}
void MapTileClient::loadSprites(Rules* r) {
sprites = new (CL_Sprite*)[40];
sprites = new CL_Sprite* [40];
for (int i = 0; i < 20; ++i) {
if (i != 15) {
sprites[i] = new CL_Sprite(getSpriteName(r, i, false),
#ifndef TEMPO_H_INCLUDED
#define TEMPO_H_INCLUDED
#include <algorithm>
#include <ClanLib/Core/System/keep_alive.h>
#include <ClanLib/Signals/signal_v1.h>
#include <string>