#define CHASE 1
#define SCRIPTS 2
using namespace std;
class CCast {
public:
CCast(CCosmos *cosmos,CScript *script);
#include <X11/Xutil.h>
#include <limits.h>
#include "stream.h"
#ifdef HAVE_XSHM_EXTENSION
# include "xshm.h"
#endif /* HAVE_XSHM_EXTENSION */
}
#include <iostream>
#include "cosmos.h"
#include "chasescript.h"
#include "explodescript.h"
#include "cosmoscast.h"
#include <vector>
class CCosmos
{
class CPoint {
float x;