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Lines 70-76
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| 70 |
if [[ "${PV}" == 9999* ]] ; then |
70 |
if [[ "${PV}" == 9999* ]] ; then |
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# Workaround for the version string |
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# Workaround for the version string |
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subversion_wc_info |
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subversion_wc_info |
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ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn" |
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#ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn" |
| 74 |
fi |
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fi |
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} |
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} |
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Lines 80-86
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| 80 |
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| 81 |
# This is the easiest way to pass CPPFLAGS to the build system, which |
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# This is the easiest way to pass CPPFLAGS to the build system, which |
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# are otherwise ignored. |
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# are otherwise ignored. |
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append-flags ${CPPFLAGS} |
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append-flags ${CPPFLAGS} -DOF=_Z_OF |
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# OPTIMIZE is disabled in favor of CFLAGS. |
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# OPTIMIZE is disabled in favor of CFLAGS. |
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# |
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# |
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Lines 127-136
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| 127 |
for exe in ioquake3 ioquake3-smp ioq3ded ; do |
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for exe in ioquake3 ioquake3-smp ioq3ded ; do |
| 128 |
if [[ -x ${exe} ]] ; then |
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if [[ -x ${exe} ]] ; then |
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dogamesbin ${exe} || die "dogamesbin ${exe}" |
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dogamesbin ${exe} || die "dogamesbin ${exe}" |
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# TODO: `paxctl -m` ${exe} |
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dosym ${exe} "${GAMES_BINDIR}/${exe/io}" || die "dosym ${exe}" |
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dosym ${exe} "${GAMES_BINDIR}/${exe/io}" || die "dosym ${exe}" |
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fi |
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fi |
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done |
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done |
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local dll |
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for dll in renderer_opengl1_$(my_arch).so renderer_rend2_$(my_arch).so ; do |
| 137 |
if [[ -e ${dll} ]] ; then |
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exeinto ${GAMES_DATADIR}/quake3 |
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doexe ${dll} || die "doexe ${dll}" |
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fi |
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done |
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| 134 |
prepgamesdirs |
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prepgamesdirs |
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} |
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} |
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