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Gentoo's Bugzilla – Attachment 403584 Details for
Bug 548926
games-rpg/eternal-lands version bump request
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[patch]
eternal-lands-1.9.4-defaults.patch
eternal-lands-1.9.4-defaults.patch (text/plain), 9.96 KB, created by
Richard Freeman
on 2015-05-18 20:38:56 UTC
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Description:
eternal-lands-1.9.4-defaults.patch
Filename:
MIME Type:
Creator:
Richard Freeman
Created:
2015-05-18 20:38:56 UTC
Size:
9.96 KB
patch
obsolete
>diff --git a/Eternal-Lands-1.9.4/make.defaults b/Eternal-Lands-1.9.4/make.defaults >index 147368d..773d20f 100644 >--- a/Eternal-Lands-1.9.4/make.defaults >+++ b/Eternal-Lands-1.9.4/make.defaults >@@ -1,71 +1,77 @@ > # set this to "no" if you don't want this file to be overwritten > UPDATE_CONF=yes > >+# set to 'yes' for BSD support >+BSD_KERNEL=no >+ >+# set to 'yes' to enable debug support >+DEBUG=no >+ > # tune these for your setup & compile options > # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both > > ### Current release default options ### >-FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps >-FEATURES += CUSTOM_LOOK # allows you to customize your look. >-FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information >-FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path >-FEATURES += NEW_SOUND # Enables extended sound effects system >-FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng >-FEATURES += TEXT_ALIASES # Text aliases >-FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls >+EL_FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps >+EL_FEATURES += CUSTOM_LOOK # allows you to customize your look. >+EL_FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information >+EL_FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path >+EL_FEATURES += NEW_SOUND # Enables extended sound effects system >+EL_FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng >+EL_FEATURES += TEXT_ALIASES # Text aliases >+EL_FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls > # new for 1.9.0 release >-FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol >+EL_FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol > # new for 1.9.2 release >-FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. >-FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. >-FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen >-FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) >+EL_FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. >+EL_FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. >+EL_FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen >+EL_FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) > # new for 1.9.3 release >-FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps >-FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat >-FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems >+EL_FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps >+EL_FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat >+EL_FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems > # new for 1.9.4 release >-FEATURES += NEW_EYES # Support for different eye colors, needs new data files >+EL_FEATURES += NEW_EYES # Support for different eye colors, needs new data files > > ### Testing options (these options are possible for the next release and should be tested) ### >-#FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini >-#FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer >-#FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) >-#FEATURES += NEW_ALPHA # (undocumented) >-#FEATURES += USE_SIMD # Enables usage of simd instructions >+#EL_FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini >+#EL_FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer >+#EL_FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) >+#EL_FEATURES += NEW_ALPHA # (undocumented) >+#EL_FEATURES += USE_SIMD # Enables usage of simd instructions > > ### Machine specific options (fixes or performance enhancements) ### >-#FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) >-#FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() >-#FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance >+#EL_FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) >+#EL_FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() >+#EL_FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance > > ### Debug options ### >-#FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code >-#FEATURES += DEBUG # (undocumented) >-#FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages >-#FEATURES += DEBUG_POINT_PARTICLES # (undocumented) >-#FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. >-#FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout >-#FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events >-#FEATURES += EXTRA_DEBUG # (undocumented) >-#FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing >-#FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. >-#FEATURES += MUTEX_DEBUG # (undocumented) >-#FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. >-#FEATURES += TIMER_CHECK # (undocumented) >-#FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects >+#EL_FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code >+#EL_FEATURES += DEBUG # (undocumented) >+#EL_FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages >+#EL_FEATURES += DEBUG_POINT_PARTICLES # (undocumented) >+#EL_FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. >+#EL_FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout >+#EL_FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events >+#EL_FEATURES += EXTRA_DEBUG # (undocumented) >+#EL_FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing >+#EL_FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. >+#EL_FEATURES += MUTEX_DEBUG # (undocumented) >+#EL_FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. >+#EL_FEATURES += TIMER_CHECK # (undocumented) >+#EL_FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects > > > ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### >-#FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ >-#FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. >-#FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) >-#FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations >-#FEATURES += USE_BOOST >-#FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO >-#FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download >-#FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor >-#FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ >+#EL_FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ >+#EL_FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. >+#EL_FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) >+#EL_FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations >+#EL_FEATURES += USE_BOOST >+#EL_FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO >+#EL_FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download >+#EL_FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor >+#EL_FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ > > > >@@ -86,7 +92,3 @@ CXXWARN=-Wall > #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include > #EXTRA_LIBS=-lz > #EXTRA_STATICLIBS=libs/zlib.a >- >-CC=gcc >-CXX=g++ >-LINK=gcc
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Attachments on
bug 548926
:
403578
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403580
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403582
| 403584 |
403586
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403588
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403590