using namespace std;
#include "TextureLoader.h"
#include "Game.h"
#include "Attack.h"
#include "Communicator.h"
#include "MetaState.h"
#include "Random.h"
/*
* Documentation
#include "Displayer.h"
#include "CelebrationManager.h"
#include "LightManager.h"
#include "SparkleManager.h"
#include "String.h"
#include "ScoreRecordManager.h"
#include "Score.h"
#include "GarbageFlavorImage.h"
int GarbageFlavorImage::current_texture;
int Score::score;
const char *String::letter_texture_files[DC_FONT_NUMBER][DC_LETTER_NUMBER]
= { { GC_DATA_DIRECTORY "font0_0.tga",
// the header of an uncompressed TGA file
const GLubyte header_image[11] = { 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
# include <strstrea.h>
#endif
#define TL_GARBAGE_TEXTURE_TGA_ID "Crack Attack! garbage texture"
GLuint Displayer::clock_digit_textures[11];
#include "MessageManager.h"
GLuint Displayer::message_1x1_list;
GLuint Displayer::sign_small_list;
GLuint Displayer::sign_large_list;