65 |
p_glBindTexture(GL_TEXTURE_2D, textures[0]); |
65 |
p_glBindTexture(GL_TEXTURE_2D, textures[0]); |
70 |
Blit8ToHigh(buf,(uint8*)HiBuffer,256,240,256*4,1,1); |
70 |
Blit8ToHigh(buf,(uint8*)HiBuffer,256,240,256*4,1,1); |
72 |
p_glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,256,256, 0, GL_RGBA,GL_UNSIGNED_BYTE, |
72 |
p_glTexImage2D(GL_TEXTURE_2D,0,GL_RGBA8,256,256, 0, GL_RGBA,GL_UNSIGNED_BYTE, |