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Lines 223-229
ProcDamageCreate (ClientPtr client)
Link Here
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| 223 |
if (pDrawable->type == DRAWABLE_WINDOW) |
223 |
if (pDrawable->type == DRAWABLE_WINDOW) |
| 224 |
{ |
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{ |
| 225 |
pRegion = &((WindowPtr) pDrawable)->borderClip; |
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pRegion = &((WindowPtr) pDrawable)->borderClip; |
| 226 |
DamageRegionAppend(pDrawable, pRegion); |
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DamageDamageRegion(pDrawable, pRegion); |
| 227 |
} |
227 |
} |
| 228 |
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228 |
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| 229 |
return Success; |
229 |
return Success; |
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Lines 293-299
ProcDamageAdd (ClientPtr client)
Link Here
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| 293 |
* screen coordinates like damage expects. |
293 |
* screen coordinates like damage expects. |
| 294 |
*/ |
294 |
*/ |
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RegionTranslate(pRegion, pDrawable->x, pDrawable->y); |
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RegionTranslate(pRegion, pDrawable->x, pDrawable->y); |
| 296 |
DamageRegionAppend(pDrawable, pRegion); |
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DamageDamageRegion(pDrawable, pRegion); |
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RegionTranslate(pRegion, -pDrawable->x, -pDrawable->y); |
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RegionTranslate(pRegion, -pDrawable->x, -pDrawable->y); |
| 298 |
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298 |
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| 299 |
return Success; |
299 |
return Success; |