* Package: games-util/slade-3.1.12a * Repository: gentoo * Maintainer: games@gentoo.org * USE: abi_x86_64 amd64 elibc_glibc kernel_linux userland_GNU * FEATURES: network-sandbox preserve-libs sandbox userpriv usersandbox >>> Unpacking source... >>> Unpacking slade-3.1.12a.tar.gz to /var/tmp/portage/games-util/slade-3.1.12a/work >>> Source unpacked in /var/tmp/portage/games-util/slade-3.1.12a/work >>> Preparing source in /var/tmp/portage/games-util/slade-3.1.12a/work/SLADE-3.1.12a ... * Applying slade-3.1.12a-bundled-libs.patch ... [ ok ] * Applying slade-3.1.12a-sfml-gtk3.patch ... [ ok ] * Applying slade-3.1.12a-wxGLCanvas.patch ... [ ok ] * Applying slade-3.1.12a-freetype-deps.patch ... patching file src/CMakeLists.txt Hunk #1 succeeded at 103 with fuzz 1. Hunk #3 succeeded at 180 (offset -2 lines). patching file src/CMakeLists.txt Hunk #1 succeeded at 68 (offset -4 lines). [ ok ] * Applying slade-3.1.12a-fluidsynth-driver.patch ... [ ok ] * Working in BUILD_DIR: "/var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build" * Hardcoded definition(s) removed in CMakeLists.txt: * set(CMAKE_BUILD_TYPE "Release") >>> Source prepared. >>> Configuring source in /var/tmp/portage/games-util/slade-3.1.12a/work/SLADE-3.1.12a ... * Requested wxWidgets: 3.0-gtk3 * Using wxWidgets: gtk3-unicode-3.0-gtk3 * Working in BUILD_DIR: "/var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build" cmake -C /var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build/gentoo_common_config.cmake -G Ninja -DCMAKE_INSTALL_PREFIX=/usr -DNO_FLUIDSYNTH=ON -DNO_WEBVIEW=ON -DUSE_SFML_RENDERWINDOW=ON -DWX_GTK3=ON -DCMAKE_BUILD_TYPE=Gentoo -DCMAKE_TOOLCHAIN_FILE=/var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build/gentoo_toolchain.cmake /var/tmp/portage/games-util/slade-3.1.12a/work/SLADE-3.1.12a loading initial cache file /var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build/gentoo_common_config.cmake -- The C compiler identification is GNU 10.1.0 -- The CXX compiler identification is GNU 10.1.0 -- Check for working C compiler: /usr/bin/x86_64-pc-linux-gnu-gcc -- Check for working C compiler: /usr/bin/x86_64-pc-linux-gnu-gcc - works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Detecting C compile features -- Detecting C compile features - done -- Check for working CXX compiler: /usr/bin/x86_64-pc-linux-gnu-g++ -- Check for working CXX compiler: /usr/bin/x86_64-pc-linux-gnu-g++ - works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Detecting CXX compile features -- Detecting CXX compile features - done -- cotire 1.7.9 loaded. -- wx-config used is: /usr/bin/wx-config -- wxWidgets version is: 3.0.4 -- gtk version is: 3 CMake Error at /usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:164 (message): Could NOT find wxWidgets (missing: wxWidgets_LIBRARIES) (Required is at least version "3.0.4") Call Stack (most recent call first): /usr/share/cmake/Modules/FindPackageHandleStandardArgs.cmake:445 (_FPHSA_FAILURE_MESSAGE) /usr/share/cmake/Modules/FindwxWidgets.cmake:1008 (find_package_handle_standard_args) src/CMakeLists.txt:62 (find_package) -- Configuring incomplete, errors occurred! See also "/var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build/CMakeFiles/CMakeOutput.log". * ERROR: games-util/slade-3.1.12a::gentoo failed (configure phase): * cmake failed * * Call stack: * ebuild.sh, line 125: Called src_configure * environment, line 2000: Called cmake_src_configure * environment, line 846: Called die * The specific snippet of code: * "${CMAKE_BINARY}" "${cmakeargs[@]}" "${CMAKE_USE_DIR}" || die "cmake failed"; * * If you need support, post the output of `emerge --info '=games-util/slade-3.1.12a::gentoo'`, * the complete build log and the output of `emerge -pqv '=games-util/slade-3.1.12a::gentoo'`. * The complete build log is located at '/var/log/portage/games-util:slade-3.1.12a:20200601-171646.log'. * For convenience, a symlink to the build log is located at '/var/tmp/portage/games-util/slade-3.1.12a/temp/build.log'. * The ebuild environment file is located at '/var/tmp/portage/games-util/slade-3.1.12a/temp/environment'. * Working directory: '/var/tmp/portage/games-util/slade-3.1.12a/work/slade-3.1.12a_build' * S: '/var/tmp/portage/games-util/slade-3.1.12a/work/SLADE-3.1.12a'