* Package: games-fps/gzdoom-1.5.5  * Repository: sunrise  * Maintainer: maintainer-wanted@gentoo.org  * USE: amd64 elibc_glibc kernel_linux mmx multilib userland_GNU  * FEATURES: ccache preserve-libs sandbox >>> Unpacking source... >>> Unpacking gzdoom-1.5.5.tar.bz2 to /var/tmp/portage/games-fps/gzdoom-1.5.5/work >>> Source unpacked in /var/tmp/portage/games-fps/gzdoom-1.5.5/work >>> Preparing source in /var/tmp/portage/games-fps/gzdoom-1.5.5/work/gzdoom-1.5.5 ... * Applying gzdoom-respect-fluidsynth-useflag.patch ...  [ ok ] >>> Source prepared. >>> Configuring source in /var/tmp/portage/games-fps/gzdoom-1.5.5/work/gzdoom-1.5.5 ... >>> Working in BUILD_DIR: "/var/tmp/portage/games-fps/gzdoom-1.5.5/work/gzdoom-1.5.5_build" cmake --no-warn-unused-cli -C /var/tmp/portage/games-fps/gzdoom-1.5.5/temp/gentoo_common_config.cmake -DCMAKE_INSTALL_PREFIX=/usr -DNO_ASM=OFF -DNO_GTK=ON -DUSE_FLUIDSYNTH=OFF -DCMAKE_BUILD_TYPE=Gentoo -DCMAKE_INSTALL_DO_STRIP=OFF -DCMAKE_USER_MAKE_RULES_OVERRIDE=/var/tmp/portage/games-fps/gzdoom-1.5.5/temp/gentoo_rules.cmake /var/tmp/portage/games-fps/gzdoom-1.5.5/work/gzdoom-1.5.5 Not searching for unused variables given on the command line. loading initial cache file /var/tmp/portage/games-fps/gzdoom-1.5.5/temp/gentoo_common_config.cmake -- The C compiler identification is GNU -- The CXX compiler identification is GNU -- Check for working C compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -- Check for working C compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-gcc -- works -- Detecting C compiler ABI info -- Detecting C compiler ABI info - done -- Check for working CXX compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -- Check for working CXX compiler: /usr/lib64/ccache/bin/x86_64-pc-linux-gnu-g++ -- works -- Detecting CXX compiler ABI info -- Detecting CXX compiler ABI info - done -- Found BZip2: /usr/lib64/libbz2.so -- Looking for BZ2_bzCompressInit in /usr/lib64/libbz2.so -- Looking for BZ2_bzCompressInit in /usr/lib64/libbz2.so - found -- Found JPEG: /usr/lib64/libjpeg.so -- Found ZLIB: /usr/include (found version "1.2.5") -- Looking for strdup -- Looking for strdup - found -- Looking for strndup -- Looking for strndup - found -- Looking for sys/types.h -- Looking for sys/types.h - found -- Looking for stdint.h -- Looking for stdint.h - found -- Looking for stddef.h -- Looking for stddef.h - found -- Check size of char -- Check size of char - done -- Check size of short -- Check size of short - done -- Check size of int -- Check size of int - done -- Check size of long -- Check size of long - done -- /usr/include -- /usr/include -- /var/tmp/portage/games-fps/gzdoom-1.5.5/work/gzdoom-1.5.5/lzma/C -- Performing Test HAVE_NO_ARRAY_BOUNDS -- Performing Test HAVE_NO_ARRAY_BOUNDS - Success -- Looking for itoa -- Looking for itoa - not found -- Found OpenGL: /usr/lib64/libGL.so -- Looking for include files CMAKE_HAVE_PTHREAD_H -- Looking for include files CMAKE_HAVE_PTHREAD_H - found -- Looking for pthread_create in pthreads -- Looking for pthread_create in pthreads - not found -- Looking for pthread_create in pthread -- Looking for pthread_create in pthread - found -- Found Threads: TRUE CMake Error at src/CMakeLists.txt:201 (message): OpenGL GLU is required for building. -- Configuring incomplete, errors occurred! * ERROR: games-fps/gzdoom-1.5.5 failed (configure phase): * cmake failed * * Call stack: * ebuild.sh, line 56: Called src_configure * environment, line 3074: Called cmake-utils_src_configure * environment, line 763: Called _execute_optionaly 'src_configure' * environment, line 225: Called enable_cmake-utils_src_configure * environment, line 1101: Called die * The specific snippet of code: * "${CMAKE_BINARY}" "${cmakeargs[@]}" "${CMAKE_USE_DIR}" || die "cmake failed"; * * If you need support, post the output of 'emerge --info =games-fps/gzdoom-1.5.5', * the complete build log and the output of 'emerge -pqv =games-fps/gzdoom-1.5.5'. * This ebuild is from an overlay named 'sunrise': '/var/lib/layman/sunrise/' ERROR: ld.so: object 'libsandbox.so' from LD_PRELOAD cannot be preloaded: ignored. * The complete build log is located at '/var/log/portage/games-fps:gzdoom-1.5.5:20110626-015657.log'. * The ebuild environment file is located at '/var/tmp/portage/games-fps/gzdoom-1.5.5/temp/environment'. * S: '/var/tmp/portage/games-fps/gzdoom-1.5.5/work/gzdoom-1.5.5'