diff -urNd freedroidrpg-1.0RC2/src/global.h freedroidrpg-1.0RC2-gcc10/src/global.h --- freedroidrpg-1.0RC2/src/global.h 2019-03-30 23:20:31.000000000 +1000 +++ freedroidrpg-1.0RC2-gcc10/src/global.h 2020-06-21 20:51:01.566218463 +1000 @@ -36,7 +36,6 @@ #define INTERN_FOR _main_c #include "extint_macros.h" -EXTERN float FPSover1; EXTERN char *AllSkillTexts[]; EXTERN char font_switchto_red[]; EXTERN char font_switchto_blue[]; diff -urNd freedroidrpg-1.0RC2/src/lvledit/lvledit_tools.h freedroidrpg-1.0RC2-gcc10/src/lvledit/lvledit_tools.h --- freedroidrpg-1.0RC2/src/lvledit/lvledit_tools.h 2019-03-30 23:20:31.000000000 +1000 +++ freedroidrpg-1.0RC2-gcc10/src/lvledit/lvledit_tools.h 2020-06-21 20:41:58.424710693 +1000 @@ -36,7 +36,7 @@ void leveleditor_init_tools(void); -struct leveleditor_tool tool_place, tool_move, tool_select; +EXTERN struct leveleditor_tool tool_place, tool_move, tool_select; #define EVENT_LEFT_PRESS(e) (((e) && e->type == SDL_MOUSEBUTTONDOWN) && (e->button.button == 1)) #define EVENT_RIGHT_PRESS(e) (((e) && e->type == SDL_MOUSEBUTTONDOWN) && (e->button.button == 3)) diff -urNd freedroidrpg-1.0RC2/src/mapgen/mapgen.h freedroidrpg-1.0RC2-gcc10/src/mapgen/mapgen.h --- freedroidrpg-1.0RC2/src/mapgen/mapgen.h 2019-03-30 23:20:31.000000000 +1000 +++ freedroidrpg-1.0RC2-gcc10/src/mapgen/mapgen.h 2020-06-21 20:43:53.255723534 +1000 @@ -64,9 +64,9 @@ extern int total_rooms; // Interface to the game -void (*dungeonmap_convert) (int, int, unsigned char *); -void (*dungeonmap_place_enemies) (struct roominfo *); -void (*dungeonmap_gift) (struct roominfo *); +extern void (*dungeonmap_convert) (int, int, unsigned char *); +extern void (*dungeonmap_place_enemies) (struct roominfo *); +extern void (*dungeonmap_gift) (struct roominfo *); int generate_dungeon_gram(int, int); diff -urNd freedroidrpg-1.0RC2/src/struct.h freedroidrpg-1.0RC2-gcc10/src/struct.h --- freedroidrpg-1.0RC2/src/struct.h 2019-05-13 01:03:36.000000000 +1000 +++ freedroidrpg-1.0RC2-gcc10/src/struct.h 2020-06-21 20:38:22.189812908 +1000 @@ -1063,7 +1063,7 @@ struct tux_part_instances default_instances; // Default part instances tux_part_render_motionclass *render_order; // The render_sets of each motion class int gun_muzzle_height; // Vertical offset to apply to bullets -} tux_rendering; +}; /** * Contains a set of Tux's parts images for a motion class.