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(-)src_old/Attack.cxx (-1 / +1 lines)
Lines 37-48 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Attack.h"
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#include "Attack.h"
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#include "Communicator.h"
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#include "Communicator.h"
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#include "MetaState.h"
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#include "MetaState.h"
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#include "Random.h"
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#include "Random.h"
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#include "TextureLoader.h"
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/*
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/*
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 * Documentation
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 * Documentation
(-)src_old/Displayer.cxx (-1 / +1 lines)
Lines 45-50 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "CelebrationManager.h"
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#include "CelebrationManager.h"
Lines 53-59 Link Here
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#include "LightManager.h"
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#include "LightManager.h"
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#include "MetaState.h"
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#include "MetaState.h"
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#include "SparkleManager.h"
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#include "SparkleManager.h"
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#include "TextureLoader.h"
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#include "String.h"
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#include "String.h"
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#include "ScoreRecordManager.h"
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#include "ScoreRecordManager.h"
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#include "Score.h"
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#include "Score.h"
(-)src_old/GarbageFlavorImage.cxx (-1 / +1 lines)
Lines 35-44 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "GarbageFlavorImage.h"
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#include "GarbageFlavorImage.h"
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#include "TextureLoader.h"
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#include "Random.h"
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#include "Random.h"
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int GarbageFlavorImage::current_texture;
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int GarbageFlavorImage::current_texture;
(-)src_old/Score.cxx (-1 / +1 lines)
Lines 30-38 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "MetaState.h"
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#include "MetaState.h"
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#include "TextureLoader.h"
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#include "Score.h"
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#include "Score.h"
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int Score::score;
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int Score::score;
(-)src_old/String.cxx (-1 / +1 lines)
Lines 36-45 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "String.h"
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#include "String.h"
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#include "TextureLoader.h"
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const char *String::letter_texture_files[DC_FONT_NUMBER][DC_LETTER_NUMBER]
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const char *String::letter_texture_files[DC_FONT_NUMBER][DC_LETTER_NUMBER]
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 = { { GC_DATA_DIRECTORY "font0_0.tga",
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 = { { GC_DATA_DIRECTORY "font0_0.tga",
(-)src_old/TextureLoader.cxx (-1 / +1 lines)
Lines 39-46 Link Here
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using namespace std;
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using namespace std;
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#include "Game.h"
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#include "TextureLoader.h"
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#include "TextureLoader.h"
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#include "Game.h"
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// the header of an uncompressed TGA file
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// the header of an uncompressed TGA file
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const GLubyte header_image[11] = { 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
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const GLubyte header_image[11] = { 0, 2, 0, 0, 0, 0, 0, 0, 0, 0, 0 };
(-)src_old/TextureLoader.h (+2 lines)
Lines 10-15 Link Here
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#  include <strstrea.h>
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#  include <strstrea.h>
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#endif
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#endif
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#include "Game.h"
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using namespace std;
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using namespace std;
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#define TL_GARBAGE_TEXTURE_TGA_ID     "Crack Attack! garbage texture"
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#define TL_GARBAGE_TEXTURE_TGA_ID     "Crack Attack! garbage texture"
(-)src_old/obj_clock.cxx (-1 / +1 lines)
Lines 34-42 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "TextureLoader.h"
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GLuint Displayer::clock_digit_textures[11];
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GLuint Displayer::clock_digit_textures[11];
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(-)src_old/obj_external_candy.cxx (-1 / +1 lines)
Lines 34-42 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "TextureLoader.h"
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#include "MetaState.h"
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#include "MetaState.h"
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#include "GarbageFlavorImage.h"
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#include "GarbageFlavorImage.h"
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(-)src_old/obj_garbage.cxx (-1 / +1 lines)
Lines 36-44 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "TextureLoader.h"
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#include "GarbageFlavorImage.h"
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#include "GarbageFlavorImage.h"
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#include "MetaState.h"
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#include "MetaState.h"
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#include "Random.h"
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#include "Random.h"
(-)src_old/obj_messages.cxx (-1 / +1 lines)
Lines 38-46 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "TextureLoader.h"
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#include "MessageManager.h"
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#include "MessageManager.h"
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GLuint Displayer::message_1x1_list;
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GLuint Displayer::message_1x1_list;
(-)src_old/obj_sign.cxx (-1 / +1 lines)
Lines 34-42 Link Here
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using namespace std;
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using namespace std;
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#include "TextureLoader.h"
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#include "Game.h"
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#include "Game.h"
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#include "Displayer.h"
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#include "Displayer.h"
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#include "TextureLoader.h"
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GLuint Displayer::sign_small_list;
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GLuint Displayer::sign_small_list;
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GLuint Displayer::sign_large_list;
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GLuint Displayer::sign_large_list;

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