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Gentoo's Bugzilla – Attachment 19944 Details for
Bug 32122
squeak-3.4.1-r1 fails to compile with gcc-3.3.2 dues to multiline strings
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[patch]
Patch for multiline strings
squeak-3.4.1-r1-gentoo.diff (text/plain), 15.80 KB, created by
Thomas Bjorn Andersen
on 2003-10-29 13:01:41 UTC
(
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Description:
Patch for multiline strings
Filename:
MIME Type:
Creator:
Thomas Bjorn Andersen
Created:
2003-10-29 13:01:41 UTC
Size:
15.80 KB
patch
obsolete
>--- platforms/Cross/plugins/Mpeg3Plugin/libmpeg/video/output.c.org 2003-10-29 21:38:26.000000000 +0100 >+++ platforms/Cross/plugins/Mpeg3Plugin/libmpeg/video/output.c 2003-10-29 21:25:39.000000000 +0100 >@@ -261,38 +261,38 @@ inline void mpeg3_bgra32_mmx(unsigned lo > unsigned long v, > unsigned long *output) > { >-asm(" >-/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */ >-/* for bgr24. */ >- movd (%0), %%mm0; /* Load y 0x00000000000000yy */ >- movd (%1), %%mm1; /* Load u 0x00000000000000cr */ >- movq %%mm0, %%mm3; /* Copy y to temp */ >- psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */ >- movd (%2), %%mm2; /* Load v 0x00000000000000cb */ >- psllq $16, %%mm3; /* Shift y */ >- movq %%mm1, %%mm4; /* Copy u to temp */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */ >- psllq $16, %%mm4; /* Shift u */ >- movq %%mm2, %%mm5; /* Copy v to temp */ >- psllq $16, %%mm3; /* Shift y */ >- por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */ >- psllq $16, %%mm5; /* Shift v */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */ >- por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */ >- psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */ >- pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */ >- psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */ >- psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */ >- pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */ >- paddsw %%mm1, %%mm0; /* Add u to result */ >- paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */ >- psraw $6, %%mm0; /* Demote precision */ >- packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */ >- movd %%mm0, (%3); /* Store output */ >+asm("\n\ >+/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */\n\ >+/* for bgr24. */\n\ >+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\n\ >+ movd (%1), %%mm1; /* Load u 0x00000000000000cr */\n\ >+ movq %%mm0, %%mm3; /* Copy y to temp */\n\ >+ psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */\n\ >+ movd (%2), %%mm2; /* Load v 0x00000000000000cb */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ movq %%mm1, %%mm4; /* Copy u to temp */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\n\ >+ psllq $16, %%mm4; /* Shift u */\n\ >+ movq %%mm2, %%mm5; /* Copy v to temp */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */\n\ >+ psllq $16, %%mm5; /* Shift v */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\n\ >+ por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */\n\ >+ psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */\n\ >+ pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */\n\ >+ psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */\n\ >+ psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */\n\ >+ pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */\n\ >+ paddsw %%mm1, %%mm0; /* Add u to result */\n\ >+ paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */\n\ >+ psraw $6, %%mm0; /* Demote precision */\n\ >+ packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */\n\ >+ movd %%mm0, (%3); /* Store output */\n\ > " > : > : "r" (&y), "r" (&u), "r" (&v), "r" (output)); >@@ -303,39 +303,39 @@ inline void mpeg3_601_bgra32_mmx(unsigne > unsigned long v, > unsigned long *output) > { >-asm(" >-/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */ >-/* for bgr24. */ >- movd (%0), %%mm0; /* Load y 0x00000000000000yy */ >- psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */ >- movd (%1), %%mm1; /* Load u 0x00000000000000cr */ >- movq %%mm0, %%mm3; /* Copy y to temp */ >- psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */ >- movd (%2), %%mm2; /* Load v 0x00000000000000cb */ >- psllq $16, %%mm3; /* Shift y */ >- movq %%mm1, %%mm4; /* Copy u to temp */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */ >- psllq $16, %%mm4; /* Shift u */ >- movq %%mm2, %%mm5; /* Copy v to temp */ >- psllq $16, %%mm3; /* Shift y */ >- por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */ >- psllq $16, %%mm5; /* Shift v */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */ >- por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */ >- pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale and shift y coeffs */ >- psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */ >- pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */ >- psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */ >- pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */ >- paddsw %%mm1, %%mm0; /* Add u to result */ >- paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */ >- psraw $6, %%mm0; /* Demote precision */ >- packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */ >- movd %%mm0, (%3); /* Store output */ >+asm("\n\ >+/* Output will be 0x00rrggbb with the 00 trailing so this can also be used */\n\ >+/* for bgr24. */\n\ >+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\n\ >+ psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */\n\ >+ movd (%1), %%mm1; /* Load u 0x00000000000000cr */\n\ >+ movq %%mm0, %%mm3; /* Copy y to temp */\n\ >+ psllq $16, %%mm1; /* Shift u 0x0000000000cr0000 */\n\ >+ movd (%2), %%mm2; /* Load v 0x00000000000000cb */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ movq %%mm1, %%mm4; /* Copy u to temp */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\n\ >+ psllq $16, %%mm4; /* Shift u */\n\ >+ movq %%mm2, %%mm5; /* Copy v to temp */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ por %%mm4, %%mm1; /* Overlay new u byte 0x000000cr00cr0000 */\n\ >+ psllq $16, %%mm5; /* Shift v */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\n\ >+ por %%mm5, %%mm2; /* Overlay new v byte 0x0000000000cb00cb */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x000000uu00uu0000 mm2: 0x0000000000vv00vv */\n\ >+ pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale and shift y coeffs */\n\ >+ psubw _mpeg3_MMX_U_80, %%mm1; /* Subtract 128 from u 0x000000uu00uu0000 */\n\ >+ pmullw _mpeg3_MMX_U_COEF, %%mm1; /* Multiply u coeffs 0x0000uuuuuuuu0000 */\n\ >+ psubw _mpeg3_MMX_V_80, %%mm2; /* Subtract 128 from v 0x0000000000cb00cb */\n\ >+ pmullw _mpeg3_MMX_V_COEF, %%mm2; /* Multiply v coeffs 0x0000crcrcrcrcrcr */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x0000uuuuuuuu0000 mm2: 0x00000000vvvvvvvv */\n\ >+ paddsw %%mm1, %%mm0; /* Add u to result */\n\ >+ paddsw %%mm2, %%mm0; /* Add v to result 0x0000rrrrggggbbbb */\n\ >+ psraw $6, %%mm0; /* Demote precision */\n\ >+ packuswb %%mm0, %%mm0; /* Pack into ARGB 0x0000000000rrggbb */\n\ >+ movd %%mm0, (%3); /* Store output */\n\ > " > : > : "r" (&y), "r" (&u), "r" (&v), "r" (output)); >@@ -351,38 +351,38 @@ inline void mpeg3_rgba32_mmx(unsigned lo > unsigned long v, > unsigned long *output) > { >-asm(" >-/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */ >-/* for rgb24. */ >- movd (%0), %%mm0; /* Load y 0x00000000000000yy */ >- movd (%1), %%mm1; /* Load v 0x00000000000000vv */ >- movq %%mm0, %%mm3; /* Copy y to temp */ >- psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */ >- movd (%2), %%mm2; /* Load u 0x00000000000000uu */ >- psllq $16, %%mm3; /* Shift y */ >- movq %%mm1, %%mm4; /* Copy v to temp */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */ >- psllq $16, %%mm4; /* Shift v */ >- movq %%mm2, %%mm5; /* Copy u to temp */ >- psllq $16, %%mm3; /* Shift y */ >- por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */ >- psllq $16, %%mm5; /* Shift u */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */ >- por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */ >- psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */ >- pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */ >- psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */ >- psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */ >- pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */ >- paddsw %%mm1, %%mm0; /* Add v to result */ >- paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */ >- psraw $6, %%mm0; /* Demote precision */ >- packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */ >- movd %%mm0, (%3); /* Store output */ >+asm("\n\ >+/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */\n\ >+/* for rgb24. */\n\ >+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\n\ >+ movd (%1), %%mm1; /* Load v 0x00000000000000vv */\n\ >+ movq %%mm0, %%mm3; /* Copy y to temp */\n\ >+ psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */\n\ >+ movd (%2), %%mm2; /* Load u 0x00000000000000uu */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ movq %%mm1, %%mm4; /* Copy v to temp */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\n\ >+ psllq $16, %%mm4; /* Shift v */\n\ >+ movq %%mm2, %%mm5; /* Copy u to temp */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */\n\ >+ psllq $16, %%mm5; /* Shift u */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\n\ >+ por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */\n\ >+ psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */\n\ >+ pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */\n\ >+ psllw $6, %%mm0; /* Shift y coeffs 0x0000yyy0yyy0yyy0 */\n\ >+ psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */\n\ >+ pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */\n\ >+ paddsw %%mm1, %%mm0; /* Add v to result */\n\ >+ paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */\n\ >+ psraw $6, %%mm0; /* Demote precision */\n\ >+ packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */\n\ >+ movd %%mm0, (%3); /* Store output */\n\ > " > : > : "r" (&y), "r" (&v), "r" (&u), "r" (output)); >@@ -393,39 +393,39 @@ inline void mpeg3_601_rgba32_mmx(unsigne > unsigned long v, > unsigned long *output) > { >-asm(" >-/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */ >-/* for rgb24. */ >- movd (%0), %%mm0; /* Load y 0x00000000000000yy */ >- psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */ >- movd (%1), %%mm1; /* Load v 0x00000000000000vv */ >- movq %%mm0, %%mm3; /* Copy y to temp */ >- psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */ >- movd (%2), %%mm2; /* Load u 0x00000000000000uu */ >- psllq $16, %%mm3; /* Shift y */ >- movq %%mm1, %%mm4; /* Copy v to temp */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */ >- psllq $16, %%mm4; /* Shift v */ >- movq %%mm2, %%mm5; /* Copy u to temp */ >- psllq $16, %%mm3; /* Shift y */ >- por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */ >- psllq $16, %%mm5; /* Shift u */ >- por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */ >- por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */ >- pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale y coeffs */ >- psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */ >- pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */ >- psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */ >- pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */ >- >-/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */ >- paddsw %%mm1, %%mm0; /* Add v to result */ >- paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */ >- psraw $6, %%mm0; /* Demote precision */ >- packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */ >- movd %%mm0, (%3); /* Store output */ >+asm("\n\ >+/* Output will be 0x00bbggrr with the 00 trailing so this can also be used */\n\ >+/* for rgb24. */\n\ >+ movd (%0), %%mm0; /* Load y 0x00000000000000yy */\n\ >+ psubsw _mpeg3_MMX_601_Y_DIFF, %%mm0; /* Subtract 16 from y */\n\ >+ movd (%1), %%mm1; /* Load v 0x00000000000000vv */\n\ >+ movq %%mm0, %%mm3; /* Copy y to temp */\n\ >+ psllq $16, %%mm1; /* Shift v 0x0000000000vv0000 */\n\ >+ movd (%2), %%mm2; /* Load u 0x00000000000000uu */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ movq %%mm1, %%mm4; /* Copy v to temp */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x0000000000yy00yy */\n\ >+ psllq $16, %%mm4; /* Shift v */\n\ >+ movq %%mm2, %%mm5; /* Copy u to temp */\n\ >+ psllq $16, %%mm3; /* Shift y */\n\ >+ por %%mm4, %%mm1; /* Overlay new v byte 0x000000vv00vv0000 */\n\ >+ psllq $16, %%mm5; /* Shift u */\n\ >+ por %%mm3, %%mm0; /* Overlay new y byte 0x000000yy00yy00yy */\n\ >+ por %%mm5, %%mm2; /* Overlay new u byte 0x0000000000uu00uu */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x000000vv00vv0000 mm2: 0x0000000000uu00uu */\n\ >+ pmullw _mpeg3_MMX_601_Y_COEF, %%mm0; /* Scale y coeffs */\n\ >+ psubw _mpeg3_MMX_V_80_RGB, %%mm1; /* Subtract 128 from v 0x000000vv00vv0000 */\n\ >+ pmullw _mpeg3_MMX_V_COEF_RGB, %%mm1; /* Multiply v coeffs 0x0000vvvvvvvv0000 */\n\ >+ psubw _mpeg3_MMX_U_80_RGB, %%mm2; /* Subtract 128 from u 0x0000000000uu00uu */\n\ >+ pmullw _mpeg3_MMX_U_COEF_RGB, %%mm2; /* Multiply u coeffs 0x0000uuuuuuuuuuuu */\n\ >+\n\ >+/* mm0: 0x000000yy00yy00yy mm1: 0x0000vvvvvvvv0000 mm2: 0x00000000uuuuuuuu */\n\ >+ paddsw %%mm1, %%mm0; /* Add v to result */\n\ >+ paddsw %%mm2, %%mm0; /* Add u to result 0x0000bbbbggggrrrr */\n\ >+ psraw $6, %%mm0; /* Demote precision */\n\ >+ packuswb %%mm0, %%mm0; /* Pack into RGBA 0x0000000000bbggrr */\n\ >+ movd %%mm0, (%3); /* Store output */\n\ > " > : > : "r" (&y), "r" (&v), "r" (&u), "r" (output));
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bug 32122
:
19944