#include "fsaa/fsaa.h"
#endif /* FSAA */
#define APIENTRY
Uint32 flags;
int window_width=640;
#define APIENTRYP *
#elif !defined(BSD)
#define GL_GLEXT_LEGACY
#include <GL/glew.h>
#include <GL/gl.h>
#include <GL/glu.h>
#undef GL_VERSION_1_2
#undef GL_VERSION_1_3
#include "glext.h"
#include <GL/glext.h>
#else // BSD