BASED_UPKEEP_DESC, default: false 07:31:09.602036 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_ALLIED_REPAIR, desc: RULE_ENABLE_ALLIED_REPAIR_DESC, default: false 07:31:09.602045 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE, desc: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE_DESC, default: 3, min: 1, max: 20 07:31:09.602053 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ALLOW_REPEATED_SPECIES, desc: RULE_ALLOW_REPEATED_SPECIES_DESC, default: false 07:31:09.602067 {0x00007f32791836c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL, desc: RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL_DESC, default: 3, min: 1, max: 10 07:31:09.602099 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "game_rules.focs.py" time: 1508 µs 07:31:09.604451 {0x00007f326b0946c0} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:09.604477 {0x00007f326b0946c0} [debug] test : Pending.h:70 : Dont care for result of parsing "common". Have to get() once to release shared state in pending future. 07:31:09.604487 {0x00007f326b0946c0} [debug] test : Pending.h:73 : Dont care for result of parsing "common". Was already released. 07:31:09.612965 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/base_prod.py 07:31:09.613428 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/misc.py 07:31:09.614069 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/priorities.py 07:31:09.614620 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Network.focs.py" time: 2967 µs 07:31:09.616064 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Garrison.focs.py" time: 1421 µs 07:31:09.617267 {0x00007f326a8936c0} [debug] timer : ScopedTimer.cpp:48 : Ship Designs Parsing time: 16.9 ms 07:31:09.617362 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "BarrierShield.focs.py" time: 1272 µs 07:31:09.618297 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/defense/mines.py 07:31:09.618548 {0x00007f326bfff6c0} [debug] timer : ScopedTimer.cpp:48 : Ship Designs Parsing time: 18.2 ms 07:31:09.620063 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620082 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620089 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620104 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620112 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620118 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620123 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620132 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620137 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620142 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620148 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620154 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:09.620815 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620832 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620839 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620845 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620850 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620856 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620862 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620867 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620872 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620877 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620883 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.620887 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:09.621508 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621524 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621530 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621536 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621542 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621548 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621555 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621561 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621565 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621570 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621578 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621595 {0x00007f32791836c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:09.621622 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Defense.focs.py" time: 4240 µs 07:31:09.621720 {0x00007f32720926c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "PLC_RACIAL_PURITY_TARGET_STABILITY_OTHER". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:09.621765 {0x00007f32720926c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:09.622861 {0x00007f32728936c0} [debug] timer : ScopedTimer.cpp:48 : Fields Parsing time: 22.7 ms 07:31:09.625123 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/species/common/population.py 07:31:09.625822 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "SHP_GAL_EXPLO.focs.py" time: 1518 µs 07:31:09.632798 {0x00007f32730946c0} [debug] timer : ScopedTimer.cpp:48 : Encyclopedia Parsing time: 32.7 ms 07:31:09.653826 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/ship_parts/fuel/fuel.py 07:31:09.655451 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/ship_weapons/ship_weapons.py 07:31:09.656606 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/techs.py 07:31:09.657027 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "SHP_ROOT_AGGRESSION.focs.py" time: 1936 µs 07:31:09.667429 {0x00007f32791836c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/custom_sitreps.py 07:31:09.668551 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "CUSTOM_ADVISORIES.focs.py" time: 1404 µs 07:31:09.672518 {0x00007f32791836c0} [debug] timer : ScopedTimer.cpp:48 : Techs Parsing time: 70.3 ms 07:31:09.672602 {0x00007f32791fac00} [info] log : Logger.cpp:137 : Added logger named "network" 07:31:09.672736 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:534 : Attempt to connect to server at one of these addresses: 07:31:09.672756 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:537 : host_name: 127.0.0.1 address: 127.0.0.1 port: 12346 07:31:09.672843 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : 127.0.0.1 07:31:09.672853 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.674872 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_BANFORO' 07:31:09.703772 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SCYLIOR' 07:31:09.711077 {0x00007f327088f6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_ENDOSYMBIOTIC' 07:31:09.715546 {0x00007f327088f6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_SYMBIOTIC' 07:31:09.719478 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:09.719505 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:09.732410 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_NYMNMN' 07:31:09.734784 {0x00007f326b0946c0} [debug] timer : ScopedTimer.cpp:48 : Policies Parsing time: 134 ms 07:31:09.737719 {0x00007f327088f6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_PROTOPLASMIC' 07:31:09.760013 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ABADDONI' 07:31:09.772853 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:564 : ConnectToServer() : Timeout. /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:92: error: info: check !PingLocalHostServer() has passed /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/freeoriond Server started. Game 0. Connecting to server... 07:31:09.774215 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:534 : Attempt to connect to server at one of these addresses: 07:31:09.774255 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:537 : host_name: localhost address: ::1 port: 12346 07:31:09.774271 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:537 : host_name: localhost address: 127.0.0.1 port: 12346 07:31:09.774334 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:09.774344 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.774387 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:09.774399 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.780294 {0x00007f0ce4901780} [info] log : Logger.cpp:137 : Added logger named "log" 07:31:09.780445 {0x00007f0ce4901780} [info] log : Logger.cpp:137 : Added logger named "IDallocator" 07:31:09.780458 {0x00007f0ce4901780} [info] log : Logger.cpp:311 : Logger initialized at Mon Apr 10 07:31:09 2023 07:31:09.780479 {0x00007f0ce4901780} [info] log : Logger.cpp:257 : Setting "log" logger threshold to "debug". 07:31:09.780493 {0x00007f0ce4901780} [info] log : Logger.cpp:257 : Setting "" logger threshold to "debug". 07:31:09.780504 {0x00007f0ce4901780} [info] log : Logger.cpp:257 : Setting "IDallocator" logger threshold to "debug". 07:31:09.780512 {0x00007f0ce4901780} [info] log : Logger.cpp:257 : Setting "log" logger threshold to "debug". 07:31:09.780517 {0x00007f0ce4901780} [info] log : LoggerWithOptionsDB.cpp:94 : Initialized OptionsDB logging configuration. 07:31:09.780535 {0x00007f0ce4901780} [info] server : ServerApp.cpp:101 : v0.5 HEAD [build 2023-03-21.50eff8b] CMake 07:31:09.780553 {0x00007f0ce4901780} [info] server : DependencyVersions.cpp:85 : Dependency versions from headers: 07:31:09.780563 {0x00007f0ce4901780} [info] server : DependencyVersions.cpp:88 : Boost: 1_81 07:31:09.780570 {0x00007f0ce4901780} [info] server : DependencyVersions.cpp:88 : Python: 3.10.11 07:31:09.780574 {0x00007f0ce4901780} [info] server : DependencyVersions.cpp:88 : zlib: 1.2.13 07:31:09.789253 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FIFTYSEVEN' 07:31:09.791939 {0x00007f327088f6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SMALL_ROBOTIC' to 'SH_ROBOTIC' 07:31:09.802793 {0x00007f0ce4901780} [info] log : Logger.cpp:137 : Added logger named "python" 07:31:09.802817 {0x00007f0ce4901780} [info] log : Logger.cpp:257 : Setting "python" logger threshold to "debug". 07:31:09.803011 {0x00007f0ce4901780} [info] python : configure_logging.py:243 : The python logger is initialized with a log level of DEBUG freeoriond": libs/python/src/converter/registry.cpp:212: void boost::python::converter::registry::insert(boost::python::converter::to_python_function_t, boost::python::type_info, const PyTypeObject* (*)()): Assertion `slot->m_to_python == 0' failed. 07:31:09.816786 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_PHINNERT' 07:31:09.822560 {0x00007f32720926c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "RACIAL_PURITY_SENTINEL.focs.txt" time: 202 ms 07:31:09.833060 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833092 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833100 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833109 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833123 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833135 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833144 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833151 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833158 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833169 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833177 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.833183 {0x00007f32720926c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:09.845116 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GYSACHE' 07:31:09.872798 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_UGMORS' 07:31:09.874462 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:09.874476 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.874511 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:09.874520 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.901893 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TRITH' 07:31:09.919586 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:09.930031 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SSLITH' 07:31:09.956164 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_LEMBALALAM' 07:31:09.974575 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:09.974588 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.974618 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:09.974627 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:09.982147 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_RAAAGH' 07:31:10.009081 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SLY' 07:31:10.035505 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CYNOS' 07:31:10.062544 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KOBUNTURA' 07:31:10.074681 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.074694 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.074724 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.074732 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.089297 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GISGUFGTHRIM' 07:31:10.116113 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SILEXIAN' 07:31:10.142704 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EGASSEM' 07:31:10.169032 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EXPERIMENTOR' 07:31:10.174783 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.174796 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.174825 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.174833 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.195515 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GEORGE' 07:31:10.222324 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ETTY' 07:31:10.248636 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SETINON' 07:31:10.274869 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.274869 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.274867 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_BEIGEGOO' 07:31:10.274881 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.274905 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.274914 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.301982 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ACIREMA' 07:31:10.319683 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:10.328649 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_OURBOOLS' 07:31:10.355246 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HHHOH' 07:31:10.374972 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.374986 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.375016 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.375025 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.381655 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_LAENFA' 07:31:10.408590 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_MUURSH' 07:31:10.436059 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TAEGHIRUS' 07:31:10.463149 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_MISIORLA' 07:31:10.475074 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.475087 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.475114 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.475122 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.489182 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TRENCHERS' 07:31:10.516303 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_DERTHREAN' 07:31:10.543061 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EXOBOT' 07:31:10.569773 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KILANDOW' 07:31:10.575174 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.575188 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.575216 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.575225 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.596147 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SLEEPERS' 07:31:10.623202 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SUPER_TEST' 07:31:10.650706 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EAXAW' 07:31:10.675275 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.675288 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.675315 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.675323 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.677328 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_REPLICON' 07:31:10.704906 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CHATO' 07:31:10.731172 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KHAKTURIAN' 07:31:10.757878 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_VOLP' 07:31:10.775372 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.775384 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.775412 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.775420 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.784561 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_THENIAN' 07:31:10.811093 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FURTHEST' 07:31:10.837676 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CRAY' 07:31:10.864195 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HUMAN' 07:31:10.875471 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.875483 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.875512 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.875521 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.891295 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FULVER' 07:31:10.918121 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CELESTEPHYTE' 07:31:10.919769 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:10.943389 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ANCIENT_GUARDIANS' 07:31:10.970381 {0x00007f32718916c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HAPPY' 07:31:10.970849 {0x00007f32718916c0} [debug] timer : ScopedTimer.cpp:48 : Species Parsing time: 1370 ms 07:31:10.975560 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.975572 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:10.975596 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:10.975604 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.075648 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.075662 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.075688 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.075696 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.175748 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.175765 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.175796 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.175805 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.275843 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.275854 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.275878 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.275886 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.375926 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.375939 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.375963 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.375971 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.476015 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.476029 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.476057 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.476065 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.576118 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.576136 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.576164 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.576171 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.676213 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.676227 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.676252 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.676260 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.719849 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:11.719864 {0x00007f32738956c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:11.719876 {0x00007f32738956c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:11.719882 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:11.719888 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:11.776304 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.776320 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.776348 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.776357 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.876419 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.876434 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.876466 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.876475 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.919955 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:11.976535 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.976550 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:11.976581 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:11.976589 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.076626 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.076639 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.076664 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.076673 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.176748 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.176776 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.176813 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.176832 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.276892 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.276909 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.276940 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.276948 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.320035 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:12.376993 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.377006 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.377032 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.377040 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.477076 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.477087 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.477109 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.477117 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.577157 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.577168 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.577192 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.577200 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.677259 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.677275 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.677306 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.677314 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.777367 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.777379 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.777403 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.777411 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.877446 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.877457 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.877481 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.877489 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.920120 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:12.977533 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.977546 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:12.977571 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:12.977579 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.077639 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.077655 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.077686 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.077693 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.177731 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.177742 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.177766 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.177774 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.277810 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.277823 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.277847 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.277855 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.377910 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.377928 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.377958 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.377965 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.478019 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.478038 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.478068 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.478076 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.578111 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.578124 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.578147 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.578155 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.678194 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.678208 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.678233 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.678242 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.720209 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:13.720239 {0x00007f32738956c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:13.720249 {0x00007f32738956c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:13.720257 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:13.720263 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:13.778293 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.778310 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.778339 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.778348 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.878434 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.878479 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.878522 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.878533 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.920339 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:13.978570 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.978583 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:13.978606 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:13.978615 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.078653 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.078666 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.078690 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.078699 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.178761 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.178781 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.178815 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.178823 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.278972 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.278986 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.279011 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.279020 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.320432 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:14.379060 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.379072 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.379096 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.379104 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.479149 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.479161 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.479187 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.479196 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.579257 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.579273 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.579305 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.579312 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.679347 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.679358 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.679381 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.679390 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.779423 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.779434 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.779456 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.779465 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.879523 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.879544 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.879575 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.879583 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.920510 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:14.979643 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.979656 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:14.979684 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:14.979693 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.079727 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.079739 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.079762 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.079770 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.179807 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.179819 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.179844 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.179852 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.279905 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.279921 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.279951 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.279959 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.380020 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.380035 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.380062 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.380070 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.480104 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.480116 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.480139 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.480147 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.580190 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.580203 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.580227 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.580235 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.680288 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.680304 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.680334 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.680342 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.720587 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:15.720599 {0x00007f32738956c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:15.720608 {0x00007f32738956c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:15.721013 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:15.721031 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:15.780377 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.780389 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.780412 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.780421 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.880453 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.880465 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.880487 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.880496 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.921102 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:15.980550 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.980565 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:15.980595 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:15.980603 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.080661 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.080678 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.080709 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.080718 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.180753 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.180767 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.180789 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.180798 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.280830 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.280841 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.280862 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.280871 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.321179 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:16.380922 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.380936 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.380965 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.380973 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.481017 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.481030 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.481056 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.481064 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.581099 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.581110 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.581132 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.581141 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.681179 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.681190 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.681213 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.681221 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.781282 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.781301 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.781334 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.781342 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.881380 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.881392 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.881416 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.881425 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.921261 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:16.981459 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.981472 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:16.981496 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:16.981504 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.081559 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.081572 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.081603 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.081610 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.181675 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.181690 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.181724 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.181732 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.281769 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.281781 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.281805 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.281813 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.381846 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.381857 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.381880 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.381888 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.481939 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.481953 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.481981 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.481989 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.582045 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.582062 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.582092 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.582101 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.682135 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.682147 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.682169 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.682178 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.721332 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:17.721340 {0x00007f32738956c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:17.721349 {0x00007f32738956c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:17.721365 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:17.721371 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:17.782209 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.782221 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.782243 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.782250 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.882310 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.882326 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.882358 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.882366 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.921440 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:17.982404 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.982415 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:17.982440 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:17.982449 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.082481 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.082492 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.082514 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.082522 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.182569 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.182582 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.182609 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.182618 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.282675 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.282693 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.282725 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.282734 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.321507 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:18.382785 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.382797 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.382826 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.382834 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.482870 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.482881 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.482904 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.482913 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.582969 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.582986 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.583017 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.583025 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.683077 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.683092 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.683122 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.683130 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.783165 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.783178 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.783202 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.783211 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.883260 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.883284 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.883314 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.883323 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.921594 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:18.983388 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.983407 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:18.983439 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:18.983448 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.083496 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.083509 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.083536 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.083544 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.183576 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.183587 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.183610 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.183618 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.283658 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.283672 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.283697 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.283706 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.383763 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.383779 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.383810 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.383818 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.483854 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.483866 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.483890 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.483899 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.583932 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.583944 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.583966 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.583974 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.684024 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.684043 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.684072 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:474 : ClientNetworking::HandleConnection : localhost 07:31:19.684080 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:480 : ClientNetworking::HandleConnection : connection error #111 "Connection refused"... retrying 07:31:19.721696 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:19.721710 {0x00007f32738956c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:19.721720 {0x00007f32738956c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:19.721726 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:19.721732 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:19.774345 {0x00007f32791fac00} [debug] network : ClientNetworking.cpp:564 : ConnectToServer() : Timeout. 07:31:19.774359 {0x00007f32791fac00} [info] network : ClientNetworking.cpp:393 : ConnectToServer() : failed to connect to server. /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:132: error: fatal error: in "SmokeTestHostless/hostless_server": critical check ConnectToServer("localhost") has failed 07:31:19.774500 {0x00007f32791fac00} [debug] test : Process.cpp:284 : Process::Impl::Kill calling kill(m_process_id, SIGKILL) 07:31:19.774519 {0x00007f32791fac00} [debug] test : Process.cpp:286 : Process::Impl::Kill calling waitpid(m_process_id, &status, 0) 07:31:19.774542 {0x00007f32791fac00} [debug] test : Process.cpp:288 : Process::Impl::Kill done /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:38: error: Leaving test case "hostless_server"; testing time: 10208219us /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:14: error: Leaving test suite "SmokeTestHostless"; testing time: 10208231us /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:5: error: Test suite "TestChecksum" is skipped because disabled :0: error: Leaving test module "FreeOrion unit/coverage tests game"; testing time: 10208256us  *** 1 failure is detected in the test module "FreeOrion unit/coverage tests game" 07:31:19.921805 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:20.321887 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:20.921974 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:21.722057 {0x00007f32738956c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:21.722077 {0x00007f32738956c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:21.722085 {0x00007f32738956c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:21.722936 {0x00007f32738956c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "HYPER_DAM.focs.txt" time: 12 s 07:31:22.069464 {0x00007f32738956c0} [debug] timer : ScopedTimer.cpp:48 : Buildings Parsing time: 12 s Test time = 12.53 sec ---------------------------------------------------------- Test Failed. "SmokeTestHostless" end time: Apr 10 07:31 CEST "SmokeTestHostless" time elapsed: 00:00:12 ---------------------------------------------------------- 5/6 Testing: TestChecksum 5/6 Test: TestChecksum Command: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/fo_systemtest_game" "--log_level=all" "--run_test=TestChecksum" "--catch_system_error=yes" Directory: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build "TestChecksum" start time: Apr 10 07:31 CEST Output: ---------------------------------------------------------- Running 1 test case... :0: error: Entering test module "FreeOrion unit/coverage tests game" /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestGame.cpp:14: error: Test suite "SmokeTestGame" is skipped because disabled /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/SmokeTestHostless.cpp:14: error: Test suite "SmokeTestHostless" is skipped because disabled /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:5: error: Entering test suite "TestChecksum" /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:41: error: Entering test case "compare_checksum" 07:31:22.096703 {0x00007f12d7ccbc00} [info] log : Logger.cpp:137 : Added logger named "log" 07:31:22.096869 {0x00007f12d7ccbc00} [info] log : Logger.cpp:137 : Added logger named "IDallocator" 07:31:22.096883 {0x00007f12d7ccbc00} [info] log : Logger.cpp:311 : Logger initialized at Mon Apr 10 07:31:22 2023 07:31:22.096994 {0x00007f12d7ccbc00} [info] test : ClientAppFixture.cpp:38 : v0.5 HEAD [build 2023-03-21.50eff8b] CMake 07:31:22.097012 {0x00007f12d7ccbc00} [debug] test : ClientAppFixture.cpp:39 : Test client initialized 07:31:22.097075 {0x00007f12d7c546c0} [debug] test : ClientAppFixture.cpp:46 : Started background parser thread 07:31:22.097106 {0x00007f12d7c546c0} [debug] test : PythonCommon.cpp:17 : Initializing FreeOrion Python interface 07:31:22.105860 {0x00007f12d7c546c0} [debug] test : PythonCommon.cpp:43 : Python initialized 07:31:22.105878 {0x00007f12d7c546c0} [debug] test : PythonCommon.cpp:44 : Python version: 3.10.11 (main, Apr 10 2023, 01:47:22) [GCC 12.2.1 20230304] 07:31:22.105887 {0x00007f12d7c546c0} [debug] test : PythonCommon.cpp:45 : Python prefix: /usr 07:31:22.105900 {0x00007f12d7c546c0} [debug] test : PythonCommon.cpp:46 : Python module search path: /usr/lib/python310.zip:/usr/lib/python3.10:/usr/lib/python3.10/lib-dynload 07:31:22.106527 {0x00007f12d7c546c0} [debug] test : AppInterface.cpp:63 : Start background parsing... 07:31:22.106547 {0x00007f12d7c546c0} [info] test : NamedValueRefManager.cpp:44 : NamedValueRefManager::NameValueRefManager constructs singleton 0x7f12d9a68d80 07:31:22.126270 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : ANCIENT_RUINS_TARGET_RESEARCH_PERPOP ! ValueRef 07:31:22.126318 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : ANCIENT_RUINS_MIN_STABILITY ! ValueRef 07:31:22.126333 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : IMPERIAL_GARRISON_MAX_TROOPS_FLAT ! ValueRef 07:31:22.126376 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SHP_REINFORCED_HULL_BONUS ! ValueRef 07:31:22.126408 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_COMBAT_ROUNDS ! ValueRef 07:31:22.126440 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_COMBAT_ROUNDS_FIGHTERS ! ValueRef 07:31:22.126462 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE ! ValueRef 07:31:22.126475 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : AUGMENTATION_FULL_GROWTH_INFRASTRUCTURE_REQUIREMENT ! ValueRef 07:31:22.126510 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : NUM_REAL_COMBAT_ROUNDS_IN_CLOSE_TARGETING_RANGE ! ValueRef 07:31:22.126522 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_COLONY_SIZE ! ValueRef 07:31:22.126533 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_COLONY_HAPPINESS ! ValueRef 07:31:22.126558 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : MIN_MONSTER_DISTANCE ! ValueRef 07:31:22.126572 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_HULL_BASE ! ValueRef 07:31:22.126584 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_ARRIVAL_MALUS ! ValueRef 07:31:22.126596 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_NON_AGGRESSIVE_BONUS ! ValueRef 07:31:22.126611 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_NON_AGGRESSIVE ! ValueRef 07:31:22.126623 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : SPATIAL_FLUX_STEALTH_TECH_BONUS ! ValueRef 07:31:22.126634 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : PLC_LIBERTY_DISLIKE_FACTOR ! ValueRef 07:31:22.126644 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : PLC_CONFORMANCE_DISLIKE_FACTOR ! ValueRef 07:31:22.126655 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_SPEED_MALUS ! ValueRef 07:31:22.126667 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_STEALTH_BONUS ! ValueRef 07:31:22.126679 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : FLD_NEBULA_DETECTION_MALUS ! ValueRef 07:31:22.126690 {0x00007f12d7c546c0} [debug] test : NamedValueRefParser.cpp:36 : Registering from named_values.focs.txt : XENOPHOBIC_MAX_JUMPS ! ValueRef 07:31:22.126835 {0x00007f12d7c546c0} [info] log : Logger.cpp:137 : Added logger named "timer" 07:31:22.126853 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : Named ValueRef Parsing time: 20.2 ms 07:31:22.127298 {0x00007f12d7c546c0} [debug] test : GameRules.cpp:22 : Adding options rules 07:31:22.127324 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_NUM_COMBAT_ROUNDS with default value 4 07:31:22.127343 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_AGGRESSIVE_SHIPS_COMBAT_VISIBLE with default value false 07:31:22.127358 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_DIPLOMACY with default value RULE_DIPLOMACY_ALLOWED_FOR_ALL 07:31:22.127369 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_POLICIES with default value false 07:31:22.127385 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_STOCKPILE_IMPORT_LIMITED with default value false 07:31:22.127398 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR with default value 0 07:31:22.127411 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR with default value 0 07:31:22.127421 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION with default value false 07:31:22.127430 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_SHIP_PRODUCTION with default value false 07:31:22.127441 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_SPEED_FACTOR with default value 1 07:31:22.127450 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_STRUCTURE_FACTOR with default value 8 07:31:22.127459 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_SHIP_WEAPON_DAMAGE_FACTOR with default value 6 07:31:22.127467 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_FIGHTER_DAMAGE_FACTOR with default value 6 07:31:22.127490 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_BASIC_VIS_SYSTEM_INFO_SHOWN with default value false 07:31:22.127501 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CHEAP_AND_FAST_TECH_RESEARCH with default value false 07:31:22.127511 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_RESEED_PRNG_SERVER with default value true 07:31:22.127520 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_STARLANES_EVERYWHERE with default value false 07:31:22.127528 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALL_OBJECTS_VISIBLE with default value false 07:31:22.127536 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_UNSEEN_STEALTHY_PLANETS_INVISIBLE with default value false 07:31:22.127544 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALL_SYSTEMS_VISIBLE with default value false 07:31:22.127553 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_EXTRASOLAR_SHIP_DETECTION with default value false 07:31:22.127562 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_THRESHOLD_HUMAN_PLAYER_WIN with default value 0 07:31:22.127570 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ONLY_ALLIANCE_WIN with default value true 07:31:22.127581 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_ALLOW_CONCEDE with default value false 07:31:22.127589 {0x00007f12d7c546c0} [debug] test : GameRules.h:154 : Added game rule named RULE_CONCEDE_COLONIES_THRESHOLD with default value 1 07:31:22.128779 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SHIP_HULL_COST_FACTOR, desc: RULE_SHIP_HULL_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:22.128811 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SHIP_PART_COST_FACTOR, desc: RULE_SHIP_PART_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:22.128824 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_TECH_COST_FACTOR, desc: RULE_TECH_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:22.128836 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_BUILDING_COST_FACTOR, desc: RULE_BUILDING_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:22.128852 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:58 : Adding Double game rule with name: RULE_SINGULARITY_COST_FACTOR, desc: RULE_SINGULARITY_COST_FACTOR_DESC, default: 1, min: 0.1, max: 10 07:31:22.128866 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_EXPERIMENTORS, desc: RULE_ENABLE_EXPERIMENTORS_DESC, default: true 07:31:22.128876 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_SUPER_TESTER, desc: RULE_ENABLE_SUPER_TESTER_DESC, default: false 07:31:22.128899 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:77 : Adding String game rule with name: RULE_TEST_STRING, desc: RULE_TEST_STRING_DESC, default: "PLAYER", allowed: "MODERATOR", "OBSERVER", "PLAYER", "AI_PLAYER", 07:31:22.128912 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_TINY, desc: RULE_HABITABLE_SIZE_DESC, default: 1, min: 0, max: 999 07:31:22.128924 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_SMALL, desc: RULE_HABITABLE_SIZE_DESC, default: 2, min: 0, max: 999 07:31:22.128932 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_MEDIUM, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 07:31:22.128941 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_LARGE, desc: RULE_HABITABLE_SIZE_DESC, default: 4, min: 0, max: 999 07:31:22.128949 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_HUGE, desc: RULE_HABITABLE_SIZE_DESC, default: 5, min: 0, max: 999 07:31:22.128957 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_ASTEROIDS, desc: RULE_HABITABLE_SIZE_DESC, default: 3, min: 0, max: 999 07:31:22.128965 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HABITABLE_SIZE_GASGIANT, desc: RULE_HABITABLE_SIZE_DESC, default: 6, min: 0, max: 999 07:31:22.128972 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_BASELINE_PLANET_STABILITY, desc: RULE_BASELINE_PLANET_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:22.128980 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_PROTECTION_FOCUS_STABILITY, desc: RULE_PROTECTION_FOCUS_STABILITY_DESC, default: 15, min: -20, max: 20 07:31:22.128991 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_IMPERIAL_PALACE_INFLUENCE, desc: RULE_IMPERIAL_PALACE_INFLUENCE_DESC, default: 3, min: -20, max: 20 07:31:22.128998 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_GOOD_ENVIRONMENT_STABILITY, desc: RULE_GOOD_ENVIRONMENT_STABILITY_DESC, default: 2, min: -20, max: 20 07:31:22.129006 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_ADEQUATE_ENVIRONMENT_STABILITY, desc: RULE_ADEQUATE_ENVIRONMENT_STABILITY_DESC, default: 1, min: -20, max: 20 07:31:22.129014 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_POOR_ENVIRONMENT_STABILITY, desc: RULE_POOR_ENVIRONMENT_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:22.129023 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HOSTILE_ENVIRONMENT_STABILITY, desc: RULE_HOSTILE_ENVIRONMENT_STABILITY_DESC, default: -1, min: -20, max: 20 07:31:22.129032 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_TINY_SIZE_STABILITY, desc: RULE_TINY_SIZE_STABILITY_DESC, default: 2, min: -20, max: 20 07:31:22.129040 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_SMALL_SIZE_STABILITY, desc: RULE_SMALL_SIZE_STABILITY_DESC, default: 1, min: -20, max: 20 07:31:22.129047 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_MEDIUM_SIZE_STABILITY, desc: RULE_MEDIUM_SIZE_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:22.129057 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_LARGE_SIZE_STABILITY, desc: RULE_LARGE_SIZE_STABILITY_DESC, default: -1, min: -20, max: 20 07:31:22.129065 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_HUGE_SIZE_STABILITY, desc: RULE_HUGE_SIZE_STABILITY_DESC, default: -2, min: -20, max: 20 07:31:22.129073 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_GAS_GIANT_SIZE_STABILITY, desc: RULE_GAS_GIANT_SIZE_STABILITY_DESC, default: 0, min: -20, max: 20 07:31:22.129081 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_SHIP_PART_BASED_UPKEEP, desc: RULE_SHIP_PART_BASED_UPKEEP_DESC, default: false 07:31:22.129090 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ENABLE_ALLIED_REPAIR, desc: RULE_ENABLE_ALLIED_REPAIR_DESC, default: false 07:31:22.129098 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE, desc: RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE_DESC, default: 3, min: 1, max: 20 07:31:22.129107 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:67 : Adding Boolean game rule with name: RULE_ALLOW_REPEATED_SPECIES, desc: RULE_ALLOW_REPEATED_SPECIES_DESC, default: false 07:31:22.129114 {0x00007f12d7c546c0} [debug] test : GameRulesParser.cpp:47 : Adding Integer game rule with name: RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL, desc: RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL_DESC, default: 3, min: 1, max: 10 07:31:22.129143 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "game_rules.focs.py" time: 1541 µs 07:31:22.131881 {0x00007f12d5d5c6c0} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:22.131932 {0x00007f12d5d5c6c0} [debug] test : Pending.h:70 : Dont care for result of parsing "common". Have to get() once to release shared state in pending future. 07:31:22.131948 {0x00007f12d5d5c6c0} [debug] test : Pending.h:73 : Dont care for result of parsing "common". Was already released. 07:31:22.143165 {0x00007f12c57fa6c0} [debug] timer : ScopedTimer.cpp:48 : Ship Designs Parsing time: 15.8 ms 07:31:22.143209 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/base_prod.py 07:31:22.143678 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/misc.py 07:31:22.144297 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/common/priorities.py 07:31:22.144823 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Network.focs.py" time: 3207 µs 07:31:22.146174 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Garrison.focs.py" time: 1329 µs 07:31:22.147519 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "BarrierShield.focs.py" time: 1323 µs 07:31:22.147614 {0x00007f12c5ffb6c0} [debug] timer : ScopedTimer.cpp:48 : Ship Designs Parsing time: 20.2 ms 07:31:22.148576 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/defense/mines.py 07:31:22.148688 {0x00007f12d4d5a6c0} [debug] timer : ScopedTimer.cpp:48 : Fields Parsing time: 21.5 ms 07:31:22.150296 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150317 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150323 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150329 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150335 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150340 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150345 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150349 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150354 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150359 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150365 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150369 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_1' to 'DEF_SYST_DEF_MINE_1' 07:31:22.150995 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151009 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151014 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151019 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151023 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151028 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151033 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151037 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151042 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151046 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151051 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151057 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_2' to 'DEF_SYST_DEF_MINE_2' 07:31:22.151694 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151707 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151712 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151717 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151721 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151726 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151736 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151744 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151748 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151787 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151797 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151779 {0x00007f12c7fff6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "PLC_RACIAL_PURITY_TARGET_STABILITY_OTHER". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:22.151809 {0x00007f12c7fff6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:22.151828 {0x00007f12d7c546c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'DEF_SYST_DEF_MINE_3' to 'DEF_SYST_DEF_MINE_3' 07:31:22.151855 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "Defense.focs.py" time: 4315 µs 07:31:22.154826 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/species/common/population.py 07:31:22.155487 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "SHP_GAL_EXPLO.focs.py" time: 1566 µs 07:31:22.167799 {0x00007f12d555b6c0} [debug] timer : ScopedTimer.cpp:48 : Encyclopedia Parsing time: 40.7 ms 07:31:22.184871 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/ship_parts/fuel/fuel.py 07:31:22.186591 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/ship_weapons/ship_weapons.py 07:31:22.187687 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/techs/techs.py 07:31:22.188161 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "SHP_ROOT_AGGRESSION.focs.py" time: 2015 µs 07:31:22.198569 {0x00007f12d7c546c0} [debug] test : PythonParser.cpp:400 : Executing module file /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/scripting/custom_sitreps.py 07:31:22.199646 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "CUSTOM_ADVISORIES.focs.py" time: 1364 µs 07:31:22.200859 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_BANFORO' 07:31:22.203894 {0x00007f12d7c546c0} [debug] timer : ScopedTimer.cpp:48 : Techs Parsing time: 74.7 ms 07:31:22.232707 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SCYLIOR' 07:31:22.235826 {0x00007f12c67fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_ENDOSYMBIOTIC' 07:31:22.240137 {0x00007f12c67fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_SYMBIOTIC' 07:31:22.246957 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:22.246984 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:22.261230 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_NYMNMN' 07:31:22.261939 {0x00007f12c67fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SENTIENT' to 'SH_PROTOPLASMIC' 07:31:22.271470 {0x00007f12d5d5c6c0} [debug] timer : ScopedTimer.cpp:48 : Policies Parsing time: 144 ms 07:31:22.289280 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ABADDONI' 07:31:22.314546 {0x00007f12c67fc6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SH_SMALL_ROBOTIC' to 'SH_ROBOTIC' 07:31:22.316792 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FIFTYSEVEN' 07:31:22.344637 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_PHINNERT' 07:31:22.352366 {0x00007f12c7fff6c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "RACIAL_PURITY_SENTINEL.focs.txt" time: 202 ms 07:31:22.362956 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.362984 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.362990 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.362996 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363001 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363007 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363012 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363017 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363022 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363027 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363033 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.363037 {0x00007f12c7fff6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'FORTRESS_SPECIAL' to 'FORTRESS_SPECIAL' 07:31:22.372787 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GYSACHE' 07:31:22.400806 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_UGMORS' 07:31:22.430472 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TRITH' 07:31:22.447062 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:22.458820 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SSLITH' 07:31:22.485631 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_LEMBALALAM' 07:31:22.511654 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_RAAAGH' 07:31:22.538627 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SLY' 07:31:22.565036 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CYNOS' 07:31:22.591948 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KOBUNTURA' 07:31:22.618744 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GISGUFGTHRIM' 07:31:22.645673 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SILEXIAN' 07:31:22.672678 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EGASSEM' 07:31:22.699072 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EXPERIMENTOR' 07:31:22.725681 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_GEORGE' 07:31:22.752628 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ETTY' 07:31:22.779022 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SETINON' 07:31:22.805332 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_BEIGEGOO' 07:31:22.832511 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ACIREMA' 07:31:22.847147 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:22.859166 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_OURBOOLS' 07:31:22.885744 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HHHOH' 07:31:22.912087 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_LAENFA' 07:31:22.939101 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_MUURSH' 07:31:22.966454 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TAEGHIRUS' 07:31:22.993599 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_MISIORLA' 07:31:23.019673 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_TRENCHERS' 07:31:23.047140 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_DERTHREAN' 07:31:23.073986 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EXOBOT' 07:31:23.100943 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KILANDOW' 07:31:23.127476 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SLEEPERS' 07:31:23.154717 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_SUPER_TEST' 07:31:23.182508 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_EAXAW' 07:31:23.204033 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:23.204048 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:23.209124 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_REPLICON' 07:31:23.236510 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CHATO' 07:31:23.262851 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_KHAKTURIAN' 07:31:23.289524 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_VOLP' 07:31:23.316128 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_THENIAN' 07:31:23.342396 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FURTHEST' 07:31:23.369093 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CRAY' 07:31:23.395617 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HUMAN' 07:31:23.422844 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_FULVER' 07:31:23.447243 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:23.449770 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_CELESTEPHYTE' 07:31:23.475137 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_ANCIENT_GUARDIANS' 07:31:23.502164 {0x00007f12c77fe6c0} [debug] test : ValueRefs.cpp:647 : Constant::SetTopLevelContent() Skip overwriting top level content from 'SP_NIGHTSIDERS' to 'SP_HAPPY' 07:31:23.502653 {0x00007f12c77fe6c0} [debug] timer : ScopedTimer.cpp:48 : Species Parsing time: 1375 ms 07:31:24.204143 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:24.204157 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:24.247336 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:24.247346 {0x00007f12d655d6c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:24.247356 {0x00007f12d655d6c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:24.247363 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:24.247368 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:24.447437 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:24.847515 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:25.204250 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:25.204263 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:25.447602 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:26.204356 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:26.204370 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:26.247692 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:26.247700 {0x00007f12d655d6c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:26.247707 {0x00007f12d655d6c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:26.247714 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:26.247720 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:26.447788 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:26.847865 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:27.204463 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:27.204475 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:27.447963 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:28.204565 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:28.204604 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:28.248099 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:28.248110 {0x00007f12d655d6c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:28.248120 {0x00007f12d655d6c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:28.248491 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:28.248508 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:28.448582 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:28.848663 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:29.204697 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:29.204710 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:29.448748 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:30.204801 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:30.204814 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:30.248837 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:30.248845 {0x00007f12d655d6c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:30.248852 {0x00007f12d655d6c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:30.248858 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:30.248863 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:30.448932 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:30.849010 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:31.204904 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:31.204914 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:31.449093 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:32.205004 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:32.205018 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:32.249188 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:32.249217 {0x00007f12d655d6c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:32.249228 {0x00007f12d655d6c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:32.249235 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:32.249241 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:133 : NamedRef::NamedRefInitInvariants() could not find value ref, will sleep a bit and retry. 07:31:32.449311 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:32.849390 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:33.205108 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:33.205118 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:33.449477 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:34.205198 {0x00007f12d7ccbc00} [debug] test : Pending.h:57 : Waiting for parse of "buildings" to complete. 07:31:34.205224 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.249565 {0x00007f12d655d6c0} [debug] test : NamedValueRefManager.h:280 : NamedValueRefManager::GetValueRef found no registered (double) valueref for "BLD_BLACK_HOLE_POW_GEN_MIN_STABILITY". This is may be due to looking in the wrong registry (which can be OK). This should not happen if looking in the right registry. 07:31:34.249572 {0x00007f12d655d6c0} [error] test : NamedValueRefManager.h:150 : NamedRef::NamedRefInitInvariants() still could not find value ref after trying 5 times. Giving up. 07:31:34.249579 {0x00007f12d655d6c0} [warn] test : NamedValueRefManager.h:166 : NamedRef::NamedRefInitInvariants() Trying to use invariants in a Lookup value ref without existing value ref. Falling back to non-invariance will prevent performance optimisations. This may be a parse race condition. 07:31:34.250188 {0x00007f12d655d6c0} [debug] timer : ScopedTimer.cpp:48 : parse_file "HYPER_DAM.focs.txt" time: 12 s 07:31:34.595384 {0x00007f12d655d6c0} [debug] timer : ScopedTimer.cpp:48 : Buildings Parsing time: 12 s 07:31:34.595454 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.595462 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "buildings". 07:31:34.595533 {0x00007f12d7ccbc00} [info] log : Logger.cpp:137 : Added logger named "conditions" 07:31:34.595607 {0x00007f12d7ccbc00} [info] log : Logger.cpp:137 : Added logger named "effects" 07:31:34.658044 {0x00007f12d7ccbc00} [debug] test : BuildingType.cpp:419 : BuildingTypeManager checksum: 8844363 07:31:34.658074 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.658079 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "encyclopedia". 07:31:34.658374 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.658379 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "fields". 07:31:34.661726 {0x00007f12d7ccbc00} [debug] test : FieldType.cpp:187 : FieldTypeManager checksum: 5633722 07:31:34.661737 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.661742 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "policies". 07:31:34.671442 {0x00007f12d7ccbc00} [debug] test : Government.cpp:223 : PolicyManager checksum: 8556115 07:31:34.671456 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.671461 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "ship_hulls". 07:31:34.700292 {0x00007f12d7ccbc00} [debug] test : ShipHull.cpp:441 : ShipHullManager checksum: 8970785 07:31:34.700316 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.700320 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "ship_parts". 07:31:34.721200 {0x00007f12d7ccbc00} [debug] test : ShipPart.cpp:627 : ShipPartManager checksum: 3710457 07:31:34.721214 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.721219 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "ship_designs". 07:31:34.721239 {0x00007f12d7ccbc00} [debug] test : ShipDesign.cpp:934 : Populating pre-defined ships with ship designs. 07:31:34.721271 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.721276 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "game_rules.focs.py". 07:31:34.721425 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:228 : Registered and Parsed Game Rules: 07:31:34.721470 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ADEQUATE_ENVIRONMENT_STABILITY : 1 07:31:34.721476 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_AGGRESSIVE_SHIPS_COMBAT_VISIBLE : 0 07:31:34.721480 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ALLOW_CONCEDE : 0 07:31:34.721484 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ALLOW_REPEATED_SPECIES : 0 07:31:34.721488 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ALL_OBJECTS_VISIBLE : 0 07:31:34.721492 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ALL_SYSTEMS_VISIBLE : 0 07:31:34.721496 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_BASELINE_PLANET_STABILITY : 0 07:31:34.721500 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_BASIC_VIS_SYSTEM_INFO_SHOWN : 0 07:31:34.721504 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_BUILDING_COST_FACTOR : 1.000000 07:31:34.721509 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_CHEAP_AND_FAST_BUILDING_PRODUCTION : 0 07:31:34.721513 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_CHEAP_AND_FAST_SHIP_PRODUCTION : 0 07:31:34.721517 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_CHEAP_AND_FAST_TECH_RESEARCH : 0 07:31:34.721521 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_CHEAP_POLICIES : 0 07:31:34.721525 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_CONCEDE_COLONIES_THRESHOLD : 1 07:31:34.721529 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_DIPLOMACY : RULE_DIPLOMACY_ALLOWED_FOR_ALL 07:31:34.721534 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ENABLE_ALLIED_REPAIR : 0 07:31:34.721538 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ENABLE_EXPERIMENTORS : 1 07:31:34.721542 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ENABLE_SUPER_TESTER : 0 07:31:34.721547 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_EXTRASOLAR_SHIP_DETECTION : 0 07:31:34.721551 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_FIGHTER_DAMAGE_FACTOR : 6.000000 07:31:34.721555 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_FIRST_COMBAT_ROUND_IN_CLOSE_TARGETING_RANGE : 3 07:31:34.721560 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_GAS_GIANT_SIZE_STABILITY : 0 07:31:34.721564 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_GOOD_ENVIRONMENT_STABILITY : 2 07:31:34.721568 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_ASTEROIDS : 3 07:31:34.721572 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_GASGIANT : 6 07:31:34.721576 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_HUGE : 5 07:31:34.721580 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_LARGE : 4 07:31:34.721585 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_MEDIUM : 3 07:31:34.721589 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_SMALL : 2 07:31:34.721593 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HABITABLE_SIZE_TINY : 1 07:31:34.721597 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HOSTILE_ENVIRONMENT_STABILITY : -1 07:31:34.721601 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_HUGE_SIZE_STABILITY : -2 07:31:34.721605 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_IMPERIAL_PALACE_INFLUENCE : 3 07:31:34.721609 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_LARGE_SIZE_STABILITY : -1 07:31:34.721613 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_MEDIUM_SIZE_STABILITY : 0 07:31:34.721618 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_MINIMUM_MONSTER_DISTANCE_CAPITAL : 3 07:31:34.721622 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_NUM_COMBAT_ROUNDS : 4 07:31:34.721626 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_ONLY_ALLIANCE_WIN : 1 07:31:34.721630 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_POOR_ENVIRONMENT_STABILITY : 0 07:31:34.721634 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_PRODUCTION_QUEUE_FRONTLOAD_FACTOR : 0.000000 07:31:34.721638 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_PRODUCTION_QUEUE_TOPPING_UP_FACTOR : 0.000000 07:31:34.721642 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_PROTECTION_FOCUS_STABILITY : 15 07:31:34.721646 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_RESEED_PRNG_SERVER : 1 07:31:34.721650 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SHIP_HULL_COST_FACTOR : 1.000000 07:31:34.721655 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SHIP_PART_BASED_UPKEEP : 0 07:31:34.721658 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SHIP_PART_COST_FACTOR : 1.000000 07:31:34.721663 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SHIP_SPEED_FACTOR : 1.000000 07:31:34.721667 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SHIP_STRUCTURE_FACTOR : 8.000000 07:31:34.721671 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SHIP_WEAPON_DAMAGE_FACTOR : 6.000000 07:31:34.721676 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SINGULARITY_COST_FACTOR : 1.000000 07:31:34.721680 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_SMALL_SIZE_STABILITY : 1 07:31:34.721684 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_STARLANES_EVERYWHERE : 0 07:31:34.721688 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_STOCKPILE_IMPORT_LIMITED : 0 07:31:34.721692 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_TECH_COST_FACTOR : 1.000000 07:31:34.721697 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_TEST_STRING : PLAYER 07:31:34.721701 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_THRESHOLD_HUMAN_PLAYER_WIN : 0 07:31:34.721705 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_TINY_SIZE_STABILITY : 2 07:31:34.721709 {0x00007f12d7ccbc00} [debug] test : GameRules.cpp:230 : ... RULE_UNSEEN_STEALTHY_PLANETS_INVISIBLE : 0 07:31:34.722445 {0x00007f12d7ccbc00} [debug] test : i18n.cpp:100 : Detected locale language: en 07:31:34.722474 {0x00007f12d7ccbc00} [debug] test : i18n.cpp:115 : GetDefaultStringTableFileName returning: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/stringtables/en.txt 07:31:34.722482 {0x00007f12d7ccbc00} [debug] test : i18n.cpp:144 : Stringtable option path: 07:31:34.722488 {0x00007f12d7ccbc00} [debug] test : i18n.cpp:147 : Stringtable option path not specified yet, using default: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/default/stringtables/en.txt 07:31:34.746202 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.746216 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "monster_designs". 07:31:34.746234 {0x00007f12d7ccbc00} [debug] test : ShipDesign.cpp:934 : Populating pre-defined ships with monster designs. 07:31:34.746842 {0x00007f12d7ccbc00} [debug] test : ShipDesign.cpp:870 : PredefinedShipDesignManager checksum: 878449 07:31:34.746856 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.746860 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "species". 07:31:34.947872 {0x00007f12d7ccbc00} [debug] test : Species.cpp:824 : SpeciesManager checksum: 4951032 07:31:34.947912 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.947916 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "specials". 07:31:34.959650 {0x00007f12d7ccbc00} [debug] test : Special.cpp:45 : SpecialsManager checksum: 1781350 07:31:34.959664 {0x00007f12d7ccbc00} [debug] test : Pending.h:63 : WaitForPendingUnlocked another wait_for round 07:31:34.959669 {0x00007f12d7ccbc00} [debug] test : Pending.h:76 : Retrieve result of parsing "techs". 07:31:34.971696 {0x00007f12d7ccbc00} [debug] test : Tech.cpp:775 : TechManager checksum: 1207413 07:31:34.971709 {0x00007f12d7ccbc00} [debug] test : NamedValueRefManager.cpp:125 : NamedValueRefManager partial checksum: 0 07:31:34.971762 {0x00007f12d7ccbc00} [debug] test : NamedValueRefManager.cpp:128 : NamedValueRefManager second partial checksum: 72383 07:31:34.973200 {0x00007f12d7ccbc00} [debug] test : NamedValueRefManager.cpp:132 : NamedValueRefManager checksum: 1791579 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_BUILDING expected 9738579 was 8844363 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_ENCYCLOPEDIA expected 1099081 was 1125744 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: info: check 'FO_CHECKSUM_FIELD expected 5633722 was 5633722' has passed /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_POLICY expected 7039723 was 8556115 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_SHIP_HULL expected 8777190 was 8970785 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_SHIP_PART expected 1778809 was 3710457 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_SHIP_DESIGN expected 873430 was 878449 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_SPECIES expected 3129479 was 4951032 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_SPECIALS expected 7644502 was 1781350 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_TECH expected 5486989 was 1207413 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:22: error: warning: in "TestChecksum/compare_checksum": FO_CHECKSUM_NAMED_VALUEREF expected 2609136 was 1791579 /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:41: error: Leaving test case "compare_checksum"; testing time: 12876994us /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball/test/system/TestChecksum.cpp:5: error: Leaving test suite "TestChecksum"; testing time: 12877004us :0: error: Leaving test module "FreeOrion unit/coverage tests game"; testing time: 12877022us  *** No errors detected  Test time = 12.90 sec ---------------------------------------------------------- Test Passed. "TestChecksum" end time: Apr 10 07:31 CEST "TestChecksum" time elapsed: 00:00:12 ---------------------------------------------------------- 6/6 Testing: TestButton 6/6 Test: TestButton Command: "/var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build/gg_unittest" "--log_level=message" "--run_test=TestButton" "--catch_system_error=yes" Directory: /var/tmp/portage/games-strategy/freeorion-0.5/work/src-tarball_build "TestButton" start time: Apr 10 07:31 CEST Output: ---------------------------------------------------------- Running 4 test cases... *** No errors detected  Test time = 0.01 sec ---------------------------------------------------------- Test Passed. "TestButton" end time: Apr 10 07:31 CEST "TestButton" time elapsed: 00:00:00 ---------------------------------------------------------- End testing: Apr 10 07:31 CEST