X.Org X Server 1.5.3 Release Date: 5 November 2008 X Protocol Version 11, Revision 0 Build Operating System: Linux 2.6.29-rc2m8.0 x86_64 Current Operating System: Linux michel 2.6.29-tuxonice-m11.0 #3 SMP PREEMPT Wed Jun 17 07:15:00 CEST 2009 x86_64 Build Date: 05 June 2009 10:13:06AM Before reporting problems, check http://wiki.x.org to make sure that you have the latest version. Markers: (--) probed, (**) from config file, (==) default setting, (++) from command line, (!!) notice, (II) informational, (WW) warning, (EE) error, (NI) not implemented, (??) unknown. (==) Log file: "/var/log/Xorg.0.log", Time: Fri Jun 19 03:34:33 2009 (==) Using config file: "/etc/X11/xorg.conf" (==) ServerLayout "def" (**) |-->Screen "Screen 1" (0) (**) | |-->Monitor "Generic Monitor" (**) | |-->Device "intel" (**) |-->Input Device "Mouse1" (**) |-->Input Device "Keyboard1" (**) Option "BlankTime" "10" (**) Option "StandbyTime" "20" (**) Option "SuspendTime" "30" (**) Option "OffTime" "60" (==) Automatically adding devices (==) Automatically enabling devices (WW) The directory "/usr/share/fonts/local" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/Type1" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/TTF" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/TTF/" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/OTF" does not exist. Entry deleted from font path. (WW) The directory "/usr/share/fonts/Type1/" does not exist. Entry deleted from font path. (**) FontPath set to: /usr/share/fonts/misc, /usr/share/fonts/75dpi, /usr/share/fonts/100dpi, /usr/share/fonts/misc/, /usr/share/fonts/100dpi/, /usr/share/fonts/75dpi/, built-ins (**) ModulePath set to "/usr/lib64/xorg/modules" (WW) AllowEmptyInput is on, devices using drivers 'kbd' or 'mouse' will be disabled. (WW) Disabling Mouse1 (WW) Disabling Keyboard1 (II) Open ACPI successful (/var/run/acpid.socket) (II) Loader magic: 0x1200 (II) Module ABI versions: X.Org ANSI C Emulation: 0.4 X.Org Video Driver: 4.1 X.Org XInput driver : 2.1 X.Org Server Extension : 1.1 (II) Loader running on linux (++) using VT number 7 (--) PCI:*(0@0:2:0) Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller rev 7, Mem @ 0xd8000000/4194304, 0xc0000000/268435456, I/O @ 0x000070f0/8 (--) PCI: (0@0:2:1) Intel Corporation Mobile 4 Series Chipset Integrated Graphics Controller rev 7, Mem @ 0xd8400000/1048576 (II) System resource ranges: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) "extmod" will be loaded. This was enabled by default and also specified in the config file. (II) "dbe" will be loaded. This was enabled by default and also specified in the config file. (II) "glx" will be loaded by default. (II) "record" will be loaded by default. (II) "dri" will be loaded by default. (II) LoadModule: "dbe" (II) Loading /usr/lib64/xorg/modules/extensions//libdbe.so (II) Module dbe: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension DOUBLE-BUFFER (II) LoadModule: "extmod" (II) Loading /usr/lib64/xorg/modules/extensions//libextmod.so (II) Module extmod: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension SHAPE (II) Loading extension MIT-SUNDRY-NONSTANDARD (II) Loading extension BIG-REQUESTS (II) Loading extension SYNC (II) Loading extension MIT-SCREEN-SAVER (II) Loading extension XC-MISC (II) Loading extension XFree86-VidModeExtension (II) Loading extension XFree86-Misc (II) Loading extension DPMS (II) Loading extension TOG-CUP (II) Loading extension Extended-Visual-Information (II) Loading extension XVideo (II) Loading extension XVideo-MotionCompensation (II) Loading extension X-Resource (II) LoadModule: "type1" (WW) Warning, couldn't open module type1 (II) UnloadModule: "type1" (EE) Failed to load module "type1" (module does not exist, 0) (II) LoadModule: "freetype" (WW) Warning, couldn't open module freetype (II) UnloadModule: "freetype" (EE) Failed to load module "freetype" (module does not exist, 0) (II) LoadModule: "glx" (II) Loading /usr/lib64/xorg/modules/extensions//libglx.so (II) Module glx: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (==) AIGLX enabled (==) Exporting typical set of GLX visuals (II) Loading extension GLX (II) LoadModule: "record" (II) Loading /usr/lib64/xorg/modules/extensions//librecord.so (II) Module record: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.13.0 Module class: X.Org Server Extension ABI class: X.Org Server Extension, version 1.1 (II) Loading extension RECORD (II) LoadModule: "dri" (II) Loading /usr/lib64/xorg/modules/extensions//libdri.so (II) Module dri: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org Server Extension, version 1.1 (II) Loading extension XFree86-DRI (II) LoadModule: "intel" (II) Loading /usr/lib64/xorg/modules/drivers//intel_drv.so (II) Module intel: vendor="X.Org Foundation" compiled for 1.5.3, module version = 2.6.3 Module class: X.Org Video Driver ABI class: X.Org Video Driver, version 4.1 (II) intel: Driver for Intel Integrated Graphics Chipsets: i810, i810-dc100, i810e, i815, i830M, 845G, 852GM/855GM, 865G, 915G, E7221 (i915), 915GM, 945G, 945GM, 945GME, 965G, G35, 965Q, 946GZ, 965GM, 965GME/GLE, G33, Q35, Q33, Mobile Intel® GM45 Express Chipset, Intel Integrated Graphics Device, G45/G43, Q45/Q43, G41 (II) Primary Device is: PCI 00@00:02:0 (II) resource ranges after xf86ClaimFixedResources() call: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [5] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] (II) resource ranges after probing: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B] [5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B] [6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B] [7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B] [10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B] (II) Loading sub module "vgahw" (II) LoadModule: "vgahw" (II) Loading /usr/lib64/xorg/modules//libvgahw.so (II) Module vgahw: vendor="X.Org Foundation" compiled for 1.5.3, module version = 0.1.0 ABI class: X.Org Video Driver, version 4.1 (**) intel(0): Depth 24, (--) framebuffer bpp 32 (==) intel(0): RGB weight 888 (==) intel(0): Default visual is TrueColor (II) intel(0): Integrated Graphics Chipset: Intel(R) Mobile Intel® GM45 Express Chipset (--) intel(0): Chipset: "Mobile Intel® GM45 Express Chipset" (--) intel(0): Linear framebuffer at 0xC0000000 (--) intel(0): IO registers at addr 0xD8000000 (WW) intel(0): libpciaccess reported 0 rom size, guessing 64kB (==) intel(0): Using EXA for acceleration (II) intel(0): 2 display pipes available. (II) Loading sub module "ddc" (II) LoadModule: "ddc" (II) Module "ddc" already built-in (II) Loading sub module "i2c" (II) LoadModule: "i2c" (II) Module "i2c" already built-in (II) intel(0): Output VGA using monitor section Generic Monitor (II) intel(0): Output LVDS has no monitor section (II) intel(0): I2C bus "LVDSDDC_C" initialized. (II) intel(0): Attempting to determine panel fixed mode. (II) intel(0): I2C device "LVDSDDC_C:ddc2" registered at address 0xA0. (II) intel(0): EDID vendor "SEC", prod id 20037 (II) intel(0): found backlight control method /sys/class/backlight/acpi_video0 (II) intel(0): Resizable framebuffer: not available (1 3) (II) intel(0): EDID vendor "SEC", prod id 20037 (II) intel(0): Output VGA disconnected (II) intel(0): Output LVDS connected (II) intel(0): Using user preference for initial modes (II) intel(0): Output LVDS using initial mode 1280x800 (II) intel(0): detected 512 kB GTT. (II) intel(0): detected 65532 kB stolen memory. (==) intel(0): video overlay key set to 0x101fe (==) intel(0): Will not try to enable page flipping (==) intel(0): Triple buffering disabled (==) intel(0): Using gamma correction (1.0, 1.0, 1.0) (==) intel(0): DPI set to (96, 96) (II) Loading sub module "fb" (II) LoadModule: "fb" (II) Loading /usr/lib64/xorg/modules//libfb.so (II) Module fb: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 ABI class: X.Org ANSI C Emulation, version 0.4 (II) Loading sub module "exa" (II) LoadModule: "exa" (II) Loading /usr/lib64/xorg/modules//libexa.so (II) Module exa: vendor="X.Org Foundation" compiled for 1.5.3, module version = 2.4.0 ABI class: X.Org Video Driver, version 4.1 (II) Loading sub module "ramdac" (II) LoadModule: "ramdac" (II) Module "ramdac" already built-in (II) intel(0): Comparing regs from server start up to After PreInit (WW) intel(0): Register 0x61200 (PP_STATUS) changed from 0xc0000008 to 0xd0000009 (WW) intel(0): PP_STATUS before: on, ready, sequencing idle (WW) intel(0): PP_STATUS after: on, ready, sequencing on (WW) intel(0): Register 0x321b (FBC_FENCE_OFF) changed from 0xa0004000 to 0x19032600 (==) Depth 24 pixmap format is 32 bpp (II) do I need RAC? No, I don't. (II) resource ranges after preInit: [0] -1 0 0xffffffff - 0xffffffff (0x1) MX[B] [1] -1 0 0x000f0000 - 0x000fffff (0x10000) MX[B] [2] -1 0 0x000c0000 - 0x000effff (0x30000) MX[B] [3] -1 0 0x00000000 - 0x0009ffff (0xa0000) MX[B] [4] 0 0 0x000a0000 - 0x000affff (0x10000) MS[B](OprD) [5] 0 0 0x000b0000 - 0x000b7fff (0x8000) MS[B](OprD) [6] 0 0 0x000b8000 - 0x000bffff (0x8000) MS[B](OprD) [7] -1 0 0x0000ffff - 0x0000ffff (0x1) IX[B] [8] -1 0 0x00000000 - 0x00000000 (0x1) IX[B] [9] 0 0 0x000003b0 - 0x000003bb (0xc) IS[B](OprU) [10] 0 0 0x000003c0 - 0x000003df (0x20) IS[B](OprU) (II) intel(0): Kernel reported 1264128 total, 1 used (II) intel(0): I830CheckAvailableMemory: 5056508 kB available drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 11, (OK) drmOpenByBusid: drmOpenMinor returns 11 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 (II) [drm] DRM interface version 1.3 (II) [drm] DRM open master succeeded. (II) intel(0): [drm] Using the DRM lock SAREA also for drawables. (II) intel(0): [drm] framebuffer mapped by ddx driver (II) intel(0): [drm] added 1 reserved context for kernel (II) intel(0): X context handle = 0x1 (II) intel(0): [drm] installed DRM signal handler (**) intel(0): Framebuffer compression enabled (**) intel(0): Tiling enabled (==) intel(0): VideoRam: 262144 KB (II) intel(0): Attempting memory allocation with tiled buffers. (II) intel(0): Tiled allocation successful. (II) intel(0): [drm] Registers = 0xd8000000 (II) intel(0): [drm] Initialized kernel agp heap manager, 33554432 (II) intel(0): [dri] visual configs initialized (II) intel(0): Page Flipping disabled (II) intel(0): vgaHWGetIOBase: hwp->IOBase is 0x03d0, hwp->PIOOffset is 0x0000 (II) EXA(0): Offscreen pixmap area of 12288000 bytes (II) EXA(0): Driver registered support for the following operations: (II) Solid (II) Copy (II) Composite (RENDER acceleration) (==) intel(0): Backing store disabled (==) intel(0): Silken mouse enabled (II) intel(0): Initializing HW Cursor (II) intel(0): [DRI] installation complete (II) intel(0): Fixed memory allocation layout: (II) intel(0): 0x00000000-0x00063fff: compressed frame buffer (400 kB, 0x00000000bc000000 physical ) (II) intel(0): 0x00064000-0x00c1bfff: exa offscreen (12000 kB) (II) intel(0): 0x00c1c000-0x00c1cfff: power context (4 kB) (II) intel(0): 0x00c1d000-0x02c1cfff: classic textures (32768 kB) (II) intel(0): 0x03fff000: end of stolen memory (II) intel(0): 0x03fff000-0x0ce46fff: DRI memory manager (145696 kB) (II) intel(0): 0x10000000: end of aperture (II) intel(0): BO memory allocation layout: (II) intel(0): 0x03fff000: start of memory manager (II) intel(0): 0x04020000-0x04407fff: depth buffer (4000 kB) Y tiled (II) intel(0): 0x04420000-0x04807fff: back buffer (4000 kB) X tiled (II) intel(0): 0x04820000-0x04e5ffff: front buffer (6400 kB) X tiled (II) intel(0): 0x05020000-0x05029fff: HW cursors (40 kB) (II) intel(0): 0x0ce47000: end of memory manager (WW) intel(0): ESR is 0x00000010, page table error (WW) intel(0): PGTBL_ER is 0x00100000, CS instruction GTT PTE (WW) intel(0): Existing errors found in hardware state. (II) intel(0): using SSC reference clock of 100 MHz (II) intel(0): Selecting standard 18 bit TMDS pixel format. (II) intel(0): Output configuration: (II) intel(0): Pipe A is off (II) intel(0): Display plane A is now disabled and connected to pipe A. (II) intel(0): Pipe B is on (II) intel(0): Display plane B is now enabled and connected to pipe B. (II) intel(0): Output VGA is connected to pipe none (II) intel(0): Output LVDS is connected to pipe B (II) intel(0): [drm] mapped front buffer at 0xc4820000, handle = 0xc4820000 (II) intel(0): [drm] mapped back buffer at 0xc4420000, handle = 0xc4420000 (II) intel(0): [drm] mapped depth buffer at 0xc4020000, handle = 0xc4020000 (II) intel(0): [drm] mapped classic textures at 0xc0c1d000, handle = 0xc0c1d000 (II) intel(0): RandR 1.2 enabled, ignore the following RandR disabled message. (**) Option "dpms" (**) intel(0): DPMS enabled (==) intel(0): Intel XvMC decoder disabled (II) intel(0): Set up textured video (II) intel(0): direct rendering: XF86DRI Enabled (--) RandR disabled (II) Initializing built-in extension MIT-SHM (II) Initializing built-in extension XInputExtension (II) Initializing built-in extension XTEST (II) Initializing built-in extension XKEYBOARD (II) Initializing built-in extension XINERAMA (II) Initializing built-in extension XFIXES (II) Initializing built-in extension RENDER (II) Initializing built-in extension RANDR (II) Initializing built-in extension COMPOSITE (II) Initializing built-in extension DAMAGE (II) Initializing built-in extension XEVIE drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 12, (OK) drmOpenByBusid: Searching for BusID pci:0000:00:02.0 drmOpenDevice: node name is /dev/dri/card0 drmOpenDevice: open result is 12, (OK) drmOpenByBusid: drmOpenMinor returns 12 drmOpenByBusid: drmGetBusid reports pci:0000:00:02.0 (II) AIGLX: enabled GLX_MESA_copy_sub_buffer (II) AIGLX: enabled GLX_SGI_swap_control and GLX_MESA_swap_control (II) AIGLX: enabled GLX_texture_from_pixmap with driver support (II) AIGLX: Loaded and initialized /usr/lib64/dri/i965_dri.so (II) GLX: Initialized DRI GL provider for screen 0 (II) intel(0): Setting screen physical size to 331 x 207 (II) config/hal: Adding input device Genius NetScroll + Traveler (II) LoadModule: "evdev" (II) Loading /usr/lib64/xorg/modules/input//evdev_drv.so (II) Module evdev: vendor="X.Org Foundation" compiled for 1.5.3, module version = 2.1.3 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (**) Genius NetScroll + Traveler: always reports core events (**) Genius NetScroll + Traveler: Device: "/dev/input/event7" (II) Genius NetScroll + Traveler: Found 3 mouse buttons (II) Genius NetScroll + Traveler: Found x and y relative axes (II) Genius NetScroll + Traveler: Configuring as mouse (**) Genius NetScroll + Traveler: YAxisMapping: buttons 4 and 5 (**) Genius NetScroll + Traveler: EmulateWheelButton: 4, EmulateWheelInertia: 10, EmulateWheelTimeout: 200 (II) XINPUT: Adding extended input device "Genius NetScroll + Traveler" (type: MOUSE) (II) config/hal: Adding input device ST LIS3LV02DL Accelerometer (**) ST LIS3LV02DL Accelerometer: always reports core events (**) ST LIS3LV02DL Accelerometer: Device: "/dev/input/event6" (II) ST LIS3LV02DL Accelerometer: Found x and y absolute axes (WW) ST LIS3LV02DL Accelerometer: Don't know how to use device (II) UnloadModule: "evdev" (EE) PreInit returned NULL for "ST LIS3LV02DL Accelerometer" (EE) config/hal: NewInputDeviceRequest failed (II) config/hal: Adding input device Video Bus (**) Video Bus: always reports core events (**) Video Bus: Device: "/dev/input/event5" (II) Video Bus: Found keys (II) Video Bus: Configuring as keyboard (II) XINPUT: Adding extended input device "Video Bus" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "evdev" (**) Option "xkb_layout" "us" (II) config/hal: Adding input device AT Translated Set 2 keyboard (**) AT Translated Set 2 keyboard: always reports core events (**) AT Translated Set 2 keyboard: Device: "/dev/input/event1" (II) AT Translated Set 2 keyboard: Found keys (II) AT Translated Set 2 keyboard: Configuring as keyboard (II) XINPUT: Adding extended input device "AT Translated Set 2 keyboard" (type: KEYBOARD) (**) Option "xkb_rules" "evdev" (**) Option "xkb_model" "evdev" (**) Option "xkb_layout" "us" (II) config/hal: Adding input device SynPS/2 Synaptics TouchPad (II) LoadModule: "synaptics" (II) Loading /usr/lib64/xorg/modules/input//synaptics_drv.so (II) Module synaptics: vendor="X.Org Foundation" compiled for 1.5.3, module version = 1.0.0 Module class: X.Org XInput Driver ABI class: X.Org XInput driver, version 2.1 (II) Synaptics touchpad driver version 1.0.0 (**) Option "Device" "/dev/input/event0" (II) SynPS/2 Synaptics TouchPad: x-axis range 1472 - 5472 (II) SynPS/2 Synaptics TouchPad: y-axis range 1408 - 4448 (II) SynPS/2 Synaptics TouchPad: pressure range 0 - 255 (II) SynPS/2 Synaptics TouchPad: finger width range 0 - 0 (II) SynPS/2 Synaptics TouchPad: buttons: left right middle (--) SynPS/2 Synaptics TouchPad touchpad found (**) SynPS/2 Synaptics TouchPad: always reports core events (II) XINPUT: Adding extended input device "SynPS/2 Synaptics TouchPad" (type: TOUCHPAD) (--) SynPS/2 Synaptics TouchPad touchpad found (II) AIGLX: Suspending AIGLX clients for VT switch (II) Open ACPI successful (/var/run/acpid.socket) (II) AIGLX: Resuming AIGLX clients after VT switch (II) intel(0): Fixed memory allocation layout: (II) intel(0): 0x00000000-0x00063fff: compressed frame buffer (400 kB, 0x00000000bc000000 physical ) (II) intel(0): 0x00064000-0x00c1bfff: exa offscreen (12000 kB) (II) intel(0): 0x00c1c000-0x00c1cfff: power context (4 kB) (II) intel(0): 0x00c1d000-0x02c1cfff: classic textures (32768 kB) (II) intel(0): 0x03fff000: end of stolen memory (II) intel(0): 0x03fff000-0x0ce46fff: DRI memory manager (145696 kB) (II) intel(0): 0x10000000: end of aperture (II) intel(0): BO memory allocation layout: (II) intel(0): 0x03fff000: start of memory manager (II) intel(0): 0x04020000-0x04407fff: depth buffer (4000 kB) Y tiled (II) intel(0): 0x04420000-0x04807fff: back buffer (4000 kB) X tiled (II) intel(0): 0x04820000-0x04e5ffff: front buffer (6400 kB) X tiled (II) intel(0): 0x05020000-0x05029fff: HW cursors (40 kB) (II) intel(0): 0x0ce47000: end of memory manager (WW) intel(0): ESR is 0x00000010, page table error (WW) intel(0): PGTBL_ER is 0x00100000, CS instruction GTT PTE (WW) intel(0): Existing errors found in hardware state. (II) intel(0): using SSC reference clock of 100 MHz (II) intel(0): Selecting standard 18 bit TMDS pixel format. (II) intel(0): Output configuration: (II) intel(0): Pipe A is off (II) intel(0): Display plane A is now disabled and connected to pipe A. (II) intel(0): Pipe B is on (II) intel(0): Display plane B is now enabled and connected to pipe B. (II) intel(0): Output VGA is connected to pipe none (II) intel(0): Output LVDS is connected to pipe B (--) SynPS/2 Synaptics TouchPad touchpad found (II) Genius NetScroll + Traveler: Device reopened after 1 attempts. (II) Video Bus: Device reopened after 1 attempts. (II) AT Translated Set 2 keyboard: Device reopened after 1 attempts. exaCopyDirty: Pending damage region empty! [mi] EQ overflowing. The server is probably stuck in an infinite loop. Backtrace: 0: /usr/bin/X(xorg_backtrace+0x26) [0x4dbf4e] 1: /usr/bin/X(mieqEnqueue+0x275) [0x4bea8c] 2: /usr/bin/X(xf86PostMotionEventP+0xaf) [0x46e9e2] 3: /usr/bin/X(xf86PostMotionEvent+0xac) [0x46eb6c] 4: /usr/lib64/xorg/modules/input//evdev_drv.so [0x7f477aee75f6] 5: /usr/bin/X [0x46b1cd] 6: /usr/bin/X [0x468584] 7: /lib/libpthread.so.0 [0x7f47918a13b0] 8: /lib/libc.so.6(ioctl+0x7) [0x7f478f83f117] 9: /usr/lib/libdrm.so.2(drmIoctl+0x23) [0x7f478eadfb16] 10: /usr/lib/libdrm.so.2(drmCommandWrite+0x1b) [0x7f478eadfd2f] 11: /usr/lib64/xorg/modules/drivers//intel_drv.so(I830Sync+0xa4) [0x7f478e85f703] 12: /usr/lib64/xorg/modules//libexa.so(exaWaitSync+0x49) [0x7f478ddfcb1d] 13: /usr/lib64/xorg/modules//libexa.so(ExaDoPrepareAccess+0x5f) [0x7f478ddfda6f] 14: /usr/lib64/xorg/modules//libexa.so [0x7f478de02857] 15: /usr/lib64/xorg/modules//libexa.so [0x7f478de02cd5] 16: /usr/lib64/xorg/modules//libexa.so(exaDoMigration+0x629) [0x7f478de0341d] 17: /usr/lib64/xorg/modules//libexa.so [0x7f478de0464b] 18: /usr/lib64/xorg/modules//libexa.so(exaComposite+0x618) [0x7f478de04d95] 19: /usr/bin/X [0x516953] 20: /usr/bin/X [0x507382] 21: /usr/bin/X(Dispatch+0x34d) [0x447c4a] 22: /usr/bin/X(main+0x442) [0x43069d] 23: /lib/libc.so.6(__libc_start_main+0xf4) [0x7f478f79e4a4] 24: /usr/bin/X [0x42fb39] [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] mieqEnequeue: out-of-order valuator event; dropping. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop. [mi] EQ overflowing. The server is probably stuck in an infinite loop.