#define DO_DRAW 1
#define DO_FREE 2
static_world static_world_datas;
myList* perform_road( int x1, int y1, int x2, int y2)
{ myList* road_list;
myList* road_list2;
#define EXTERN_WLD
#endif
EXTERN_WLD struct {
typedef struct {
/* combinaison de player */
unsigned int combi;
unsigned int coins;
} static_world_datas;
} static_world;
extern static_world static_world_datas;