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(-)a/BBGE/Core.cpp (-19 / +4 lines)
Lines 1008-1032 Link Here
1008
		else
1008
		else
1009
			debugLog("Failed to chdir to filesystem path" + filesystem);
1009
			debugLog("Failed to chdir to filesystem path" + filesystem);
1010
	}
1010
	}
1011
	char path[PATH_MAX];
1011
	std::string path("/usr/share/games/");
1012
	// always a symlink to this process's binary, on modern Linux systems.
1012
	path.append(appName);
1013
	const ssize_t rc = readlink("/proc/self/exe", path, sizeof (path));
1013
	debugLog(path);
1014
	if ( (rc == -1) || (rc >= sizeof (path)) )
1014
	chdir(path.c_str());
1015
	{
1016
		// error!
1017
		debugLog("readlink");
1018
	}
1019
	else
1020
	{
1021
		path[rc] = '\0';
1022
		char *ptr = strrchr(path, '/');
1023
		if (ptr != NULL)
1024
		{
1025
			*ptr = '\0';
1026
			debugLog(path);
1027
			chdir(path);
1028
		}
1029
	}
1030
#endif
1015
#endif
1031
#ifdef BBGE_BUILD_WINDOWS
1016
#ifdef BBGE_BUILD_WINDOWS
1032
	// FIXME: filesystem not handled
1017
	// FIXME: filesystem not handled

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