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Gentoo's Bugzilla – Attachment 333886 Details for
Bug 449510
games-fps/quake3-9999 several issues (subversion, libraries, pax etc.)
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Build log for subversion issue
file_449510.txt (text/plain), 5.62 KB, created by
robo9k
on 2012-12-31 20:48:35 UTC
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Description:
Build log for subversion issue
Filename:
MIME Type:
Creator:
robo9k
Created:
2012-12-31 20:48:35 UTC
Size:
5.62 KB
patch
obsolete
>[32;01m * [39;49;00mPackage: games-fps/quake3-9999 >[32;01m * [39;49;00mRepository: local >[32;01m * [39;49;00mUSE: amd64 curl dedicated elibc_glibc kernel_linux multilib openal opengl userland_GNU vorbis >[32;01m * [39;49;00mFEATURES: sandbox >>>> Unpacking source... > [32;01m*[0m subversion update start --> > [32;01m*[0m repository: svn://svn.icculus.org/quake3/trunk >Updating '.': >At revision 2396. > [32;01m*[0m working copy: /usr/portage/distfiles/svn-src/quake3/trunk > >>>> Source unpacked in /var/tmp/portage/games-fps/quake3-9999/work >>>> Preparing source in /var/tmp/portage/games-fps/quake3-9999/work/trunk ... >>>> Source prepared. >>>> Configuring source in /var/tmp/portage/games-fps/quake3-9999/work/trunk ... >>>> Source configured. >>>> Compiling source in /var/tmp/portage/games-fps/quake3-9999/work/trunk ... > [33;01m*[0m please use append-cppflags for preprocessor flags >make -j5 ARCH=x86_64 BUILD_CLIENT=1 BUILD_GAME_QVM=0 BUILD_GAME_SO=0 BUILD_SERVER=1 DEFAULT_BASEDIR=/usr/share/games/quake3 FULLBINEXT= GENERATE_DEPENDENCIES=0 OPTIMIZE= PLATFORM=linux USE_CODEC_VORBIS=1 USE_CURL=1 USE_CURL_DLOPEN=0 USE_INTERNAL_JPEG=0 USE_INTERNAL_SPEEX=0 USE_INTERNAL_ZLIB=0 USE_LOCAL_HEADERS=0 USE_MUMBLE=0 USE_OPENAL=1 USE_OPENAL_DLOPEN=0 USE_VOIP=0 >make[1]: Entering directory `/var/tmp/portage/games-fps/quake3-9999/work/trunk' > >Building ioquake3 in build/release-linux-x86_64: > PLATFORM: linux > ARCH: x86_64 > VERSION: 1.36_SVNUnversioned directory > COMPILE_PLATFORM: linux > COMPILE_ARCH: x86_64 > CC: x86_64-pc-linux-gnu-gcc > > CFLAGS: > -march=native > -O2 > -pipe > -DOF=_Z_OF > -Wall > -fno-strict-aliasing > -Wimplicit > -Wstrict-prototypes > -pipe > -DUSE_ICON > -DDEFAULT_BASEDIR="/usr/share/games/quake3" > -DPRODUCT_VERSION="1.36_SVNUnversioned > directory" > -Wformat=2 > -Wno-format-zero-length > -Wformat-security > -Wno-format-nonliteral > -Wstrict-aliasing=2 > -Wmissing-format-attribute > -Wdisabled-optimization > -Werror-implicit-function-declaration > -DNDEBUG > > CLIENT_CFLAGS: > -D_GNU_SOURCE=1 > -D_REENTRANT > -I/usr/include/SDL > -DUSE_OPENAL > -DUSE_CURL > -DUSE_CODEC_VORBIS > -DUSE_RENDERER_DLOPEN > > SERVER_CFLAGS: > > LDFLAGS: > -Wl,-O1 > -Wl,--as-needed > > LIBS: > -ldl > -lm > -lz > > CLIENT_LIBS: > -lSDL > -lpthread > -lopenal > -lcurl > -lvorbisfile > -lvorbis > -logg > > Output: > build/release-linux-x86_64/ioq3ded > build/release-linux-x86_64/ioquake3 > build/release-linux-x86_64/renderer_opengl1_x86_64.so > build/release-linux-x86_64/renderer_rend2_x86_64.so > >make[2]: Entering directory `/var/tmp/portage/games-fps/quake3-9999/work/trunk' >DED_CC code/server/sv_bot.c >DED_CC code/server/sv_client.c >DED_CC code/server/sv_ccmds.c >DED_CC code/server/sv_game.c >x86_64-pc-linux-gnu-gcc: directory": No such file or directory >DED_CC code/server/sv_init.c >x86_64-pc-linux-gnu-gcc: directory": No such file or directoryx86_64-pc-linux-gnu-gcc: directory": No such file or directory > >x86_64-pc-linux-gnu-gcc: directory": No such file or directory >x86_64-pc-linux-gnu-gcc: directory": No such file or directory ><command-line>:0:17: warning: missing terminating " character ><command-line>:0:17: warning: missing terminating " character ><command-line>:0:17: warning: missing terminating " character ><command-line>:0:17: warning: missing terminating " character ><command-line>:0:17: warning: missing terminating " character >make[2]: *** [build/release-linux-x86_64/ded/sv_bot.o] Error 1 >make[2]: *** Waiting for unfinished jobs.... >make[2]: *** [build/release-linux-x86_64/ded/sv_init.o] Error 1 >make[2]: *** [build/release-linux-x86_64/ded/sv_game.o] Error 1 >make[2]: *** [build/release-linux-x86_64/ded/sv_ccmds.o] Error 1 >make[2]: *** [build/release-linux-x86_64/ded/sv_client.o] Error 1 >make[2]: Leaving directory `/var/tmp/portage/games-fps/quake3-9999/work/trunk' >make[1]: *** [targets] Error 2 >make[1]: Leaving directory `/var/tmp/portage/games-fps/quake3-9999/work/trunk' >make: *** [release] Error 2 >emake failed > [31;01m*[0m ERROR: games-fps/quake3-9999 failed (compile phase): > [31;01m*[0m emake failed > [31;01m*[0m > [31;01m*[0m Call stack: > [31;01m*[0m ebuild.sh, line 93: Called src_compile > [31;01m*[0m environment, line 2748: Called die > [31;01m*[0m The specific snippet of code: > [31;01m*[0m emake ARCH="$(my_arch)" BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) BUILD_GAME_QVM=0 BUILD_GAME_SO=0 BUILD_SERVER=$(buildit dedicated) DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" FULLBINEXT="" GENERATE_DEPENDENCIES=0 OPTIMIZE="" PLATFORM="$(my_platform)" USE_CODEC_VORBIS=$(buildit vorbis) USE_CURL=$(buildit curl) USE_CURL_DLOPEN=0 USE_INTERNAL_JPEG=0 USE_INTERNAL_SPEEX=0 USE_INTERNAL_ZLIB=0 USE_LOCAL_HEADERS=0 USE_MUMBLE=$(buildit mumble) USE_OPENAL=$(buildit openal) USE_OPENAL_DLOPEN=0 USE_VOIP=$(buildit voice) || die "emake failed" > [31;01m*[0m > [31;01m*[0m If you need support, post the output of `emerge --info '=games-fps/quake3-9999'`, > [31;01m*[0m the complete build log and the output of `emerge -pqv '=games-fps/quake3-9999'`. > [31;01m*[0m This ebuild is from an overlay named 'local': '/usr/local/portage/' > [31;01m*[0m The complete build log is located at '/var/tmp/portage/games-fps/quake3-9999/temp/build.log'. > [31;01m*[0m The ebuild environment file is located at '/var/tmp/portage/games-fps/quake3-9999/temp/environment'. > [31;01m*[0m Working directory: '/var/tmp/portage/games-fps/quake3-9999/work/trunk' > [31;01m*[0m S: '/var/tmp/portage/games-fps/quake3-9999/work/trunk'
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Attachments on
bug 449510
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333884
| 333886 |
333888
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333890
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334274