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(-)a/IDE/codeblocks/dunelegacy.cbp (-2 lines)
Lines 239-247 Link Here
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		<Unit filename="../../include/misc/Scaler.h" />
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		<Unit filename="../../include/misc/Scaler.h" />
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		<Unit filename="../../include/misc/draw_util.h" />
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		<Unit filename="../../include/misc/draw_util.h" />
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		<Unit filename="../../include/misc/fnkdat.h" />
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		<Unit filename="../../include/misc/fnkdat.h" />
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		<Unit filename="../../include/misc/functional.h" />
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		<Unit filename="../../include/misc/md5.h" />
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		<Unit filename="../../include/misc/md5.h" />
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		<Unit filename="../../include/misc/memory.h" />
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		<Unit filename="../../include/misc/sound_util.h" />
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		<Unit filename="../../include/misc/sound_util.h" />
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		<Unit filename="../../include/misc/strictmath.h" />
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		<Unit filename="../../include/misc/strictmath.h" />
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		<Unit filename="../../include/misc/string_util.h" />
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		<Unit filename="../../include/misc/string_util.h" />
(-)a/include/FileClasses/FontManager.h (-1 / +1 lines)
Lines 21-27 Link Here
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#include <SDL.h>
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#include <SDL.h>
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#include "Font.h"
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#include "Font.h"
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#include <misc/memory.h>
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#include <memory>
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#include <string>
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#include <string>
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typedef enum {
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typedef enum {
(-)a/include/FileClasses/GFXManager.h (-1 / +1 lines)
Lines 25-31 Link Here
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#include <DataTypes.h>
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#include <DataTypes.h>
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#include <string>
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#include <string>
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#include <misc/memory.h>
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#include <memory>
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#define NUM_MAPCHOICEPIECES	28
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#define NUM_MAPCHOICEPIECES	28
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#define NUM_MAPCHOICEARROWS	9
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#define NUM_MAPCHOICEARROWS	9
(-)a/include/FileClasses/PictureFactory.h (-1 / +1 lines)
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#include <SDL.h>
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#include <SDL.h>
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#include <misc/memory.h>
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#include <memory>
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class PictureFactory {
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class PictureFactory {
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public:
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public:
(-)a/include/FileClasses/TextManager.h (-1 / +1 lines)
Lines 24-30 Link Here
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#include <string>
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#include <string>
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#include <vector>
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#include <vector>
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#include <map>
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#include <map>
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#include <misc/memory.h>
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#include <memory>
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#include <algorithm>
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#include <algorithm>
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(-)a/include/GUI/Button.h (-1 / +1 lines)
Lines 20-29 Link Here
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#include "Widget.h"
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#include "Widget.h"
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#include "GUIStyle.h"
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#include "GUIStyle.h"
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#include <misc/functional.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <string>
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#include <string>
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#include <functional>
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/// A abstract base class for all buttons
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/// A abstract base class for all buttons
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class Button : public Widget {
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class Button : public Widget {
(-)a/include/GUI/ClickMap.h (-1 / +1 lines)
Lines 20-26 Link Here
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#include "Widget.h"
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#include "Widget.h"
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#include <misc/functional.h>
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#include <functional>
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/// This widget reports the coordinate where the user clicked on
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/// This widget reports the coordinate where the user clicked on
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class ClickMap : public Widget {
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class ClickMap : public Widget {
(-)a/include/GUI/DropDownBox.h (-1 / +1 lines)
Lines 22-32 Link Here
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#include "PictureButton.h"
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#include "PictureButton.h"
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#include "ListBox.h"
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#include "ListBox.h"
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#include <misc/functional.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <functional>
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/// A class for a dropdown box widget
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/// A class for a dropdown box widget
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class DropDownBox : public Widget {
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class DropDownBox : public Widget {
(-)a/include/GUI/ListBox.h (-2 / +1 lines)
Lines 21-31 Link Here
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#include "Widget.h"
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#include "Widget.h"
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#include "ScrollBar.h"
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#include "ScrollBar.h"
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#include <misc/functional.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <vector>
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#include <vector>
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#include <string>
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#include <string>
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#include <functional>
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class DropDownBox;
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class DropDownBox;
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(-)a/include/GUI/ScrollBar.h (-1 / +1 lines)
Lines 22-28 Link Here
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#include "PictureButton.h"
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#include "PictureButton.h"
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#include "TextButton.h"
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#include "TextButton.h"
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#include <misc/functional.h>
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#include <functional>
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/// A class for a scroll bar
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/// A class for a scroll bar
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class ScrollBar : public Widget {
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class ScrollBar : public Widget {
(-)a/include/GUI/Widget.h (-2 / +1 lines)
Lines 20-27 Link Here
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#include <SDL.h>
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#include <SDL.h>
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#include <misc/functional.h>
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#include <functional>
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#include <iostream>
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#include <iostream>
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/// A point class for representing a point.
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/// A point class for representing a point.
(-)a/include/GUI/dune/ChatManager.h (-1 / +1 lines)
Lines 22-28 Link Here
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#include <SDL.h>
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#include <SDL.h>
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#include <misc/memory.h>
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#include <memory>
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#include <string>
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#include <string>
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#include <list>
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#include <list>
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(-)a/include/House.h (-1 / +1 lines)
Lines 27-33 Link Here
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#include <players/Player.h>
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#include <players/Player.h>
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#include <misc/memory.h>
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#include <memory>
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// forward declarations
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// forward declarations
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class UnitBase;
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class UnitBase;
(-)a/include/INIMap/INIMap.h (-1 / +1 lines)
Lines 30-36 Link Here
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#include <SDL.h>
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#include <SDL.h>
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#include <string>
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#include <string>
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#include <misc/memory.h>
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#include <memory>
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class INIMap {
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class INIMap {
(-)a/include/INIMap/INIMapLoader.h (-1 / +1 lines)
Lines 27-33 Link Here
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#include <string>
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#include <string>
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#include <map>
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#include <map>
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#include <misc/memory.h>
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#include <memory>
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// forward declarations
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// forward declarations
(-)a/include/INIMap/INIMapPreviewCreator.h (-1 / +1 lines)
Lines 27-33 Link Here
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#include <string>
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#include <string>
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#include <map>
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#include <map>
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#include <misc/memory.h>
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#include <memory>
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class INIMapPreviewCreator : public INIMap {
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class INIMapPreviewCreator : public INIMap {
(-)a/include/MapEditor/MapEditorOperation.h (-2 / +1 lines)
Lines 18-25 Link Here
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#ifndef MAPEDITOROPERATION_H
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#ifndef MAPEDITOROPERATION_H
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#define MAPEDITOROPERATION_H
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#define MAPEDITOROPERATION_H
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#include <misc/memory.h>
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#include <data.h>
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#include <data.h>
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#include <DataTypes.h>
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#include <DataTypes.h>
Lines 29-34 Link Here
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#include <MapEditor/MapInfo.h>
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#include <MapEditor/MapInfo.h>
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#include <vector>
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#include <vector>
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#include <memory>
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class MapEditor;
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class MapEditor;
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(-)a/include/Network/LANGameFinderAndAnnouncer.h (-1 / +1 lines)
Lines 20-31 Link Here
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#include <Network/GameServerInfo.h>
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#include <Network/GameServerInfo.h>
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#include <misc/functional.h>
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#include <enet/enet.h>
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#include <enet/enet.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <string>
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#include <string>
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#include <list>
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#include <list>
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#include <functional>
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#define LANGAME_ANNOUNCER_PORT				    28746
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#define LANGAME_ANNOUNCER_PORT				    28746
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#define	LANGAME_ANNOUNCER_INTERVAL			    3000
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#define	LANGAME_ANNOUNCER_INTERVAL			    3000
(-)a/include/Network/MetaServerClient.h (-2 / +2 lines)
Lines 21-28 Link Here
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#include <Network/MetaServerCommands.h>
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#include <Network/MetaServerCommands.h>
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#include <Network/GameServerInfo.h>
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#include <Network/GameServerInfo.h>
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#include <misc/memory.h>
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#include <memory>
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#include <misc/functional.h>
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#include <functional>
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#include <enet/enet.h>
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#include <enet/enet.h>
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#include <string>
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#include <string>
(-)a/include/Network/NetworkManager.h (-2 / +1 lines)
Lines 26-37 Link Here
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#include <Network/LANGameFinderAndAnnouncer.h>
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#include <Network/LANGameFinderAndAnnouncer.h>
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#include <Network/MetaServerClient.h>
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#include <Network/MetaServerClient.h>
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#include <misc/functional.h>
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#include <enet/enet.h>
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#include <enet/enet.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <string>
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#include <string>
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#include <list>
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#include <list>
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#include <functional>
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#include <stdarg.h>
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#include <stdarg.h>
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#define NETWORKDISCONNECT_QUIT              1
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#define NETWORKDISCONNECT_QUIT              1
(-)a/include/RadarViewBase.h (-2 / +1 lines)
Lines 22-30 Link Here
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#include <DataTypes.h>
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#include <DataTypes.h>
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#include <misc/functional.h>
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#include <SDL.h>
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#include <SDL.h>
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#include <functional>
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#define NUM_STATIC_FRAMES 21
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#define NUM_STATIC_FRAMES 21
(-)a/include/Trigger/TriggerManager.h (-1 / +1 lines)
Lines 22-28 Link Here
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#include <misc/InputStream.h>
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#include <misc/InputStream.h>
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#include <misc/OutputStream.h>
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#include <misc/OutputStream.h>
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#include <misc/memory.h>
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#include <memory>
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#include <list>
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#include <list>
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/**
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/**
(-)a/include/players/PlayerFactory.h (-1 / +1 lines)
Lines 20-26 Link Here
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#include <players/Player.h>
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#include <players/Player.h>
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#include <misc/functional.h>
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#include <functional>
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class PlayerFactory {
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class PlayerFactory {
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public:
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public:
(-)a/src/FileClasses/PictureFactory.cpp (-2 / +1 lines)
Lines 31-38 Link Here
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#include <misc/Scaler.h>
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#include <misc/Scaler.h>
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#include <stdexcept>
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#include <stdexcept>
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#include <memory>
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#include <misc/memory.h>
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using std::shared_ptr;
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using std::shared_ptr;
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(-)a/src/MapEditor/MapGenerator.cpp (-1 / +1 lines)
Lines 21-27 Link Here
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#include <misc/Random.h>
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#include <misc/Random.h>
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#include <misc/memory.h>
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#include <memory>
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#define ROCKFILLER 2		//how many times random generator will try to remove sand "holes" for rock from the map
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#define ROCKFILLER 2		//how many times random generator will try to remove sand "holes" for rock from the map
(-)a/src/Menu/CustomGameMenu.cpp (-1 / +1 lines)
Lines 38-44 Link Here
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#include <globals.h>
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#include <globals.h>
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#include <misc/memory.h>
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#include <memory>
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CustomGameMenu::CustomGameMenu(bool multiplayer, bool LANServer)
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CustomGameMenu::CustomGameMenu(bool multiplayer, bool LANServer)
(-)a/src/Trigger/ReinforcementTrigger.cpp (-2 / +2 lines)
Lines 27-34 Link Here
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#include <units/UnitBase.h>
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#include <units/UnitBase.h>
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#include <units/Carryall.h>
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#include <units/Carryall.h>
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#include <misc/memory.h>
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#include <misc/strictmath.h>
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#include <misc/strictmath.h>
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#include <memory>
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#include <stdio.h>
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#include <stdio.h>
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ReinforcementTrigger::ReinforcementTrigger(int houseID, Uint32 itemID, DropLocation location, bool bRepeat, Uint32 triggerCycleNumber) : Trigger(triggerCycleNumber)
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ReinforcementTrigger::ReinforcementTrigger(int houseID, Uint32 itemID, DropLocation location, bool bRepeat, Uint32 triggerCycleNumber) : Trigger(triggerCycleNumber)
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- 

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