{
int i,found;
gi_sdl_data *data = &GI;
char temp_path[70];
switch(e.type) {
sim_start(&g->sim);
break;
case SDLK_F6:
map_save(&g->sim.map, "saved.mus");
sprintf(temp_path, "%s/saved.mus", getenv("HOME"));
map_save(&g->sim.map, temp_path);
case SDLK_F1:
game_restart(g);