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(-)doomsday/plugins/openal/src/driver_openal.cpp (-16 / +18 lines)
Lines 66-71 ALenum(*EAXGet) (const struct _GUID* pro Link Here
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ALenum(*EAXSet) (const struct _GUID* propertySetID, ALuint prop, ALuint source, ALvoid* value, ALuint size);
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ALenum(*EAXSet) (const struct _GUID* propertySetID, ALuint prop, ALuint source, ALvoid* value, ALuint size);
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#endif
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#endif
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extern "C" {
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int DS_Init(void);
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int DS_Init(void);
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void DS_Shutdown(void);
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void DS_Shutdown(void);
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void DS_Event(int type);
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void DS_Event(int type);
Lines 83-88 void DS_SFX_Setv(sfxbuffer_t* buf, int p Link Here
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void DS_SFX_Listener(int prop, float value);
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void DS_SFX_Listener(int prop, float value);
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void DS_SFX_Listenerv(int prop, float* values);
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void DS_SFX_Listenerv(int prop, float* values);
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int DS_SFX_Getv(int prop, void* values);
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int DS_SFX_Getv(int prop, void* values);
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}
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#ifdef WIN32
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#ifdef WIN32
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// EAX 2.0 GUIDs
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// EAX 2.0 GUIDs
Lines 134-147 static void loadExtensions(void) Link Here
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#endif
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#endif
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}
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}
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int DS_Init(void)
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extern "C" int DS_Init(void)
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{
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{
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    // Already initialized?
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    // Already initialized?
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    if(initOk) return true;
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    if(initOk) return true;
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    // Open a playback device.
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    // Open a playback device.
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    /// @todo Shouldn't we use the system default device?
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    /// @todo Shouldn't we use the system default device?
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    device = alcOpenDevice((ALCchar*) "DirectSound3D");
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    device = alcOpenDevice((ALCchar*) NULL);
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    if(!device)
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    if(!device)
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    {
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    {
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        Con_Message("OpenAL init failed (device: DirectSound3D).\n");
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        Con_Message("OpenAL init failed (device: DirectSound3D).\n");
Lines 167-173 int DS_Init(void) Link Here
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    return true;
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    return true;
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}
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}
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void DS_Shutdown(void)
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extern "C" void DS_Shutdown(void)
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{
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{
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    if(!initOk) return;
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    if(!initOk) return;
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Lines 185-196 void DS_Event(int /*type*/) Link Here
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    // Not supported.
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    // Not supported.
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}
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}
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int DS_SFX_Init(void)
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extern "C" int DS_SFX_Init(void)
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{
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{
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    return true;
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    return true;
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}
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}
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sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
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extern "C" sfxbuffer_t* DS_SFX_CreateBuffer(int flags, int bits, int rate)
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{
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{
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    sfxbuffer_t* buf;
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    sfxbuffer_t* buf;
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    ALuint bufName, srcName;
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    ALuint bufName, srcName;
Lines 236-242 sfxbuffer_t* DS_SFX_CreateBuffer(int fla Link Here
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    return buf;
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    return buf;
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}
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}
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void DS_SFX_DestroyBuffer(sfxbuffer_t* buf)
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extern "C" void DS_SFX_DestroyBuffer(sfxbuffer_t* buf)
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{
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{
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    ALuint srcName, bufName;
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    ALuint srcName, bufName;
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Lines 251-257 void DS_SFX_DestroyBuffer(sfxbuffer_t* b Link Here
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    Z_Free(buf);
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    Z_Free(buf);
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}
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}
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void DS_SFX_Load(sfxbuffer_t* buf, struct sfxsample_s* sample)
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extern "C" void DS_SFX_Load(sfxbuffer_t* buf, struct sfxsample_s* sample)
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{
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{
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    if(!buf || !sample) return;
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    if(!buf || !sample) return;
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Lines 277-283 void DS_SFX_Load(sfxbuffer_t* buf, struc Link Here
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/**
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/**
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 * Stops the buffer and makes it forget about its sample.
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 * Stops the buffer and makes it forget about its sample.
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 */
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 */
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void DS_SFX_Reset(sfxbuffer_t* buf)
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extern "C" void DS_SFX_Reset(sfxbuffer_t* buf)
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{
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{
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    if(!buf) return;
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    if(!buf) return;
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Lines 285-291 void DS_SFX_Reset(sfxbuffer_t* buf) Link Here
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    buf->sample = NULL;
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    buf->sample = NULL;
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}
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}
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void DS_SFX_Play(sfxbuffer_t* buf)
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extern "C" void DS_SFX_Play(sfxbuffer_t* buf)
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{
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{
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    ALuint source;
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    ALuint source;
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Lines 310-316 void DS_SFX_Play(sfxbuffer_t* buf) Link Here
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    buf->flags |= SFXBF_PLAYING;
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    buf->flags |= SFXBF_PLAYING;
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}
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}
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void DS_SFX_Stop(sfxbuffer_t* buf)
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extern "C" void DS_SFX_Stop(sfxbuffer_t* buf)
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{
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{
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    if(!buf || !buf->sample) return;
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    if(!buf || !buf->sample) return;
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Lines 318-324 void DS_SFX_Stop(sfxbuffer_t* buf) Link Here
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    buf->flags &= ~SFXBF_PLAYING;
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    buf->flags &= ~SFXBF_PLAYING;
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}
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}
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void DS_SFX_Refresh(sfxbuffer_t* buf)
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extern "C" void DS_SFX_Refresh(sfxbuffer_t* buf)
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{
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{
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    ALint state;
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    ALint state;
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Lines 368-374 static void setPan(ALuint source, float Link Here
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    alSourcefv(source, AL_POSITION, pos);
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    alSourcefv(source, AL_POSITION, pos);
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}
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}
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void DS_SFX_Set(sfxbuffer_t* buf, int prop, float value)
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extern "C" void DS_SFX_Set(sfxbuffer_t* buf, int prop, float value)
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{
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{
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    ALuint source;
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    ALuint source;
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Lines 411-417 void DS_SFX_Set(sfxbuffer_t* buf, int pr Link Here
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    }
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    }
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}
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}
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void DS_SFX_Setv(sfxbuffer_t* buf, int prop, float* values)
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extern "C" void DS_SFX_Setv(sfxbuffer_t* buf, int prop, float* values)
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{
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{
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    ALuint source;
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    ALuint source;
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Lines 435-441 void DS_SFX_Setv(sfxbuffer_t* buf, int p Link Here
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    }
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    }
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}
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}
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void DS_SFX_Listener(int prop, float value)
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extern "C" void DS_SFX_Listener(int prop, float value)
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{
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{
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    switch(prop)
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    switch(prop)
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    {
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    {
Lines 451-457 void DS_SFX_Listener(int prop, float val Link Here
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    }
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    }
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}
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}
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void DS_SFX_Listenerv(int prop, float* values)
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extern "C" void DS_SFX_Listenerv(int prop, float* values)
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{
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{
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    float ori[6];
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    float ori[6];
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Lines 489-495 void DS_SFX_Listenerv(int prop, float* v Link Here
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    }
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    }
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}
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}
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int DS_SFX_Getv(int /*prop*/, void* /*values*/)
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extern "C" int DS_SFX_Getv(int /*prop*/, void* /*values*/)
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{
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{
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    // Stub.
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    // Stub.
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    return 0;
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    return 0;

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