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(-)freedroidrpg-1.0RC2/src/global.h (-1 lines)
Lines 36-42 Link Here
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#define INTERN_FOR _main_c
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#define INTERN_FOR _main_c
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#include "extint_macros.h"
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#include "extint_macros.h"
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EXTERN float FPSover1;
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EXTERN char *AllSkillTexts[];
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EXTERN char *AllSkillTexts[];
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EXTERN char font_switchto_red[];
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EXTERN char font_switchto_red[];
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EXTERN char font_switchto_blue[];
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EXTERN char font_switchto_blue[];
(-)freedroidrpg-1.0RC2/src/lvledit/lvledit_tools.h (-1 / +1 lines)
Lines 36-42 Link Here
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void leveleditor_init_tools(void);
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void leveleditor_init_tools(void);
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struct leveleditor_tool tool_place, tool_move, tool_select;
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EXTERN struct leveleditor_tool tool_place, tool_move, tool_select;
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#define EVENT_LEFT_PRESS(e) (((e) && e->type == SDL_MOUSEBUTTONDOWN) && (e->button.button == 1))
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#define EVENT_LEFT_PRESS(e) (((e) && e->type == SDL_MOUSEBUTTONDOWN) && (e->button.button == 1))
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#define EVENT_RIGHT_PRESS(e) (((e) && e->type == SDL_MOUSEBUTTONDOWN) && (e->button.button == 3))
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#define EVENT_RIGHT_PRESS(e) (((e) && e->type == SDL_MOUSEBUTTONDOWN) && (e->button.button == 3))
(-)freedroidrpg-1.0RC2/src/mapgen/mapgen.h (-3 / +3 lines)
Lines 64-72 Link Here
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extern int total_rooms;
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extern int total_rooms;
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// Interface to the game
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// Interface to the game
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void (*dungeonmap_convert) (int, int, unsigned char *);
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extern void (*dungeonmap_convert) (int, int, unsigned char *);
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void (*dungeonmap_place_enemies) (struct roominfo *);
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extern void (*dungeonmap_place_enemies) (struct roominfo *);
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void (*dungeonmap_gift) (struct roominfo *);
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extern void (*dungeonmap_gift) (struct roominfo *);
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int generate_dungeon_gram(int, int);
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int generate_dungeon_gram(int, int);
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(-)freedroidrpg-1.0RC2/src/struct.h (-1 / +1 lines)
Lines 1063-1069 Link Here
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	struct tux_part_instances default_instances;    // Default part instances
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	struct tux_part_instances default_instances;    // Default part instances
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	tux_part_render_motionclass *render_order;      // The render_sets of each motion class
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	tux_part_render_motionclass *render_order;      // The render_sets of each motion class
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	int gun_muzzle_height;							// Vertical offset to apply to bullets
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	int gun_muzzle_height;							// Vertical offset to apply to bullets
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} tux_rendering;
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};
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/**
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/**
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 * Contains a set of Tux's parts images for a motion class.
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 * Contains a set of Tux's parts images for a motion class.

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