* CPV: games-arcade/njam-1.25 * REPO: gentoo * USE: elibc_glibc kernel_linux test userland_GNU x86 >>> Unpacking source... >>> Unpacking njam-1.25-src.tar.gz to /var/tmp/portage/games-arcade/njam-1.25/work >>> Source unpacked in /var/tmp/portage/games-arcade/njam-1.25/work >>> Compiling source in /var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src ... * econf: updating njam-1.25-src/config.sub with /usr/share/gnuconfig/config.sub * econf: updating njam-1.25-src/config.guess with /usr/share/gnuconfig/config.guess ./configure --prefix=/usr --build=i686-pc-linux-gnu --host=i686-pc-linux-gnu --mandir=/usr/share/man --infodir=/usr/share/info --datadir=/usr/share --sysconfdir=/etc --localstatedir=/var/lib --prefix=/usr/games --libdir=/usr/games/lib --datadir=/usr/share/games --sysconfdir=/etc/games --localstatedir=/var/games checking for a BSD-compatible install... /usr/bin/install -c checking whether build environment is sane... yes checking whether make sets $(MAKE)... yes checking for working aclocal-1.4... found checking for working autoconf... found checking for working automake-1.4... found checking for working autoheader... found checking for working makeinfo... found checking for i686-pc-linux-gnu-gcc... i686-pc-linux-gnu-gcc checking for C compiler default output file name... a.out checking whether the C compiler works... yes checking whether we are cross compiling... no checking for suffix of executables... checking for suffix of object files... o checking whether we are using the GNU C compiler... yes checking whether i686-pc-linux-gnu-gcc accepts -g... yes checking for i686-pc-linux-gnu-gcc option to accept ANSI C... none needed checking how to run the C preprocessor... i686-pc-linux-gnu-gcc -E checking for i686-pc-linux-gnu-g++... i686-pc-linux-gnu-g++ checking whether we are using the GNU C++ compiler... yes checking whether i686-pc-linux-gnu-g++ accepts -g... yes checking for a BSD-compatible install... /usr/bin/install -c checking whether make sets $(MAKE)... (cached) yes checking for dirent.h that defines DIR... yes checking for library containing opendir... none required checking for egrep... grep -E checking for ANSI C header files... yes checking for sys/wait.h that is POSIX.1 compatible... yes checking for sys/types.h... yes checking for sys/stat.h... yes checking for stdlib.h... yes checking for string.h... yes checking for memory.h... yes checking for strings.h... yes checking for inttypes.h... yes checking for stdint.h... yes checking for unistd.h... yes checking fcntl.h usability... yes checking fcntl.h presence... yes checking for fcntl.h... yes checking limits.h usability... yes checking limits.h presence... yes checking for limits.h... yes checking malloc.h usability... yes checking malloc.h presence... yes checking for malloc.h... yes checking for strings.h... (cached) yes checking sys/ioctl.h usability... yes checking sys/ioctl.h presence... yes checking for sys/ioctl.h... yes checking sys/time.h usability... yes checking sys/time.h presence... yes checking for sys/time.h... yes checking for unistd.h... (cached) yes checking for sdl-config... yes checking for SDL_Init in -lSDL... yes checking SDL/SDL.h usability... yes checking SDL/SDL.h presence... yes checking for SDL/SDL.h... yes checking for IMG_Load in -lSDL_image... yes checking for Mix_OpenAudio in -lSDL_mixer... yes checking for SDLNet_TCP_Open in -lSDL_net... yes njam version 0.1.25 configured successfully. Using '/usr/games' for installation. Using '/usr/share/games' for installation libraries. Using 'i686-pc-linux-gnu-g++' for C++ compiler. Building with '-I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT' for C++ compiler flags. Building with '-lSDL -lpthread -lSDL_image -lSDL_mixer -lSDL_net' for linker flags. configure: creating ./config.status config.status: creating Makefile config.status: creating src/Makefile config.status: creating config.h config.status: executing default-1 commands make -j14 make: Circular aclocal.m4 <- aclocal.m4 dependency dropped. make all-recursive make[1]: Entering directory `/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src' make[1]: Circular aclocal.m4 <- aclocal.m4 dependency dropped. Making all in src make[2]: Entering directory `/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src/src' make[2]: Circular defaults.h <- Makefile dependency dropped. echo '// This file is generated from makefile. Do not edit!' > defaults.h echo '#define DEFAULT_PREFIX "/usr/games"' >> defaults.h echo '#define DEFAULT_LIBDIR "/usr/share/games"' >> defaults.h echo '#define PACKAGE "njam"' >> defaults.h cd .. \ && CONFIG_FILES=src/Makefile CONFIG_HEADERS= /bin/sh ./config.status config.status: creating src/Makefile config.status: executing default-1 commands make[2]: Leaving directory `/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src/src' make[2]: Entering directory `/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src/src' make[2]: Circular defaults.h <- Makefile dependency dropped. i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njam.cpp i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njamgame.cpp i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njamfont.cpp i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njamedit.cpp i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njammap.cpp i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njamnet.cpp i686-pc-linux-gnu-g++ -DHAVE_CONFIG_H -I. -I. -I.. -I.. -O2 -pipe -I/usr/include/SDL -D_GNU_SOURCE=1 -D_REENTRANT -c njamutils.cpp njamgame.cpp: In member function ‘void NjamEngine::StartGame(GameType)’: njamgame.cpp:231:25: warning: format not a string literal and no format arguments njamedit.cpp: In member function ‘void NjamEngine::LevelEditor()’: njamedit.cpp:67:86: warning: deprecated conversion from string constant to ‘char*’ njamedit.cpp:117:35: error: cannot call constructor ‘LogFile::LogFile’ directly njamedit.cpp:117:35: error: for a function-style cast, remove the redundant ‘::LogFile’ njamedit.cpp:134:36: error: cannot call constructor ‘LogFile::LogFile’ directly njamedit.cpp:134:36: error: for a function-style cast, remove the redundant ‘::LogFile’ njamedit.cpp:145:66: warning: deprecated conversion from string constant to ‘char*’ njamedit.cpp:147:55: warning: deprecated conversion from string constant to ‘char*’ njamedit.cpp:149:60: warning: deprecated conversion from string constant to ‘char*’ njamedit.cpp:190:29: warning: deprecated conversion from string constant to ‘char*’ njamedit.cpp: In member function ‘bool NjamEngine::CheckForSave()’: njamedit.cpp:394:37: warning: deprecated conversion from string constant to ‘char*’ make[2]: *** [njamedit.o] Error 1 make[2]: *** Waiting for unfinished jobs.... njam.cpp: In member function ‘bool NjamEngine::Init(bool, bool, bool)’: njam.cpp:347:31: warning: deprecated conversion from string constant to ‘char*’ njam.cpp:624:23: warning: ignoring return value of ‘char* fgets(char*, int, FILE*)’, declared with attribute warn_unused_result njam.cpp:676:23: warning: ignoring return value of ‘char* fgets(char*, int, FILE*)’, declared with attribute warn_unused_result njam.cpp: In member function ‘void NjamEngine::DoScript()’: njam.cpp:284:39: warning: ignoring return value of ‘char* fgets(char*, int, FILE*)’, declared with attribute warn_unused_result njam.cpp: In function ‘int main(int, char**)’: njam.cpp:105:13: warning: ignoring return value of ‘int chdir(const char*)’, declared with attribute warn_unused_result make[2]: Leaving directory `/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src/src' make[1]: *** [all-recursive] Error 1 make[1]: Leaving directory `/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src' make: *** [all-recursive-am] Error 2 * ERROR: games-arcade/njam-1.25 failed: * died running emake, base_src_make:make * * Call stack: * ebuild.sh, line 54: Called src_compile * environment, line 2967: Called games_src_compile * environment, line 1618: Called base_src_make * environment, line 398: Called die * The specific snippet of code: * emake $@ || die "died running emake, $FUNCNAME:make"; * * If you need support, post the output of 'emerge --info =games-arcade/njam-1.25', * the complete build log and the output of 'emerge -pqv =games-arcade/njam-1.25'. * The complete build log is located at '/var/log/portage/build/games-arcade/njam-1.25:20100503-002810.log'. * The ebuild environment file is located at '/var/tmp/portage/games-arcade/njam-1.25/temp/environment'. * S: '/var/tmp/portage/games-arcade/njam-1.25/work/njam-1.25-src'