* Package: games-fps/quake3-1.36  * Repository: gentoo  * Maintainer: games@gentoo.org  * USE: amd64 elibc_glibc kernel_linux multilib openal opengl test userland_GNU vorbis  * FEATURES: ccache sandbox splitdebug test >>> Unpacking source... >>> Unpacking ioquake3-1.36.tar.bz2 to /var/tmp/portage/games-fps/quake3-1.36/work >>> Source unpacked in /var/tmp/portage/games-fps/quake3-1.36/work >>> Preparing source in /var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36 ... * Applying quake3-1.36-bots.patch ...  [ ok ] * Fixing libspeex linking... >>> Source prepared. >>> Configuring source in /var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36 ... >>> Source configured. >>> Compiling source in /var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36 ... make -j2 ARCH=x86_64 BUILD_CLIENT=1 BUILD_GAME_QVM=0 BUILD_GAME_SO=0 BUILD_SERVER=0 DEFAULT_BASEDIR=/usr/share/games/quake3 GENERATE_DEPENDENCIES=0 OPTIMIZE= PLATFORM=linux USE_CODEC_VORBIS=1 USE_CURL=0 USE_CURL_DLOPEN=0 USE_INTERNAL_SPEEX=0 USE_INTERNAL_ZLIB=0 USE_LOCAL_HEADERS=0 USE_MUMBLE=0 USE_OPENAL=1 USE_OPENAL_DLOPEN=0 USE_VOIP=0 make[1]: Entering directory `/var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36' Building ioquake3 in build/release-linux-x86_64: PLATFORM: linux ARCH: x86_64 VERSION: 1.36 COMPILE_PLATFORM: linux COMPILE_ARCH: x86_64 CC: x86_64-pc-linux-gnu-gcc CFLAGS: -march=native -O2 -pipe -Wall -ggdb -frecord-gcc-switches -Wall -fno-strict-aliasing -Wimplicit -Wstrict-prototypes -pipe -DUSE_ICON -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -DUSE_OPENAL -DUSE_CODEC_VORBIS -DDEFAULT_BASEDIR="/usr/share/games/quake3" -DPRODUCT_VERSION="1.36" -DNDEBUG LDFLAGS: -Wl,-O1 -Wl,--as-needed -Wl,--hash-style=gnu LIBS: -ldl -lm Output: build/release-linux-x86_64/ioquake3.x86_64 make[2]: Entering directory `/var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36' CC code/client/cl_cgame.c CC code/client/cl_cin.c CC code/client/cl_input.c CC code/client/cl_console.c CC code/client/cl_keys.c CC code/client/cl_main.c CC code/client/cl_net_chan.c CC code/client/cl_parse.c CC code/client/cl_scrn.c CC code/client/cl_ui.c CC code/client/cl_avi.c CC code/qcommon/cm_load.c CC code/qcommon/cm_patch.c CC code/qcommon/cm_polylib.c CC code/qcommon/cm_test.c CC code/qcommon/cm_trace.c CC code/qcommon/cmd.c CC code/qcommon/common.c CC code/qcommon/cvar.c CC code/qcommon/files.c CC code/qcommon/md4.c CC code/qcommon/md5.c CC code/qcommon/msg.c CC code/qcommon/net_chan.c CC code/qcommon/net_ip.c CC code/qcommon/huffman.c CC code/client/snd_adpcm.c CC code/client/snd_dma.c CC code/client/snd_mem.c CC code/client/snd_mix.c CC code/client/snd_wavelet.c CC code/client/snd_codec.c CC code/client/snd_main.c CC code/client/snd_codec_wav.c CC code/client/snd_codec_ogg.c CC code/client/qal.c CC code/client/snd_openal.c CC code/client/cl_curl.c CC code/server/sv_bot.c CC code/server/sv_ccmds.c CC code/server/sv_client.c CC code/server/sv_game.c CC code/server/sv_init.c CC code/server/sv_main.c CC code/server/sv_net_chan.c CC code/server/sv_snapshot.c CC code/server/sv_world.c CC code/qcommon/q_math.c CC code/qcommon/q_shared.c CC code/qcommon/unzip.c CC code/qcommon/puff.c CC code/qcommon/vm.c CC code/qcommon/vm_interpreted.c BOT_CC code/botlib/be_aas_bspq3.c BOT_CC code/botlib/be_aas_cluster.c BOT_CC code/botlib/be_aas_debug.c BOT_CC code/botlib/be_aas_entity.c BOT_CC code/botlib/be_aas_file.c BOT_CC code/botlib/be_aas_main.c BOT_CC code/botlib/be_aas_move.c BOT_CC code/botlib/be_aas_optimize.c BOT_CC code/botlib/be_aas_reach.c BOT_CC code/botlib/be_aas_route.c BOT_CC code/botlib/be_aas_routealt.c BOT_CC code/botlib/be_aas_sample.c BOT_CC code/botlib/be_ai_char.c BOT_CC code/botlib/be_ai_chat.c BOT_CC code/botlib/be_ai_gen.c BOT_CC code/botlib/be_ai_goal.c BOT_CC code/botlib/be_ai_move.c BOT_CC code/botlib/be_ai_weap.c BOT_CC code/botlib/be_ai_weight.c BOT_CC code/botlib/be_ea.c BOT_CC code/botlib/be_interface.c BOT_CC code/botlib/l_crc.c BOT_CC code/botlib/l_libvar.c BOT_CC code/botlib/l_log.c BOT_CC code/botlib/l_memory.c BOT_CC code/botlib/l_precomp.c BOT_CC code/botlib/l_script.c BOT_CC code/botlib/l_struct.c CC code/jpeg-6b/jcapimin.c CC code/jpeg-6b/jcapistd.c CC code/jpeg-6b/jccoefct.c CC code/jpeg-6b/jccolor.c CC code/jpeg-6b/jcdctmgr.c CC code/jpeg-6b/jchuff.c CC code/jpeg-6b/jcinit.c CC code/jpeg-6b/jcmainct.c CC code/jpeg-6b/jcmarker.c CC code/jpeg-6b/jcmaster.c CC code/jpeg-6b/jcomapi.c CC code/jpeg-6b/jcparam.c CC code/jpeg-6b/jcphuff.c CC code/jpeg-6b/jcprepct.c CC code/jpeg-6b/jcsample.c CC code/jpeg-6b/jdapimin.c CC code/jpeg-6b/jdapistd.c CC code/jpeg-6b/jdatasrc.c CC code/jpeg-6b/jdcoefct.c CC code/jpeg-6b/jdcolor.c CC code/jpeg-6b/jddctmgr.c CC code/jpeg-6b/jdhuff.c CC code/jpeg-6b/jdinput.c CC code/jpeg-6b/jdmainct.c CC code/jpeg-6b/jdmarker.c CC code/jpeg-6b/jdmaster.c CC code/jpeg-6b/jdpostct.c CC code/jpeg-6b/jdsample.c CC code/jpeg-6b/jdtrans.c CC code/jpeg-6b/jerror.c CC code/jpeg-6b/jfdctflt.c CC code/jpeg-6b/jidctflt.c CC code/jpeg-6b/jmemmgr.c CC code/jpeg-6b/jmemnobs.c CC code/jpeg-6b/jutils.c CC code/renderer/tr_animation.c CC code/renderer/tr_backend.c CC code/renderer/tr_bsp.c CC code/renderer/tr_cmds.c CC code/renderer/tr_curve.c CC code/renderer/tr_flares.c CC code/renderer/tr_font.c CC code/renderer/tr_image.c CC code/renderer/tr_image_png.c CC code/renderer/tr_image_jpg.c CC code/renderer/tr_image_bmp.c CC code/renderer/tr_image_tga.c CC code/renderer/tr_image_pcx.c CC code/renderer/tr_init.c CC code/renderer/tr_light.c CC code/renderer/tr_main.c CC code/renderer/tr_marks.c CC code/renderer/tr_mesh.c CC code/renderer/tr_model.c CC code/renderer/tr_noise.c CC code/renderer/tr_scene.c CC code/renderer/tr_shade.c CC code/renderer/tr_shade_calc.c CC code/renderer/tr_shader.c CC code/renderer/tr_shadows.c CC code/renderer/tr_sky.c CC code/renderer/tr_surface.c code/renderer/tr_shader.c: In function ‘ParseStage’: code/renderer/tr_shader.c:1037:23: warning: comparison between ‘alphaGen_t’ and ‘enum ’ code/renderer/tr_shader.c: In function ‘CollapseMultitexture’: code/renderer/tr_shader.c:1827:26: warning: comparison between ‘alphaGen_t’ and ‘enum ’ CC code/renderer/tr_world.c CC code/sdl/sdl_gamma.c CC code/sdl/sdl_input.c CC code/sdl/sdl_snd.c CC code/sys/con_passive.c CC code/sys/con_log.c CC code/sys/sys_main.c CC code/qcommon/vm_x86_64.c CC code/qcommon/vm_x86_64_assembler.c CC code/sys/sys_unix.c code/qcommon/vm_x86_64_assembler.c: In function ‘emit_mov’: code/qcommon/vm_x86_64_assembler.c:596:3: warning: suggest parentheses around operand of ‘!’ or change ‘&’ to ‘&&’ or ‘!’ to ‘~’ code/qcommon/vm_x86_64_assembler.c: In function ‘emit1’: code/qcommon/vm_x86_64_assembler.c:74:18: warning: ignoring return value of ‘fwrite’, declared with attribute warn_unused_result CC code/sdl/sdl_glimp.c LD build/release-linux-x86_64/ioquake3.x86_64 make[2]: Leaving directory `/var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36' make[1]: Leaving directory `/var/tmp/portage/games-fps/quake3-1.36/work/ioquake3-1.36' >>> Source compiled. >>> Test phase [none]: games-fps/quake3-1.36 >>> Install quake3-1.36 into /var/tmp/portage/games-fps/quake3-1.36/image/ category games-fps >>> Completed installing quake3-1.36 into /var/tmp/portage/games-fps/quake3-1.36/image/ strip: x86_64-pc-linux-gnu-strip --strip-unneeded -R .comment -R .GCC.command.line usr/games/bin/ioquake3 * checking 12 files for package collisions >>> Merging games-fps/quake3-1.36 to / --- /usr/ --- /usr/share/ --- /usr/share/applications/ >>> /usr/share/applications/._cfg0000_quake3-quake3.desktop --- /usr/share/pixmaps/ >>> /usr/share/pixmaps/quake3.svg --- /usr/share/doc/ --- /usr/share/doc/quake3-1.36/ >>> /usr/share/doc/quake3-1.36/BUGS.bz2 >>> /usr/share/doc/quake3-1.36/TODO.bz2 >>> /usr/share/doc/quake3-1.36/id-readme.txt.bz2 >>> /usr/share/doc/quake3-1.36/md4-readme.txt.bz2 >>> /usr/share/doc/quake3-1.36/ChangeLog.bz2 >>> /usr/share/doc/quake3-1.36/README.bz2 >>> /usr/share/doc/quake3-1.36/NOTTODO.bz2 --- /usr/games/ --- /usr/games/bin/ >>> /usr/games/bin/quake3 -> ioquake3 >>> /usr/games/bin/ioquake3 --- /usr/lib/ --- /usr/lib/debug/ --- /usr/lib/debug/usr/ --- /usr/lib/debug/usr/games/ --- /usr/lib/debug/usr/games/bin/ >>> /usr/lib/debug/usr/games/bin/ioquake3.debug >>> Safely unmerging already-installed instance... No package files given... Grabbing a set. --- replaced obj /usr/share/pixmaps/quake3.svg --- replaced dir /usr/share/pixmaps --- replaced obj /usr/share/doc/quake3-1.36/md4-readme.txt.bz2 --- replaced obj /usr/share/doc/quake3-1.36/id-readme.txt.bz2 --- replaced obj /usr/share/doc/quake3-1.36/TODO.bz2 --- replaced obj /usr/share/doc/quake3-1.36/README.bz2 --- replaced obj /usr/share/doc/quake3-1.36/NOTTODO.bz2 --- replaced obj /usr/share/doc/quake3-1.36/ChangeLog.bz2 --- replaced obj /usr/share/doc/quake3-1.36/BUGS.bz2 --- replaced dir /usr/share/doc/quake3-1.36 --- replaced dir /usr/share/doc --- replaced obj /usr/share/applications/quake3-quake3.desktop --- replaced dir /usr/share/applications --- replaced dir /usr/share --- replaced obj /usr/lib/debug/usr/games/bin/ioquake3.debug --- replaced dir /usr/lib/debug/usr/games/bin --- replaced dir /usr/lib/debug/usr/games --- replaced dir /usr/lib/debug/usr --- replaced dir /usr/lib/debug --- cfgpro dir /usr/lib --- replaced sym /usr/games/bin/quake3 --- replaced obj /usr/games/bin/ioquake3 --- replaced dir /usr/games/bin --- replaced dir /usr/games --- replaced dir /usr >>> Original instance of package unmerged safely.  * Maintainer: games@gentoo.org * * build log is at /home/portage-log/build/games-fps/quake3-1.36:20120809-125403.log * * Remember, in order to play games, you have to * be in the 'games' group. * Just run 'gpasswd -a games', then have re-login. * For more info about Gentoo gaming in general, see our website: * http://games.gentoo.org/ * The source version of Quake III Arena will not work with PunkBuster. * If you need PB support, then use the games-fps/quake3-bin package. >>> games-fps/quake3-1.36 merged.