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Gentoo's Bugzilla – Attachment 301947 Details for
Bug 340343
games-strategy/megaglest: new package
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games-strategy/megaglest-3.6.0.3.ebuild
megaglest-3.6.0.3.ebuild (text/plain), 6.83 KB, created by
Patrick McMunn
on 2012-02-14 19:30:36 UTC
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Description:
games-strategy/megaglest-3.6.0.3.ebuild
Filename:
MIME Type:
Creator:
Patrick McMunn
Created:
2012-02-14 19:30:36 UTC
Size:
6.83 KB
patch
obsolete
># Copyright 1999-2011 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > >EAPI=3 >inherit eutils cmake-utils wxwidgets games > >MY_GAMES_BINDIR="${GAMES_BINDIR#/usr/}" >MY_GAMES_DATADIR="${GAMES_DATADIR#/usr/}" >DESCRIPTION="Cross-platform 3D realtime strategy game" >HOMEPAGE="http://www.megaglest.org/" > >SRC_URI="mirror://sourceforge/${PN}/${PN}-source-${PV}.tar.xz" > >LICENSE="GPL-3" >SLOT="0" >KEYWORDS="~amd64 ~x86" >IUSE="+configurator curl_dynamic debug +editor +freetype +ftgl +libircclient +manpages +miniupnpc sse sse2 sse3 static-libs +streflop +tools +unicode universal +viewer" > ># MegaGlest configuration script will only attempt to locate an external libircclient or miniupnpc if -DWANT_STATIC_LIBS="off" ># If static-libs is off and an external copy is not present, it will use an embedded libircclient or miniupnpc. ># It will ALWAYS use embedded versions of these libraries if static-libs is enabled. > >DEPEND="app-arch/p7zip > app-arch/xz-utils > >=dev-util/cmake-2.8 > >=dev-lang/lua-5.1 > dev-libs/icu > dev-libs/libxml2 > >=dev-libs/xerces-c-3 > media-libs/fontconfig > freetype? ( media-libs/freetype ) > ftgl? ( media-libs/ftgl ) > media-libs/glew > >=media-libs/libsdl-1.2.5[audio,joystick,video] > media-libs/libogg > >=media-libs/libpng-1.4 > media-libs/libvorbis > media-libs/openal > net-libs/gnutls > libircclient? ( !static-libs? ( >=net-libs/libircclient-1.6 ) ) > >=net-misc/curl-7.21.0 > miniupnpc? ( !static-libs? ( net-libs/miniupnpc ) ) > manpages? ( sys-apps/help2man ) > sys-libs/zlib > virtual/jpeg > virtual/opengl > virtual/glu > x11-libs/libX11 > x11-libs/libXext > x11-libs/wxGTK:2.8[X]" >RDEPEND="${DEPEND} > =games-strategy/megaglest-data-${PV}" > >S=${WORKDIR}/${PN}-${PV} > >pkg_setup() { > games_pkg_setup > > if use libircclient || use miniupnpc; then > einfo > einfo "If you experience compilation failures with either the libircclient or miniupnpc" > einfo "USE flags enabled. Try disabling these USE flags in order to use the embedded" > einfo "versions of these libraries." > einfo > fi >} > >src_prepare() { > > #The help2man patch resolves an issue where the compilation may fail when creating the man pages. > epatch "${FILESDIR}"/${P}-help2man.patch > > # Ensure wxwidgets is the right version > WX_GTK_VER=2.8 > need-wxwidgets unicode >} > >src_configure() { > ># Determine build type ># To Do: The default setting for cmake-utils is CMAKE_BUILD_TYPE=Gentoo. This is the "proper" setting. ># However, when the setting is "Gentoo", MegaGlest is unable to find certain data files even if the ># --data-path=x parameter is passed to megaglest. So we should try to figure out how to fix that. ># By default, "Debug" and "Release" do not respect /etc/make.conf or its CFLAGS settings. To compensate, ># the hard set cmake parameters below compensate to ensure CFLAGS in make.conf are respected. ># See http://devmanual.gentoo.org/eclass-reference/cmake-utils.eclass/index.html for more info. > if use debug; then > CMAKE_BUILD_TYPE=Debug > else > CMAKE_BUILD_TYPE=Release > fi > ># Determine SSE optimization level > if use sse3; then > SSE=3 > elif use sse2; then > SSE=2 > elif use sse; then > SSE=1 > elif use !sse; then > SSE=0 > fi > ># Configure cmake ># Please be aware that MegaGlest seems to be very picky about path names. ># Avoid trailing backslashes as they can cause runtime errors resulting in binaries being unable to find their config or data files. > > # Hard set options. > mycmakeargs=( > "-DCMAKE_C_FLAGS_DEBUG:STRING=${CFLAGS}" > "-DCMAKE_C_FLAGS_RELEASE:STRING=${CFLAGS} -DNDEBUG" > "-DCMAKE_CXX_FLAGS_DEBUG:STRING=${CXXFLAGS}" > "-DCMAKE_CXX_FLAGS_RELEASE:STRING=${CXXFLAGS} -DNDEBUG" > "-DCMAKE_EXE_LINKER_FLAGS_DEBUG:STRING=${LDFLAGS}" > "-DCMAKE_EXE_LINKER_FLAGS_RELEASE:STRING=${LDFLAGS}" > "-DCMAKE_MODULE_LINKER_FLAGS_DEBUG:STRING=${LDFLAGS}" > "-DCMAKE_MODULE_LINKER_FLAGS_RELEASE:STRING=${LDFLAGS}" > "-DCMAKE_SHARED_LINKER_FLAGS_DEBUG:STRING=${LDFLAGS}" > "-DCMAKE_SHARED_LINKER_FLAGS_RELEASE:STRING=${LDFLAGS}" > "-DMAX_SSE_LEVEL_DESIRED:STRING=${SSE}" > "-DMEGAGLEST_BIN_INSTALL_PATH=${MY_GAMES_BINDIR}" > "-DMEGAGLEST_DATA_INSTALL_PATH=${MY_GAMES_DATADIR}/${PN}" > "-DMEGAGLEST_DESKTOP_INSTALL_PATH=/usr/share/applications" > "-DMEGAGLEST_ICON_INSTALL_PATH=/usr/share/pixmaps" > "-DMEGAGLEST_MANPAGE_INSTALL_PATH=/usr/share/man/man6" > "-DWANT_SVN_STAMP=off" > ) > > # Use cmake-utils to set options according to use flags. > mycmakeargs+=( > $(cmake-utils_use_build configurator MEGAGLEST_CONFIGURATOR) > $(cmake-utils_use curl_dynamic FORCE_CURL_DYNAMIC_LIBS) > $(cmake-utils_use_build editor MEGAGLEST_MAP_EDITOR) > $(cmake-utils_use_use freetype FREETYPEGL) > $(cmake-utils_use_use ftgl FTGL) > $(cmake-utils_use_want static-libs STATIC_LIBS) > $(cmake-utils_use static-libs wxWidgets_USE_STATIC) > $(cmake-utils_use_want streflop STREFLOP) > $(cmake-utils_use_build tools MEGAGLEST_MODEL_IMPORT_EXPORT_TOOLS) > $(cmake-utils_use unicode wxWidgets_USE_UNICODE) > $(cmake-utils_use universal wxWidgets_USE_UNIVERSAL) > $(cmake-utils_use_build viewer MEGAGLEST_MODEL_VIEWER) > ) > > # Most of the options below require empty values which are not supported by EAPI 3 or otherwise don't fit well with cmake-utils. > > if use debug; then > mycmakeargs+=( > "-DBUILD_MEGAGLEST_UPNP_DEBUG:BOOL=ON" > "-DCMAKE_EXPORT_COMPILE_COMMANDS:BOOL=ON" > "-DCMAKE_VERBOSE:BOOL=TRUE" > "-DCMAKE_VERBOSE_MAKEFILE:BOOL=TRUE" > "-DwxWidgets_USE_DEBUG:BOOL=ON" > "-LA" > ) > > fi > > if use !manpages; then > mycmakeargs+=( > "-DHELP2MAN:FILEPATH=" > ) > fi > > if use !libircclient; then > mycmakeargs+=( > "-DIRCCLIENT_INCLUDE_DIR=" > "-DIRCCLIENT_LIBRARY=" > ) > fi > > if use !miniupnpc; then > mycmakeargs+=( > "-DMINIUPNP_INCLUDE_DIR=" > "-DMINIUPNP_LIBRARY=" > ) > fi > > cmake-utils_src_configure >} > >src_compile() { > cmake-utils_src_compile >} > >src_install() { > > # Create desktop menu entries for programs which do not have an included .desktop file. > if use editor; then > make_desktop_entry megaglest_editor "MegaGlest Map Editor" ${PN} "Game;StrategyGame;" > fi > > if use viewer; then > make_desktop_entry megaglest_g3dviewer "MegaGlest Model Viewer" ${PN} "Game;StrategyGame;" > fi > > if use configurator; then > make_desktop_entry megaglest_configurator "MegaGlest Configurator" ${PN} "Game;StrategyGame;" > fi > > DOCS="AUTHORS.source_code.txt CHANGELOG.txt README.txt" > > cmake-utils_src_install > > prepgamesdirs >} > >pkg_postinst() { > echo > einfo Note about Configuration: > einfo DO NOT directly edit glest.ini and glestkeys.ini but rather edit glestuser.ini > einfo and glestuserkeys.ini and create your user over-ride values in these files. > einfo On Linux, these files are located in \~/.megaglest/ > einfo > einfo If you have an older graphics card which only fully supports OpenGL 1.2, and the > einfo game crashes when you try to play, try starting with \"megaglest --disable-vbo\" > einfo Some graphics cards may require setting Max Lights to 1. > echo > > games_pkg_postinst >}
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