# Copyright 1999-2009 Gentoo Foundation # Distributed under the terms of the GNU General Public License v2 # $Header: $ EAPI="2" inherit eutils games toolchain-funcs [[ "${PV}" == 9999* ]] && inherit subversion MY_PN="ioquake3" MY_PV="${PV}" MY_P="${MY_PN}-${MY_PV}" DESCRIPTION="Quake III Arena - 3rd installment of the classic id 3D first-person shooter" HOMEPAGE="http://ioquake3.org/" [[ "${PV}" != 9999* ]] && SRC_URI="http://ioquake3.org/files/${MY_PV}/${MY_P}.tar.bz2" ESVN_REPO_URI="svn://svn.icculus.org/quake3/trunk" LICENSE="GPL-2" SLOT="0" KEYWORDS="~amd64 ~ppc ~x86 ~x86-fbsd" # 'smp' doesn't currently work on Linux IUSE="dedicated opengl teamarena +openal curl vorbis voice mumble" # FIXME Add to UIDEPEND once USE_INTERNAL_SPEEX is 0 # voice? ( media-libs/speex ) UIDEPEND=" virtual/opengl media-libs/libsdl[joystick,opengl,video,X] openal? ( media-libs/openal ) !openal? ( media-libs/libsdl[audio] ) vorbis? ( media-libs/libogg media-libs/libvorbis ) curl? ( net-misc/curl ) " DEPEND=" opengl? ( ${UIDEPEND} ) !dedicated? ( ${UIDEPEND} ) " RDEPEND=" ${DEPEND} opengl? ( voice? ( mumble? ( media-sound/mumble ) ) ) !dedicated? ( voice? ( mumble? ( media-sound/mumble ) ) ) games-fps/quake3-data teamarena? ( games-fps/quake3-teamarena ) " if [[ "${PV}" == 9999* ]] ; then S="${WORKDIR}/trunk" else S="${WORKDIR}/${MY_P}" fi my_arch() { case "${ARCH}" in x86) echo "i386" ;; amd64) echo "x86_64" ;; *) tc-arch-kernel ;; esac } my_platform() { case "${ARCH}" in amd64|ppc|x86) echo "linux" ;; x86-fbsd) echo "freebsd" ;; # Should be tested esac } src_compile() { buildit() { use $1 && echo 1 || echo 0 } # FIXME Set USE_INTERNAL_SPEEX=0 once it works with media-libs/speex # FIXME Add BUILD_CLIENT_SMP once smp support works # FIXME Add FULLBINEXT (currently only in SVN) ARCH="$(my_arch)" \ BUILD_CLIENT=$(( $(buildit opengl) | $(buildit !dedicated) )) \ BUILD_GAME_QVM=0 \ BUILD_GAME_SO=0 \ BUILD_SERVER=$(buildit dedicated) \ DEFAULT_BASEDIR="${GAMES_DATADIR}/${PN}" \ GENERATE_DEPENDENCIES=0 \ PLATFORM="$(my_platform)" \ USE_CODEC_VORBIS=$(buildit vorbis) \ USE_CURL=$(buildit curl) \ USE_CURL_DLOPEN=0 \ USE_INTERNAL_SPEEX=1 \ USE_INTERNAL_ZLIB=0 \ USE_LOCAL_HEADERS=0 \ USE_MUMBLE=$(buildit mumble) \ USE_OPENAL=$(buildit openal) \ USE_OPENAL_DLOPEN=0 \ USE_VOIP=$(buildit voice) \ emake || die "emake failed" } src_install() { dodoc id-readme.txt TODO README BUGS ChangeLog md4-readme.txt || die "dodoc" if use voice ; then dodoc voip-readme.txt || die "dodoc" fi if use opengl || ! use dedicated ; then doicon misc/quake3.svg || die "doicon" #if use smp; then # make_desktop_entry quake3-smp "Quake III Arena" #else make_desktop_entry quake3 "Quake III Arena" #fi fi cd build/release-$(my_platform)-$(my_arch) || die local exe target for exe in {ioquake3,ioquake3-smp,ioq3ded}.$(my_arch) ; do if [[ -x ${exe} ]] ; then target=${exe%.*} newgamesbin ${exe} ${target} || die "newgamesbin ${target}" dosym ${target} "${GAMES_BINDIR}/${target/io}" || die "dosym ${target}" fi done prepgamesdirs } pkg_postinst() { games_pkg_postinst elog ewarn "The source version of Quake III Arena will not work with PunkBuster." ewarn "If you need PB support, then use the games-fps/quake3-bin package." }