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Gentoo's Bugzilla – Attachment 342600 Details for
Bug 172183
extension ebuilds for games-fps/eduke32
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games-fps/eduke32-20130317.3572-r1.ebuild
eduke32-20130317.3572-r1.ebuild (text/plain), 6.99 KB, created by
Jared B.
on 2013-03-19 04:02:00 UTC
(
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Description:
games-fps/eduke32-20130317.3572-r1.ebuild
Filename:
MIME Type:
Creator:
Jared B.
Created:
2013-03-19 04:02:00 UTC
Size:
6.99 KB
patch
obsolete
># Copyright 1999-2013 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > ># TODO/FIXME: ># lunatic broken ># lunatic? ( >=dev-lang/luajit-2.0.0_beta10:2 ) ># $(usex lunatic "LUNATIC=1" "LUNATIC=0") ># ># extras? ( games-fps/${PN}-extras ) > >EAPI=5 > >inherit eutils gnome2-utils games > >MY_PV=${PV%.*} >MY_BUILD=${PV#*.} >MY_HRP=5.2 >MY_SC55=3.0 >MY_OPL=2.0 >MY_XXX=1.33 > >DESCRIPTION="Port of Duke Nukem 3D for SDL" >HOMEPAGE="http://www.eduke32.com/ http://hrp.duke4.net/" >SRC_URI="http://dukeworld.duke4.net/eduke32/synthesis/${MY_PV}-${MY_BUILD}/${PN}_src_${MY_PV}-${MY_BUILD}.tar.bz2 > http://dev.gentoo.org/~hasufell/distfiles/eduke32-icons.tar > textures? ( http://www.duke4.org/files/nightfright/duke3d_hrp.zip -> duke3d_hrp_${MY_HRP}.zip ) > sc55-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_mus.zip -> duke3d_mus_${MY_SC55}.zip ) > opl-musicpack? ( http://www.duke4.org/files/nightfright/music/duke3d_musopl.zip -> duke3d_musopl_${MY_OPL}.zip ) > offensive? ( http://www.duke4.org/files/nightfright/duke3d_xxx.zip -> duke3d_xxx_${MY_XXX}.zip )" > >LICENSE="GPL-2 BUILDLIC > textures? ( hrp_art )" >SLOT="0" >KEYWORDS="~amd64 ~x86" >IUSE="caribbean cdinstall debug demo dukedc editor gtk nwinter offensive +opengl opl-musicpack +png samples sc55-musicpack +server textures tools +vpx" >REQUIRED_USE="vpx? ( opengl ) > textures? ( opengl ) > offensive? ( textures ) > ?? ( opl-musicpack sc55-musicpack )" > >RDEPEND="media-libs/flac > media-libs/libogg > media-libs/libsdl[X,joystick,opengl?,video] > media-libs/libvorbis > media-libs/sdl-mixer[timidity] > sys-libs/zlib > gtk? ( x11-libs/gtk+:2 ) > opengl? ( virtual/glu > virtual/opengl ) > png? ( media-libs/libpng:0 > sys-libs/zlib ) > vpx? ( media-libs/libvpx )" >DEPEND="${RDEPEND} > app-arch/unzip > x86? ( dev-lang/nasm )" >PDEPEND="cdinstall? ( games-fps/duke3d-data ) > demo? ( games-fps/duke3d-demodata ) > dukedc? ( games-fps/duke3d-dukedc[textures=] ) > caribbean? ( games-fps/duke3d-caribbean[textures=] ) > nwinter? ( games-fps/duke3d-nwinter[textures=] )" > >S=${WORKDIR}/${PN}_${MY_PV}-${MY_BUILD} > >src_unpack() { > unpack ${PN}_src_${MY_PV}-${MY_BUILD}.tar.bz2 eduke32-icons.tar > > if use textures; then > unzip -q "${DISTDIR}"/duke3d_hrp_${MY_HRP}.zip "hrp_readme.txt" \ > || die "unzip hrp readme" > if use offensive; then > unzip -q "${DISTDIR}"/duke3d_xxx_${MY_XXX}.zip "xxx_readme.txt" \ > || die "unzip xxx readme" > fi > fi > if use opl-musicpack; then > unzip -q "${DISTDIR}"/duke3d_musopl_${MY_OPL}.zip "readme.txt" \ > || die "unzip musopl readme" > mv readme.txt musopl_readme.txt || die "mv musopl_readme" > elif use sc55-musicpack; then > unzip -q "${DISTDIR}"/duke3d_mus_${MY_SC55}.zip "music_readme.txt" \ > || die "unzip mus readme" > fi >} > >src_prepare() { > epatch "${FILESDIR}"/${P}-QA.patch > epatch "${FILESDIR}"/unpackssi_64bit_fix.patch > > # Point eduke32 to data files in shared duke3d folder. > # Multiple search paths can be defined, so that with the default configuration as of > # the 20130128 release, this adds /usr/share/games/duke3d in ADDITION to > # /usr/share/games/eduke32 so that eduke32 and duke3d's base data can be kept separate. > # also redirect log file so it's not always written in $PWD > sed -i \ > -e "s;/usr/local/share/games/${PN};${GAMES_DATADIR}/duke3d;" \ > -e "s;mapster32.log;${GAMES_LOGDIR}/mapster32.log;" \ > source/astub.c || die "sed astub.c path update failed" > sed -i \ > -e "s;/usr/local/share/games/${PN};${GAMES_DATADIR}/duke3d;" \ > -e "s;${PN}.log;${GAMES_LOGDIR}/${PN}.log;" \ > source/game.c || die "sed game.c path update failed" > > # Prevent building of map editor, if desired > if ! use editor; then > sed -e 's/^all: start $(EDUKE32_TARGET) $(MAPSTER32_TARGET) finish$/all: start $(EDUKE32_TARGET) finish/' \ > -e 's/@ls -l $(MAPSTER32)//' \ > -i Makefile | grep 'sed Makefile' > fi >} > >src_compile() { > local MY_OPTS=( > ARCH= > LTO=0 > PRETTY_OUTPUT=0 > RELEASE=1 > LUNATIC=0 > STRIP=touch > LINKED_GTK=1 > CPLUSPLUS=0 > $(usex gtk "WITHOUT_GTK=0" "WITHOUT_GTK=1") > $(usex debug "DEBUGANYWAY=1" "DEBUGANYWAY=0") > $(usex x86 "NOASM=0" "NOASM=1") > $(usex server "NETCODE=1" "NETCODE=0") > $(usex opengl "USE_OPENGL=1 POLYMER=1" "USE_OPENGL=0 POLYMER=0") > $(usex png "USE_LIBPNG=1" "USE_LIBPNG=0") > $(usex vpx "USE_LIBVPX=1" "USE_LIBVPX=0") > ) > > emake ${MY_OPTS[@]} > > if use tools; then > emake -C build ${MY_OPTS[@]} > fi >} > >src_install() { > local ARGS > insinto "${GAMES_DATADIR}/${PN}" > > # Install binaries > newgamesbin ${PN} ${PN}.bin > use editor && dogamesbin mapster32 > > if use tools; then > dobin build/{arttool,bsuite,cacheinfo,generateicon,givedepth,kextract,kgroup,kmd2tool,md2tool,mkpalette,transpal,unpackssi,wad2art,wad2map} > dodoc build/doc/*.txt > fi > > # Install optional components > if use textures; then > newins "${DISTDIR}"/duke3d_hrp_${MY_HRP}.zip duke3d_hrp.zip > dodoc "${WORKDIR}"/hrp_readme.txt > ARGS+=" -g duke3d_hrp.zip" > > if use offensive; then > newins "${DISTDIR}"/duke3d_xxx_${MY_XXX}.zip duke3d_xxx.zip > dodoc "${WORKDIR}"/xxx_readme.txt > ARGS+=" -g duke3d_xxx.zip" > fi > fi > > if use opl-musicpack; then > newins "${DISTDIR}"/duke3d_musopl_${MY_OPL}.zip duke3d_musopl.zip > dodoc "${WORKDIR}"/musopl_readme.txt > ARGS+=" -g duke3d_musopl.zip" > elif use sc55-musicpack; then > newins "${DISTDIR}"/duke3d_mus_${MY_SC55}.zip duke3d_mus.zip > dodoc "${WORKDIR}"/music_readme.txt > ARGS+=" -g duke3d_mus.zip" > fi > > # Install game data > doins package/{SEHELP.HLP,STHELP.HLP,m32help.hlp,names.h,tiles.cfg} > use samples && doins -r package/samples > > local i > for i in 16 32 128 256; do > newicon -s ${i} "${WORKDIR}"/${PN}_${i}x${i}x32.png ${PN}.png > if use editor; then > newicon -s ${i} "${WORKDIR}"/mapster32_${i}x${i}x32.png mapster32.png > fi > done > > # Install shortcuts and documentation > games_make_wrapper "${PN}" "${GAMES_BINDIR}/${PN}.bin ${ARGS}" > make_desktop_entry ${PN} EDuke32 ${PN} > use editor && make_desktop_entry mapster32 Mapster32 mapster32 > > dodoc build/buildlic.txt > > dodir "${GAMES_LOGDIR}" > > # Install expansion pack shortcuts > if use dukedc; then > local EXPARGS="-g dukedc.grp" > use textures && EXPARGS+=" -g dukedc_hrp.zip" > games_make_wrapper "${PN}-dukedc" "${GAMES_BINDIR}/${PN}.bin ${ARGS} ${EXPARGS}" > make_desktop_entry "${PN}-dukedc" "EDuke32 - Duke It Out in D.C." > fi > > prepgamesdirs >} > >pkg_preinst() { > games_pkg_preinst > gnome2_icon_savelist >} > >pkg_postinst() { > games_pkg_postinst > gnome2_icon_cache_update > > use cdinstall || use demo || { > elog "Note: You must also install the game data files, either manually or with" > elog "games-fps/duke3d-demodata or games-fps/duke3d-data before playing." > } > > einfo > elog "${PN} reads data files from ${GAMES_DATADIR}/duke3d" > einfo > > [[ -e ${ROOT}/${GAMES_LOGDIR} ]] || mkdir -p "${ROOT}/${GAMES_LOGDIR}" > touch "${ROOT}/${GAMES_LOGDIR}"/${PN}.log > touch "${ROOT}/${GAMES_LOGDIR}"/mapster32.log > chown ${GAMES_USER}:${GAMES_GROUP} "${ROOT}/${GAMES_LOGDIR}"/${PN}.log > chown ${GAMES_USER}:${GAMES_GROUP} "${ROOT}/${GAMES_LOGDIR}"/mapster32.log > chmod g+w "${ROOT}/${GAMES_LOGDIR}"/${PN}.log > chmod g+w "${ROOT}/${GAMES_LOGDIR}"/mapster32.log >} > >pkg_postrm() { > gnome2_icon_cache_update >}
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