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(-)/usr/portage/games-fps/quake3/quake3-9999.ebuild (-2 / +11 lines)
Lines 70-76 Link Here
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	if [[ "${PV}" == 9999* ]] ; then
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	if [[ "${PV}" == 9999* ]] ; then
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		# Workaround for the version string
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		# Workaround for the version string
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		subversion_wc_info
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		subversion_wc_info
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		ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn"
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		#ln -s "${ESVN_WC_PATH}/.svn" .svn || die "ln ${ESVN_WC_PATH}/.svn"
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	fi
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	fi
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}
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}
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Lines 80-86 Link Here
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	# This is the easiest way to pass CPPFLAGS to the build system, which
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	# This is the easiest way to pass CPPFLAGS to the build system, which
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	# are otherwise ignored.
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	# are otherwise ignored.
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	append-flags ${CPPFLAGS}
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	append-flags ${CPPFLAGS} -DOF=_Z_OF
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	# OPTIMIZE is disabled in favor of CFLAGS.
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	# OPTIMIZE is disabled in favor of CFLAGS.
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	#
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	#
Lines 127-136 Link Here
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	for exe in ioquake3 ioquake3-smp ioq3ded ; do
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	for exe in ioquake3 ioquake3-smp ioq3ded ; do
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		if [[ -x ${exe} ]] ; then
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		if [[ -x ${exe} ]] ; then
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			dogamesbin ${exe} || die "dogamesbin ${exe}"
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			dogamesbin ${exe} || die "dogamesbin ${exe}"
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			# TODO: `paxctl -m` ${exe}
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			dosym ${exe} "${GAMES_BINDIR}/${exe/io}" || die "dosym ${exe}"
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			dosym ${exe} "${GAMES_BINDIR}/${exe/io}" || die "dosym ${exe}"
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		fi
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		fi
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	done
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	done
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	local dll
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	for dll in renderer_opengl1_$(my_arch).so renderer_rend2_$(my_arch).so ; do
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		if [[ -e ${dll} ]] ; then
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			exeinto ${GAMES_DATADIR}/quake3
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			doexe ${dll} || die "doexe ${dll}"
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		fi
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	done
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	prepgamesdirs
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	prepgamesdirs
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}
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}
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