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Gentoo's Bugzilla – Attachment 357340 Details for
Bug 387061
New ebuild games-roguelike/tome4-1.0.4
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tome4-1.0.4.ebuild
tome4-1.0.4.ebuild (text/plain), 2.73 KB, created by
Julian Ospald
on 2013-08-29 16:36:12 UTC
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Description:
tome4-1.0.4.ebuild
Filename:
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Creator:
Julian Ospald
Created:
2013-08-29 16:36:12 UTC
Size:
2.73 KB
patch
obsolete
># Copyright 1999-2013 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > >EAPI=5 > >inherit eutils multilib pax-utils flag-o-matic games > >MY_PN="t-engine4" >MY_PV="${PV/_/}" >MY_PV="${MY_PV/rc/RC}" >MY_P="${MY_PN}-src-${MY_PV}" >DESCRIPTION="Topdown tactical RPG roguelike game and game engine" >HOMEPAGE="http://te4.org" >SRC_URI="music? ( http://te4.org/dl/t-engine/${MY_P}.tar.bz2 ) > !music? ( http://te4.org/dl/t-engine/${MY_P}-nomusic.tar.bz2 )" > >LICENSE="GPL-3" >SLOT="0" >KEYWORDS="~amd64 ~x86" >IUSE="custom-cflags +jit +music" > ># TODO: unbundle some stuff >RDEPEND=" > media-libs/libpng:0 > media-libs/libsdl2[X,opengl,video] > media-libs/libvorbis > media-libs/openal > media-libs/sdl2-image[png] > media-libs/sdl2-ttf[X] > virtual/glu > virtual/opengl" >DEPEND="${RDEPEND} > >=dev-util/premake-4.3:4" > >S=${WORKDIR}/${MY_P} > >src_prepare() { > sed -i \ > -e "s~/usr/lib32~/usr/$(get_abi_LIBDIR x86)~" \ > -e "s~/opt/SDL-2.0~/usr~" \ > premake4.lua || die "premake sucks" > sed -i \ > -e "s~/opt/SDL-2.0/lib/~/usr/$(get_libdir)~" \ > build/te4core.lua || die "premake sucks" > > # optimization levels seem to break it > use custom-cflags || append-flags -O0 >} > >src_configure() { > local premake_options=() > if use jit ; then > premake_options+=( --lua=jit2 ) > else > premake_options+=( --lua=default ) > fi > > # Generate a "Makefile" with "premake4". > einfo "Running \"premake4 ${premake_options[@]} gmake\"..." > premake4 "${premake_options[@]}" gmake > > # respect flags, remove misuse of $ARCH > # files are generated, cannot patch > sed -i \ > -e 's~\(CFLAGS\s*+= \).*~\1-MMD -MP $(DEFINES) $(INCLUDES)~' \ > -e 's~\(CXXFLAGS\s*+= \).*~\1-MMD -MP $(DEFINES) $(INCLUDES)~' \ > -e '/LDFLAGS/s~-s~~' \ > -e 's~$(ARCH) ~~' \ > build/*.make || die "premake sucks" > sed -i \ > -e 's~^[ \t]*LINKCMD.*$~LINKCMD = $(CC) $(CFLAGS) -o $(TARGET) $(OBJECTS) $(RESOURCES) $(LDFLAGS) $(LIBS)~' \ > build/TEngine.make || die "premake sucks" >} > >src_compile() { > config='release' emake -j1 verbose=1 >} > >src_install() { > local tome4_home="${GAMES_PREFIX}/${PN}" > > #FIXME: Ideally, "pax-mark m" should be prefixed with "use jit &&". > #Disabling Lua JIT should permit PaX-hardened MPROTECT restrictions. It > #doesn't, and it's not entirely clear why. Globally disable such > #restrictions for now, until we get a better handle on what ToME4 is doing. > > # If enabling a Lua JIT interpreter, disable MPROTECT under PaX-hardened > # kernels. (All Lua JIT interpreters execute in-memory code and hence cause > # "Segmentation fault" errors under MPROTECT.) > pax-mark m t-engine > > games_make_wrapper "${PN}" "./t-engine" "${tome4_home}" > > dodoc CONTRIBUTING COPYING-TILES CREDITS > > insinto "${tome4_home}" > doins -r bootstrap game > exeinto "${tome4_home}" > doexe t-engine > > prepgamesdirs >}
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bug 387061
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357328
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357340