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Gentoo's Bugzilla – Attachment 237849 Details for
Bug 326961
new ebuild for games-fps/wolf4sdl
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games-fps/wolf4sdl-1.6.ebuild
wolf4sdl-1.6.ebuild (text/plain), 5.09 KB, created by
Jared B.
on 2010-07-07 09:33:44 UTC
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Description:
games-fps/wolf4sdl-1.6.ebuild
Filename:
MIME Type:
Creator:
Jared B.
Created:
2010-07-07 09:33:44 UTC
Size:
5.09 KB
patch
obsolete
># Copyright 1999-2010 Gentoo Foundation ># Distributed under the terms of the GNU General Public License v2 ># $Header: $ > >EAPI="2" >inherit eutils games > >MY_PN="Wolf4SDL" >GAMES=() > >DESCRIPTION="Port of Wolfenstein 3D (and Spear of Destiny) for SDL" >HOMEPAGE="http://www.stud.uni-karlsruhe.de/~uvaue/chaos/" >SRC_URI="http://www.stud.uni-karlsruhe.de/~uvaue/chaos/bins/Wolf4SDL-${PV}-src.zip" > >LICENSE="as-is" >SLOT="0" >KEYWORDS="amd64 ~x86" >IUSE="smooth strafe spear_demo spear_full wolf3d_apogee wolf3d_id +wolf3d_shareware" > ># joystick support is required for compilation; can this be patched out? >DEPEND="media-libs/libsdl[joystick] > media-libs/sdl-mixer" >RDEPEND="${DEPEND}" > >S="${WORKDIR}/${MY_PN}-${PV}-src" > >pkg_setup() { > # Validate USE flags > if (use wolf3d_shareware && use wolf3d_apogee) \ > || (use wolf3d_shareware && use wolf3d_id) \ > || (use wolf3d_apogee && use wolf3d_id); then > die "You must specify the USE flag for only one version of Wolfenstein 3d." > elif use spear_demo && use spear_full; then > die "You must specify the USE flag for only one version of Spear of Destiny." > elif ! use wolf3d_shareware && ! use wolf3d_apogee && ! use wolf3d_id \ > && ! use spear_demo && ! use spear_full; then > die "You must specify the USE flag for your version of Wolfenstein 3D or Spear of Destiny." > elif use smooth && ! use strafe; then > die "You must enable the strafe USE flag in order to use smooth." > fi > > # Determine game version(s) to be installed > if use wolf3d_shareware || use wolf3d_apogee || use wolf3d_id; then > GAMES[${#GAMES[*]}]=wolf3d > fi > if use spear_demo || use spear_full; then > GAMES[${#GAMES[*]}]=spear > fi >} > >src_unpack() { > for GAME in ${GAMES[@]}; do > unpack ${A} > mv "${S}" "${WORKDIR}/${GAME}" > done >} > >src_prepare() { > for GAME in ${GAMES[@]}; do > cd "${WORKDIR}/${GAME}" > > # Wolf4SDL must be compiled based on version of game data > # Use USE flags to determine version, with shareware as default > # Note: In all cases this assumes you're using v1.4 (the final version) > if [ "${GAME}" == "wolf3d" ]; then > if use wolf3d_shareware; then > WOLF3DVER="shareware" > einfo "Configuring for Wolfenstein 3D $WOLF3DVER version" > sed -i -e 's;^\(#define GOODTIMES\)\r$;//\1;' \ > -e 's;^//\(#define UPLOAD\)\r$;\1;' version.h \ > || die "configure version failed" > elif use wolf3d_apogee; then > WOLF3DVER="Apogee/3D Realms" > einfo "Configuring for Wolfenstein 3D $WOLF3DVER version" > sed -i -e 's;^\(#define GOODTIMES\)\r$;//\1;' version.h \ > || die "configure Wolfenstein 3D version failed" > elif use wolf3d_id; then > WOLF3DVER="ID/GT/Activision" > einfo "Configuring for Wolfenstein 3D $WOLF3DVER version" > fi > elif [ "${GAME}" == "spear" ]; then > if use spear_demo; then > SPEARVER="demo" > einfo "Configuring for Spear of Destiny $SPEARVER version" > sed -i -e 's;^\(#define GOODTIMES\)\r$;//\1;' \ > -e 's;^//\(#define SPEAR\)$;\1;' \ > -e 's;^//\(#define SPEARDEMO\)\r$;\1;' version.h \ > || die "configure version failed" > elif use spear_full; then > SPEARVER="full" > einfo "Configuring for Spear of Destiny $SPEARVER version" > sed -i -e 's;^\(#define GOODTIMES\)\r$;//\1;' \ > -e 's;^//\(#define SPEAR\)\r$;\1;' version.h \ > || die "configure version failed" > fi > fi > > # Apply patch to fix Linux compilation and support per-user configs > epatch "${FILESDIR}/linuxfix.patch" \ > || die "linuxfix patch failed" > > # Apply patch to support auto-grabbing mouse in window mode > epatch "${FILESDIR}/windowmouse.patch" \ > || die "window mouse patch failed" > > # Apply patch to provide quake-style strafing > if use strafe; then > epatch "${FILESDIR}/strafe.patch" \ > || die "strafe patch failed" > > # Apply patch to smooth gameplay experience, particularly mouse control > if use smooth; then > epatch "${FILESDIR}/smooth.patch" \ > || die "smooth patch failed" > fi > fi > done >} > >src_compile() { > for GAME in ${GAMES[@]}; do > cd "${WORKDIR}/${GAME}" > emake || die "could not build ${GAME}" > done >} > >src_install() { > for GAME in ${GAMES[@]}; do > cd "${WORKDIR}/${GAME}" > [ "${GAME}" == "spear" ] && mv wolf3d ${GAME} > > insinto "${GAMES_DATADIR}/${PN}/${GAME}" > exeinto "${GAMES_DATADIR}/${PN}/${GAME}" || die "${GAME} binary installation failed" > doexe ${GAME} > games_make_wrapper ${GAME} "${GAMES_DATADIR}/${PN}/${GAME}/${GAME}" "${GAMES_DATADIR}/${PN}/${GAME}" > > doicon "${FILESDIR}/${GAME}.png" > if [ "${GAME}" == "wolf3d" ]; then > make_desktop_entry ${GAME} "Wolfenstein 3D (${MY_PN})" ${GAME} > elif [ "${GAME}" == "spear" ]; then > make_desktop_entry ${GAME} "Spear of Destiny (${MY_PN})" ${GAME} > fi > done > > prepgamesdirs >} > >pkg_postinst() { > games_pkg_postinst > ewarn > > for GAME in ${GAMES[@]}; do > if [ ${GAME} == 'wolf3d' ]; then > local NAME="Wolfenstein 3D" > local VER=$WOLF3DVER > elif [ ${GAME} == 'spear' ]; then > local NAME="Spear of Destiny" > local VER=$SPEARVER > fi > ewarn "Note: You must copy your ${NAME} game data files for the" > ewarn "${VER} version to: ${GAMES_DATADIR}/${PN}/${GAME}" > ewarn > done > > ewarn "Tip: Before running the game, use ' --help' to get info info" > ewarn "regarding resolution and fullscreen settings." >}
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