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(-)a/source/i18n/L10n.cpp (-1 / +1 lines)
Lines 205-211 void L10n::ReevaluateCurrentLocaleAndReload() Link Here
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	else
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	else
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	{
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	{
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		GetDictionaryLocale(locale, currentLocale);
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		GetDictionaryLocale(locale, currentLocale);
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		currentLocaleIsOriginalGameLocale = (currentLocale == icu::Locale::getUS()) == TRUE;
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		currentLocaleIsOriginalGameLocale = (currentLocale == icu::Locale::getUS()) == 1;
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		useLongStrings = false;
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		useLongStrings = false;
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	}
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	}
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	LoadDictionaryForCurrentLocale();
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	LoadDictionaryForCurrentLocale();

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