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Gentoo's Bugzilla – Attachment 248631 Details for
Bug 330779
Segmentation Fault games-strategy/widelands-0.0.14 (amd64 only)
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run info and backtrace
widelands.log (text/plain), 12.07 KB, created by
matt
on 2010-09-25 20:17:26 UTC
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Description:
run info and backtrace
Filename:
MIME Type:
Creator:
matt
Created:
2010-09-25 20:17:26 UTC
Size:
12.07 KB
patch
obsolete
>matt@gentoo64at ~ $ gdb `which widelands` > >warning: Can not parse XML syscalls information; XML support was disabled at compile time. >GNU gdb (Gentoo 7.0.1 p1) 7.0.1 >Copyright (C) 2009 Free Software Foundation, Inc. >License GPLv3+: GNU GPL version 3 or later <http://gnu.org/licenses/gpl.html> >This is free software: you are free to change and redistribute it. >There is NO WARRANTY, to the extent permitted by law. Type "show copying" >and "show warranty" for details. >This GDB was configured as "x86_64-pc-linux-gnu". >For bug reporting instructions, please see: ><http://bugs.gentoo.org/>... >Reading symbols from /usr/games/bin/widelands...Reading symbols from /usr/lib64/debug/usr/games/bin/widelands.debug...done. >(no debugging symbols found)...done. >(gdb) run >Starting program: /usr/games/bin/widelands >[Thread debugging using libthread_db enabled] >Adding directory:.//usr/share/games/widelands >Adding directory:/usr/share/games/widelands >Version file found with id "Build14" (real "Build14" ) >No version file found >Adding directory:. >No version file found >Adding directory: /usr/games/bin >No version file found >Set home directory: /home/matt/.widelands >No version file found >There's no configuration file, using default values. >SDL_VIDEODRIVER=& >Graphics: Trying Video driver: 0 x11 SDL_VIDEODRIVER=x11 >**** GRAPHICS REPORT **** > VIDEO DRIVER x11 > hw surface possible 0 > window manager available 1 > blitz_hw 0 > blitz_hw_CC 0 > blitz_hw_A 0 > blitz_sw 0 > blitz_sw_CC 0 > blitz_sw_A 0 > blitz_fill 0 > video_mem 0 > vfmt 0x9bbd00 > size 800 600 >**** END GRAPHICS REPORT **** > >hw avail:0Graphics: flags: 0 >[New Thread 0x7ffff11c4710 (LWP 17517)] >[] Section [global], key 'EXENAME' not used (did you spell the name correctly?) >Sound_Handler: loaded song "music/intro_00.ogg" >Sound_Handler: loaded song "music/menu_00.ogg" >**** GRAPHICS REPORT **** > VIDEO DRIVER x11 > hw surface possible 0 > window manager available 1 > blitz_hw 0 > blitz_hw_CC 0 > blitz_hw_A 0 > blitz_sw 0 > blitz_sw_CC 0 > blitz_sw_A 0 > blitz_fill 0 > video_mem 0 > vfmt 0x9bbd00 > size 640 480 >**** END GRAPHICS REPORT **** > >hw avail:0Graphics: flags: 0 >No version file found >Parsing world bobs... >Parsing global bobs in world... >Reading Elemental Data ... done! > Reading Player Names And Tribe Data ... done! > Reading Heights Data ... done! > Reading Terrain Data ... done! > Reading Map Objects ... done >Reading Player Start Position Data ... done! > Reading Bob Data ... WARNING: Found a duck at (84, 10), but it can not move there. Put it somewhere else instead. (Node has movecaps 32, bob type has movecaps 64.) >WARNING: Found a duck at (18, 38), but it can not move there. Put it somewhere else instead. (Node has movecaps 32, bob type has movecaps 64.) >WARNING: Found a brownbear at (89, 40), but it can not move there. Put it somewhere else instead. (Node has movecaps 0, bob type has movecaps 32.) >WARNING: Found a bunny at (92, 71), but it can not move there. Put it somewhere else instead. (Node has movecaps 0, bob type has movecaps 32.) >done! > Reading Resources Data ... done! > Reading Map Extra Data ... done! > Reading Trigger Data ... done! > Reading Objective Data ... done! > Reading Event Data ... done! > Reading Event Chain Data ... done! > Reading Allowed Buildings Data ... done! > Reading Owned-Fields Data ... done! > Reading Seen-Fields Data ... done! > Reading AreaWatchers Data ... done! > Reading Flag Data ... done! > Reading Road Data ... done! > Reading Building Data ... done! > Reading Map Ware Data ... done! > Reading Flagdata Data ... done! > Reading Roaddata Data ... done! > Reading Buildingdata Data ... done! > Reading Waredata Data ... done! > Reading Bobdata Data ... done! > Reading Immovabledata Data ... done! > Second and third phase loading Map Objects ... done >Reading Players View Data ... done! > Reading Variable Data ... done! > WARNING: There are 112 unloaded objects. This is a bug, please consider committing! >Forcing flag at (45, 49) >Message: adding (wh) (warehouse) 1 >Forcing flag at (89, 77) >Message: adding (wh) (warehouse) 2 >Starting replay writer >Game: Writing Preload Data ... done >Game: Writing Game Class Data ... done >Game: Writing Player Info ... done >Game: Writing Map Data! >Writing Elemental Data ... done! > Writing Player Names And Tribe Data ... done! > Writing Heights Data ... done! > Writing Terrain Data ... done! > Writing Player Start Position Data ... done! > Writing Bob Data ... done! > Writing Resources Data ... done! > Writing Map Extra Data ... done! > Writing Flag Data ... done! > Writing Road Data ... done! > Writing Building Data ... done! > Writing Map Ware Data ... done! > Writing Area Watchers Data ... done! > Writing Map Objects ... done! > Writing Flagdata Data ... done! > Writing Buildingdata Data ... done! > Writing Bobdata Data ... done! > Writing Owned-Fields Data ... done! > Writing Seen-Fields Data ... done! > Writing Players Unseen Data ... done! > Writing Variable Data ... done! > Writing Objective Data ... done! > Game: Writing Map Data done! >Game: Writing Player Economies Info ... done >Game: Writing Command Queue Data ... done >Game: Writing Interactive Player Data ... done >Reloading the game from replay >Game: Reading Preload Data ... done >Game: Reading Game Class Data ... done >Game: Reading Map Data ... No version file found >Parsing world bobs... >Parsing global bobs in world... > done >Game: Reading Player Info ... done >Game: Reading Map Data Complete! >Reading Elemental Data ... done! > Reading Player Names And Tribe Data ... done! > Reading Heights Data ... done! > Reading Terrain Data ... done! > Reading Map Objects ... done >Reading Player Start Position Data ... done! > Reading Bob Data ... WARNING: Found a duck at (84, 10), but it can not move there. Put it somewhere else instead. (Node has movecaps 32, bob type has movecaps 64.) >WARNING: Found a duck at (18, 38), but it can not move there. Put it somewhere else instead. (Node has movecaps 32, bob type has movecaps 64.) >WARNING: Found a brownbear at (89, 40), but it can not move there. Put it somewhere else instead. (Node has movecaps 0, bob type has movecaps 32.) >WARNING: Found a bunny at (92, 71), but it can not move there. Put it somewhere else instead. (Node has movecaps 0, bob type has movecaps 32.) >done! > Reading Resources Data ... done! > Reading Map Extra Data ... done! > Reading Trigger Data ... done! > Reading Objective Data ... done! > Reading Event Data ... done! > Reading Event Chain Data ... done! > Reading Allowed Buildings Data ... done! > Reading Owned-Fields Data ... done! > Reading Seen-Fields Data ... done! > Reading AreaWatchers Data ... done! > Reading Flag Data ... done! > Reading Road Data ... done! > Reading Building Data ... Message: adding (wh) (warehouse) 1 >Message: adding (wh) (warehouse) 2 >done! > Reading Map Ware Data ... done! > Reading Flagdata Data ... done! > Reading Roaddata Data ... done! > Reading Buildingdata Data ... Reading warehouse stuff for 0x200b7d0 >Read warehouse stuff for 0x200b7d0 >Reading warehouse stuff for 0x2012bc0 >Read warehouse stuff for 0x2012bc0 >done! > Reading Waredata Data ... done! > Reading Bobdata Data ... done! > Reading Immovabledata Data ... done! > Second and third phase loading Map Objects ... done >Reading Players View Data ... Vision check successful for player 1 >Vision check successful for player 2 >done! > Reading Variable Data ... done! > Game: Reading Map Data Complete done! >Game: Reading Player Economies Info ... done >Game: Reading Command Queue Data ... done >Game: Reading Interactive Player Data ... done >Done reloading the game from replay >Replay writer has started >[sync] Reset >ComputerPlayer(2): initializing (2) >Autosave: initialized > >Program received signal SIGSEGV, Segmentation fault. >0x0000000000000031 in ?? () >(gdb) bt >#0 0x0000000000000031 in ?? () >#1 0x000000000052a3cf in boost::detail::sp_counted_base::release (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at >/usr/include/boost/smart_ptr/detail/sp_counted_base_gcc_x86.hpp:145 >#2 ~shared_count (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at /usr/include/boost/smart_ptr/detail/shared_count.hpp:217 >#3 ~shared_ptr (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at /usr/include/boost/smart_ptr/shared_ptr.hpp:169 >#4 ~CheckStep (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at src/checkstep.h:34 >#5 _Destroy<Widelands::CheckStep> (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.3/include/g++-v4/bits/stl_construct.h:83 >#6 __destroy<Widelands::CheckStep*> (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.3/include/g++-v4/bits/stl_construct.h:93 >#7 _Destroy<Widelands::CheckStep*> (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.3/include/g++-v4/bits/stl_construct.h:116 >#8 _Destroy<Widelands::CheckStep*, Widelands::CheckStep> (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at >/usr/lib/gcc/x86_64-pc-linux-gnu/4.4.3/include/g++-v4/bits/stl_construct.h:142 >#9 ~vector (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at /usr/lib/gcc/x86_64-pc-linux-gnu/4.4.3/include/g++-v4/bits/stl_vector.h:313 >#10 ~CheckStepAnd (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at src/checkstep.h:108 >#11 Widelands::Bob::start_task_movepath (this=<value optimized out>, game=<value optimized out>, dest=..., persist=<value optimized out>, anims=<value optimized out>, forceonlast=<value optimized out>, only_step=-1) at src/logic/bob.cc:614 >#12 0x000000000051a8b1 in Widelands::Critter_Bob::roam_update (this=0x3dad470, game=..., state=...) at src/logic/critter_bob.cc:296 >#13 0x0000000000526d3f in Widelands::Bob::do_act (this=0x3dad470, game=...) at src/logic/bob.cc:222 >#14 0x000000000050e76e in Widelands::Cmd_Act::execute (this=0x194b470, game=...) at src/logic/instances.cc:106 >#15 0x000000000051e158 in Widelands::Cmd_Queue::run_queue (this=0x7fffffffb198, interval=<value optimized out>, game_time_var=@0x7fffffffafb0) at src/logic/cmd_queue.cc:116 >#16 0x0000000000512cce in Widelands::Game::think (this=0x7fffffffaf70) at src/logic/game.cc:529 >#17 0x000000000054ff00 in Interactive_Base::think (this=0x1054030) at src/wui/interactive_base.cc:271 >#18 0x00000000005420cb in Interactive_Player::think (this=0x194b750) at src/wui/interactive_player.cc:253 >#19 0x00000000006940e6 in UI::Panel::do_think (this=0x1054030) at src/ui_basic/panel.cc:444 >#20 0x00000000006955f7 in UI::Panel::run (this=0x1054030) at src/ui_basic/panel.cc:165 >#21 0x000000000051319f in Widelands::Game::run (this=0x7fffffffaf70, loader_ui=<value optimized out>, start_game_type=3) at src/logic/game.cc:485 >#22 0x000000000044ef16 in WLApplication::new_game (this=<value optimized out>) at src/wlapplication.cc:1894 >#23 0x000000000044f876 in WLApplication::mainmenu_singleplayer (this=<value optimized out>) at src/wlapplication.cc:1481 >#24 0x0000000000453558 in WLApplication::mainmenu (this=0x98de90) at src/wlapplication.cc:1408 >#25 0x0000000000453a95 in WLApplication::run (this=0x98de90) at src/wlapplication.cc:388 >#26 0x000000000040bea2 in main (argc=<value optimized out>, argv=<value optimized out>) at src/main.cc:48 >(gdb) quit >
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bug 330779
: 248631