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Gentoo's Bugzilla – Attachment 852112 Details for
Bug 895098
dev-games/mygui-3.4.1 - /.../MyGUI_UString.h: error: redefinition of MyGUI::UString MyGUI::operator+(const UString&, int)
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dev-games:mygui-3.4.1:20230217-070154.log
dev-games:mygui-3.4.1:20230217-070154.log (text/plain), 139.08 KB, created by
Toralf Förster
on 2023-02-17 09:59:10 UTC
(
hide
)
Description:
dev-games:mygui-3.4.1:20230217-070154.log
Filename:
MIME Type:
Creator:
Toralf Förster
Created:
2023-02-17 09:59:10 UTC
Size:
139.08 KB
patch
obsolete
> * Package: dev-games/mygui-3.4.1:0 > * Repository: gentoo > * Maintainer: games@gentoo.org > * Upstream: altren@list.ru https://github.com/MyGUI/mygui/issues > * USE: abi_x86_64 amd64 elibc_glibc kernel_linux opengl userland_GNU > * FEATURES: network-sandbox preserve-libs sandbox userpriv usersandbox > >>>> Unpacking source... >>>> Unpacking mygui-3.4.1.tar.gz to /var/tmp/portage/dev-games/mygui-3.4.1/work >>>> Source unpacked in /var/tmp/portage/dev-games/mygui-3.4.1/work >>>> Preparing source in /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1 ... > * Source directory (CMAKE_USE_DIR): "/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1" > * Build directory (BUILD_DIR): "/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build" > * Applying mygui-3.4.1-build.patch ... >patching file CMake/ConfigureBuild.cmake >Hunk #1 succeeded at 6 with fuzz 2 (offset 2 lines). >patching file CMake/Utils/MyGUIConfigTargets.cmake >Hunk #1 succeeded at 2 with fuzz 2 (offset 1 line). >Hunk #2 succeeded at 53 with fuzz 2 (offset 19 lines). >Hunk #3 succeeded at 179 (offset -12 lines). > [ ok ] > * Applying mygui-3.4.1-FHS.patch ... > [ ok ] > * Hardcoded definition(s) removed in CMakeLists.txt: > * set(CMAKE_BUILD_TYPE "RelWithDebInfo" CACHE STRING "Choose the type of build > * set(CMAKE_INSTALL_PREFIX "/usr/local") >>>> Source prepared. >>>> Configuring source in /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1 ... > * Source directory (CMAKE_USE_DIR): "/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1" > * Build directory (BUILD_DIR): "/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build" >cmake -C /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/gentoo_common_config.cmake -G Ninja -DCMAKE_INSTALL_PREFIX=/usr -DMYGUI_STATIC=OFF -DMYGUI_BUILD_DOCS=no -DMYGUI_INSTALL_DOCS=no -DMYGUI_USE_FREETYPE=ON -DMYGUI_BUILD_PLUGINS=no -DMYGUI_BUILD_TOOLS=no -DMYGUI_INSTALL_TOOLS=no -DMYGUI_USE_SYSTEM_GLEW=yes -DMYGUI_BUILD_WRAPPER=OFF -DMYGUI_RENDERSYSTEM=4 -DMYGUI_BUILD_DEMOS=OFF -DMYGUI_INSTALL_DEMOS=OFF -DMYGUI_INSTALL_MEDIA=OFF -DCMAKE_BUILD_TYPE=Gentoo -DCMAKE_TOOLCHAIN_FILE=/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/gentoo_toolchain.cmake /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1 >loading initial cache file /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/gentoo_common_config.cmake >CMake Deprecation Warning at CMakeLists.txt:11 (cmake_policy): > The OLD behavior for policy CMP0048 will be removed from a future version > of CMake. > > The cmake-policies(7) manual explains that the OLD behaviors of all > policies are deprecated and that a policy should be set to OLD only under > specific short-term circumstances. Projects should be ported to the NEW > behavior and not rely on setting a policy to OLD. > > >-- The C compiler identification is GNU 13.0.1 >-- The CXX compiler identification is GNU 13.0.1 >-- Detecting C compiler ABI info >-- Detecting C compiler ABI info - done >-- Check for working C compiler: /usr/bin/x86_64-pc-linux-gnu-gcc - skipped >-- Detecting C compile features >-- Detecting C compile features - done >-- Detecting CXX compiler ABI info >-- Detecting CXX compiler ABI info - done >-- Check for working CXX compiler: /usr/bin/x86_64-pc-linux-gnu-g++ - skipped >-- Detecting CXX compile features >-- Detecting CXX compile features - done >-- Configuring MYGUI 3.4.1 >-- Performing Test MYGUI_GCC_VISIBILITY >-- Performing Test MYGUI_GCC_VISIBILITY - Success >-- Detected g++ 13 > >-- Enabling GCC visibility flags >-- Found Freetype: /usr/lib64/libfreetype.so (found version "2.13.0") >-- Found ZLIB: /usr/lib64/libz.so (found version "1.2.13") >CMake Deprecation Warning at CMake/Packages/FindSDL2.cmake:40 (CMAKE_MINIMUM_REQUIRED): > Compatibility with CMake < 2.8.12 will be removed from a future version of > CMake. > > Update the VERSION argument <min> value or use a ...<max> suffix to tell > CMake that the project does not need compatibility with older versions. >Call Stack (most recent call first): > CMake/Dependencies.cmake:48 (find_package) > CMakeLists.txt:187 (include) > > >-- Found SDL2: /usr/include/SDL2 (found version "2.26.3") >CMake Deprecation Warning at CMake/Packages/FindSDL2_image.cmake:32 (CMAKE_MINIMUM_REQUIRED): > Compatibility with CMake < 2.8.12 will be removed from a future version of > CMake. > > Update the VERSION argument <min> value or use a ...<max> suffix to tell > CMake that the project does not need compatibility with older versions. >Call Stack (most recent call first): > CMake/Dependencies.cmake:54 (find_package) > CMakeLists.txt:187 (include) > > >-- Found SDL2_image: /usr/include/SDL2 (found version "2.6.3") >CMake Deprecation Warning at CMake/Dependencies.cmake:56 (cmake_policy): > The OLD behavior for policy CMP0072 will be removed from a future version > of CMake. > > The cmake-policies(7) manual explains that the OLD behaviors of all > policies are deprecated and that a policy should be set to OLD only under > specific short-term circumstances. Projects should be ported to the NEW > behavior and not rely on setting a policy to OLD. >Call Stack (most recent call first): > CMakeLists.txt:187 (include) > > >-- Found OpenGL: /usr/lib64/libOpenGL.so >-- Found GLEW: /usr/include (found version "2.2.0") >-- Found Doxygen: /usr/bin/doxygen (found version "1.9.6") found components: doxygen dot >-- >----------------------------------------------------------------------------- >-- The following external packages were located on your system. >-- This installation will have the extra features provided by these packages. >+ freetype >+ opengl >+ GLEW >+ Doxygen >Congratulations! All external packages have been found. >----------------------------------------------------------------------------- > >-- <<< Gentoo configuration >>> >Build type Gentoo >Install path /usr >Compiler flags: >C -pipe -march=native -fno-diagnostics-color -O2 >C++ -pipe -march=native -fno-diagnostics-color -O2 -w >Linker flags: >Executable -Wl,-O1 -Wl,--as-needed -Wl,--defsym=__gentoo_check_ldflags__=0 >Module -Wl,-O1 -Wl,--as-needed -Wl,--defsym=__gentoo_check_ldflags__=0 >Shared -Wl,-O1 -Wl,--as-needed -Wl,--defsym=__gentoo_check_ldflags__=0 > >-- Configuring done >-- Generating done >-- Build files have been written to: /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build >>>> Source configured. >>>> Compiling source in /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1 ... > * Source directory (CMAKE_USE_DIR): "/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1" > * Build directory (BUILD_DIR): "/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build" >ninja -v -j4 -l0 >[1/107] /usr/bin/x86_64-pc-linux-gnu-g++ -DGL_GLEXT_PROTOTYPES -DMyGUI_OpenGLPlatform_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common -isystem /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/GL -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -std=gnu++11 -MD -MT Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o -MF Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o.d -o Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLPlatform.cpp >FAILED: Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o >/usr/bin/x86_64-pc-linux-gnu-g++ -DGL_GLEXT_PROTOTYPES -DMyGUI_OpenGLPlatform_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common -isystem /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/GL -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -std=gnu++11 -MD -MT Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o -MF Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o.d -o Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLPlatform.cpp.o -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLPlatform.cpp >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_IVertexBuffer.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/MyGUI_OpenGLRenderManager.h:12, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/MyGUI_OpenGLPlatform.h:12, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLPlatform.cpp:7: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:45:23: error: âuint8_tâ does not name a type > 45 | using uint8 = uint8_t; > | ^~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:21:1: note: âuint8_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? > 20 | #include "MyGUI_TCoord.h" > +++ |+#include <cstdint> > 21 | >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: error: âuint16_tâ does not name a type > 46 | using uint16 = uint16_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: note: âuint16_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: error: âuint32_tâ does not name a type > 47 | using uint32 = uint32_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: note: âuint32_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:18:76: error: âuint32â has not been declared > 18 | void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour) > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:29:17: error: âuint32â does not name a type; did you mean âuintâ? > 29 | uint32 colour; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h: In member function âvoid MyGUI::Vertex::set(float, float, float, float, float, int)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:25:25: error: âcolourâ was not declared in this scope; did you mean â_colourâ? > 25 | colour = _colour; > | ^~~~~~ > | _colour >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:46:120: error: âuint32â has not been declared > 46 | void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour) > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:56:168: error: âuint32â has not been declared > 56 | void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour) > | ^~~~~~ >[2/107] /usr/bin/x86_64-pc-linux-gnu-g++ -DGL_GLEXT_PROTOTYPES -DMyGUI_OpenGLPlatform_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common -isystem /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/GL -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -std=gnu++11 -MD -MT Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o -MF Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o.d -o Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLRTTexture.cpp >FAILED: Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o >/usr/bin/x86_64-pc-linux-gnu-g++ -DGL_GLEXT_PROTOTYPES -DMyGUI_OpenGLPlatform_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common -isystem /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/GL -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -std=gnu++11 -MD -MT Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o -MF Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o.d -o Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLRTTexture.cpp.o -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLRTTexture.cpp >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_IVertexBuffer.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/MyGUI_OpenGLRenderManager.h:12, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLRTTexture.cpp:8: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:45:23: error: âuint8_tâ does not name a type > 45 | using uint8 = uint8_t; > | ^~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:21:1: note: âuint8_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? > 20 | #include "MyGUI_TCoord.h" > +++ |+#include <cstdint> > 21 | >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: error: âuint16_tâ does not name a type > 46 | using uint16 = uint16_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: note: âuint16_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: error: âuint32_tâ does not name a type > 47 | using uint32 = uint32_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: note: âuint32_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:18:76: error: âuint32â has not been declared > 18 | void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour) > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:29:17: error: âuint32â does not name a type; did you mean âuintâ? > 29 | uint32 colour; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h: In member function âvoid MyGUI::Vertex::set(float, float, float, float, float, int)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:25:25: error: âcolourâ was not declared in this scope; did you mean â_colourâ? > 25 | colour = _colour; > | ^~~~~~ > | _colour >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:46:120: error: âuint32â has not been declared > 46 | void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour) > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:56:168: error: âuint32â has not been declared > 56 | void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour) > | ^~~~~~ >[3/107] /usr/bin/x86_64-pc-linux-gnu-g++ -DGL_GLEXT_PROTOTYPES -DMyGUI_OpenGLPlatform_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common -isystem /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/GL -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -std=gnu++11 -MD -MT Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o -MF Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o.d -o Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLDataManager.cpp >FAILED: Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o >/usr/bin/x86_64-pc-linux-gnu-g++ -DGL_GLEXT_PROTOTYPES -DMyGUI_OpenGLPlatform_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common -isystem /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/GL -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -std=gnu++11 -MD -MT Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o -MF Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o.d -o Platforms/OpenGL/OpenGLPlatform/CMakeFiles/MyGUI.OpenGLPlatform.dir/src/MyGUI_OpenGLDataManager.cpp.o -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLDataManager.cpp >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_IDataStream.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_DataManager.h:12, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/include/MyGUI_OpenGLDataManager.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLDataManager.cpp:7: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:45:23: error: âuint8_tâ does not name a type > 45 | using uint8 = uint8_t; > | ^~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:21:1: note: âuint8_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? > 20 | #include "MyGUI_TCoord.h" > +++ |+#include <cstdint> > 21 | >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: error: âuint16_tâ does not name a type > 46 | using uint16 = uint16_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: note: âuint16_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: error: âuint32_tâ does not name a type > 47 | using uint32 = uint32_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: note: âuint32_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_XmlDocument.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Gui.h:13, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:10, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Common/FileSystemInfo/FileSystemInfo.h:10, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/Platforms/OpenGL/OpenGLPlatform/src/MyGUI_OpenGLDataManager.cpp:10: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:157:38: error: âuint32â does not name a type; did you mean âuintâ? > 157 | using unicode_char = uint32; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:160:36: error: âuint16â does not name a type; did you mean âuintâ? > 160 | using code_point = uint16; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:163:36: error: âcode_pointâ does not name a type > 163 | using value_type = code_point; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:51: error: âcode_pointâ was not declared in this scope > 165 | using dstring = std::basic_string<code_point>; // data string > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:61: error: template argument 1 is invalid > 165 | using dstring = std::basic_string<code_point>; // data string > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:61: error: template argument 2 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:61: error: template argument 3 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:55: error: âunicode_charâ was not declared in this scope > 168 | using utf32string = std::basic_string<unicode_char>; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:67: error: template argument 1 is invalid > 168 | using utf32string = std::basic_string<unicode_char>; > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:67: error: template argument 2 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:67: error: template argument 3 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:197:25: error: âunicode_charâ does not name a type > 197 | unicode_char _getCharacter() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:198:44: error: âunicode_charâ has not been declared > 198 | int _setCharacter( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:203:25: error: âdstringâ does not name a type; did you mean âUStringâ? > 203 | dstring::iterator mIter; > | ^~~~~~~ > | UString >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:242:25: error: âvalue_typeâ does not name a type > 242 | value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:245:25: error: âvalue_typeâ does not name a type > 245 | value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:252:25: error: âunicode_charâ does not name a type > 252 | unicode_char getCharacter() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:254:43: error: âunicode_charâ has not been declared > 254 | int setCharacter( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:289:31: error: âvalue_typeâ does not name a type > 289 | const value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:292:31: error: âvalue_typeâ does not name a type > 292 | const value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:299:25: error: âunicode_charâ does not name a type > 299 | unicode_char getCharacter() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:350:25: error: âvalue_typeâ does not name a type > 350 | value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:353:25: error: âvalue_typeâ does not name a type > 353 | value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:383:31: error: âvalue_typeâ does not name a type > 383 | const value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:386:31: error: âvalue_typeâ does not name a type > 386 | const value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:418:50: error: âcode_pointâ does not name a type > 418 | UString( size_type length, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:420:32: error: âcode_pointâ does not name a type > 420 | UString( const code_point* str ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:422:32: error: âcode_pointâ does not name a type > 422 | UString( const code_point* str, size_type length ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:440:41: error: âutf32stringâ does not name a type > 440 | explicit UString( const utf32string & str ); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:462:51: error: âcode_pointâ does not name a type > 462 | void resize( size_type num, const code_point& val = 0 ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:468:23: error: âcode_pointâ does not name a type > 468 | const code_point* c_str() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:470:23: error: âcode_pointâ does not name a type > 470 | const code_point* data() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:479:33: error: âunicode_charâ has not been declared > 479 | void push_back( unicode_char val ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:487:33: error: âcode_pointâ has not been declared > 487 | void push_back( code_point val ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:487:22: error: âvoid MyGUI::UString::push_back(int)â cannot be overloaded with âvoid MyGUI::UString::push_back(int)â > 487 | void push_back( code_point val ); > | ^~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:479:22: note: previous declaration âvoid MyGUI::UString::push_back(int)â > 479 | void push_back( unicode_char val ); > | ^~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:492:32: error: âunicode_charâ has not been declared > 492 | bool inString( unicode_char ch ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:504:23: error: âutf32stringâ does not name a type > 504 | const utf32string& asUTF32() const; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:506:23: error: âunicode_charâ does not name a type > 506 | const unicode_char* asUTF32_c_str() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:518:17: error: âcode_pointâ does not name a type > 518 | code_point& at( size_type loc ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:520:23: error: âcode_pointâ does not name a type > 520 | const code_point& at( size_type loc ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:526:17: error: âunicode_charâ does not name a type > 526 | unicode_char getChar( size_type loc ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:536:45: error: âunicode_charâ has not been declared > 536 | int setChar( size_type loc, unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:570:40: error: âcode_pointâ does not name a type > 570 | UString& assign( const code_point* str ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:572:40: error: âcode_pointâ does not name a type > 572 | UString& assign( const code_point* str, size_type num ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:576:55: error: âcode_pointâ does not name a type > 576 | UString& assign( size_type num, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:588:40: error: âutf32stringâ does not name a type > 588 | UString& assign( const utf32string & str ); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:602:40: error: âcode_pointâ does not name a type > 602 | UString& append( const code_point* str ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:606:40: error: âcode_pointâ does not name a type > 606 | UString& append( const code_point* str, size_type num ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:608:49: error: âcode_pointâ has not been declared > 608 | UString& append( size_type num, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:622:49: error: âunicode_charâ has not been declared > 622 | UString& append( size_type num, unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:622:26: error: âMyGUI::UString& MyGUI::UString::append(size_type, int)â cannot be overloaded with âMyGUI::UString& MyGUI::UString::append(size_type, int)â > 622 | UString& append( size_type num, unicode_char ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:608:26: note: previous declaration âMyGUI::UString& MyGUI::UString::append(size_type, int)â > 608 | UString& append( size_type num, code_point ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:630:52: error: âcode_pointâ does not name a type > 630 | iterator insert( iterator i, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:634:57: error: âcode_pointâ does not name a type > 634 | UString& insert( size_type index, const code_point* str ) { > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:643:57: error: âcode_pointâ does not name a type > 643 | UString& insert( size_type index, const code_point* str, size_type num ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:651:66: error: âcode_pointâ has not been declared > 651 | UString& insert( size_type index, size_type num, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:659:66: error: âunicode_charâ has not been declared > 659 | UString& insert( size_type index, size_type num, unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:659:26: error: âMyGUI::UString& MyGUI::UString::insert(size_type, size_type, int)â cannot be overloaded with âMyGUI::UString& MyGUI::UString::insert(size_type, size_type, int)â > 659 | UString& insert( size_type index, size_type num, unicode_char ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:651:26: note: previous declaration âMyGUI::UString& MyGUI::UString::insert(size_type, size_type, int)â > 651 | UString& insert( size_type index, size_type num, code_point ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:661:63: error: âcode_pointâ does not name a type > 661 | void insert( iterator i, size_type num, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:669:63: error: âunicode_charâ does not name a type > 669 | void insert( iterator i, size_type num, const unicode_char& ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:669:22: error: âvoid MyGUI::UString::insert(iterator, size_type, const int&)â cannot be overloaded with âvoid MyGUI::UString::insert(iterator, size_type, const int&)â > 669 | void insert( iterator i, size_type num, const unicode_char& ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:661:22: note: previous declaration âvoid MyGUI::UString::insert(iterator, size_type, const int&)â > 661 | void insert( iterator i, size_type num, const code_point& ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:697:84: error: âcode_pointâ has not been declared > 697 | UString& replace( size_type index, size_type num1, size_type num2, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:699:80: error: âcode_pointâ has not been declared > 699 | UString& replace( iterator start, iterator end, size_type num, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:709:36: error: âcode_pointâ does not name a type > 709 | int compare( const code_point* str ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:715:71: error: âcode_pointâ does not name a type > 715 | int compare( size_type index, size_type length, const code_point* str, size_type length2 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:733:39: error: âcode_pointâ does not name a type > 733 | size_type find( const code_point* cp_str, size_type index, size_type length ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:747:33: error: âcode_pointâ has not been declared > 747 | size_type find( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:755:33: error: âunicode_charâ has not been declared > 755 | size_type find( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:755:27: error: âMyGUI::UString::size_type MyGUI::UString::find(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find(int, size_type) constâ > 755 | size_type find( unicode_char ch, size_type index = 0 ) const; > | ^~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:747:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find(int, size_type) constâ > 747 | size_type find( code_point ch, size_type index = 0 ) const; > | ^~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:760:40: error: âcode_pointâ does not name a type > 760 | size_type rfind( const code_point* cp_str, size_type index, size_type num ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:770:34: error: âcode_pointâ has not been declared > 770 | size_type rfind( code_point ch, size_type index ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:776:34: error: âunicode_charâ has not been declared > 776 | size_type rfind( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:776:27: error: âMyGUI::UString::size_type MyGUI::UString::rfind(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::rfind(int, size_type) constâ > 776 | size_type rfind( unicode_char ch, size_type index = 0 ) const; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:770:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::rfind(int, size_type) constâ > 770 | size_type rfind( code_point ch, size_type index ) const; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:786:42: error: âcode_pointâ has not been declared > 786 | size_type find_first_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:794:42: error: âunicode_charâ has not been declared > 794 | size_type find_first_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:794:27: error: âMyGUI::UString::size_type MyGUI::UString::find_first_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_first_of(int, size_type) constâ > 794 | size_type find_first_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:786:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_first_of(int, size_type) constâ > 786 | size_type find_first_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:799:46: error: âcode_pointâ has not been declared > 799 | size_type find_first_not_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:807:46: error: âunicode_charâ has not been declared > 807 | size_type find_first_not_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:807:27: error: âMyGUI::UString::size_type MyGUI::UString::find_first_not_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_first_not_of(int, size_type) constâ > 807 | size_type find_first_not_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:799:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_first_not_of(int, size_type) constâ > 799 | size_type find_first_not_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:812:41: error: âcode_pointâ has not been declared > 812 | size_type find_last_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:822:41: error: âunicode_charâ has not been declared > 822 | size_type find_last_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:822:27: error: âMyGUI::UString::size_type MyGUI::UString::find_last_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_last_of(int, size_type) constâ > 822 | size_type find_last_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:812:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_last_of(int, size_type) constâ > 812 | size_type find_last_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:827:45: error: âcode_pointâ has not been declared > 827 | size_type find_last_not_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:835:45: error: âunicode_charâ has not been declared > 835 | size_type find_last_not_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:835:27: error: âMyGUI::UString::size_type MyGUI::UString::find_last_not_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_last_not_of(int, size_type) constâ > 835 | size_type find_last_not_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:827:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_last_not_of(int, size_type) constâ > 827 | size_type find_last_not_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:857:37: error: âcode_pointâ has not been declared > 857 | UString& operator=( code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:865:37: error: âunicode_charâ has not been declared > 865 | UString& operator=( unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:865:26: error: âMyGUI::UString& MyGUI::UString::operator=(int)â cannot be overloaded with âMyGUI::UString& MyGUI::UString::operator=(int)â > 865 | UString& operator=( unicode_char ch ); > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:857:26: note: previous declaration âMyGUI::UString& MyGUI::UString::operator=(int)â > 857 | UString& operator=( code_point ch ); > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:867:17: error: âcode_pointâ does not name a type > 867 | code_point& operator[]( size_type index ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:869:23: error: âcode_pointâ does not name a type > 869 | const code_point& operator[]( size_type index ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:887:54: error: âcode_pointâ has not been declared > 887 | static bool _utf16_independent_char( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:889:52: error: âcode_pointâ has not been declared > 889 | static bool _utf16_surrogate_lead( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:891:54: error: âcode_pointâ has not been declared > 891 | static bool _utf16_surrogate_follow( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:893:51: error: âcode_pointâ has not been declared > 893 | static size_t _utf16_char_length( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:895:51: error: âunicode_charâ has not been declared > 895 | static size_t _utf16_char_length( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:895:31: error: âstatic size_t MyGUI::UString::_utf16_char_length(int)â cannot be overloaded with âstatic size_t MyGUI::UString::_utf16_char_length(int)â > 895 | static size_t _utf16_char_length( unicode_char uc ); > | ^~~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:893:31: note: previous declaration âstatic size_t MyGUI::UString::_utf16_char_length(int)â > 893 | static size_t _utf16_char_length( code_point cp ); > | ^~~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:901:54: error: âcode_pointâ does not name a type > 901 | static size_t _utf16_to_utf32( const code_point in_cp[2], unicode_char& out_uc ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:901:75: error: âunicode_charâ has not been declared > 901 | static size_t _utf16_to_utf32( const code_point in_cp[2], unicode_char& out_uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:908:54: error: âunicode_charâ does not name a type > 908 | static size_t _utf32_to_utf16( const unicode_char& in_uc, code_point out_cp[2] ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:908:75: error: âcode_pointâ has not been declared > 908 | static size_t _utf32_to_utf16( const unicode_char& in_uc, code_point out_cp[2] ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:920:50: error: âunicode_charâ has not been declared > 920 | static size_t _utf8_char_length( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:923:77: error: âunicode_charâ has not been declared > 923 | static size_t _utf8_to_utf32( const unsigned char in_cp[6], unicode_char& out_uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:925:53: error: âunicode_charâ does not name a type > 925 | static size_t _utf32_to_utf8( const unicode_char& in_uc, unsigned char out_cp[6] ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:935:17: error: âdstringâ does not name a type; did you mean âUStringâ? > 935 | dstring mData; > | ^~~~~~~ > | UString >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:972:33: error: âutf32stringâ does not name a type > 972 | mutable utf32string* mUTF32StrBuffer; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In member function âMyGUI::UString& MyGUI::UString::insert(size_type, const int*)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:635:25: error: âmDataâ was not declared in this scope > 635 | mData.insert( index, str ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In member function âMyGUI::UString::size_type MyGUI::UString::find_last_of(char, size_type) constâ: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:815:58: error: âcode_pointâ does not name a type > 815 | return find_last_of( static_cast<code_point>( ch ), index ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:982:63: error: âMyGUI::UString::code_pointâ has not been declared > 982 | inline UString operator+( const UString& s1, UString::code_point c ) { > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:986:63: error: âMyGUI::UString::unicode_charâ has not been declared > 986 | inline UString operator+( const UString& s1, UString::unicode_char c ) { > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:986:24: error: redefinition of âMyGUI::UString MyGUI::operator+(const UString&, int)â > 986 | inline UString operator+( const UString& s1, UString::unicode_char c ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:982:24: note: âMyGUI::UString MyGUI::operator+(const UString&, int)â previously defined here > 982 | inline UString operator+( const UString& s1, UString::code_point c ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1000:24: error: declaration of âoperator+â as non-function > 1000 | inline UString operator+( UString::code_point c, const UString& s2 ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1000:44: error: âcode_pointâ is not a member of âMyGUI::UStringâ > 1000 | inline UString operator+( UString::code_point c, const UString& s2 ) { > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1000:58: error: expected primary-expression before âconstâ > 1000 | inline UString operator+( UString::code_point c, const UString& s2 ) { > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1004:24: error: declaration of âoperator+â as non-function > 1004 | inline UString operator+( UString::unicode_char c, const UString& s2 ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1004:44: error: âunicode_charâ is not a member of âMyGUI::UStringâ > 1004 | inline UString operator+( UString::unicode_char c, const UString& s2 ) { > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1004:60: error: expected primary-expression before âconstâ > 1004 | inline UString operator+( UString::unicode_char c, const UString& s2 ) { > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âMyGUI::UString::size_type MyGUI::operator-(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1020:31: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1020 | return ( left.mIter - right.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1020:45: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1020 | return ( left.mIter - right.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator==(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1023:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1023 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1023:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1023 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator!=(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1026:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1026 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1026:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1026 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1029:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1029 | return left.mIter < right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1029:43: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1029 | return left.mIter < right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<=(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1032:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1032 | return left.mIter <= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1032:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1032 | return left.mIter <= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1035:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1035 | return left.mIter > right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1035:43: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1035 | return left.mIter > right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>=(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1038:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1038 | return left.mIter >= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1038:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1038 | return left.mIter >= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âMyGUI::UString::size_type MyGUI::operator-(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1044:32: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1044 | return ( right.mIter - left.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1044:45: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1044 | return ( right.mIter - left.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator==(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1047:29: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1047 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1047:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1047 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator!=(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1050:29: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1050 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1050:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1050 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1053:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1053 | return right.mIter < left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1053:43: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1053 | return right.mIter < left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<=(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1056:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1056 | return right.mIter <= left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1056:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1056 | return right.mIter <= left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1059:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1059 | return right.mIter > left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1059:43: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1059 | return right.mIter > left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>=(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1062:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1062 | return right.mIter >= left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1062:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1062 | return right.mIter >= left.mIter; > | ^~~~~ >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_WidgetInput.h:16, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Widget.h:14, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Gui.h:15: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_MaskPickInfo.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_MaskPickInfo.h:28:29: error: âuint8â was not declared in this scope; did you mean âuintâ? > 28 | std::vector<uint8> mData; > | ^~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_MaskPickInfo.h:28:34: error: template argument 1 is invalid > 28 | std::vector<uint8> mData; > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_MaskPickInfo.h:28:34: error: template argument 2 is invalid >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_EditBox.h:12, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_ComboBox.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:13: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextChangeHistory.h:29:48: error: âutf32stringâ in âclass MyGUI::UStringâ does not name a type > 29 | TextCommandInfo(const UString::utf32string& _text, size_t _start, CommandType _type) : > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextChangeHistory.h:50:26: error: âutf32stringâ in âclass MyGUI::UStringâ does not name a type > 50 | UString::utf32string text; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextChangeHistory.h: In constructor âMyGUI::TextCommandInfo::TextCommandInfo(const int&, size_t, CommandType)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextChangeHistory.h:30:25: error: class âMyGUI::TextCommandInfoâ does not have any field named âtextâ > 30 | text(_text), > | ^~~~ >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_EditBox.h:13: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:81:62: error: âMyGUI::UString::utf32stringâ has not been declared > 81 | bool getTagColour(UString& _colour, UString::utf32string::iterator& _iter) const; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:81:83: error: expected â,â or â...â before â&â token > 81 | bool getTagColour(UString& _colour, UString::utf32string::iterator& _iter) const; > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:83:50: error: âutf32stringâ in âclass MyGUI::UStringâ does not name a type > 83 | bool setTagColour(const UString::utf32string& _colour); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:85:38: error: âMyGUI::UString::utf32stringâ has not been declared > 85 | void insert(UString::utf32string::iterator& _start, const UString::utf32string& _insert); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:85:59: error: expected â,â or â...â before â&â token > 85 | void insert(UString::utf32string::iterator& _start, const UString::utf32string& _insert); > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:87:26: error: âutf32stringâ in âclass MyGUI::UStringâ does not name a type > 87 | UString::utf32string::iterator erase(UString::utf32string::iterator _start, UString::utf32string::iterator _end); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:94:26: error: âutf32stringâ in âclass MyGUI::UStringâ does not name a type > 94 | UString::utf32string mText; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextIterator.h:95:26: error: âutf32stringâ in âclass MyGUI::UStringâ does not name a type > 95 | UString::utf32string::iterator mCurrent, mEnd, mSave; > | ^~~~~~~~~~~ >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:31: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Canvas.h:236:17: error: âuint8â does not name a type; did you mean âuintâ? > 236 | uint8* mTexData; > | ^~~~~ > | uint >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_IVertexBuffer.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_RenderManager.h:14, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:50: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:18:76: error: âuint32â has not been declared > 18 | void set(float _x, float _y, float _z, float _u, float _v, uint32 _colour) > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:29:17: error: âuint32â does not name a type; did you mean âuintâ? > 29 | uint32 colour; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h: In member function âvoid MyGUI::Vertex::set(float, float, float, float, float, int)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:25:25: error: âcolourâ was not declared in this scope; did you mean âColourâ? > 25 | colour = _colour; > | ^~~~~~ > | Colour >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:46:120: error: âuint32â has not been declared > 46 | void set(float _l, float _t, float _r, float _b, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour) > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_VertexData.h:56:168: error: âuint32â has not been declared > 56 | void set(float _x1, float _y1, float _x2, float _y2, float _x3, float _y3, float _x4, float _y4, float _z, float _u1, float _v1, float _u2, float _v2, uint32 _colour) > | ^~~~~~ >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:68: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_PolygonalSkin.h:78:17: error: âuint32â does not name a type; did you mean âuintâ? > 78 | uint32 mCurrentColour; > | ^~~~~~ > | uint >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:69: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_RotatingSkin.h:75:17: error: âuint32â does not name a type; did you mean âuintâ? > 75 | uint32 mCurrentColour; > | ^~~~~~ > | uint >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI.h:70: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextureUtility.h:21:30: error: âuint32â does not name a type; did you mean âuintâ? > 21 | MYGUI_EXPORT uint32 toColourARGB(const Colour& _colour); > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextureUtility.h:23:29: error: variable or field âconvertColourâ declared void > 23 | inline void convertColour(uint32& _colour, VertexColourType _format) > | ^~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextureUtility.h:23:43: error: âuint32â was not declared in this scope; did you mean âuintâ? > 23 | inline void convertColour(uint32& _colour, VertexColourType _format) > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextureUtility.h:23:51: error: â_colourâ was not declared in this scope; did you mean âColourâ? > 23 | inline void convertColour(uint32& _colour, VertexColourType _format) > | ^~~~~~~ > | Colour >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_TextureUtility.h:23:77: error: expected primary-expression before â_formatâ > 23 | inline void convertColour(uint32& _colour, VertexColourType _format) > | ^~~~~~~ >[4/107] /usr/bin/x86_64-pc-linux-gnu-g++ -DMYGUI_BUILD -DMYGUI_USE_FREETYPE -DMyGUIEngine_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -isystem /usr/include/freetype2 -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -DMYGUI_GCC_VISIBILITY -fvisibility=hidden -fvisibility-inlines-hidden -std=gnu++11 -Winvalid-pch -x c++-header -include /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx -MD -MT MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch -MF MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch.d -o MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.cxx >FAILED: MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch >/usr/bin/x86_64-pc-linux-gnu-g++ -DMYGUI_BUILD -DMYGUI_USE_FREETYPE -DMyGUIEngine_EXPORTS -I/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include -isystem /usr/include/freetype2 -pipe -march=native -fno-diagnostics-color -O2 -w -fPIC -fno-diagnostics-color -fPIC -DMYGUI_GCC_VISIBILITY -fvisibility=hidden -fvisibility-inlines-hidden -std=gnu++11 -Winvalid-pch -x c++-header -include /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx -MD -MT MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch -MF MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch.d -o MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.gch -c /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx.cxx >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Common.h:25, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Precompiled.h:11, > from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build/MyGUIEngine/CMakeFiles/MyGUIEngine.dir/cmake_pch.hxx:5, > from <command-line>: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:45:23: error: âuint8_tâ does not name a type > 45 | using uint8 = uint8_t; > | ^~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:21:1: note: âuint8_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? > 20 | #include "MyGUI_TCoord.h" > +++ |+#include <cstdint> > 21 | >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: error: âuint16_tâ does not name a type > 46 | using uint16 = uint16_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:46:24: note: âuint16_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: error: âuint32_tâ does not name a type > 47 | using uint32 = uint32_t; > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Types.h:47:24: note: âuint32_tâ is defined in header â<cstdint>â; did you forget to â#include <cstdint>â? >In file included from /var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_Common.h:31: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:157:38: error: âuint32â does not name a type; did you mean âuintâ? > 157 | using unicode_char = uint32; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:160:36: error: âuint16â does not name a type; did you mean âuintâ? > 160 | using code_point = uint16; > | ^~~~~~ > | uint >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:163:36: error: âcode_pointâ does not name a type > 163 | using value_type = code_point; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:51: error: âcode_pointâ was not declared in this scope > 165 | using dstring = std::basic_string<code_point>; // data string > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:61: error: template argument 1 is invalid > 165 | using dstring = std::basic_string<code_point>; // data string > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:61: error: template argument 2 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:165:61: error: template argument 3 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:55: error: âunicode_charâ was not declared in this scope > 168 | using utf32string = std::basic_string<unicode_char>; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:67: error: template argument 1 is invalid > 168 | using utf32string = std::basic_string<unicode_char>; > | ^ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:67: error: template argument 2 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:168:67: error: template argument 3 is invalid >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:197:25: error: âunicode_charâ does not name a type > 197 | unicode_char _getCharacter() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:198:44: error: âunicode_charâ has not been declared > 198 | int _setCharacter( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:203:25: error: âdstringâ does not name a type; did you mean âUStringâ? > 203 | dstring::iterator mIter; > | ^~~~~~~ > | UString >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:242:25: error: âvalue_typeâ does not name a type > 242 | value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:245:25: error: âvalue_typeâ does not name a type > 245 | value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:252:25: error: âunicode_charâ does not name a type > 252 | unicode_char getCharacter() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:254:43: error: âunicode_charâ has not been declared > 254 | int setCharacter( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:289:31: error: âvalue_typeâ does not name a type > 289 | const value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:292:31: error: âvalue_typeâ does not name a type > 292 | const value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:299:25: error: âunicode_charâ does not name a type > 299 | unicode_char getCharacter() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:350:25: error: âvalue_typeâ does not name a type > 350 | value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:353:25: error: âvalue_typeâ does not name a type > 353 | value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:383:31: error: âvalue_typeâ does not name a type > 383 | const value_type& operator*() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:386:31: error: âvalue_typeâ does not name a type > 386 | const value_type& operator[]( difference_type n ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:418:50: error: âcode_pointâ does not name a type > 418 | UString( size_type length, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:420:32: error: âcode_pointâ does not name a type > 420 | UString( const code_point* str ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:422:32: error: âcode_pointâ does not name a type > 422 | UString( const code_point* str, size_type length ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:440:41: error: âutf32stringâ does not name a type > 440 | explicit UString( const utf32string & str ); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:462:51: error: âcode_pointâ does not name a type > 462 | void resize( size_type num, const code_point& val = 0 ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:468:23: error: âcode_pointâ does not name a type > 468 | const code_point* c_str() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:470:23: error: âcode_pointâ does not name a type > 470 | const code_point* data() const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:479:33: error: âunicode_charâ has not been declared > 479 | void push_back( unicode_char val ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:487:33: error: âcode_pointâ has not been declared > 487 | void push_back( code_point val ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:487:22: error: âvoid MyGUI::UString::push_back(int)â cannot be overloaded with âvoid MyGUI::UString::push_back(int)â > 487 | void push_back( code_point val ); > | ^~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:479:22: note: previous declaration âvoid MyGUI::UString::push_back(int)â > 479 | void push_back( unicode_char val ); > | ^~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:492:32: error: âunicode_charâ has not been declared > 492 | bool inString( unicode_char ch ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:504:23: error: âutf32stringâ does not name a type > 504 | const utf32string& asUTF32() const; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:506:23: error: âunicode_charâ does not name a type > 506 | const unicode_char* asUTF32_c_str() const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:518:17: error: âcode_pointâ does not name a type > 518 | code_point& at( size_type loc ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:520:23: error: âcode_pointâ does not name a type > 520 | const code_point& at( size_type loc ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:526:17: error: âunicode_charâ does not name a type > 526 | unicode_char getChar( size_type loc ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:536:45: error: âunicode_charâ has not been declared > 536 | int setChar( size_type loc, unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:570:40: error: âcode_pointâ does not name a type > 570 | UString& assign( const code_point* str ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:572:40: error: âcode_pointâ does not name a type > 572 | UString& assign( const code_point* str, size_type num ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:576:55: error: âcode_pointâ does not name a type > 576 | UString& assign( size_type num, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:588:40: error: âutf32stringâ does not name a type > 588 | UString& assign( const utf32string & str ); > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:602:40: error: âcode_pointâ does not name a type > 602 | UString& append( const code_point* str ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:606:40: error: âcode_pointâ does not name a type > 606 | UString& append( const code_point* str, size_type num ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:608:49: error: âcode_pointâ has not been declared > 608 | UString& append( size_type num, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:622:49: error: âunicode_charâ has not been declared > 622 | UString& append( size_type num, unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:622:26: error: âMyGUI::UString& MyGUI::UString::append(size_type, int)â cannot be overloaded with âMyGUI::UString& MyGUI::UString::append(size_type, int)â > 622 | UString& append( size_type num, unicode_char ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:608:26: note: previous declaration âMyGUI::UString& MyGUI::UString::append(size_type, int)â > 608 | UString& append( size_type num, code_point ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:630:52: error: âcode_pointâ does not name a type > 630 | iterator insert( iterator i, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:634:57: error: âcode_pointâ does not name a type > 634 | UString& insert( size_type index, const code_point* str ) { > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:643:57: error: âcode_pointâ does not name a type > 643 | UString& insert( size_type index, const code_point* str, size_type num ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:651:66: error: âcode_pointâ has not been declared > 651 | UString& insert( size_type index, size_type num, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:659:66: error: âunicode_charâ has not been declared > 659 | UString& insert( size_type index, size_type num, unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:659:26: error: âMyGUI::UString& MyGUI::UString::insert(size_type, size_type, int)â cannot be overloaded with âMyGUI::UString& MyGUI::UString::insert(size_type, size_type, int)â > 659 | UString& insert( size_type index, size_type num, unicode_char ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:651:26: note: previous declaration âMyGUI::UString& MyGUI::UString::insert(size_type, size_type, int)â > 651 | UString& insert( size_type index, size_type num, code_point ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:661:63: error: âcode_pointâ does not name a type > 661 | void insert( iterator i, size_type num, const code_point& ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:669:63: error: âunicode_charâ does not name a type > 669 | void insert( iterator i, size_type num, const unicode_char& ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:669:22: error: âvoid MyGUI::UString::insert(iterator, size_type, const int&)â cannot be overloaded with âvoid MyGUI::UString::insert(iterator, size_type, const int&)â > 669 | void insert( iterator i, size_type num, const unicode_char& ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:661:22: note: previous declaration âvoid MyGUI::UString::insert(iterator, size_type, const int&)â > 661 | void insert( iterator i, size_type num, const code_point& ch ); > | ^~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:697:84: error: âcode_pointâ has not been declared > 697 | UString& replace( size_type index, size_type num1, size_type num2, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:699:80: error: âcode_pointâ has not been declared > 699 | UString& replace( iterator start, iterator end, size_type num, code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:709:36: error: âcode_pointâ does not name a type > 709 | int compare( const code_point* str ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:715:71: error: âcode_pointâ does not name a type > 715 | int compare( size_type index, size_type length, const code_point* str, size_type length2 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:733:39: error: âcode_pointâ does not name a type > 733 | size_type find( const code_point* cp_str, size_type index, size_type length ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:747:33: error: âcode_pointâ has not been declared > 747 | size_type find( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:755:33: error: âunicode_charâ has not been declared > 755 | size_type find( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:755:27: error: âMyGUI::UString::size_type MyGUI::UString::find(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find(int, size_type) constâ > 755 | size_type find( unicode_char ch, size_type index = 0 ) const; > | ^~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:747:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find(int, size_type) constâ > 747 | size_type find( code_point ch, size_type index = 0 ) const; > | ^~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:760:40: error: âcode_pointâ does not name a type > 760 | size_type rfind( const code_point* cp_str, size_type index, size_type num ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:770:34: error: âcode_pointâ has not been declared > 770 | size_type rfind( code_point ch, size_type index ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:776:34: error: âunicode_charâ has not been declared > 776 | size_type rfind( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:776:27: error: âMyGUI::UString::size_type MyGUI::UString::rfind(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::rfind(int, size_type) constâ > 776 | size_type rfind( unicode_char ch, size_type index = 0 ) const; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:770:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::rfind(int, size_type) constâ > 770 | size_type rfind( code_point ch, size_type index ) const; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:786:42: error: âcode_pointâ has not been declared > 786 | size_type find_first_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:794:42: error: âunicode_charâ has not been declared > 794 | size_type find_first_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:794:27: error: âMyGUI::UString::size_type MyGUI::UString::find_first_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_first_of(int, size_type) constâ > 794 | size_type find_first_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:786:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_first_of(int, size_type) constâ > 786 | size_type find_first_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:799:46: error: âcode_pointâ has not been declared > 799 | size_type find_first_not_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:807:46: error: âunicode_charâ has not been declared > 807 | size_type find_first_not_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:807:27: error: âMyGUI::UString::size_type MyGUI::UString::find_first_not_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_first_not_of(int, size_type) constâ > 807 | size_type find_first_not_of( unicode_char ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:799:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_first_not_of(int, size_type) constâ > 799 | size_type find_first_not_of( code_point ch, size_type index = 0 ) const; > | ^~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:812:41: error: âcode_pointâ has not been declared > 812 | size_type find_last_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:822:41: error: âunicode_charâ has not been declared > 822 | size_type find_last_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:822:27: error: âMyGUI::UString::size_type MyGUI::UString::find_last_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_last_of(int, size_type) constâ > 822 | size_type find_last_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:812:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_last_of(int, size_type) constâ > 812 | size_type find_last_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:827:45: error: âcode_pointâ has not been declared > 827 | size_type find_last_not_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:835:45: error: âunicode_charâ has not been declared > 835 | size_type find_last_not_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:835:27: error: âMyGUI::UString::size_type MyGUI::UString::find_last_not_of(int, size_type) constâ cannot be overloaded with âMyGUI::UString::size_type MyGUI::UString::find_last_not_of(int, size_type) constâ > 835 | size_type find_last_not_of( unicode_char ch, size_type index = npos ) const; > | ^~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:827:27: note: previous declaration âMyGUI::UString::size_type MyGUI::UString::find_last_not_of(int, size_type) constâ > 827 | size_type find_last_not_of( code_point ch, size_type index = npos ) const; > | ^~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:857:37: error: âcode_pointâ has not been declared > 857 | UString& operator=( code_point ch ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:865:37: error: âunicode_charâ has not been declared > 865 | UString& operator=( unicode_char ch ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:865:26: error: âMyGUI::UString& MyGUI::UString::operator=(int)â cannot be overloaded with âMyGUI::UString& MyGUI::UString::operator=(int)â > 865 | UString& operator=( unicode_char ch ); > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:857:26: note: previous declaration âMyGUI::UString& MyGUI::UString::operator=(int)â > 857 | UString& operator=( code_point ch ); > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:867:17: error: âcode_pointâ does not name a type > 867 | code_point& operator[]( size_type index ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:869:23: error: âcode_pointâ does not name a type > 869 | const code_point& operator[]( size_type index ) const; > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:887:54: error: âcode_pointâ has not been declared > 887 | static bool _utf16_independent_char( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:889:52: error: âcode_pointâ has not been declared > 889 | static bool _utf16_surrogate_lead( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:891:54: error: âcode_pointâ has not been declared > 891 | static bool _utf16_surrogate_follow( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:893:51: error: âcode_pointâ has not been declared > 893 | static size_t _utf16_char_length( code_point cp ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:895:51: error: âunicode_charâ has not been declared > 895 | static size_t _utf16_char_length( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:895:31: error: âstatic size_t MyGUI::UString::_utf16_char_length(int)â cannot be overloaded with âstatic size_t MyGUI::UString::_utf16_char_length(int)â > 895 | static size_t _utf16_char_length( unicode_char uc ); > | ^~~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:893:31: note: previous declaration âstatic size_t MyGUI::UString::_utf16_char_length(int)â > 893 | static size_t _utf16_char_length( code_point cp ); > | ^~~~~~~~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:901:54: error: âcode_pointâ does not name a type > 901 | static size_t _utf16_to_utf32( const code_point in_cp[2], unicode_char& out_uc ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:901:75: error: âunicode_charâ has not been declared > 901 | static size_t _utf16_to_utf32( const code_point in_cp[2], unicode_char& out_uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:908:54: error: âunicode_charâ does not name a type > 908 | static size_t _utf32_to_utf16( const unicode_char& in_uc, code_point out_cp[2] ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:908:75: error: âcode_pointâ has not been declared > 908 | static size_t _utf32_to_utf16( const unicode_char& in_uc, code_point out_cp[2] ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:920:50: error: âunicode_charâ has not been declared > 920 | static size_t _utf8_char_length( unicode_char uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:923:77: error: âunicode_charâ has not been declared > 923 | static size_t _utf8_to_utf32( const unsigned char in_cp[6], unicode_char& out_uc ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:925:53: error: âunicode_charâ does not name a type > 925 | static size_t _utf32_to_utf8( const unicode_char& in_uc, unsigned char out_cp[6] ); > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:935:17: error: âdstringâ does not name a type; did you mean âUStringâ? > 935 | dstring mData; > | ^~~~~~~ > | UString >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:972:33: error: âutf32stringâ does not name a type > 972 | mutable utf32string* mUTF32StrBuffer; > | ^~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In member function âMyGUI::UString& MyGUI::UString::insert(size_type, const int*)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:635:25: error: âmDataâ was not declared in this scope > 635 | mData.insert( index, str ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In member function âMyGUI::UString::size_type MyGUI::UString::find_last_of(char, size_type) constâ: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:815:58: error: âcode_pointâ does not name a type > 815 | return find_last_of( static_cast<code_point>( ch ), index ); > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: At global scope: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:982:63: error: âMyGUI::UString::code_pointâ has not been declared > 982 | inline UString operator+( const UString& s1, UString::code_point c ) { > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:986:63: error: âMyGUI::UString::unicode_charâ has not been declared > 986 | inline UString operator+( const UString& s1, UString::unicode_char c ) { > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:986:24: error: redefinition of âMyGUI::UString MyGUI::operator+(const UString&, int)â > 986 | inline UString operator+( const UString& s1, UString::unicode_char c ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:982:24: note: âMyGUI::UString MyGUI::operator+(const UString&, int)â previously defined here > 982 | inline UString operator+( const UString& s1, UString::code_point c ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1000:24: error: declaration of âoperator+â as non-function > 1000 | inline UString operator+( UString::code_point c, const UString& s2 ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1000:44: error: âcode_pointâ is not a member of âMyGUI::UStringâ > 1000 | inline UString operator+( UString::code_point c, const UString& s2 ) { > | ^~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1000:58: error: expected primary-expression before âconstâ > 1000 | inline UString operator+( UString::code_point c, const UString& s2 ) { > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1004:24: error: declaration of âoperator+â as non-function > 1004 | inline UString operator+( UString::unicode_char c, const UString& s2 ) { > | ^~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1004:44: error: âunicode_charâ is not a member of âMyGUI::UStringâ > 1004 | inline UString operator+( UString::unicode_char c, const UString& s2 ) { > | ^~~~~~~~~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1004:60: error: expected primary-expression before âconstâ > 1004 | inline UString operator+( UString::unicode_char c, const UString& s2 ) { > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âMyGUI::UString::size_type MyGUI::operator-(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1020:31: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1020 | return ( left.mIter - right.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1020:45: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1020 | return ( left.mIter - right.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator==(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1023:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1023 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1023:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1023 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator!=(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1026:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1026 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1026:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1026 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1029:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1029 | return left.mIter < right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1029:43: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1029 | return left.mIter < right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<=(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1032:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1032 | return left.mIter <= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1032:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1032 | return left.mIter <= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1035:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1035 | return left.mIter > right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1035:43: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1035 | return left.mIter > right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>=(const UString::_const_fwd_iterator&, const UString::_const_fwd_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1038:29: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1038 | return left.mIter >= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1038:44: error: âconst class MyGUI::UString::_const_fwd_iteratorâ has no member named âmIterâ > 1038 | return left.mIter >= right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âMyGUI::UString::size_type MyGUI::operator-(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1044:32: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1044 | return ( right.mIter - left.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1044:45: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1044 | return ( right.mIter - left.mIter ); > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator==(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1047:29: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1047 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1047:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1047 | return left.mIter == right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator!=(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1050:29: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1050 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1050:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1050 | return left.mIter != right.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1053:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1053 | return right.mIter < left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1053:43: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1053 | return right.mIter < left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator<=(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1056:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1056 | return right.mIter <= left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1056:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1056 | return right.mIter <= left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1059:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1059 | return right.mIter > left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1059:43: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1059 | return right.mIter > left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h: In function âbool MyGUI::operator>=(const UString::_const_rev_iterator&, const UString::_const_rev_iterator&)â: >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1062:30: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1062 | return right.mIter >= left.mIter; > | ^~~~~ >/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1/MyGUIEngine/include/MyGUI_UString.h:1062:44: error: âconst class MyGUI::UString::_const_rev_iteratorâ has no member named âmIterâ > 1062 | return right.mIter >= left.mIter; > | ^~~~~ >ninja: build stopped: subcommand failed. > * ERROR: dev-games/mygui-3.4.1::gentoo failed (compile phase): > * ninja -v -j4 -l0 failed > * > * Call stack: > * ebuild.sh, line 136: Called src_compile > * environment, line 2297: Called cmake_src_compile > * environment, line 990: Called cmake_build > * environment, line 959: Called eninja > * environment, line 1425: Called die > * The specific snippet of code: > * "$@" || die -n "${*} failed" > * > * If you need support, post the output of `emerge --info '=dev-games/mygui-3.4.1::gentoo'`, > * the complete build log and the output of `emerge -pqv '=dev-games/mygui-3.4.1::gentoo'`. > * The complete build log is located at '/var/log/portage/dev-games:mygui-3.4.1:20230217-070154.log'. > * For convenience, a symlink to the build log is located at '/var/tmp/portage/dev-games/mygui-3.4.1/temp/build.log'. > * The ebuild environment file is located at '/var/tmp/portage/dev-games/mygui-3.4.1/temp/environment'. > * Working directory: '/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-3.4.1_build' > * S: '/var/tmp/portage/dev-games/mygui-3.4.1/work/mygui-MyGUI3.4.1' >
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