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Gentoo's Bugzilla – Attachment 273219 Details for
Bug 367277
new package dev-util/nvidia-cuda-npp: license ok for main tree? RESTRICT=mirror?
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license file
NVIDIA-NPP (text/plain), 13.49 KB, created by
Andreas K. Hüttel
on 2011-05-14 18:20:10 UTC
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Description:
license file
Filename:
MIME Type:
Creator:
Andreas K. Hüttel
Created:
2011-05-14 18:20:10 UTC
Size:
13.49 KB
patch
obsolete
>License Agreement for NVIDIA Performance Primitives Library > >IMPORTANT NOTICE -- READ CAREFULLY: This License Agreement ("License") for >NVIDIA Performance Primitives Library, including computer software and >associated documentation (Software), is the LICENSE which governs use of the >SOFTWARE of NVIDIA Corporation and its subsidiaries ("NVIDIA") downloadable >herefrom. By downloading, installing, copying, or otherwise using the SOFTWARE, >You (as defined below) agree to be bound by the terms of this LICENSE. If You >do not agree to the terms of this LICENSE, do not download the SOFTWARE. > > >RECITALS > >Use of NVIDIA's products requires three elements: the SOFTWARE, the NVIDIA GPU, >and a computer system. The SOFTWARE is protected by copyright laws and >international copyright treaties, as well as other intellectual property laws >and treaties. The SOFTWARE is not sold, and instead is only licensed for Your >use, strictly in accordance with this document. The hardware is protected by >various patents, and is sold, but this LICENSE does not cover that sale, since >it may not necessarily be sold as a package with the SOFTWARE. This LICENSE >sets forth the terms and conditions of the SOFTWARE LICENSE only. > > >1. DEFINITIONS > >1.1 Licensee. Licensee, You, or Your shall mean the entity or individual >that downloads and uses the SOFTWARE. > >2. GRANT OF LICENSE > >2.1 Rights and Limitations of Grant. NVIDIA hereby grants Licensee the >following non-exclusive, non-transferable, non-sublicensable (except as stated >otherwise below) right to use the SOFTWARE, with the following limitations: > >2.1.1 Usage Rights. Licensee may install and use multiple copies of the >SOFTWARE on a shared computer or concurrently on different computers, and make >multiple back-up copies of the SOFTWARE, solely for Licensees use within >Licensees Enterprise. Enterprise shall mean individual use by Licensee or >any legal entity (such as a corporation or university) and the subsidiaries it >owns by more than 50 percent. > >2.1.2 Source Code Rights: Developer shall have the right to modify and create >derivative works with the sample source code (Source Code) provided in >connection with the Software. Developer shall own any derivative works ( >"Derivatives") it creates to the Source Code, provided that Developer uses the >Source Code and derivative works thereof in accordance with the terms and >conditions of this Agreement. Developer may distribute their derivative works >of the Source Code, provided that all NVIDIA copyright notices and trademarks >are used properly and such derivative works include the following statement: >"This software contains source code provided by NVIDIA Corporation." > >2.1.3 Object Code: Developer agrees not to disassemble, decompile or reverse >engineer the Object Code versions of any of the Software. Developer >acknowledges that certain of the Software provided in Object Code version may >contain third party components that may be subject to restrictions, and >expressly agrees not to attempt to modify or distribute such Software without >first receiving consent from NVIDIA. > >2.1.4 Redistribution Rights. Licensee may, transfer, redistribute and >sublicense certain files of the SOFTWARE, as referenced in Attachment A of this >Agreement; provided, however Licensee shall only install such files into a >private (non-shared) directory location that is used only by Licensees >product. > >2.1.5 Linux/FreeBSD Exception. Notwithstanding the foregoing terms of Section >2.1.1, SOFTWARE designed exclusively for use on the Linux or FreeBSD operating >systems, or other operating systems derived from the source code to these >operating systems, may be copied and redistributed, provided that the binary >files thereof are not modified in any way (except for unzipping of compressed >files). > >2.1.6 Limitations. >No Reverse Engineering. Licensee may not reverse engineer, decompile, or >disassemble the SOFTWARE, nor attempt in any other manner to obtain the source >code. > >No Separation of Components. The SOFTWARE is licensed as a single product. >Except as authorized in this Agreement, Software component parts of the >Software may not be separated for use on more than one computer, nor otherwise >used separately from the other parts. > >No Rental. Licensee may not rent or lease the SOFTWARE to someone else. > >3. TERMINATION > >This LICENSE will automatically terminate if Licensee fails to comply with any >of the terms and conditions hereof. In such event, Licensee must destroy all >copies of the SOFTWARE and all of its component parts. > >Defensive Suspension. If Licensee commences or participates in any legal >proceeding against NVIDIA, then NVIDIA may, in its sole discretion, suspend or >terminate all license grants and any other rights provided under this LICENSE >during the pendency of such legal proceedings. > >4. COPYRIGHT > >All rights, title, interest and copyrights in and to the SOFTWARE (including >but not limited to all images, photographs, animations, video, audio, music, >text, and other information incorporated into the SOFTWARE), the accompanying >printed materials, and any copies of the SOFTWARE, are owned by NVIDIA, or its >suppliers. The SOFTWARE is protected by copyright laws and international treaty >provisions. Accordingly, Licensee is required to treat the SOFTWARE like any >other copyrighted material, except as otherwise allowed pursuant to this >LICENSE and that it may make one copy of the SOFTWARE solely for backup or >archive purposes. > >RESTRICTED RIGHTS NOTICE. Software has been developed entirely at private >expense and is commercial computer software provided with RESTRICTED RIGHTS. >Use, duplication or disclosure by the U.S. Government or a U.S. Government >subcontractor is subject to the restrictions set forth in the license agreement >under which Software was obtained pursuant to DFARS 227.7202-3(a) or as set >forth in subparagraphs (c)(1) and (2) of the Commercial Computer Software - >Restricted Rights clause at FAR 52.227-19, as applicable. Contractor/ >manufacturer is NVIDIA, 2701 San Tomas Expressway, Santa Clara, CA 95050 > >5. APPLICABLE LAW > >This LICENSE shall be deemed to have been made in, and shall be construed >pursuant to, the laws of the State of Delaware. The United Nations Convention >on Contracts for the International Sale of Goods is specifically disclaimed. > >6. DISCLAIMER OF WARRANTIES AND LIMITATION ON LIABILITY > >6.1 No Warranties. TO THE MAXIMUM EXTENT PERMITTED BY APPLICABLE LAW, THE >SOFTWARE IS PROVIDED "AS IS" AND NVIDIA AND ITS SUPPLIERS DISCLAIM ALL >WARRANTIES, EITHER EXPRESS OR IMPLIED, INCLUDING, BUT NOT LIMITED TO, IMPLIED >WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. > >6.2 No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED BY >APPLICABLE LAW, IN NO EVENT SHALL NVIDIA OR ITS SUPPLIERS BE LIABLE FOR ANY >SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER (INCLUDING, >WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS >INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) >ARISING OUT OF THE USE OF OR INABILITY TO USE THE SOFTWARE, EVEN IF NVIDIA HAS >BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. > >6.3 No Support. NVIDIA has no obligation to support or to provide any updates >of the Software. > >7. MISCELLANEOUS > >7.1 Feedback. In the event Licensee contacts NVIDIA to request Feedback (as >defined below) on how to design, implement, or optimize Licensees product for >use with the SOFTWARE, the following terms and conditions apply the Feedback: > >1. Exchange of Feedback. Both parties agree that neither party has an >obligation to give the other party any suggestions, comments or other feedback, >whether verbally or in code form (Feedback), relating to (i) the SOFTWARE; >(ii) Licensees products; (iii) Licensees use of the SOFTWARE; or (iv) >optimization of Licensees product with the SOFTWARE. In the event either >party provides Feedback to the other party, the party receiving the Feedback >may use and include any Feedback that the other party voluntarily provides to >improve the (i) SOFTWARE or other related NVIDIA technologies, respectively for >the benefit of NVIDIA; or (ii) Licensees product or other related Licensee >technologies, respectively for the benefit of Licensee. Accordingly, if either >party provides Feedback to the other party, both parties agree that the other >party and its respective licensees may freely use, reproduce, license, >distribute, and otherwise commercialize the Feedback in the (i) SOFTWARE or >other related technologies; or (ii) Licensees products or other related >technologies, respectively, without the payment of any royalties or fees. > >2. Residual Rights. Licensee agrees that NVIDIA shall be free to use any >general knowledge, skills and experience, (including, but not limited to, >ideas, concepts, know-how, or techniques) (Residuals), contained in the (i) >Feedback provided by Licensee to NVIDIA; (ii) Licensees products shared or >disclosed to NVIDIA in connection with the Feedback; or (c) Licensees >confidential information voluntarily provided to NVIDIA in connection with the >Feedback, which are retained in the memories of NVIDIAs employees, agents, or >contractors who have had access to such (i) Feedback provided by Licensee to >NVIDIA; (ii) Licensees products; or (c) Licensees confidential information >voluntarily provided to NVIDIA, in connection with the Feedback. Subject to >the terms and conditions of this Agreement, NVIDIAs employees, agents, or >contractors shall not be prevented from using Residuals as part of such >employees, agents or contractors general knowledge, skills, experience, >talent, and/or expertise. NVIDIA shall not have any obligation to limit or >restrict the assignment of such employees, agents or contractors or to pay >royalties for any work resulting from the use of Residuals. > >3. Disclaimer of Warranty. FEEDBACK FROM EITHER PARTY IS PROVIDED FOR THE OTHER >PARTYS USE AS IS AND BOTH PARTIES DISCLAIM ALL WARRANTIES, EXPRESS, IMPLIED >AND STATUTORY INCLUDING, WITHOUT LIMITATION, THE IMPLIED WARRANTIES OF >MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE. BOTH PARTIES DO NOT >REPRESENT OR WARRANT THAT THE FEEDBACK WILL MEET THE OTHER PARTYS REQUIREMENTS >OR THAT THE OPERATION OR IMPLEMENTATION OF THE FEEDBACK WILL BE UNINTERRUPTED >OR ERROR-FREE. > >4. No Liability for Consequential Damages. TO THE MAXIMUM EXTENT PERMITTED BY >APPLICABLE LAW, IN NO EVENT SHALL EITHER PARTY OR ITS SUPPLIERS BE LIABLE FOR >ANY SPECIAL, INCIDENTAL, INDIRECT, OR CONSEQUENTIAL DAMAGES WHATSOEVER >(INCLUDING, WITHOUT LIMITATION, DAMAGES FOR LOSS OF BUSINESS PROFITS, BUSINESS >INTERRUPTION, LOSS OF BUSINESS INFORMATION, OR ANY OTHER PECUNIARY LOSS) >ARISING OUT OF THE USE OF OR INABILITY TO USE THE FEEDBACK, EVEN IF THE OTHER >PARTY HAS BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES. > >5. Freedom of Action. Licensee agrees that this Agreement is nonexclusive and >NVIDIA may currently or in the future be developing software, other technology >or confidential information internally, or receiving confidential information >from other parties that maybe similar to the Feedback and Licensees >confidential information (as provided in Section 7.1.2 above), which may be >provided to NVIDIA in connection with Feedback by Licensee. Accordingly, >Licensee agrees that nothing in this Agreement will be construed as a >representation or inference that NVIDIA will not develop, design, manufacture, >acquire, market products, or have products developed, designed, manufactured, >acquired, or marketed for NVIDIA, that compete with the Licensees products or >confidential information. > >6. No Implied Licenses. Under no circumstances should anything in this >Agreement be construed as NVIDIA granting by implication, estoppel or >otherwise, (i) a license to any NVIDIA product or technology other than the SOFTWARE; or >(ii) any additional license rights for the SOFTWARE other than the licenses >expressly granted in this Agreement. > > >7.2 If any provision of this LICENSE is inconsistent with, or cannot be fully >enforced under, the law, such provision will be construed as limited to the >extent necessary to be consistent with and fully enforceable under the law. >This LICENSE is the final, complete and exclusive agreement between the parties >relating to the subject matter hereof, and supersedes all prior or >contemporaneous understandings and agreements relating to such subject matter, >whether oral or written. This LICENSE may only be modified in writing signed >by an authorized officer of NVIDIA. Licensee agrees that it will not ship, >transfer or export the SOFTWARE into any country, or use the SOFTWARE in any >manner, prohibited by the United States Bureau of Industry and Security or >any export laws, restrictions or regulations. > > >ATTACHMENT A > >Redistributable Components > > >The following files may be redistributed with software applications developed >by Licensee. > >NPP headers npp.h, nppcore.h, > nppdefs.h, nppi.h, > nppversion.h > >Windows npp.lib, > npp32_32_16.dll, > npp64_32_16.dll, > >MacOS libnpp32.3.2.dylib, > libnpp64.3.2.dylib, > >Linux libnpp64.so.3.2.16, > libnpp32.so.3.2.16, > >The following terms and conditions apply to Licensees use of the components >listed above (Redistributable Components) of the SOFTWARE: > >1. Customer may transfer, redistribute or sublicense, the license rights >pursuant to Section 2.1.1 of this Agreement in connection with the >Redistributable Components to end users of Licensees products.
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Attachments on
bug 367277
: 273219