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(-)src/worldmap.c (+2 lines)
Lines 15-20 Link Here
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#define DO_DRAW 1
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#define DO_DRAW 1
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#define DO_FREE 2
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#define DO_FREE 2
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static_world static_world_datas;
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myList* perform_road( int x1, int y1, int x2, int y2)
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myList* perform_road( int x1, int y1, int x2, int y2)
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{	myList* road_list;
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{	myList* road_list;
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	myList* road_list2;
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	myList* road_list2;
(-)src/worldmap.h (-2 / +3 lines)
Lines 30-39 void draw_level_name(int current_level,myList * all_level_desc); Link Here
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#define EXTERN_WLD
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#define EXTERN_WLD
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#endif
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#endif
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EXTERN_WLD struct {
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typedef struct {
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	/* combinaison de player */
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	/* combinaison de player */
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	unsigned int combi;
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	unsigned int combi;
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	unsigned int coins;
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	unsigned int coins;
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} static_world_datas;
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} static_world;
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extern static_world static_world_datas;
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#endif
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#endif

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