diff --git a/Eternal-Lands-1.9.4/make.defaults b/Eternal-Lands-1.9.4/make.defaults index 147368d..773d20f 100644 --- a/Eternal-Lands-1.9.4/make.defaults +++ b/Eternal-Lands-1.9.4/make.defaults @@ -1,71 +1,77 @@ # set this to "no" if you don't want this file to be overwritten UPDATE_CONF=yes +# set to 'yes' for BSD support +BSD_KERNEL=no + +# set to 'yes' to enable debug support +DEBUG=no + # tune these for your setup & compile options # IMPORTANT: if you are using a linker that needs libraries in correct order, make sure you list EYE_CANDY before PNG_SCREENSHOT if you use both ### Current release default options ### -FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps -FEATURES += CUSTOM_LOOK # allows you to customize your look. -FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information -FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path -FEATURES += NEW_SOUND # Enables extended sound effects system -FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng -FEATURES += TEXT_ALIASES # Text aliases -FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls +EL_FEATURES += CLUSTER_INSIDES # Group objects into separate clusters for clipping on inside maps +EL_FEATURES += CUSTOM_LOOK # allows you to customize your look. +EL_FEATURES += CUSTOM_UPDATE # allows autoupdating of custom look information +EL_FEATURES += FUZZY_PATHS # Makes Tab Map walking not always follow exaclty the same path +EL_FEATURES += NEW_SOUND # Enables extended sound effects system +EL_FEATURES += PNG_SCREENSHOT # make screenshots in W3C's PNG format in game, requires libpng +EL_FEATURES += TEXT_ALIASES # Text aliases +EL_FEATURES += USE_INLINE # enable some optimizations to use inline functions instead of pure function calls # new for 1.9.0 release -FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol +EL_FEATURES += BANDWIDTH_SAVINGS # enable bandwidth saving changes for message protocol # new for 1.9.2 release -FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. -FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. -FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen -FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) +EL_FEATURES += ANIMATION_SCALING # Adds support for animation scaling, depending on the number of animation commands in the actor queue. +EL_FEATURES += FSAA # Adds support for full screen anti-aliasing using OpenGL multisampling. +EL_FEATURES += NEW_NEW_CHAR_WINDOW # Use the new character creation window; controls always on-screen +EL_FEATURES += NEW_TEXTURES # Enables the new texture loading and caching system (http://www.eternal-lands.com/forum/index.php?showtopic=54756) # new for 1.9.3 release -FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps -FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat -FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems +EL_FEATURES += FASTER_MAP_LOAD # Enables optimizations to speed up the process of switching between maps +EL_FEATURES += FASTER_STARTUP # An attempt to reduce the startup time of EL somewhat +EL_FEATURES += MIDDLE_MOUSE_PASTE # Paste using the middle mouse button from the primary buffer on X systems # new for 1.9.4 release -FEATURES += NEW_EYES # Support for different eye colors, needs new data files +EL_FEATURES += NEW_EYES # Support for different eye colors, needs new data files ### Testing options (these options are possible for the next release and should be tested) ### -#FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini -#FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer -#FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) -#FEATURES += NEW_ALPHA # (undocumented) -#FEATURES += USE_SIMD # Enables usage of simd instructions +#EL_FEATURES += ANTI_ALIAS # allows to enable/disable anti-aliasing in el.ini +#EL_FEATURES += DYNAMIC_ANIMATIONS # (appears broken) Synchronizes animation to FPS instead of a fixed timer +#EL_FEATURES += EXT_ACTOR_DICT # Removes remaining hard-coded actor def dictionaries - requires updated actor defs files (http://el.grug.redirectme.net/actor_defs.zip) +#EL_FEATURES += NEW_ALPHA # (undocumented) +#EL_FEATURES += USE_SIMD # Enables usage of simd instructions ### Machine specific options (fixes or performance enhancements) ### -#FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) -#FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() -#FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance +#EL_FEATURES += EL_BIG_ENDIAN # Enable big-endian code (automatically detected for OSX) +#EL_FEATURES += NO_PF_MACRO # Use a function instead of a macro for pf_get_tile() +#EL_FEATURES += SIMPLE_LOD # enable a simplistic distance culling to improve performance ### Debug options ### -#FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code -#FEATURES += DEBUG # (undocumented) -#FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages -#FEATURES += DEBUG_POINT_PARTICLES # (undocumented) -#FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. -#FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout -#FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events -#FEATURES += EXTRA_DEBUG # (undocumented) -#FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing -#FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. -#FEATURES += MUTEX_DEBUG # (undocumented) -#FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. -#FEATURES += TIMER_CHECK # (undocumented) -#FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects +#EL_FEATURES += CONTEXT_MENUS_TEST # Enable "#cmtest" command to help test/demo the context menu code +#EL_FEATURES += DEBUG # (undocumented) +#EL_FEATURES += DEBUG_XML # Enables missing (optional) XML string property messages +#EL_FEATURES += DEBUG_POINT_PARTICLES # (undocumented) +#EL_FEATURES += DEBUG_TIME # Fakes the acceleration of time for use in debugging shadows and the like. +#EL_FEATURES += DEBUG_MAP_SOUND # Adds (some??) map boundary areas to tab maps and additional logging to stdout +#EL_FEATURES += ECDEBUGWIN # press ctrl-alt-c to open the Eye Candy debug window: trigger most effects without casting spells or server side events +#EL_FEATURES += EXTRA_DEBUG # (undocumented) +#EL_FEATURES += MEMORY_DEBUG # gather information about memory allocation and freeing +#EL_FEATURES += MISSILES_DEBUG # Enables debug for missiles feature. It will create a file missiles_log.txt file in your settings directory. +#EL_FEATURES += MUTEX_DEBUG # (undocumented) +#EL_FEATURES += OPENGL_TRACE # make far more frequent checks for OpenGL errors (requires -DDEBUG to be of any use). Will make error_log.txt a lot larger. +#EL_FEATURES += TIMER_CHECK # (undocumented) +#EL_FEATURES += _EXTRA_SOUND_DEBUG # Enable debug for sound effects ### Other options (Experimental, unfinished, defunct or otherwise unknown) ### -#FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ -#FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. -#FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) -#FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations -#FEATURES += USE_BOOST -#FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO -#FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download -#FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor -#FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ +#EL_FEATURES += NEW_CURSOR # New coloured cursors made by Emajekral (Experimental) Extract http://users.on.net/~gingerman/sky_cursor-textures.zip into datadir/textures/ +#EL_FEATURES += PAWN # Experimental, not for release, will need server support to function properly. This *will* eat your cat. You've been warned. Enables the Pawn abstract machine. +#EL_FEATURES += UID # use unique ID sent from server for custom looks. (INCOMPLETE) +#EL_FEATURES += USE_ACTORS_OPTIMIZER # Enables actor optimizations +#EL_FEATURES += USE_BOOST +#EL_FEATURES += USE_TR1 # Needs tr1 version of c++ stl, used for NEW_FILE_IO +#EL_FEATURES += WRITE_XML # dangerous to use, will wipe out some XML files that are part of the main game download +#EL_FEATURES += ZLIBW # Enables being able to write gzip compressed files, requires -lzlib/-lz needed for map_editor +#EL_FEATURES += OLD_MISC_OBJ_DIR # if not defined, ./3dobjects/misc_objects/ paths becomes ./3dobjects/ @@ -86,7 +92,3 @@ CXXWARN=-Wall #EXTRA_INCLUDES=-IC:\\Programme\\Dev-Cpp\\Include #EXTRA_LIBS=-lz #EXTRA_STATICLIBS=libs/zlib.a - -CC=gcc -CXX=g++ -LINK=gcc