[32;01m * [39;49;00mPackage: games-action/teeworlds-0.6.1 [32;01m * [39;49;00mRepository: gentoo [32;01m * [39;49;00mMaintainer: volkmar@gentoo.org games@gentoo.org [32;01m * [39;49;00mUSE: amd64 elibc_glibc kernel_linux multilib userland_GNU [32;01m * [39;49;00mFEATURES: sandbox >>> Unpacking source... >>> Unpacking teeworlds-0.6.1-source.tar.gz to /var/tmp/portage/games-action/teeworlds-0.6.1/work >>> Source unpacked in /var/tmp/portage/games-action/teeworlds-0.6.1/work >>> Preparing source in /var/tmp/portage/games-action/teeworlds-0.6.1/work/teeworlds-b177-r50edfd37-source ... [32;01m*[0m Applying various patches (bugfixes/updates) ... [32;01m*[0m 01-use-system-wavpack.patch ... [A[151C [34;01m[ [32;01mok[34;01m ][0m [32;01m*[0m 02-fixed-wavpack-sound-loading.patch ... [A[151C [34;01m[ [32;01mok[34;01m ][0m [32;01m*[0m 03-use-system-pnglite.patch ... [A[151C [34;01m[ [32;01mok[34;01m ][0m [32;01m*[0m Done with patching >>> Source prepared. >>> Configuring source in /var/tmp/portage/games-action/teeworlds-0.6.1/work/teeworlds-b177-r50edfd37-source ... configuration: AUTO compiler gcc AUTO stackprotector yes AUTO zlib (in system path) AUTO pnglite (in system path) AUTO wavpack (in system path) AUTO sdl using sdl-config AUTO freetype using freetype-config notes: saved configuration to 'config.lua' >>> Source configured. >>> Compiling source in /var/tmp/portage/games-action/teeworlds-0.6.1/work/teeworlds-b177-r50edfd37-source ... Adding Gentoo settings Adding Gentoo settings [ 1/91] #1 c++ src/game/layers.cpp [ 2/91] #1 c++ src/game/collision.cpp [ 3/91] #1 network_header > src/game/generated/protocol.h [ 4/91] #1 c++ src/game/gamecore.cpp [ 5/91] #1 c++ src/game/localization.cpp [ 6/91] #1 cmd5 src/game/generated/nethash.cpp [ 7/91] #1 c++ src/game/generated/nethash.cpp [ 8/91] #1 network_source > src/game/generated/protocol.cpp [ 9/91] #1 c++ src/game/generated/protocol.cpp [10/91] #1 c++ src/game/client/ui.cpp [11/91] #1 client_content_header > src/game/generated/client_data.h [12/91] #1 c++ src/game/client/gameclient.cpp [13/91] #1 c++ src/game/client/render.cpp [14/91] #1 c++ src/game/client/lineinput.cpp [15/91] #1 c++ src/game/client/render_map.cpp [16/91] #1 c++ src/game/client/animstate.cpp [17/91] #1 c++ src/game/client/components/camera.cpp [18/91] #1 c++ src/game/client/components/scoreboard.cpp [19/91] #1 c++ src/game/client/components/damageind.cpp [20/91] #1 c++ src/game/client/components/killmessages.cpp [21/91] #1 c++ src/game/client/components/broadcast.cpp [22/91] #1 c++ src/game/client/components/effects.cpp [23/91] #1 c++ src/game/client/components/console.cpp [24/91] #1 c++ src/game/client/components/controls.cpp [25/91] #1 c++ src/game/client/components/menus_demo.cpp [26/91] #1 c++ src/game/client/components/binds.cpp [27/91] #1 c++ src/game/client/components/menus_settings.cpp [28/91] #1 c++ src/game/client/components/menus_browser.cpp [29/91] #1 c++ src/game/client/components/nameplates.cpp [30/91] #1 c++ src/game/client/components/spectator.cpp [31/91] #1 c++ src/game/client/components/menus_ingame.cpp [32/91] #1 c++ src/game/client/components/chat.cpp [33/91] #1 c++ src/game/client/components/sounds.cpp [34/91] #1 c++ src/game/client/components/players.cpp [35/91] #1 c++ src/game/client/components/hud.cpp [36/91] #1 c++ src/game/client/components/debughud.cpp [37/91] #1 c++ src/game/client/components/items.cpp [38/91] #1 c++ src/game/client/components/particles.cpp [39/91] #1 c++ src/game/client/components/voting.cpp [40/91] #1 c++ src/game/client/components/menus.cpp [41/91] #1 c++ src/game/client/components/countryflags.cpp [42/91] #1 c++ src/game/client/components/motd.cpp [43/91] #1 c++ src/game/client/components/flow.cpp [44/91] #1 c++ src/game/client/components/skins.cpp [45/91] #1 c++ src/game/client/components/emoticon.cpp [46/91] #1 c++ src/game/client/components/mapimages.cpp [47/91] #1 c++ src/game/client/components/maplayers.cpp [48/91] #1 client_content_source > src/game/generated/client_data.cpp [49/91] #1 c++ src/game/generated/client_data.cpp [50/91] #1 c++ src/engine/shared/mapchecker.cpp [51/91] #1 c++ src/engine/shared/compression.cpp [52/91] #1 c++ src/engine/shared/econ.cpp [53/91] #1 c++ src/engine/shared/datafile.cpp [54/91] #1 c++ src/engine/shared/config.cpp [55/91] #1 c++ src/engine/shared/network_client.cpp [56/91] #1 c++ src/engine/shared/network.cpp [57/91] #1 c++ src/engine/shared/map.cpp [58/91] #1 c++ src/engine/shared/filecollection.cpp [59/91] #1 c++ src/engine/shared/console.cpp [60/91] #1 c++ src/engine/shared/packer.cpp [61/91] #1 c++ src/engine/shared/network_server.cpp [62/91] #1 c++ src/engine/shared/kernel.cpp [63/91] #1 c++ src/engine/shared/memheap.cpp [64/91] #1 c++ src/engine/shared/network_console.cpp [65/91] #1 c++ src/engine/shared/engine.cpp [66/91] #1 c++ src/engine/shared/masterserver.cpp [67/91] #1 c++ src/engine/shared/storage.cpp [68/91] #1 c++ src/engine/shared/network_conn.cpp [69/91] #1 c++ src/engine/shared/network_console_conn.cpp [70/91] #1 c++ src/engine/shared/ringbuffer.cpp [71/91] #1 c++ src/engine/shared/demo.cpp [72/91] #1 c++ src/engine/shared/huffman.cpp [73/91] #1 c++ src/engine/shared/jobs.cpp [74/91] #1 c++ src/engine/shared/linereader.cpp [75/91] #1 c++ src/engine/shared/snapshot.cpp [76/91] #1 c src/base/system.c [77/91] #1 c++ src/engine/client/friends.cpp [78/91] #1 c++ src/engine/client/text.cpp [79/91] #1 c++ src/engine/client/graphics.cpp [80/91] #1 c++ src/engine/client/input.cpp [81/91] #1 c++ src/engine/client/serverbrowser.cpp [82/91] #1 c++ src/engine/client/client.cpp [83/91] #1 c++ src/engine/client/sound.cpp [84/91] #1 c++ src/game/editor/io.cpp [85/91] #1 c++ src/game/editor/popups.cpp [86/91] #1 c++ src/game/editor/auto_map.cpp [87/91] #1 c++ src/game/editor/layer_quads.cpp [88/91] #1 c++ src/game/editor/editor.cpp [89/91] #1 c++ src/game/editor/layer_game.cpp [90/91] #1 c++ src/game/editor/layer_tiles.cpp [91/91] #1 link teeworlds bam: done (0:23) >>> Source compiled. >>> Test phase [not enabled]: games-action/teeworlds-0.6.1 >>> Install teeworlds-0.6.1 into /var/tmp/portage/games-action/teeworlds-0.6.1/image/ category games-action !!! dobin: teeworlds_srv does not exist dobin failed [31;01m*[0m ERROR: games-action/teeworlds-0.6.1 failed (install phase): [31;01m*[0m (no error message) [31;01m*[0m [31;01m*[0m Call stack: [31;01m*[0m ebuild.sh, line 85: Called src_install [31;01m*[0m environment, line 4934: Called die [31;01m*[0m The specific snippet of code: [31;01m*[0m dogamesbin ${PN}_srv || die; [31;01m*[0m [31;01m*[0m If you need support, post the output of 'emerge --info =games-action/teeworlds-0.6.1', [31;01m*[0m the complete build log and the output of 'emerge -pqv =games-action/teeworlds-0.6.1'. [31;01m*[0m The complete build log is located at '/var/tmp/portage/games-action/teeworlds-0.6.1/temp/build.log'. [31;01m*[0m The ebuild environment file is located at '/var/tmp/portage/games-action/teeworlds-0.6.1/temp/environment'. [31;01m*[0m S: '/var/tmp/portage/games-action/teeworlds-0.6.1/work/teeworlds-b177-r50edfd37-source' [33;01m * [39;49;00mQA Notice: file does not exist: [33;01m * [39;49;00m [33;01m * [39;49;00m dobin: teeworlds_srv does not exist