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Gentoo's Bugzilla – Attachment 627888 Details for
Bug 516984
games-fps/quake2-icculus - Makefile:64: *** arch ppc64 is currently not supported. Stop.
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new -r2 ebuild for ppc64 patch
quake2-icculus-0.16.1-r2.ebuild (text/plain), 5.17 KB, created by
ernsteiswuerfel
on 2020-03-31 10:15:06 UTC
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hide
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Description:
new -r2 ebuild for ppc64 patch
Filename:
MIME Type:
Creator:
ernsteiswuerfel
Created:
2020-03-31 10:15:06 UTC
Size:
5.17 KB
patch
obsolete
># Copyright 1999-2015 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 > >EAPI=5 >inherit eutils toolchain-funcs games > >MY_P="quake2-r${PV}" >DESCRIPTION="The icculus.org Linux port of iD's Quake 2 engine" >HOMEPAGE="http://icculus.org/quake2/" >SRC_URI="http://icculus.org/quake2/files/${MY_P}.tar.gz > qmax? ( http://icculus.org/quake2/files/maxpak.pak ) > rogue? ( mirror://idsoftware/quake2/source/roguesrc320.shar.Z ) > xatrix? ( mirror://idsoftware/quake2/source/xatrixsrc320.shar.Z )" > >LICENSE="GPL-2" >SLOT="0" >KEYWORDS="~amd64 ~x86" >IUSE="aalib alsa cdinstall dedicated demo ipv6 joystick opengl qmax rogue sdl X xatrix" > >UIDEPEND="aalib? ( media-libs/aalib ) > alsa? ( media-libs/alsa-lib ) > opengl? ( virtual/opengl ) > sdl? ( media-libs/libsdl[sound,joystick?,video] ) > X? ( > x11-libs/libXxf86dga > x11-libs/libXxf86vm > )" >RDEPEND="${UIDEPEND} > cdinstall? ( games-fps/quake2-data ) > demo? ( games-fps/quake2-demodata )" >DEPEND="${UIDEPEND} > X? ( x11-base/xorg-proto ) > rogue? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) ) > xatrix? ( || ( sys-freebsd/freebsd-ubin app-arch/sharutils ) )" > >S=${WORKDIR}/${MY_P} > >pkg_setup() { > games_pkg_setup > > if ! use qmax && $( use opengl || use sdl ) ; then > elog "The 'qmax' graphical improvements are recommended." > echo > fi >} > >src_prepare() { > # Now we deal with the silly rogue / xatrix addons ... this is ugly :/ > ln -s $(type -P echo) "${T}"/more > for g in rogue xatrix ; do > use ${g} || continue > mkdir -p src/${g} > pushd src/${g} > local shar=../../../${g}src320.shar > sed -i -e 's:^read ans:ans=yes :' ${shar} || die > echo ">>> Unpacking ${shar} to ${PWD}" > env PATH="${T}:${PATH}" unshar ${shar} || die > popd > done > sed -i -e 's:jpeg_mem_src:_&:' src/ref_candygl/gl_image.c || die > > sed -i -e 's:BUILD_SOFTX:BUILD_X11:' Makefile || die > # -amd64.patch # make sure this is still needed in future versions > epatch \ > "${FILESDIR}"/${P}-amd64.patch \ > "${FILESDIR}"/${P}-gentoo-paths.patch \ > "${FILESDIR}"/${P}-ldflags.patch \ > "${FILESDIR}"/${P}-no-asm-io.patch \ > "${FILESDIR}"/${P}-gnusource.patch \ > "${FILESDIR}"/${P}-x11_soft.patch \ > "${FILESDIR}"/${P}-x11_mouse.patch \ > "${FILESDIR}"/${P}-alsa.patch \ > "${FILESDIR}"/${P}-ia64.patch \ > "${FILESDIR}"/${P}-ppc64.patch > > if use xatrix ; then > epatch "${FILESDIR}/${P}"-gcc41.patch > fi > if use rogue ; then > cd src > epatch \ > "${FILESDIR}"/0.16-rogue-nan.patch \ > "${FILESDIR}"/0.16-rogue-armor.patch > fi >} > >yesno() { > for f in "$@" ; do > if ! use $f ; then > echo NO > return 1 > fi > done > echo YES > return 0 >} > >src_compile() { > # xatrix fails to build > # rogue fails to build > local libsuffix > for BUILD_QMAX in YES NO ; do > ! use qmax && [[ ${BUILD_QMAX} == "YES" ]] && continue > [[ ${BUILD_QMAX} == "YES" ]] \ > && libsuffix=-qmax \ > || libsuffix= > emake -j1 clean > emake -j1 build_release \ > BUILD_SDLQUAKE2=$(yesno sdl) \ > BUILD_SVGA=NO \ > BUILD_X11=$(yesno X) \ > BUILD_GLX=$(yesno opengl) \ > BUILD_SDL=$(yesno sdl) \ > BUILD_SDLGL=$(yesno sdl opengl) \ > BUILD_CTFDLL=YES \ > BUILD_XATRIX=$(yesno xatrix) \ > BUILD_ROGUE=$(yesno rogue) \ > BUILD_JOYSTICK=$(yesno joystick) \ > BUILD_DEDICATED=$(yesno dedicated) \ > BUILD_AA=$(yesno aalib) \ > BUILD_QMAX=${BUILD_QMAX} \ > HAVE_IPV6=$(yesno ipv6) \ > BUILD_ARTS=NO \ > BUILD_ALSA=$(yesno alsa) \ > SDLDIR=/usr/lib \ > DEFAULT_BASEDIR="${GAMES_DATADIR}/quake2" \ > DEFAULT_LIBDIR="$(games_get_libdir)/${PN}${libsuffix}" \ > OPT_CFLAGS="${CFLAGS}" \ > CC="$(tc-getCC)" > # now we save the build dir ... except for the object files ... > rm release*/*/*.o > mv release* my-rel-${BUILD_QMAX} > cd my-rel-${BUILD_QMAX} > rm -rf ref_{gl,soft} ded game client ctf/*.o > mkdir baseq2 > mv game*.so baseq2/ > cd .. > done >} > >src_install() { > local q2dir=$(games_get_libdir)/${PN} > local q2maxdir=$(games_get_libdir)/${PN}-qmax > > dodoc readme.txt README TODO "${FILESDIR}"/README-postinstall > > # regular q2 files > dodir "${q2dir}" > cp -rf my-rel-NO/* "${D}/${q2dir}"/ > dogamesbin "${D}/${q2dir}"/quake2 > rm "${D}/${q2dir}"/quake2 > use dedicated \ > && dogamesbin "${D}/${q2dir}"/q2ded \ > && rm "${D}/${q2dir}"/q2ded > use sdl \ > && dogamesbin "${D}/${q2dir}"/sdlquake2 \ > && rm "${D}/${q2dir}"/sdlquake2 > > doicon "${FILESDIR}"/quake2.xpm > make_desktop_entry quake2 "Quake 2" quake2 > > # q2max files > if use qmax ; then > dodir "${q2maxdir}" > cp -rf my-rel-YES/* "${D}/${q2maxdir}"/ || die > newgamesbin "${D}/${q2maxdir}"/quake2 quake2-qmax > rm "${D}/${q2maxdir}"/quake2 > use dedicated \ > && newgamesbin "${D}/${q2maxdir}"/q2ded q2ded-qmax \ > && rm "${D}/${q2maxdir}"/q2ded > use sdl \ > && newgamesbin "${D}/${q2maxdir}"/sdlquake2 sdlquake2-qmax \ > && rm "${D}/${q2maxdir}"/sdlquake2 > > insinto "${q2maxdir}"/baseq2 > doins "${DISTDIR}"/maxpak.pak > > make_desktop_entry quake2-qmax Quake2-qmax quake2 > fi > > prepgamesdirs >} > >pkg_postinst() { > games_pkg_postinst > > elog "Go read README-postinstall in /usr/share/doc/${PF}" > elog "right now! It's important - This install is just the engine, you still need" > elog "the data paks. Go read." > > if use demo && ! has_version "games-fps/quake2-demodata[symlink]" ; then > ewarn "To play the Quake 2 demo," > ewarn "emerge games-fps/quake2-demodata with the 'symlink' USE flag." > echo > fi >}
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bug 516984
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627886
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627890